Category Archives: Uncategorized

Some Thoughts on Fallout Season 1

To say that the Fallout franchise is popular  in my home is a bit of an understatement. I’ve played the games, of course. There are numerous decorations and signs for Vault-Tec and Nuka-Cola scattered throughout my house, and my closet is full of Fallout-themed T-shirts. A while back, my son (at his behest) went trick-or-treating as Vault Boy. I also once ran a home-brewed Fallout TTRPG campaign that still looms large in my imagination to this day.

There’s just something about Fallout’s unique blend of ’50s retro-futurism and optimism mixed with quirky, often dark humor and the existential hell and horror of the post-apocalypse.

When Amazon announced that they were adapting the Fallout universe into a live-action series, I was…cautiously optimistic. I wanted to immediately believe that it would be a slam dunk, an instant classic that would delight new and existing fans alike, but I was held back in my enthusiasm by two points: Fallout 76 and the Halo series on Paramount+.

The last entry into the Fallout video game series was a live-service game with an emphasis on a multi-player experience heavily laden with microtransactions. While there are many who enjoyed it when it came out, and continue to enjoy it, it was not for me.

I found it repetitive and stripped of all the things I enjoyed in a Fallout game. I know that the game has had many updates and expansions over the years, but my initial experience with it was so lackluster that I never returned to it, and likely never will. The game damaged the Fallout brand rather badly, and made me lose a lot of faith in Bethesda Game Studios. 

‘Nuff said.

The Halo show is not only not canon to the regular game timeline, but bears only a passing similarity to the universe that has been built up over the last 20+ years through games, comics, novels, and two other TV shows. There is no attempt to resolve the differences between the normal Halo universe and the Silver timeline here.

It has a passing similarity to the IP, but none of the things that really tap into what made Halo so popular in the first place. So, it’s a thin veneer of a recognizable and highly marketable brand with none of the substance of that brand underneath. It’s Halo in name only.  

Nope!

Unfortunately, that’s a common occurrence with video adaptations to the big or little screen. Sometimes you get a Mortal Kombat: Annhilation and sometimes, just sometimes, you get something akin to what HBO did with the Last of Us. I’m happy to say that after watching eight hours of Amazon’s Fallout series, it is firmly in the latter category.

Did I like it? Let me put it this way: I think this is one of the few times were the adaptation actually manages to exceed the source material. The funny thing is that, as I followed the three primary characters on their respective journeys, it had me wishing for a game version of their story. And unlike Halo, the story that this series tells is canon. In fact, if the series goes the way I think it will, I suspect that Fallout 5 might be building off of the show, making this series a catalyst for future games and stories set within the Fallout universe.

Feo, Fuerte, y Formal

I do have a few nitpicks, all very minor, that I would like to get out of the way before I get into what I enjoyed about it. I’m about to get into SPOILER territory, so consider yourself warned:

Recycled Motivations: Look, I understand that if you’ve lived in a vault all your life, it’s going to take something pretty powerful to make you want to leave the relative security for the unknown dangers of the wasteland. Family is definitely one of them. So, Lucy leaving the Vault in search of her father is understandable, but does feel like a retread of Fallout 3.

But, later in the series, one of Vault 31’s engineers announces that their water purification chip has been destroyed, and that they only have a few months of fresh water left. This is precisely the reason that the protagonist from the original Fallout game leaves Vault 13. After that scene, this potentially catastrophic problem is never mentioned again. Perhaps that’s setup for Season 2.

Preston disliked that.

New Ghoul Chem: Through the Ghoul, we learn that there’s a chem that helps ghouls stave off becoming feral. When we briefly encounter Roger, a ghoul repeatedly chanting his own name in the efforts of not turning, we see that he has taken loads of this chem and it hasn’t made a difference. The presence of this new chem is not an issue for me, but we need to know two things about it:

  • Is this a pre-war drug that cannot be manufactured anymore, making it an increasingly dwindling resource, or is this chem entirely new, and thus is something that can be made by any decent wasteland chemist?
  • What is its name? Fallout is replete with drugs named things like Jet, Psycho, Mentats, Day Tripper, and Buffout. If this chem is that important to ghouls, and becomes something of a minor MacGuffin, what is it called? If it’s a post-war drug, I nominate “Zom-B-Gone” as the official name.

