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Poor Boys & Pilgrims: My Visit to Graceland

When my father would take me to elementary school, we had something of a tradition: We would listen to music to set the mood for the morning. It was through these early morning music sessions that I was first exposed to classical composers such as Vivaldi and Brahms, as well as the guitar magic of Fernando Sor and Enrique Granados. One of the albums that made its way into the mix was Paul Simon’s, Graceland.

The entire album is fantastic, but there was something in the catchy bass hook of “Graceland” that really resonated with me. This was the first time I had ever heard of the place, but I didn’t know what it was. My father informed me that Graceland was the famous residence of none other than the legend himself, Elvis Presley.  

Recently, I had a chance to finally follow in the footsteps of the King. Paul’s Simon’s eponymous theme played through the speakers of the rental car on the way there, as it should. The Graceland Museum is right across the street from the mansion itself. It is filled with all manner of Elvis artifacts, ranging from his cars, including the famous Pink Cadillac, some of his Army gear from the time he was drafted, and tributes and various personal possessions. His signature jumpsuits and golden records are also on display, though I wasn’t able to see them this time around. It’s good to have something new to see next time I’m in Memphis, however, since I already want to go there again.

Where I was fascinated, however, was in the mansion itself. Elvis bought the estate when he was just 22 years old, and he lived there for the remainder of his life. He modified the grounds extensively, adding the iconic guitar gates, an outdoor pool, a trophy building, and an indoor racquetball court.

The grounds there are peaceful. Part of me was captivated by the trees on the green in front of the house. I went in with the tour group, just one more pilgrim in the crowd. While luxurious, even decadent in places, I was struck by just how small the house was. Elvis was arguably the first international megastar. Musicians nowadays with a fraction of his star power live in megamansions that could dwarf Graceland. That Elvis chose this place as his main residence, and didn’t have a string of much larger places, is something that’s worth noting.

The Graceland Mansion has been frozen in time from the era when he lived there. His living room with a grand piano and stained glass peacocks, his yellow basement lounge with its three TVs and a (for the time) state-of-the-art RCA sound system, the world-famous Jungle Room with its carved wooden furniture and green shag carpeting on the floor and ceiling — it’s all in the state that Elvis left it.

It’s here that I had my ‘oak tree’ moment (a phenomenon that happens to me often enough at places like this that it really deserves its own blog post). Basically, it’s the dawning realization that the place you’re standing in isn’t a reproduction or facsimile; it’s the very real place where this person lived. This is where they sat down for dinner, spent time with family, took important phone calls, made tough decisions that are now lost to the sands of time — where the quiet moments of their life took place. In Elvis’ case, it’s also the place where he passed away. Heavy stuff, man.

The second floor of the Mansion is roped off. The audio tour, hosted by John Stamos, tells the visitors that the upper floor is kept private. I suspect that’s largely because having people see the place where he died just should not be on display. And, you know, I’m fine with that.

The next day, I went into Memphis proper to see the place where Elvis’ recording career first began its meteoric rise to prominence. Just as I would recommend the tour of Graceland, the same is true of Sun Studio, the birthplace of rock and roll. The likes of Jerry Lee Lewis, Johnny Cash, Roy Orbison, Carl Perkins, B.B. King, and so many others made their careers at Sun Studio.

The space where Elvis recorded “That’s All Right,” his first runaway hit, is right there on the first floor of Sun. You can see the spot where he recorded the single that began his rock stardom. The story goes that Elvis had a fateful recording session with Sam Phillips, Sun’s owner and record producer, one that did not go so well at first. After a few hours, Sam decided to call it quits. The guitar and bass players began putting their instruments away when Elvis started singing “That’s All Right.” Something in it really grabbed Sam’s attention, and he asked Elvis to sing it again. The bass and guitar players pulled their instruments back out and they spent the rest of the night trying to get the song down.

Once they finally had it in the can, Sam sent the record over to the “Red Hot & Blue” radio show hosted by legendary DJ, Dewey Philips. “That’s All Right became an instant hit. A few days later, Elvis signed his first recording contract with Sun. His first record came out two weeks later, and so begins Elvis’ path to becoming a fixture in American pop culture. He inspired a generation of artists, and his fame paved the way for many other musical legends. As Buddy Holly put it, “Without Elvis, none of us would have made it.”

Buddy Holly would, in turn, go on to inspire many others, including the Beatles. So, the impact that Elvis has had on music cannot be understated. As an aside, I once knew a lady who had a collection of pristine liquor decanters in the likeness of Elvis, complete with microphones and necklaces gilded with real gold. I mean, that’s a little on the weird side, but how many other musicians are ever enshrined in such a way?

Yet, when I think of Elvis, not the one we see on black velvet but the man himself, I can’t help but feel pity for him, especially in the final years of his life. Increasingly isolated, with most of his musical rights sold, divorced, performing constantly, with years of bad habits taking their toll, he died alone at the age of just 42.

There’s a piano in the lounge adjoining the aforementioned racquetball court. That was the last instrument that Elvis ever played, on the day he died. According to his cousin and member of the Memphis Mafia, Billy Smith, the last songs Elvis sang were “Blue Eyes Cryin’ in the Rain and “Unchained Melodies,” the latter of which was one of the last live performances he ever gave. Both songs, especially when sung by Elvis, have that poignant, yearning quality to them, which I can only conclude encapsulated his state of mind at the time. Listening to them now is haunting.

I didn’t know this before I arrived at Graceland, but Elvis is actually interred on the grounds, near a fountain in the Meditation Garden. He’s there along with his mother and father. Tragically, his only daughter, Lisa Marie, now lies there in a mausoleum next to her son, Benjamin Keough. It’s difficult to stand there and not be moved, yet the peaceful nature of the grounds I spoke of earlier is a balm to this.

You know, in many ways, I have been on my way to Graceland for a long time, ever since those trips with my father as we zipped down the country roads in his ’72 Datsun pickup truck. Trips like this are transformative in many ways. Where I thought the visit would be for the glitz and glamour of one of America’s brightest stars, I came away with more of a feeling of introspection for having been there, a cause to ask the important questions of life, death, and existence. My trip to the Buddy Holly Museum had a similar effect on me.

Even still, Elvis had a personal mantra in the ’70s, summed up in this logo. Believe me, it is everywhere at the Graceland Museum.

The gates of the Graceland Museum.

It stands for “Taking Care of Business in a Flash,” or often shortened to simply “Taking Care of Business.” I believe this was Elvis’ way of telling us that time is short, to stay focused on what’s most important, get stuff done with style, and live a life worth remembering.

Not bad advice from the King, really. And considering everything that was going on in my life when I took this trip, they are sentiments I needed to take to heart. So, from me to all of you out there reading this…

TCB!

Thank you. Thank you very much.


Applying Etymology to Fantasy Writing

Many years ago I was reading a fantasy novel as I was settling down for the night. In it, there was a long description of an old manor house that said the ancient stone walls had Spanish moss hanging from its surface.

Hold on, what kind of moss? How do you have Spanish moss without Spain? This was set in a whole different world, so the use of ‘Spanish’ in that context immediately took me out of the story. Couldn’t this have been described as ‘horse hair ivy,’ or ‘long moss,’ or some other descriptor that isn’t directly based off our world?

I mean, imagine that you’re reading a high fantasy story about two male characters going to a tavern to celebrate. These guys each order a Bloody Mary, call each other ‘dude’ and ‘bro’ a lot, and then high-five each other. That would be a bit jarring, right? That just doesn’t sound like something people in a fantasy world would say, and the Bloody Mary is linked to several historical figures from the history of our world.

Language is one of the best ways to establish the mood of a fantasy story, as well as to reinforce the atmosphere of the world. With that in mind, I thought I would go through a number of words that have direct links to our world in particular. If you’re writing fantasy, you might consider using a synonym for them if you want to avoid a ‘Spanish moss’ kind of moment in your work.

Let’s dive in.

1.) Okay/OK

Full disclosure, there are several theorized origins for this word, but they are all fairly recent, linguistically speaking. Perhaps the most popular (and the one I subscribe to) is about the 8th president of the United States, Martin Van Buren, who was born at a place called Old Kinderhook. Van Buren adopted this as a nickname, even using it as a campaign slogan during his presidential run, with the abbreviation of “O.K.” This came to be synonymous with ‘all correct.’ So, the origins of this kind of acknowledgement are specifically tied to our world in a way that wouldn’t exist elsewhere.

2.) Fan

Short for ‘fanatic,’ the idea of being a fan of something is a usage that has only come about in the last 150 years or so, and is often attributed to the rise of baseball. Of course, the word ‘fanatic’ has been around for many centuries, but previously it was taken in its literal meaning of a zealot or someone who is obsessed or divinely devoted to a cause.