Repressed Brotherhood: The character of Maximus is almost entirely sexually ignorant. While it makes for some funny moments, it is implied that the Brotherhood has intentionally fostered this (though one of his bunkmates certainly didn’t have a problem with it). For a military organization that’s co-ed, I’m surprised at this. For one, if you forbid people from exploring their sexuality at all, they will find ways to do it anyway in secret, and practically every military organization is aware of this.

Second, wouldn’t the Brotherhood want to encourage breeding to ensure the next generation of Knights? Of course, this chapter of the Brotherhood does seem to be more overtly religious than some of the other portrayals of them, so it could just be a quirk of this chapter. After all, the difference between the Brotherhood under Elder Lyons in Fallout 3 and Elder Maxson in Fallout 4 is pretty substantial.  Still, it struck me as odd, given how the Brotherhood has been portrayed in the past.

The Chalkboard: Okay, this is one that gets some fans in an uproar for its potential as a lore-break. Lucy finds a chalkboard in Vault 4 with a timeline of events that, at a glance, would seem to imply that Shady Sands, the capital of the New California Republic, fell in the year 2277 when Fallout: New Vegas is set in 2281 and the NCR is still a major player at that time.

Did it, though?

I think that there are many ways that this could be interpreted as lore-friendly (explained by Many A True Nerd and Juicehead in particular), but it was an oddly unnecessary detail to include and potentially get wrong, especially when everything else has been so lore accurate.

Okay, now that’s all out of the way, let’s get into what I liked about this show. This could easily be a series of blog posts by itself, but I will just give the highlight reel for you here.

The Cast: This show has some serious acting chops going for it. You need actors who can be both dramatic and silly, and the main three: Ella Purnell, Aaron Moten, and Walton Goggins bring this story to life. Each of them gets to portray wonderful moments of strength and vulnerability. Goggins is a particular standout with his dual role as The Ghoul, a bounty hunter in the post-apocalypse, and Cooper Howard, a pre-war A-list celebrity.

Practically every background character is played to perfection. Norman, played by Moises Arias, wound up having one of the most compelling character arcs as he starts to unravel the secret of the interconnected trio of vaults. So, the acting talent on display here is incredible. My proverbial hat is off to everyone who played a part here. Nicely done.

The SETS!: Fallout has never looked so good. The attention to detail here is astounding. The vaults are fully realized live-action interpretations from Fallout 4, right down to the switches on the door handles and the prints on the curtains. I sincerely hope that someplace recreates these sets for people to tour. I would be there in a heartbeat.

Wow….

Filly looked right at home as a sister town to Megaton or Diamond City. The general store that Lucy enters is a veritable treasure trove of Fallout easter eggs. Every place the characters go fits in seamlessly. I can only imagine the titanic amount of work it took to get the sense of place right, but the production team really knocked it out of the park with this one. 

The Side Quests: What made this feel like a Fallout adventure was simply how priorities shifted as time went on. The Ghoul captures Lucy, but has to abandon the hunt for the scientist’s head (an assignment worth a ton of caps to him) to go get his unnamed ghoul chem from the Super Duper Mart. Maximus and Lucy get sidetracked by accidentally falling into Vault 4, where they have to contend with the weirdness that’s going on there. Maximus reveals his secret to his squire, and then has to track him down.

The side quests and points of interest are what make a Bethesda game, so it feels entirely appropriate that the Ghoul spouts the Golden Rule of the Wasteland.  

The Music: If you’ve played the games, some of the songs that get played are straight from Galaxy News Radio or Diamond City Radio. The showrunners didn’t limit themselves to just what was in the games, however, there are many other instances of them further delving into that 50s/60s musical genre that blends in perfectly. I can’t overstate how well these songs are overlaid onto the visual narrative. The lyrics of these songs often correlate directly to what’s happening on the screen. It’s pretty amazing to watch.

The score is by Ramin Djawadi, who famously composed the score for Game of Thrones and the first Iron Man movie. It’s clear that he takes a lot of cues from the previous game tracks, one notable time being when Lucy sees the NCR flag in the classroom in Vault 4, which echoes back to the Inon Zur themes of Fallouts 3 and 4.

The score is serviceable enough for the most part, though I had hoped to have more of the recognizable modern Fallout themes to go with the spot-on visuals. Not having more of that strikes me as a missed opportunity. The Brotherhood of Steel theme, however, is a stand-out track on this album for sure, along with the western-style trumpet stylings found in “Feo Fuente y Formal.”

The Love: A show that brings this level of detail to the screen and captures the tone of the franchise so well doesn’t happen without love at every level. From the script writers, to the prop-makers, to the special effects crew, and the small army of talented folks it takes to produce a show like this, the love of the source material is crystal clear here.

I was heartened to hear that many of the crew on the sets and behind-the-scenes personnel, as well as many of the actors, were genuine fans of Fallout. It shows. I really hope that Amazon studios is able to keep this same team together for Season 2 (which was just confirmed yesterday as the time of this writing). It’s going to be a long wait to see the continuing journeys of Coop, Lucy, and Maximus, but I’m sure it’s going to be epic once it arrives. I’ll be there Day One.

Final Thoughts: Adaptations are a tricky business, and video game adaptations doubly so. I think what makes this series stand where others like Halo fall is simply an understanding of the source material and why it was so popular in the first place.

Most adaptations of popular franchises these days are definitely not made with the existing fans in mind. (Michael Bay Transformers, anyone?) Too often, it feels like there is a contempt for fans who are already invested in the property. But I think this approach is fundamentally flawed. Sure, filmmakers will want their adaptations to reach, and appeal to, the largest audience possible. Still, if you make something that long-time fans will love, but one with enough on-ramps for new fans to join in, you’re on the right track.

I think that’s what Fallout has done here. There is so much for existing fans to enjoy and sink their teeth into while simultaneously serving as a wonderful introduction to the world of Fallout. That’s pretty much all I could ever ask for.

So, the moral of this story is: In a world full of Halos, be a Fallout.

Thanks for reading!


The Baroness vs. Carmen Sandiego: Strange Headcanon #2

Back in 2022, I wrote a blog with the premise that Fred from Scooby-Doo and Hannibal from the A-Team were one and the same person. I presented the information in a biography/documentary style. This must’ve unlocked something in my head because now I tend to find similar patterns and opportunities for strange headcanon occurrences across various media.

Today, I have another such case to present to you: What if the Baroness from G.I. Joe and Carmen Sandiego were one and the same? If you write fan fiction of either of these IPs, feel free to take this and run with it. With that in mind, let’s get started.

______________________________________________________________

Anastasia Cisarovna was born in the spring of 1960 in Toulon, France. She was an only child, and the granddaughter of Baroness Oksana Tereshchenko, a minor Russian noble who had escaped the purges that began with Tsar Nickolas II at the dawn of the October Revolution of 1917.

Oksana Tereschenko, circa 1915.

As the majority of the Tereshchenko fortune was based outside of Russia, Oksana had the resources to move her family to Paris. In Oksana’s personal journals, she noted that the Palace of Versailles was at first a welcome sight that reminded her of the glories of Imperial Russia, but that it, too, was the remnant of France’s own revolution against the aristocracy. She could not bear to be reminded of what she lost, so she moved the family to Marseilles. This decision would prove pivotal later in Oksana’s granddaughter’s life.

Unlike many deposed Russian nobles of the time, the Tereshchenko fortune had been preserved and thrived through the coming decades, though it was impacted by the Black Tuesday event of 1929 and the global depression that followed. The family briefly relocated to New York during World War II just before France was invaded by the Nazis in 1940.

By the time that Anastasia was born, however, France was in the midst of a post-war boom. She grew up in extreme comfort, receiving a first-rate education in Paris, London, and New York, as well as a dozen other major cities worldwide. An extremely intelligent child, Anastasia had a knack for languages and pattern recognition. Unfortunately for her private tutors and teachers, she was also quite vain and spoiled, a problem that only seemed to compound itself as she grew older. She studied ballet, played a number of musical instruments, and spoke at least six languages fluently. Yet, for all of her riches and privilege, Anastasia was never satisfied with her position. As the sole heiress to her family’s fortune, it was widely believed that she be subject to any number of hunters looking to add the sum of the Tereshchenko wealth to their coffers.

Hall of Mirrors, Palace of Versailles. Oksana’s journal describes it as “the Hall of Broken Dreams.”