In an episode of Doctor Who early in Chris Eccleston’s run (“The Unquiet Dead”), the Doctor meets Charles Dickens. When the Doctor says that he’s a big fan of Dickens’ work, Dickens believes the Doctor is referring to a fan that you use to cool yourself. If a person from Victorian England wouldn’t get the reference, your high fantasy characters probably wouldn’t either.

3.) Lateen

This type of triangular sail has been used all over the world, but the name itself is taken from the word ‘Latin’ due of the usage by the Romans. This kind of sail has appeared in a number of fantasy stories, though it is rarely called something else. Of all the examples on this list, this one is the most in the vein of the ‘Spanish moss’ since it is directly derived from the name of a language used in our world. 

4.) Sadist/Sadistic

Both of these words come from the name of the Marquis de Sade, a French nobleman from the 18th century who wrote about inflicting pain and suffering on others…amongst other things. If you’re describing your fantasy villain, you might want to use ‘cruel,’ or ‘merciless,’ or something without a direct link to someone who (presumably) doesn’t make an appearance in your fantasy world.

5.) Sandwich

You might know this one already, but the term for putting meat and toppings between two pieces of bread was named after the 4th Earl of Sandwich in the 18th century. Often the story goes that he wanted to have a convenient way to eat so he didn’t have to leave the gambling table. While that part of the story is probably apocryphal, the name is still taken from a historical figure.

6.) Bathroom

When it comes to characters referring to the toilet, those from a medieval/renaissance frame of reference would likely refer to them as the ‘privy,’ the ‘garderobe,’ or something else. The term ‘bathroom’ wasn’t used until about the 18th or 19th centuries (sources vary on exactly when), but the meaning was literally the place in which you take a bath. Using it as a synonym for a lavatory came about early in the 20th century.

7.) Laconic

When someone has the tendency to express themselves in as few words as possible, they could be described as ‘laconic.’ This has a real-world origin. Laconia was the heartland of ancient Sparta, leading to the Spartans being referred to as the Lacedaemons. It’s why the Spartans sometimes had the Greek letter lambda (Λ) emblazoned on their shields. Spartans were notorious for their short, sarcastic zingers. Once a young Spartan complained that his xiphos sword was too short. His mother reportedly told him, “Take a step towards the enemy. Then it will be long enough.” 

8.) Cereal

Another word with its roots in antiquity, ‘cereal’ is derived from the Roman goddess of agriculture, Ceres. That’s the Roman adoption of the Greek goddess, Demeter, famously the mother of Persephone. If your fantasy world has gods that aren’t Greco-Roman in nature, you might give cereal another name. Something to ponder the next time you’re enjoying a big bowl of Lucky Charms, eh?

But wait — there’s more!

I know that this would normally be the end of a blog of this nature, just getting through the numbered bits, but I think there’s more to say on the subject here. Consider this the bonus round!

The ‘Translated Language’ Approach

Alternatively, if you don’t want to get too in the weeds on checking word origins, you could approach your fantasy world from the perspective that everything the characters are saying and writing is just a translation from the original source. So, if one character says ‘okay’ to another, they aren’t really saying ‘okay’ as much as whatever the equivalent to ‘okay’ is in their native language, which is certainly not English.

The movie version of The Hunt for Red October had a great example of this. All the Russian characters speak Russian until we see the Political Officer reading the Bible. There’s a close up on him, and suddenly he starts speaking English. The implication is that all the characters are still speaking Russian, but we, the audience, are getting the dialogue through a translated lens. The same can be true of your fantasy setting, though it can make justifying plays on words and puns a bit harder.

Maintaining Interrelationships

If you start changing words around, it can be helpful to keep in mind the words that derive from those that you change. Here’s an example: Let’s say that you have a fantasy world that takes its inspiration from ancient Greece. You decide to rename the goddess Hera to something else. That change trickles down to other things.

Take Hercules, or his actual Greek name, Herakles. His name translates to ‘The fame of Hera.’ Change Hera’s name, and you’ll probably want to change Herc’s name as well to match, assuming you plan on having a Herc analogue in your mythology. Furthermore, if you use the word ‘herculean,’ you might want to reflect that change in that root word as well, just so you keep the connection between these related words in place.  

Reaching a Balance

If you’re writing in English, you are already writing in a language that has a habit of borrowing words, either in whole or in part. Latin, Greek, Arabic, German, Old Norse, and a bunch of others have all contributed to the English we speak today. That’s the beauty of a living language that changes and evolves over time.

All that’s to say that there’s no way to delve deeply into every word you use in fantasy. I put this before you only to get you thinking about how etymology can be a useful tool in the fantasy writer’s toolkit. Of course, you could attempt to fully recreate the Middle-English vibe, but you might wind up writing something that reads like Chaucer’s original text that’s not going to be terribly accessible to a modern audience.

So, know when to put it down. Ultimately, the use of etymology is in service to the story. If you determine that you absolutely must use ‘antidisestablishmentarianism’ in your story, do it.

Final Thoughts

A fantasy world is supposed to feel real, even if it only exists in the minds of the author and the readers. Establishing that sense of place is, I think, why fantasy manuscripts can get away with being longer than other genres. It takes a lot of textual space to create that world, to bring it to life.

So, if you’re going to go to all that effort to build a world, word by word, dipping into etymology is a way to qualify those words so that you don’t wind up inadvertently tying your fantasy world to our own.

Thanks for reading!


My Dragonlance Journey

In December, Wizards of the Coast released Dragonlance: Shadow of the Dragon Queen. Like many fans, I was eagerly looking forward to a return to the world of Krynn. While the book itself was very hit-or-miss for me, especially as a source book, just looking at the map of Ansalon again took me back to the time when I fell in love with Dragonlance.

The story, the characters, the setting — all of it really resonates with me. In the pantheon of fantasy epics, the Chronicles and Legends trilogies rate right up there with Lord of the Rings in my estimation. So, for this blog, I thought I would share the particulars of how Dragonlance first came into my life.

It was, as it turns out, quite a happy accident.

The First Taste

When I was about 13, a relative of mine came down from Michigan. I had never met him before that summer. He was older than me by a few years and interested in many of the same things I was, including tabletop role-playing games. At that time, I had played some Palladium RPGs, but never actually played D&D itself. He was also a big fantasy reader.

Between trips to the local pool, he told me about this cool new fantasy series he was reading. (No, it wasn’t Dragonlance. That would come a bit later). The series he described was actually the Deathgate Cycle by Margaret Weis and Tracy Hickman. He had the paperbacks of the first two novels with him, Dragon Wing and Elven Star. Since he was big into collecting the hardcovers, he gave me those two well-loved (but dog-eared) copies of the books.

I devoured those two novels over the next couple of weeks, and loved every page, character, footnote, and appendix. That was my first taste of what Weis and Hickman could do when they collaborated together. It definitely wouldn’t be the last.

A Fateful Trip

Many moons ago, there was a B. Dalton Bookseller in the Broadway Square Mall in Tyler, Texas. I loved that store, and I was sad to eventually see it close down. I had an uncle who lived just outside of Tyler. Any time I would go to visit him, he would find an excuse for the two of us to head off to the mall to look at books. Like me, he was a voracious reader. While he was not a rich man by any means, he made sure that any novel that really caught my attention came home with me.

Not the precise one I went to, but it looked pretty much like this.

Normally, we would each get a book, read it, then give each other a verbal book report about it the next time we saw each other. We had similar tastes, so when one of us liked a book, we would let the other one have a turn at reading it. I didn’t realize until much later that he never asked for any of the books back that he let me borrow. This was just another way that he helped me fill up my bookshelves.

So, on one of these trips, he found an anthology of fantasy short stories called Tales 1: The Magic of Krynn. The cool cover had been what first piqued his interest. This is a photo of the actual book he got on that day. As you can see, it’s been read over many times.

He really liked the book and recommended that I read it as well. Looking through the table of contents, I found some familiar names. The very last story in the book was called “The Legacy,” and it was written by (you guessed it), Margaret Weis and Tracy Hickman.

Raistlin Did Something Really Bad.

[Some DL spoilers ahead, so take heed.]

In “The Legacy,” we find an aging yet powerful warrior named Caramon who is worried for his son, Palin. Palin is going to take his test at the Tower of High Sorcery to see if he can become a wizard of the White Robes. There is an uneasiness hanging over everyone in the story. Caramon, Palin, and the other wizards of the Tower all seem on edge.

Turns out, it’s all because Caramon’s brother, Palin’s uncle, did something truly unconscionable. Everyone is really upset about it. But here’s the thing: No one says explicitly what Raistlin did. Whatever it was, it was so heinous and world-shattering that everyone in the story speaks Raistlin’s name in hushed tones. That’s one of the reasons that no one is exactly thrilled that Raistlin’s nephew wants to become a wizard as well.  

Of course, now I know the whole story, but back then I had no idea who any of these characters were, what they had done previously, or what their interrelationships looked like. This was my very first introduction to them. “The Legacy” wound up being about 100 pages worth of pure foreshadowing for me. I was intrigued to know more.

Larry Elmore for the Win

Sometime later, my uncle and I were once again in the B.Dalton looking for new books. The fantasy novels had inhabited one back corner of the store for a long time, but the eponymous booksellers had rearranged the books since the last time we visited.

As I passed by one shelf on the way to my usual corner, I caught a glimpse of Caramon’s distinctive dragonhelm. I recognized it from the cover of The Magic of Krynn. In this painting, he was in his fighting prime. Raistlin was present beside him wearing the red robes of neutral mages instead of black. I was, of course, holding a copy of Dragons of Spring Dawning with cover art by Larry Elmore. Elmore had also done the cover for The Magic of Krynn, so his artwork was instrumental in introducing me to Dragonlance at two separate points.

I had thought that Palin and his brothers, Tanin and Sturm, were the main characters of the setting. Here, I was seeing compelling evidence that they were, in fact, the second generation of heroes in Dragonlance.

Without hesitation, my uncle bought me all three volumes of the Chronicles series. I couldn’t wait to dive in. I read the first lines of Dragons of Autumn Twilight in the car on the way back to his house.

A Lasting Impression

In no time flat, I had read all three books. Hungry for more, I picked up the Legends series, which finally revealed to me the epic bad deed that Raistlin had tried, and failed, to do. Finally, the circle I had started with “The Legacy” was complete. I moved on to many of the other books by other authors in the Dragonlance setting, but the six books by Weis and Hickman really stuck with me.

One of my favorite pieces of fantasy artwork. Ever.

I began reading their other series as well. The Rose of the Prophet. The Darksword. Margaret’s solo series, The Star of the Guardians. Let’s not forget the rest of the Deathgate Cycle, which I didn’t finish until I was in college.

To say that Weis and Hickman were an inspiration to me is a massive understatement. Dragonlance had captured my imagination. It became the spark for me to start writing my own fan fiction. Admittedly, it was really bad fan fiction, but still a necessary step to becoming a writer myself. Krynn gave me a familiar place to set my stories, and I went all in.

Becoming a Hero of the Lance

When I first read Dragons of Autumn Twilight as a young teenager, I had yet to play D&D. So, I’m actually someone who fell in love with the world of Dragonlance before I ever played the game it was set in. Years passed, however, and I finally got my chance to play in Forgotten Realms, Greyhawk, and a few homebrewed settings. Never Krynn, though.

The source of the aforementioned fan fiction? That came when a good friend of mine announced that he wanted to run a Dragonlance campaign using the original modules. Here was my chance to step into the world I had been such a fan of for so long. I have to hand it to this friend of mine, he loved Dragonlance as much (if not more) than I did, and it definitely showed.

I took on the role of a gentlemanly Knight of Solamnia, who had seen a vision he couldn’t explain and had gone on a quest to find the story of the True Gods. He was joined by a tinker gnome from Mount Nevermind, a brother Knight of the Crown who harbored a potentially ruinous secret, an enigmatic mage of the red robes, and a dwarven drill instructor from Thorbardin. Together, they became the new Heroes of the Lance.

Everyone who made up characters for this game role-played them to perfection. I’ve played in a lot of memorable campaigns over my gaming career, but as Paladine as my witness, this one had a kind of life to it that I have never seen before or since.

Simply magical.

The Journey Continues

There have been occasional forays back to Dragonlance over the years, whether in the pages of a novel, or in game. Dragonlance is still very much a part of me to this day. This series was precisely at the right time/right place for me as a young man. It continues to be a source of inspiration. I have my annotated Chronicles and Legends hardbacks on display in my office.

I’m happy to say that I’ve been able to meet Margaret Weis, Tracy Hickman, and Larry Elmore at various conventions over the years, though I’m not sure they would remember me. I’ve been off the convention circuit for many years now, even before the pandemic, but I’m hoping to catch up to one or more of them at some point in the future. 

To the three of them, if any of you should read this, you have my most heartfelt thank you. Your work helped give a kid who was really struggling with, well, pretty much everything a place to go when the world grew too heavy to bear. Beyond that, I can trace much of my interest in becoming a fantasy author back to Dragonlance.

Lastly, I would like to thank my uncle, whom I sadly lost in 2015. I miss him still, especially when I set foot in a bookstore. It was through his understanding and generosity that I found the magical world of Krynn and was forever changed. So, to him, I’d like to simply say:

Est Sularis oth Mithas.


Seven Words and Where I Learned Them

I was a voracious reader as a kid. Even back then words fascinated me. Between my love of books, a mother who would explain things using medical terminology, and a father who used to play word games with me, I wound up with a pretty advanced vocabulary for my age.

When I encountered a word I didn’t know, I was pretty fearless about asking adults what it meant. Often the definition they gave me might contain a word or two I wasn’t familiar with as well. I would ask about the meaning of those words, and so on and on it went. In retrospect, it was good training.

Today, I make my living with words. Etymology remains a passion of mine. To quote the movie version of V for Vendetta, “Words offer the means to meaning, and for those who listen, the enunciation of truth.”

Now, I’m not aware of when every word I know entered into my vocabulary, but there are exceptions. With that in mind, here are seven such words and the stories and memories that go with them. As you’ll see, my general geekiness/nerdiness was firmly established even at a young age. Let’s start the count.

#1

Word: Idiom

Source: Monty Python and the Holy Grail

My father was, and still is, a huge Monty Python fan. I was fortunate enough to grow up within broadcasting reach of KERA, the local PBS affiliate in Dallas, Texas. They would broadcast all sorts of ‘britcoms’ and British TV, including Monty Python’s Flying Circus, Fawlty Towers, Doctor Who, Are You Being Served?, and many others.

From the Flying Circus, I graduated to the Monty Python movies, particularly The Holy Grail. I was already big into Arthurian legend at the time, so a completely off-the-wall interpretation of the Knights of the Round Table was perfect for me. It’s definitely one of those movies I can quote nearly verbatim. It has worked its way into my everyday speech.

The scene in question involves Sir Lancelot travelling about with his squire, Concord. Concord is struck by an arrow with a note attached, leading to Eric Idle uttering, “Message for you, sir!” (Which has been my email alert on more than one occasion.) At first, Lancelot believes his squire is dead, vowing that his death was not in vain. When Concord wakes up and offers to go with Lancelot on his rescue mission at Swamp Castle, Lancelot tells him to stay put until he’s accomplished the deed in his own particular…idiom.

#2

Word: Criteria

Source: Star Trek: The Next Generation, “The Measure of a Man” (Season 2, Episode 9)

Both of my parents were fans of Original Series Star Trek, so when Next Generation started up, we were tuned in and ready. While Seasons 1 and 2 of TNG struggled to find traction, it’s episodes like “Measure of a Man” that really started to demonstrate how forward-thinking and idealistic the show could be.

In this episode, the android, Lieutenant Commander Data, is put on trial to determine whether he is, in fact, a sentient being or merely the property of the Federation. The stakes are high because if Data loses the case, he will likely be disassembled and studied by Commander Bruce Maddox.

During the trial, Maddox is questioned by Captain Picard about what defines sentience. Maddox lists three things: intelligence, self-awareness, and consciousness. Captain Picard is then able to demonstrate that the first two parts of Maddox’s criteria are met, going on to ask what if Data meets the third criteria, even in the smallest degree. It’s a fantastic episode, one that really digs into the morality of artificial intelligence and personhood. 

#3

Word: Genuflect

Source: Aladdin

This was a bit of a late-comer to my vocabulary. I had read stories of lords and vassals for years, but for some reason the word genuflect, the act of showing reverence by bending the knee, didn’t reach me until I saw Aladdin in the theatre. It was, you guessed it, the “Prince Ali” song. Genuflect, show some respect, down on one knee…

Bonus points:  This song also gave me the word coterie, which would come in handy when I started playing Vampire: The Masquerade a few years later. Thanks, Howard Ashman!

#4

Word: Cutlass

Source: Treasure Island by Robert Louis Stevenson

When I was about eight or nine, I started reading various classics for kids like Tom Sawyer, Robin Hood, and so forth. Treasure Island was one of my favorites. It sparked my lifelong love of the pirate genre.  

So, I was reading this book in my Aunt’s living room when I ran across the phrase: “he drew his cutlass.” The word sounded familiar, but at the time I didn’t know that it meant a sword. My father was sitting at the kitchen table, so I asked him, “Hey, Dad…what’s a cutlass?”