This resulted in her revolting against the very class that had kept her in such luxury during her life. She became involved with student activism at age 17, and her fervor led her ever more into fringe groups with increasingly radical agendas. Over time, this instilled a bone-deep hatred of the United States and its institutions in her, however her own bitter family history with the Soviet Union made her distrustful of communism in general. For Anastasia, there was no super power in the late 70s that could quite fit the paradoxical idea she had of a society with an established ruling class, though one where the Peers of the realm achieved their status through meritocracy. 

Anastasia at the student riots in Rome, Italy, 1977.

Through these fringe groups, Anastasia met a Scottish Laird who had become an international arms dealer, the founder of the M.A.R.S. corporation, James McCullen Destro XXIV, often shortened to simply “Destro.” While involved in a myriad of hot zones from Africa to South America, Destro comported himself with a kind of honor that Anastasia found compelling, including his love of music. While they would go their separate ways after a brief romantic interlude in the Republic of the Congo, Destro had opened Anastasia’s eyes to the wider world of political terrorism, insurgency, and special operations. The thrill of it, the duplicity, and intrigue of it all, called to her. It was during this time that she became proficient in small arms, particularly the M-16, AK-47, Uzi, and RPG-7, along with virtually all handguns.

She moved to Berlin in 1979, becoming involved in the political interplay of West and East Germany, where she gained a first-rate education in intelligence gathering, cryptography, disguise, and psychological warfare. Often she played both sides to her advantage, never staying with the same faction or organization for very long. During this time, she went by the alias “Anna Von Stromberg,” but often adopted her signature nom de guerre from her grandmother’s title: The Baroness.

Anastasia in East Germany, 1980.

By the age of 21, she had cemented herself as a major player on both sides of the Iron Curtain, sometimes running operations in tandem with Destro in dozens of different countries. It was through these machinations that the two of them were contacted, and later recruited, by a shadowy figure calling himself “The Commander.” With a manifesto espousing world domination, and seemingly unlimited resources and technology, both Destro and the Baroness saw their opportunity to increase their station within this new organization, which the Commander dubbed “COBRA.”

Becoming part of the leadership of COBRA proved to have its own challenges, however. The Commander and Destro were constantly at odds with each other. Much like in Berlin, she was able to play both mens’ egos against each other while strangely showing them both loyalty at the same time. During this time, she met notable legends that would come to be colleagues during her residence at the Terrordrome, including: Storm Shadow, a ninja of the Arashikage clan; Major Sebastian Bludd; Zartan and Zartana, the masters of disguise; Dr Brian Binder, a brilliant geneticist; and the twins, Tomax and Xamot, COBRA’s legal and financial experts.

Portrait of Anastasia believed to have been on display at COBRA’s Terrordrome.

Over the course of the next few years, COBRA would clash with a nascent faction emerging from the United States Armed Forces, a daring, highly trained special mission force, codenamed: G.I. Joe. Anastasia herself would spark this long-standing rivalry by personally abducting, and later impersonating, Dr. Adele Burkhart, one of the world’s top nuclear physicists. This would be the first of many operations she would run in opposition to the Joes. In one such night mission, however, Anastasia was severely burned and required extensive plastic surgery to recover. She would routinely continue this practice to alter her appearance to keep her one step ahead of the Joes, Interpol, and any other law enforcement agencies or para-military groups arrayed against her.

Unfortunately, despite all their guile, cunning, and advanced technology, COBRA fought a slowly losing battle against G.I. Joe. This culminated in the Commander’s overthrow as the head of the organization in 1986 by Cobra Emperor Serpentor, a composite clone created by Destro and Dr. Binder from some of history’s most ruthless leaders, including: Attila the Hun, Hannibal of Carthage, Napoleon Bonaparte, and Julius Caesar. While a charismatic leader, and fearless in combat, Serpentor proved to be dangerously unstable and cruel.  

Destro and the Baroness, practicing the clarinet, 1983.

By the following year in 1987, things had come to a head between the Commander and the Emperor. The conflict was soon overshadowed by the revelation of Cobra-La, a hitherto unknown precursor civilization of non-humans that had survived the previous Ice Age of 40,000 years ago by tunneling deep beneath Himalayan Mountains. They revealed that the Commander was, in fact, one of their scientists and noblemen, who was tasked with the destruction of the outside world. His repeated failures, however, prompted them to influence the dreams of Destro and Doctor Binder to create Serpentor. By the end of this conflict, Cobra Commander had been exposed to spores that transform him, ironically, into a cobra. Serpentor met his match against a green beret, codenamed Falcon, who crashed the Emperor’s air chariot, presumably killing the Emperor.