“An Oldsmobile.”

Well, that made no sense. Why would someone take the time in a tense situation to draw a picture of a car that, presumably, didn’t exist in the time of wooden sailing ships and maps to hidden treasure?

Apparently, the confused look on my face prompted him to ask how it was used in the sentence. Then he was able to amend his answer to a single-edged pirate sword.

#5

Word: Twosome

Source: The Transformers, “The Master Builder” (Season 2, Episode 12)

In this episode, we find the architect, Grapple, with his buddy, Hoist. The two of them are busy building a “Power Tower” model, a device that can turn solar energy into energon. They present it to Optimus Prime, but the Autobot leader declines to advance their project citing that it would make too tempting a target for the greedy, energy-hungry Decepticons.

The two Autobots go to repair Power Glide in the field where they are quickly surrounded by the Constructicons, who claim that they have left Megatron’s cause and gone rogue. They offer to help Grapple and Hoist build a full-scale Power Tower. The Constructicons make a show of some supposedly stolen energon cubes, and the two Autobots agree to jointly build Grapple’s masterpiece.

Surprise, surprise, it’s a trick. Just as the finishing touches are put on the Power Tower, Megatron shows up and captures Grapple and Hoist. He imprisons them in the solar collecting sphere atop the Tower, which will surely melt them down into slag. This prompts Megatron to muse, “Magnificent…now the gullible twosome shall perish in their own tower.”

That’s right, I learned this word from the legendary Frank Welker himself!

#6

Word: Vermillion

Source: Robotech: Macross Saga

Another one I picked up from my weekday-morning cartoons, this was a word that I learned but didn’t quite know the meaning. In the Macross Saga of Robotech, Rick Hunter is the main protagonist. He starts out as a civilian stunt pilot but quickly joins the ranks of the Robotech Defense Force (RDF) as he is pulled into the armed conflict between Earth and the Zentraedi armada.

After an initial training period, Rick is given command of the Vermillion Squadron. The ‘squadron’ seemed to consist only of Rick himself, Max Sterling, and Ben Dixon, though to be fair, sometimes they were referred to collectively as Vermillion Team. I thought the word just sounded cool, but at the time I had no idea it meant a bright shade of red-orange.

Spoilers: Vermillion Squadron’s time in the sun was short-lived, however. Ben Dixon dies in a huge explosion over Ontario. Rick and Max become part of the storied Skull Squadron. Since Rick’s older brother, Roy Fokker, died in the previous episode, Rick takes command of the Skull Squadron. Vermillion Squadron is effectively dissolved at that point.

#7

Word: Chaos

Source: The Uncanny X-Men #120

The direct opposite of vermillion, this is a word I had heard and knew the meaning of already. I had just not seen it written out. I was a big X-Men fan when I was a kid. Unfortunately for me, I didn’t have a great way of getting a particular title regularly. So, my comic ‘collection’ (if it could be called that) was a mish-mash of different titles I could scrounge together along with those given to me by friends and family.

Somehow, I wound up with a second-hand copy of The Uncanny X-Men #120. I don’t remember how it came into my possession, exactly, but I remember seeing the word chaos on the cover which proclaimed “Chaos in Canada!” This was when the X-men fought Alpha Flight. Not recognizing the word, I asked my father about it. He informed me it was pronounced kay-os. For a kid who was still trying to master phonics at the time, a ‘ch’ combination of letters that didn’t make the traditional ‘ch’ sound was bit confusing.  

To this day, it remains one of my favorite comic book covers. It’s evocative and colorful, and there’s a real menace at seeing the outlines of Shaman, Vindicator, and Sasquatch in the foreground. *chef’s kiss*

Fun fact: One of the cover artists for this issue was none other than Bob Budiansky, who famously developed Transformers lore for the original comic. He is known for naming Megatron, Wheeljack, Starscream, Sideswipe, Shockwave, and a whole host of others. Since Megatron appears on the list above, I’m declaring that a double vocabulary synergy, baby!

So, there you have it, folks — there’s a look at where I discovered seven different words and how I learned them. If you enjoyed this blog post, please give it a like. If you had fun with this one, I have some other word origins I’m happy to talk about in the future. Also, feel free to share where in your personal history you picked up certain words. I’d love to hear your stories. Until next time, thanks for reading!


An Open Letter to Wizards of the Coast from a Humble Fanboy:

[Author’s note: Each time I went to post this, the story and circumstances around the OGL changed (that’s part of why it’s late). I’ve kept the text more or less the way I had it. I’ve included an update section at the very end.]

Dear Wizards,

Well, you’ve had an interesting couple of weeks. Once again, it feels like I’m watching history unfold before my eyes. Not the happy kind. More like the destined-to-be-taught-in-business-college-courses-cautionary-tale kind of history.

Now, before we get too far into this, let me make a distinction here. This letter is to the executive staff of Wizards of the Coast, the decision-makers and gatekeepers, as well as any others from Hasbro that might be involved in what could only charitably be called a fiasco. For all the designers, community managers, middle managers, and developmental staff of D&D, this isn’t aimed at you. I know this has been hard on you, too. Stay strong and know that you are loved. (Also, I’d like to see you do more with the Artificer, but that’s another story.)

So, WotC executives, where to begin? I swear by the great beard of Moradin that I’m not just ragging on you. In fact, believe it or not, I want to help you. Let’s start with a little education. We all know the old axiom that those who do not know history are doomed to repeat it, right? Unfortunately, for many of us, recent events in the TTRPG space have felt more like those who know history are doomed to watch those who don’t know history repeat it.

Let’s set the wayback machine to 2008. Fourth edition comes along, and it’s excluded from the existing OGL. It takes its cues from the GSL, a much more restrictive set of rules for putting out game content. Paizo says no thanks, and BOOM — we have Pathfinder.

I doubt any of the existing WotC executive team in place now was present back then, but there was a definite cause and effect. Cause: a departure from the OGL that had issued in a golden age for D&D. Effect: massive loss of faith in D&D by the player base, giving rise to the game’s biggest competitor.

At the time, the blunder of Fourth Edition in its attempt to chase the thrill of an MMO (but without all the things that make an MMO memorable and fun), seemed like D&D had finally run its course. Shortly, it would join any number of other legacy systems on the scrap heap. It would be something old players of the game would reminisce about and tell war stories from adventures at the High Clerist’s Tower or in the streets of Waterdeep. Maybe we’d pull it out for a one-shot every now and then.

I stepped away from D&D at that time. Truth be told, I didn’t think I would ever come back, and if I did, I would probably play older editions of the game. I ignored 5e when it came out initially. I thought I was done with D&D.

Then a miracle happened, the thing I’ve always wanted since I’ve been a TTRPG player: D&D broke through into the mainstream, or as close to it as I’ve ever seen. Suddenly there were more active players than there ever had been before. Folks who might never have played RPGs previously found a home with D&D 5e, and I was super onboard for that. D&D came alive again. People were excited to play it. I never thought I would see that again after Fourth Edition.

You see, I firmly believe that playing TTRPGs is a healthy form of self-expression. At once, it combines creativity, tactical and strategic thinking, improvisation, critical analysis, and basic math. There’s also a strong social component to it. For life-long introverts such as myself, D&D was a refuge, a home away from home. I know I’m not alone in this.

Unfortunately for everyone involved, the OGL 1.1 (or 1.2, 2.0, or whatever) has made this haven feel pretty inhospitable. I’m one of the lucky ones in that my livelihood is not directly tied to D&D content creation, but there are innumerable talented Youtubers and creators out there that I respect who are put in jeopardy over this.

This will not do.

It’s how you say “Good-bye” in graph paper.

At the time of this writing, you have released your response to the uproar. Silence was not your friend, let me tell you. The statement itself did little to allay any of my fears. Truly, you may like to label it as “we both won,” but if anything the opposite is true — we all lost.

We lost a home and the promise of what the OGL was meant to stand for. Whether you realize it now or not, you lost, too. Not from the backlash this caused, no, but you’ve lost the trust. Shattered it, more like. Your want to control that part of the gaming space has opened the door for your competitors to offer their own OGLs, ones that we hope live up to the spirit of the original. Once again, cause and effect.

Cause: a departure from the OGL that had issued in a second golden age for D&D. Effect: massive loss of faith in D&D by the player base, giving rise to the game’s biggest competitors. Note the plural there.  

Sound familiar?

Get used to seeing this dragon.

It’s exhausting to see the death of D&D — again — play out in real time before my eyes. All empires crumble, however, and perhaps it’s time for D&D to fade into near obscurity. I doubt the game will go away completely, but I’m not putting any odds on One D&D now. I was looking forward to where it would go, but now…not so much. Ditto for the upcoming movie and TV show.

While some small, idiotically optimistic part of me thinks you might change course in light of how unpopular this initiative is, the truth is that you will likely continue with deauthorizing the OGL 1.0a as planned, despite the many, many warnings of what an avoidable, self-inflicted wound that would be.

But okay, if moving units is really what motivates you, if that’s the only language you speak, take heed. By attempting to have more, you will wind up with less. I know that sounds a bit like a fortune cookie. It’s true though. If you move forward with your plans, you will have put the nails in the coffin of D&D’s resurgence. All of them, all at once. Dead and buried.

And I suppose that’s what hurts the most about all of this. You had the top spot, you had achieved something fantastic, something truly wondrous…and then you just threw it all away. Perhaps you view the ecosystem that developed around D&D, and by extension those who could make a living from it, as parasitic. You really should view them as pillars. They prop up your brand and your game on a daily basis. How many other games ever get to that point? You should have done everything you could to further empower and protect them.

Instead, you’ve managed to alienate practically all of them in a comically short amount of time, though there’s nothing funny about any of this. Once again, livelihoods are on the line. How can the community ever trust you again? Your actions demonstrate a staggering lack of understanding of your own product, and a level of disconnect from your playerbase that is almost too much to believe.

In short: You were the chosen one! You were supposed to bring balance to the Force, not leave it in darkness!

Then again, I could be looking at this the wrong way. Perhaps I should be celebrating this in the form of an Irish wake. Maybe there should be no monoliths in the TTRPG space, no not one. Perhaps we’ll be better off without you. Perhaps ironically, and certainly unintentionally, you have made Dungeons & Dragons into a phoenix.

Paizo is already laying the groundwork for the ORC. MCDM is working on their own game system that will be “aggressive” in its own open gaming license. Kobold Press has their “Black Flag” project in the works. Monte Cook, who has designed several of my favorite games, has his Cypher system. I’ve been meaning to check it out, so this seems like the opportune moment to do so.

Current mood.

They are all rising from the ashes before you’ve even finished burning it all down. But make no mistake,  your game, your community, the goodwill you’ve built up over the years, and the reputation of Wizards of the Coast, such as it is — yeah, it’s all on fire.

And you are the ones who held the torch.

But in the words of the great Led Zeppelin, whose music is inextricably tied to classic D&D: There are two paths you can go by, but in the long run, there’s still time to change the road you’re on.

Thank you for your time and consideration.

Si vales, valeo.

-Matt Carson

___________________________________________

UPDATE:  At this point, the first proposed “playtest” form has gone up for OGL 1.2. I’ll admit that some of the concessions appear to be a step in the right direction, but I would still never dare to produce content under it. Here’s a short list of why:

1. You still want to deauthorize the OGL 1.0a. The reasons you cite are spurious — a dodge at best and an insult at worst. The OGL has stood for more than 20 years. That I’m aware of, there haven’t been any high-profile offensive content released under it by third-party publishers.

2. The morality clause in 6f is untenable. The way this situation was handled shows that WotC is hardly a moral compass to determine what is “harmful” or “obscene.” This point says that you alone determine what is considered hateful, and this cannot be contested in court. Even if the rest of OGL 1.2 were perfect (and spoilers, it isn’t), there’s no way any content creator would, or should, agree to that.

3. You give yourself at least three ways you can change your mind in the future if it suits you, including the Severability clause. “Irrevocable” in this case doesn’t mean what you’re hoping the community thinks it means.

4. I’m not as well versed in the VTT space, but the provisions you put in place are clearly meant to give you an advantage once the One D&D VTT comes out. This doesn’t seem like you’re terribly confident in your product if you feel the need to close off sections of it from other developers.

5. Ultimately, the broken trust means that I cannot expect you to act in good faith with any of this. It’s as  simple as that. OGL 1.2 does attempt to give content creators a little more breathing room, but it’s just not enough.

As it stands now, the new OGL is a bad bet, one that most third-party publishers and content creators will be unwilling or unable to make.


State of the Sector Address: 2023

My Fellow Sectorians,

We are back with a brief retrospective on what we were able to do last year as well as a look ahead to the horizons of 2023. Let’s dive right in, shall we?  

A New Direction

My last blog post of 2022 talked about this in detail, so I won’t repeat too much of it. The short version is this: I’m having to move my focus away from science fiction for the foreseeable future. I’ll be focusing on fantasy this year in the hopes of breaking into traditional publishing. It’s not a decision I make lightly, but it’s one that comes after much thought and soul-searching. This change will trickle over to the posts I make here. So, expect to see a bit more content about the fantasy genre in the months ahead.

Drink up me hearties, yo ho!

Marvel, Maybe? 

My philosophy  for this blog was always to talk about those things I enjoy instead of focusing on those things I don’t. The MCU has taken up a significant amount of my Fanboy Reviews up to this point, but most of Phase IV has fallen flat for me. Multiverse of Madness was something of the final straw. My review of that movie was long and mostly negative, which runs counter to why I created this blog in the first place.

I can hope that Phase V will be an improvement, but don’t expect to see as much coverage of the MCU as there was in times past. If Phase V starts to improve, I’ll pick it back up, but I may be more selective in the titles I choose to review.

Fun & Games

This has been in the works for a while behind the scenes, but I can finally announce that I’m actively developing a TTRPG supplement for D&D 5e, potentially the first of many, and an original board game with a cyberpunk aesthetic.

The supplement will appear on DM’s Guild, and I’m hoping to launch it in March. More details on that as they become available.

The board game, by contrast, is on a much slower developmental track. My plan is to run a Kickstarter for it when the time is right. There are a lot of moving parts to a project like that, so it might be next year before it finally sees the light of day. I will, however, keep you posted on the progress I’m able to make in the meantime. 

Gone is the past.

2022 Accomplishments

Last year was something of a roller-coaster for me creatively, but I made significant progress on a number of things I outlined in last year’s State of the Sector Address. I wanted to share those with you here.

Sector M Website/Patreon Revamp/New Merch Store: Sector M got a new look and new features, starting with my author website. I migrated my old Redbubble store over to Etsy. I now have many more options and designs available. Lastly, my Patreon got quite the glow-up , with new tiers, new rewards, and monthly Zoom calls with yours truly. If you haven’t already, go check ’em out.

Blog Delivery: After a few years of being hit-or-miss with my blog posts, in 2022 I was able to post one original blog post per month, January to December. With one exception, I delivered them on the dates I listed in the last State of the Sector. 

Attended DFWCon: In October, I finally made it back to DFWCon after years of being away. I really loved the opportunity to hang out and talk with other authors, hear success stories, and make in-person pitches to agents and industry professionals.

Progress on #7: Book #7 has been something of a storm in a bottle. I started it on Halloween of 2021. While I made some progress during the last two months of that year, I really started getting into it in January of last year. I noticed that my average word count per writing session almost doubled. At the time of this post, I’m 120,000 words into it. The story is a big one though, big enough that what I thought was a novel might wind up being a trilogy of novellas instead.

Still in the Works

The Sector M Podcast: The timing for this just didn’t work out. I’m still interested in getting a Sector M podcast off the ground at some point in the future, so I’m not shelving this idea. If and when there’s any progress on this front, I’ll be sure to announce it here.

The road to the mountain.

Goals for 2023

Finish Book #7, Start Book #8: As stated above, I’m still working on book #7. I hope to have the initial draft done in or around April. My plan is to start book #8, a direct sequel to #6, in June.

Query Books #5 & #6: Book #5, or DMM, is my first querying project of the year. This should begin in February. I’ll be working on polishing book #6, or AOTO, to start querying it later in the year. Both are fantasy titles that (ostensibly) are set in the same world, though they are separated greatly in time period, space, and overall theme. 

Revamp Strange Reports to Sector M: My anthology that came out some years ago is getting a re-release. In addition to fixing some production errors that crept in, I’ll be adding a hardback version. My goal is to get that up and running in a May timeframe.

New Blog Schedule: I have a new slate of original blog topics planned for this year, and I’m excited to get started on them. Like last year, I’m going to post on the third Friday of the month. Here are the dates in question:

This does not include the updates that may pop up in more of an update/ newsletter-style post.

Attend Writing Conventions: I thoroughly enjoyed going to DFWCon this last year. In addition to returning to that con, I want to travel to a few more conventions. I’m still in the research phase to determine which ones. Once I have that figured out, I’ll post the details in the next update.

Time for an epic team up!

How You Can Help

Support Tab: I’ve created a new tab next to “Home” and “About” at the top of the page. It has all the ways you can support Sector M. Here’s the breakdown:

So, that does it for this year’s State of the Sector Address. Let me close by simply saying thank you for your continued interest and support of my work. There are some exciting things on the horizon, and I can’t wait to share them with all of you.