COBRA insignia during the fall of the organization.

With both COBRA leaders gone, Destro and the Baroness rallied their remaining troops back at their base in Springfield, Missouri. The Joes did not relent in their pursuit, and laid siege to their headquarters at the Battle of Springfield, which would see Destro lost in action (though not officially KIA), Tomax and Xamot put in jail, and most of the other COBRA leadership neutralized or on the run. Only the Baroness and Storm Shadow would escape from this final showdown, due largely in part with a well-timed smoke bomb.

Last known photo of Anastasia in her guise as the Baroness, shortly before the Battle of Springfield, 1987.

Shortly after, Storm Shadow would depart for Japan and vanish from the world stage, leaving Anastasia in sole command of the COBRA remnants, including the sizeable portion of the elite Crimson Guard. Before he left, however, as a final parting gift, it’s believed that he shared some of his knowledge of Arashikage ninjutsu, including infiltration and evasion techniques with her. 

Now concentrated at COBRA’s undiscovered satellite base in San Diego, California, Anastasia realized that COBRA’s aims were too lofty and based on violent coercion, she began to reformat the last of COBRA into an entirely new organization. No more would they be international terrorists, but would instead deal in grand theft, smuggling, and political intrigue. She renamed them VILE, the spiritual successor to COBRA, using the same network of international contacts, though emphasizing cunning and non-violent schemes.

During this time, the Crimson Guard began calling Anastasia “Carmen” in a nod to the color carmine red. That, along with the location of their base of operations saw Anastasia leave behind her persona of the Baroness permanently and adopt Carmen Sandiego as her new alias. Using some longevity spores she recovered from Cobra-La, she greatly slowed down her aging process. The rejuvenation even allowed her to retire the corrective glasses she had always worn.

Donning a red trench coat and matching fedora, she rebranded herself as a confidence man and dashing international jewel thief. Then, at the moment of her transformation, something strange happened: She quit VILE, leaving one of her lieutenants in charge, and tried to make an honest go of her life. This coincided with her loss of access to the Tereshchenko fortune, which deprived her of the incredible riches she had been accustomed to her entire life.

“Carmen” is born from the ashes of COBRA, 1989.

Returning to her home in Toulon to determine her next move, she chanced to meet an agent of the intelligence service of nearby Monaco. Saving him and his family while on vacation from a mafia hit squad, the agent immediately recruited her into the General Intelligence Division of Monaco, though her true identity remained unknown.

Hunting down criminals with the agency was almost too easy for her given her background and knowledge of the criminal underworld. Later, she was recommended to a newly formed international agency based in the United States simply known as ACME. She proved an incredible asset for them as well, but soon found she could not entirely evade her past. Many of the agents at ACME, colloquially known as “gumshoes,” were former G.I. Joe operatives. The Chief of ACME operations, Moira Hinton, was, in fact, the older sister of Sergeant First Class Marvin Hinton, otherwise known by his Joe codename, Roadblock.

Carmen worked diligently in their offices, and no one, it seemed, could smoke out criminals quite like she could. Success was effortless for her, but continued contact with wealthy criminals, and the opulence they enjoyed rekindled her want of the finer things that had been deprived her since the loss of her inheritance. Eventually, she formed a bold plan: She would put as many of her criminal competitors out of business before returning to her life of crime. Once she had collected as much information from ACME’s mainframe as she could, she disappeared, returning to VILE, resuming a leadership position and personally pulling off major heists, even against seemingly impenetrable security systems.   

Artist’s impression of Carmen aloft one of the last remaining COBRA Covert Light Aerial Weapons, 1991.

In the years that would follow, she would run operations in the place as diverse as Kiev to the Carolinas. She would run ponzi scams in the Scandinavian countries, and was responsible for the theft of a trio of rare blue diamonds that were national treasures in the Islamic Republic of Pakistan. From the back streets of Harare to the Mayan ruins of Belize, Carmen seemed to be everywhere and virtually uncatchable. Time and time again, agents of ACME would catch up with her only for her to give them the slip at the last minute.