See you around the Sector!

Si vales, valeo.

-MC


Turning the Page: From Sci-Fi to Fantasy

I have an admission to make: This was not my original idea for my last blog of the year. Recent events, however, have put my situation as an author in a whole new light, almost certainly setting the tone and focus for my writing in 2023 and beyond. As you read on, I think you’ll see why.

Science fiction has long been my “home” genre, the one in which I feel like I have something to say. This is especially true of military sci-fi. I love stories that feature new classes of starship, starfighters engaged with other starfighters in deadly dogfights in space, dropships carrying determined Marines in power armor into battle, pretty much all the tropes of the genre. Heinlein was a big influence on me early on, and my first published novel, The Backwards Mask, was steeped in all of that.

Unfortunately, the market for military sci-fi right now is pretty tough, especially for authors who do not already have an established readership. I had several conversations with literary agents, editors, and industry professionals recently about why this is.

I don’t pretend to know all of the internal workings of the industry, but from what I gather it’s like this: The pandemic really messed up the supply chain, including production of the book-weight paper that publishers use to print (you guessed it) books. Since there will be fewer books printed, publishers want to go with the books that they know will be a sure thing. They are less inclined to take chances when they have fewer resources to go around. The supply chain has improved somewhat since then, but the inertia of the industry still remains.

This has made midlist genres like science fiction instantly harder to break into since publishers aren’t putting as much resources towards them. The midlist genres are those that have an established readership, but don’t have the broad commercial appeal of, say, a mystery or romance novel. You are unlikely to get an international bestseller of the scope of The DaVinci Code or The Bridges of Madison County out of science fiction.

After much soul-searching, I have come to the conclusion that I need to put science fiction down for the foreseeable future. I’m still trying to break into the industry, and it just doesn’t look like my path forward for traditional publishing has science fiction in it. At least for now. This is not to say that there isn’t a great demand for science fiction from book readers — there certainly is — but if publishers aren’t terribly interested in military sci-fi at the moment, agents won’t be either. Books have to have somewhere to go.

That means that the sci-fi series I’ve been developing, that already has two finished novels to its name,  one that I’ve worked on for many years, needs to be shelved, possibly indefinitely. It’s hard to say what publishers may want six months, a year, or five years down the line, but it’s been made pretty clear to me what they don’t want right now. So, as much as it breaks my heart, I’m leaving science fiction behind. I hope to return to it one day, I honestly do.

Does this mean I’m going to stop writing? No, not at all. It just means that I need to change my angle of approach. I’ve decided to hang up my power armor and gauss rifle in favor of a well-worn travelling cloak (that may at one time have been green) and strap on my storied, ancestral sword. That’s right, I’m switching over to fantasy as my main genre.

So, why do I think fantasy might work if sci-fi can’t or won’t?

Well, I used to see the two genres as close family, walking essentially hand in hand. They are usually found in bookstores together. Depending on the store, they might even be lumped together into one section. We often see “SF/F” as a signifier for the two genres in concert. More and more, though, there are literary agents who represent fantasy but not science fiction. A recent convention I attended had only about three agents present who would consider sci-fi. For fantasy?  Double that or more. Fantasy and sci-fi are no longer equals. Fantasy dropped a haste spell and raced ahead, leaving sci-fi behind in its wake.

Whether you attribute it to the long-standing popularity of Harry Potter, the Game of Thrones show on HBO, or immensely popular authors like Brandon Sanderson, people who wouldn’t have been readers of fantasy ten or twelve years ago are reading it now. Fantasy is the closest thing to mainstream that it has ever been, and publishers are looking for more.

Truth be told, I avoided the fantasy genre for the longest time. I didn’t feel like I had much to say that hadn’t already been said by much better authors than myself. Also, Tolkien’s effect on the genre can’t really be overstated, like the moon’s pull on the tides. It’s exceedingly difficult not to be influenced by his work in some way or another, if you trace it back far enough.

Conversely, it’s almost too easy to find yourself walking along some of the paths that he first blazed. I didn’t want to be just another author rearranging the furniture in his house and trying to file off the serial numbers, nor did I want to chase the trend of grimdark fantasy when it became popular in recent years. So, what’s an author to do?

Little by little, one idea that I’d had in the back of my mind for a while fused with another. I started making connections in my head. New concepts and old designs began to temper each other. Not long after I had an outline and a map. Then I started writing what was essentially an experiment. I don’t want to give away the name, but the initials for that manuscript are “DMM.” I was happy with the result, and I found my voice in the genre, opening the door for more.

When it came time to choose my next novel, I wrote another experimental manuscript, very different in tone and execution, but tangentially set in the same world, as well as on the same continent (though separated by vast distances and set in another age.) This one’s initials are “AOTO.” While the book is finished, and I believe it’s the best plotted and paced book I’ve written so far, it still needs a lot of polishing before it’s ready for the querying process. That’s on my to-do list for the near future.   

Both DMM and AOTO are each meant to be the first volumes in their respective series. Without spoiling anything, one story is a meditation on war, society, and coming to know yourself when everything else has been taken away. The other is about an outsider finding a place to belong and coming to understand why the cause he follows is the right one for him, while also discovering the strength to stand up for what he believes in, no matter the odds. I’ll leave you to decide which one is which.

I pitched these ideas to some industry professionals, and their feedback was that these two books might be able to land in the current publishing environment where my sci-fi series couldn’t. So, starting next year, both DMM and AOTO will be entering the query trenches, likely in that order. Let us hope that the light of Paladine, Crom, UL, Primus and/or Eru Illúvatar can shine down upon them as they seek to find their way into the light of day. It won’t be easy. Then again, nothing worth doing ever is.

So, that’s where I am at the moment. The New Year will see me switching gears and continuing to push forward. I hope that you will continue to join me on this journey, albeit along a path I had not intended.

I wish you and your families a happy and safe holiday season! I will be back on Friday, January 6 with the State of the Sector Address. We’ll talk about what worked, and what didn’t, for 2022 and set out our goals and aspirations for 2023. I hope that you will join me for this.   

Until we meet again.

Si vales, valeo.

-MC


Tropes I’m Thankful for: Found Family

Family of Choice. Kith and Kin. Chosen Family. Ka-Tet. Whatever you choose to call it, found family is a trope for which I am very thankful. It’s not easy to pull off effectively, but when it works, it works. If you’re reading this blog, chances are you’re already familiar with this literary trope. Even if you don’t recognize it by name, you will probably know it when you see it.

Simply put, it’s when a group of people who are not biologically related form a social group that functions like a family. Often the individual members of this group are from vastly different backgrounds. That just makes the bonds they share that much more unique and rich.

Sound familiar? A lot of fictional stories lean into this type of association, and let me tell you, I am here for it. This trope is so near and dear to my heart that it wasn’t until my fifth novel that I realized a family of choice was a central theme of every book I’ve written. I’m on novel number seven now, and it’s still going strong. I honestly tapped into this idea without consciously thinking about it. It was just the way I thought stories should be told.

As Thanksgiving is only a few days away, a time that is often devoted to family, whether related by blood or not, I thought I would explore this trope, citing examples in science fiction, and talk a little about why it works so well in the context of the story.

Firefly

So, I almost put Buffy: The Vampire Slayer on this list. Having had to do a deep dive into the lore of that TV show for one of my past jobs, as well as being a fan in general, I know a lot about it. But, if we’re going to go with just one of Mutant Enemy’s productions, Firefly has to be the quintessential found family for me (Nothing against the Scoobies; I will love them forever). Firefly is the show I think of immediately when I hear the term. That’s how well this tragically short-lived series managed to pull it off.

One of the ways it accomplished this is by making the ship Serenity a home. The show and the movie go out of their way to establish this, and it works incredibly well. Everything from the decorations in the galley, almost certainly put there by Kaylee, to the little touches we see in everyone’s personal quarters, tells us that Serenity is home for these characters.

Mal gives a brilliant speech at the end of the movie before they take off that really sums it up, which is set to one of my favorite musical movie cues.

Love. You can learn all the math in the ‘Verse, but you take a boat in the air that you don’t love, she’ll shake you up sure as the turnin’ of worlds. Love keeps her in the air when she outta fall down. Tells you she’s hurtin’ before she keens. Makes her a home.”

Because the ship is so well established as being home, my favorite scenes are when our big damn heroes are sitting around the table. Each character is from a very different background, but here they are sitting together as one. As Mal states at one point, they each came to Serenity for their own reasons. They don’t always get along, some (*cough* Jayne *cough*) aren’t above betrayal, but when they all come together to break bread at the table in the galley, it’s magical. This is just one of the reasons that “Out of Gas” is my favorite episode of the series.

There’s just something fundamentally human about sharing a meal with one another. It’s also why the idea of a found family is one I associate strongly with Thanksgiving. Sitting around the table, eating, is the whole point. To me, Thanksgiving boils down to what’s most important, and to some degree a found-family approach to storytelling does exactly the same thing.

The Mandalorian

I know that Star Wars has always had a family dynamic to it. One of the most famous lines in cinema is about Darth Vader being Luke’s father. But in the Skywalker Saga, it’s about who you’re biologically related to, whether you want to be or not. Rey, I’m looking at you.

Yet in The Mandalorian, we get a true dose of found family with Mando (Din Djarin) and Grogu. There’s no biological link there. The bond that the two of them share is entirely outside of blood, yet it’s definitely there.

What I love about this dynamic, however, is how that relationship changes Mando from a cold, detached bounty hunter to a parent figure. He delivers the kid to the Imperials, then Mando has a change of heart, to go back to spring the kid from custody. Every professional instinct Mando had told him to just walk away, but the orphan in him, the foundling, couldn’t let an innocent be consigned to such a fate.

This leads to the two of them being dubbed “a clan of two.” Considering that most of Mando’s enclave is wiped out a short time later, AND he’s summarily kicked out of the remaining Mandalorians for having taken off his helmet, Grogu winds up being the only family Mando has left. When the kid is kidnapped, Mando goes through hell and high water to get him back.

Still, throughout his samurai-esque adventures, Mando helps and befriends a lot of people like Cara Dune, Boba Fett, Greef Karga, Ahsoka Tano, Bo-Katan, Cobb Vanth, and others. Not all of these characters are destined to become close to Mando, but one of my favorite moments in The Book of Boba Fett was when Mando opts to help Boba Fett without payment. Mando is willing to put his life on the line to help out a fellow Mandalorian, perhaps someone he sees as a brother.

I guess it goes to show that family can go beyond blood in the Star Wars universe. Unlike the other two entries on this list, this story is still unfolding. So, now that Din and Grogu are together again, I’m eager to see where Season 3 takes the duo, and how they will continue to expand upon their familial relationship. It’s been a joy to see it come together and play out on screen, and I look forward to more.

Star Trek: TOS (Movies)

No list of found families would be complete without some mention of Star Trek. While practically every version of Star Trek deals with this trope to some degree, I think it comes through the clearest in the six Original Series movies. It’s easy to point to Wrath of Khan, specifically the scene where Spock dies saving the Enterprise. While that scene and the resulting funeral hit like a freight train, it’s actually the sequel that really drives this home for me in Star Trek III: The Search for Spock.

Dealing with the loss of Spock, and finding that Dr. McCoy is slowly losing his grip on reality due to a Vulcan mind-meld, Kirk endeavors to steal the Enterprise and go back to the Genesis planet. He enlists his crew to help in this. They all know full well that it will be the end of their careers. There’s that moment just before the Enterprise warps away from spacedock that Captain Styles sends a message from Excelsior, “Kirk, if you do this, you’ll never sit in the captain’s seat again.”

We see Kirk as he hears these words, but even knowing the consequences, Kirk makes no acknowledgement and gives the order to go to warp speed. Unfortunately, Kirk’s career is not the only thing at stake in all this.

We see Kirk at his emotional lowest only a short while later as his son, Dr. David Marcus, is killed by Klingons. Then, in a desperate bid to get the upper hand, Kirk sacrifices his beloved Enterprise to turn the tide (a scene that also wrecks me every time I see it). Even despite these critical losses, Kirk is buoyed by the words of McCoy as they watch the remains of the Enterprise burn up in the Genesis planet’s atmosphere.

“My god, Bones, what have I done?”

“What you had to do. What you always do — turn death into a fighting chance to live.”

Truthfully, it gives me chills just thinking about it. In this movie, we see Kirk and company lay everything on the line. It’s all done out of personal love and loyalty to each other. Folks, if that’s not a family, I don’t know what is.

Now, a whole movie later, when Spock has been restored, and there’s been a whole time-travel adventure involving humpback whales, we see the crew of the former Enterprise facing the music before the president of the Federation. Spock steps down from the viewing stands and falls in line. When the president says that he does not stand accused, Spock merely responds, “Mr. President, I stand with my shipmates.

Perfection.

You know, Star Trek V: The Final Frontier isn’t an Original Trek movie that gets a lot of love, but there are some really great gems in it. Kirk has a line in that movie that I think really speaks to the heart of Star Trek: “I lost a brother once,” he said. “I was lucky I got him back.”

Final Thoughts

There are more examples of the found family trope than I could ever hope to cover in a single blog post, even if I just limited the scope to science fiction. It’s a popular way to approach the interrelationships and bonds that characters have with each other, and as the title states, I’m deeply thankful for it.

Look, Thanksgiving has a way of highlighting the differences we have with our biological family — differences in religion, in politics, and philosophy of life. I’m relatively lucky in that respect, but I know that not everyone comes from a family that understands or accepts them for who they are.

If you’re the black sheep of the family, or just the odd puzzle piece that doesn’t seem to fit with all the others, a found-family story delivers on the hope that somewhere out there, there is a group of individuals, a family, who will come to love and respect you for who you are, not merely because you are related. 

But even if you get along with your blood family just fine, it’s still a kind of storytelling that pulls at the heartstrings and lends itself to a more personal experience for the writer as well as the reader. There’s just something about it that expresses a heartfelt desire that comes with being human: to belong. I think that we should all be so lucky in life to find a family of choice.

So, from Sector M, I bid you a happy and safe Thanksgiving!


Return of the Mummy: My Second Brush with Ramses the Great

Halloween is just around the corner! In honor of that, this blog is about a mummy. No, not the Universal Pictures mummy (though I love me some Boris Karloff), nor one of the Brendan Fraser variety, but a real, actual mummy.

Namely, Ramses the Great.

My first brush with Ramses was as a kid in 1989 when his exhibit came to the Dallas Museum of Natural History at Fair Park. The man himself was not there, unfortunately — he was still in his resting place in Cairo, but a lot of his artifacts made the trip over. The exhibit included carved statues of his likeness, incredible jewelry, cups, bowls, personal implements, you name it. Not all of it was tied to Ramses himself, but much of it belonged to those who lived in that general era of time, some 3,300 years ago. 

Several of these artifacts were included in the 1989 exhibit, especially the stone slab depicting Anubis.

Considering in my heart of hearts I wanted to be an archaeologist back then, this was both a figurative and literal treasure trove for me. Egyptology was a field I considered going into, and it remains an interest of mine to this day. So, to say this trip had an impact on me as a kid is an understatement.   

At that time, my grandmother was a schoolteacher, and there was a whole unit in social studies that taught us the basics of life in ancient Egypt, about the 19th Dynasty when Ramses reigned, and so forth. After the fact, I wound up with teacher’s resource guide used to teach the lessons. I put it with my other books on archaeology. Here’s a photo. We’ll get back to this book in a moment.

That logo, though.

Now, fast-forward to last December. I was passing through Houston and saw a billboard for a new exhibit at the Houston Museum of Natural Science: Ramses The Great and the Gold of the Pharaohs. I knew immediately that this was my chance to revisit the time of Ramses II. So, after the holidays, I loaded up the family and that’s exactly what I did.

This is what greeted us as we walked in.

The Houston Museum of Natural Science already has a wonderful Egyptian exhibit on permanent display there, which is definitely worth checking out if you’re in the area. This particular temporary exhibit was an extension of that section. The artifacts of the Ramses exhibit were incredible. I’ve included some pictures here, but trust me when I say that they don’t do them justice.

Beyond that, the technical side of the exhibit was flawless, and I say this having worked on exhibits in museums previously. The lighting, the flow from one display cluster to the next, even the music playing throughout the various spaces was everything I could have asked for. The display that explained the famous Battle of Kadesh, in particular, had a cool back-projection effect that looked nearly holographic. (Unfortunately my photos of it didn’t come out well, so I can’t show what it looked like.)

At one point, I came across a magnificent golden necklace. This one, the Gold of Valor belonging to Psusennes the First, a pharaoh of the 21st Dynasty.

Wow…

It looked really familiar, as did a number of the pieces of jewelry in the case, all of which are breathtaking. It was at that point that I wondered if some of these artifacts had been on display back in 1989.

Later, when I got back home, I unearthed the teachers guide that had been in my collection for years. In the back of the guide, there was a list of the artifacts on display back then. I put that next to the official exhibit book I picked up in the Houston museum’s gift shop. Turns out, it was the same necklace I had seen as a kid.

It struck me that in the intervening 33 years, the necklace had made the trip to Egypt and back and likely been on display in number of other exhibits. As I leafed through the teachers guide and the official companion book, I realized that I had seen many of the other artifacts before as well. While it had been most of a lifetime for me, what was a mere three decades compared to the three millennia these artifacts had seen since their creation? They were ancient in a way that my fellow Americans often have a hard time comprehending.

As we left the exhibit, we found a bench and started talking amongst ourselves about our favorite moments and displays. That’s when a gentleman from Egypt approached us and asked if he could ask us a few survey questions. I was too happy to oblige. The questions were mainly along the lines of ‘how did you enjoy the exhibit, and what could be better?’ I had nothing but glowing things to say. The question that really stuck with me, though, was the last one he asked me: “Why do you think people are interested in Ramses today?”

In my excitement, I was probably pretty rambling, but my answer was to the effect of: “When most people think of an Egyptian pharaoh, everyone knows the name of King Tutankhamen, but the kind of epic figure they are probably thinking of is likely Ramses himself. Immortality was something Ramses sought in life, and the fact that we are still thinking and talking about him three thousand years later means that, in many ways, he succeeded.”    

The gentlemen from Egypt seemed to really enjoy that answer. I didn’t remember until later that I had snapped a picture of an ancient Egyptian prayer as I left the exhibit. I’ll let it speak for itself here.

Perhaps memory really is the closest thing to immortality we can achieve in life. At the risk of this post straying into melancholy waters, I know that the last few years have been ones of loss for many of us, myself included. Yet there is something comforting, something eternal in those words: “Speak the name of the dead and they will live forever.” Thanks for reading…and Happy Halloween!

Perhaps we’ll meet again someday.

The Allure (and Curse) of Prequels

The concept of a prequel as a literary device has been around in one form or another for quite a long time in almost every medium. When The Phantom Menace came out in 1999, the idea of going back and telling the story of the Clone Wars was something that hadn’t been done before on that kind of cinematic scale. More than 20 years later, the Star Wars universe is still dipping into that well, and will likely continue showcasing stories that take place before A New Hope for the foreseeable future. 

Star Wars certainly isn’t alone in wanting to delve into the stories that take place before the original setting of the intellectual property. A short list of heavy-hitters appearing this year alone on TV includes (but is certainly not limited to) the following:

  • Lord of the Rings: The Rings of Power
  • House of the Dragon
  • Star Trek: Strange New Worlds
  • Obi-Wan Kenobi
  • (And just this week) Andor

Before I get into the particulars, let me say this: This post is not about the casting, fan backlash, or creative decisions involved with any of these shows. I have the greatest respect for the actors, crew, and digital artists who bring these shows to life. If you’re here expecting some sort of fanboy outrage at one or more of those groups, feel free to hit that “eject” button now and punch out. Byyyyeee.

Still with me? Excellent. What I hope to do with this blog is to take a look at the viability of prequels as a framework for telling  stories, exploring three things that make prequels attractive as well as three more that make them less appealing than an original story. With that in mind, let’s dive in.

The Allure

Nostalgia

The most obvious answer is that a prequel hopes to capture the magic that the property had before, tapping into the good will and warm fuzzies that we may harbor from previous iterations of said property. Depending on how subtle or overt this previous connection is handled, you might wind up with fun call-backs, but it runs the risk of becoming heavy handed with member berries. 

For the most part, I’m fairly forgiving of when the fan service gets too fan service-y. Even when this happens, it’s hard to deny that the feelings that are evoked when you see parallels play out. In the right hands, they can be profound. The best prequels are able to successfully excavate those little nuggets of emotion we have tied up with the original and shine new light on them.

Nostalgia is often a distortion of past events, though, filtered through the lens of a yearning for a past that may or may not have really existed except in our minds. While it can be a two-edged sword, it can also be a powerful reminder of what we love, reigniting our passion and enthusiasm in the present. 

More Time in the Setting

Stories taking place in settings we love are always finite. There are only so many episodes of Star Trek: The Next Generation, only so many Lord of the Rings movies. Once a setting has achieved that sort of critical mass in the hearts and minds of fans, it’s natural to want to go back to that place if given the chance. After all, we have friends there, favorite spots, and (in general) we know what we’re getting ourselves into. It’s a known quantity, and one we already like.

Settings with rich backgrounds are often the most fertile soil for prequels. If you’re a lore nerd like I am, who just loves to sink your teeth into the backstory and worldbuilding, this is a chance to see it brought to life. The mentor figure of a previous story might now take center stage as the protagonist of the prequel. Characters who are bitter enemies might be friends in this telling. Maybe you get to witness legendary events play out that were only ever talked about, or receive additional context to the original story.

Like the voyages of the original Constitution-class Enterprise? Well, here’s more of that. Remember the thrill of Game of Thrones? Let’s have another foray into Westeros, shall we? And so on.

A Safe Bet

Prequels don’t have the risk that new, completely original stories carry. There’s a built-in audience, likely one that’s hungry to see more of whatever it is. This makes prequel stories something comfortable for both the producers and consumers of media. If you liked this, you’ll surely love that.

It’s the same mindset that brings us sequels, but there’s an innate guardrail backed into prequels: You know where the characters are going. You don’t have to worry about coming up with the next big story arc, and you already have the end point established. You’re just filling in the gaps and adding additional layers to a story that’s already been told. 

The Curse

Spectacle Creep

The issue with going back before the ‘main’ timelines is that the temptation to make the prequel story bigger, grander, and more impressive often blows the originals out of the water. Consider the lightsaber duels in the Star Wars prequel trilogy. They are orders of magnitude more complex and fast-paced than the ones we see in the original trilogy.

The ever-increasing want to pile spectacle on top of spectacle, to outdo what audiences have experienced before, can be momentarily thrilling in the moment, but it always has the effect of making the source material seem far more mundane. This is especially noticeable when you watch the releases in that universe’s chronological order. Thus, prequels often have the side-effect of downgrading or side-lining the originals.   

Continuity Nightmare

By its very nature, a prequel does not exist in a void. It comes before something. It’s no easy feat to balance the needs of the prequel story with the constraints placed on it by the stories that released before it. It’s a delicate balance to walk. Lean too much into what’s been established and you risk severely limiting the scope of your story. Throw canon to the wind and the prequel story may not fit within the greater framework that exists in the minds of fans.

This is personally why I think that prequels can be a hard sell for long-running fandoms — it’s too easy to cause contradictions and lore breaks. Sure, not everyone cares about that. Most casual viewers probably don’t, but invariably there are fans who are invested in the universe that do want to see continuity maintained. Prequels are often the bane of those kinds of fans.

Now I know that, more often than not, these types of fans are dismissed out of hand as whiny manbabies, like a Youtube comment section come to life. But, I would argue that many of the fans that object to major breaks in a universe’s continuity just want all parts of the thing they love to work in concert, forming  a cohesive whole, rather than having elements that work in opposition to that. Major breaks in continuity can make that a bridge too far to span.

Lack of Stakes

Perhaps the worst curse of prequels is that we know that nothing will really change. Yeah, maybe we get a little extra insight into what leads up to the originals, but we know the story can only resolve in a certain way. We already know who lives and who dies.

That means that established characters that are alive and kicking in the future are effectively untouchable in the present. There are no stakes when the outcome is already known. When there are no stakes to a story, it can make everything in it feel brittle and unearned. It doesn’t matter how outnumbered, outgunned, or impossibly the odds are against them, we know that the heroes will make it through. It drains most, if not all, of the dramatic tension from the story as we already know the protagonists will win. Prequels are where the plot armor is thickest, and it shows.  

Final Thoughts

For one reason or another, we live in an age of prequels. In the case of both the Lord of the Rings and Game of Thrones universes, it’s because the main stories have already been told, and it’s too soon for any sort of reboot. With Star Trek and Star Wars, they seem to both have an allergy to advancing their own timelines (with some exceptions), and would much rather set their stories in eras that have historically proven popular.

Combine that with the powerful urge for studios to create some sort of interrelated cinematic universe, and it’s a safe bet that the stream of inevitable prequel releases is just getting started.  

Still, there are some places even within those offerings  where new, original stories can thrive, ones that aren’t as beholden to other source material that have more space to grow. (Mandalorian, I’m looking at you.) While my instinct is usually to leave backstory as just that, I’m usually willing to give prequels stories a shot. Sometimes they land, and sometimes they don’t. After all, a story well told is a story worth your time, regardless of how much baggage it might carry from what has gone before.

So, I put it to you, dear reader, what are your thoughts on prequels? Do you like them, love them, despise them, or are you just sort of ‘meh’ on them? Let me know in the comments below.

Thanks for reading!