Logo of Carmen’s calling card, left at the scene of the Sunfire Ruby’s theft in Munich, Germany, 1994.

Even now, years later, she remains at large with ACME and Interpol always in pursuit. As of 2024, at the age of 64, she looks and acts no different than she did when she was in her early thirties. She remains a fugitive from justice, a ghost, with her whereabouts unknown.

Though she no longer carries a weapon aside from her trusty grappling hook launcher, it is believed that if her red coat were to ever to fall open, her old black body armor, emblazoned with a bright red COBRA insignia across the chest, would be visible, just underneath.

______________________________________________________________

There you have it, folks. Once again, if you write fan fiction, feel free to take this idea and go forward with my blessing. Extra points for any fanart that comes of this. Just keep it tasteful, okay?

Thank you for following me on this strange (but fun) thought experiment. As I make more mental connections between various IPs and fandoms, I’ll make this series a semi-regular part of my blog lineup.

Thanks for reading!


Of 1:37 and the Day After

Howdy, folks. This blog post is coming to you a little late, and it’s definitely not the one I had planned. The one I was working on was pretty light and funny, and it will debut on March 15 as normal. After recent events in my personal life, however, I’ve switched to this one, which (spoilers) will not be quite so fluffy and happy.

This blog has always been about what’s on my mind, about what I’m feeling. That’s why it covers anything from museums to pop culture, author stuff, and a bunch of one-offs. While I won’t go into the events that precipitated this post, this is the topic that I need to write about in this moment. If you came here looking for something to brighten up your day, this won’t be it. Tune back in on the Ides of March (a day which definitely doesn’t have any bad things associated with it), and that should be more your speed.

Still here? Cool.

The Day After

Right out of the gate, let’s contemplate our own mortality. (See, I told you.) In fact, let’s go beyond even that — let’s take a second to think about the day after we’ve shuffled off this mortal coil. At some point in the future, there will come a day we don’t see. I know we don’t like contemplating that kind of thing, but for our thought experiment here, let’s try to gaze forward to the first day that you’re absent.

What happens on that day? Who do you leave behind? Who, on this day, is mourning your loss, but still has to go into work? Who is it that’s making arrangements for your funeral, whether it’s a simple memorial or a grave-side service? Who will be devastated and unable to comprehend your loss, and who might hear of your passing from a friend of a friend and simply shrug it off?

The fact is, as far as the world at large is concerned, it will probably be a pretty normal day. There will still be bills to pay, dishes to wash, clothes to fold, and a hundred other mundane things that will go on as normal. It’s a sobering thought, since most of us are born into obscurity and will likely die without our lives being known to the world. There are exceptions, of course, but for most of us, we will only be remembered on our Day After by those who were closest to us.

As depressing as this notion could be, I look at it from the opposite viewpoint. What I take from our Day After is that the world goes on. Life goes on. None of us are so important that the world stops turning if we leave it. Sure, not every Day After is weighted equally, but even in the cases of JFK and MLK, collectively, we kept going. We didn’t stop. That’s the way it should be.

I’m in no way trying to say that a Day After is easy for your closest survivors. It isn’t. Coping with grief and loss is one of the hardest things that we as humans are tasked with doing. Unfortunately, our lives give us ample opportunity to learn this lesson again and again and again. It hurts, it sucks, and we all hate having to go through it. Depending on the loss, some of us get stuck, unable to find our way forward through the first four of the five stages of grief.

And even if we make it all the way through, we’re changed. Emotional scar tissue is often cumulative. But, even in our darkest place, we can be sure that the sun will rise again, that people will behave like idiots in traffic, and that those closest to us will still need to decide on what to do for dinner each night. Yeah, the world goes on.

I think by looking at our own Day After, we can get a sense of this. We won’t be around to see it, but it’s a humbling thought to entertain. It’s also a reminder that our time here is limited, so we had better get to living.

In the words of Paul Bettany’s Vision, “A thing isn’t beautiful because it lasts.” The older I get, the more that one quote resonates with me. It is my sincere wish that your Day After is many decades away. Personally, I’d love to know that you made it to triple digits and beyond. So, live long and prosper, y’all.

1:37 p.m.

Okay, for something a shade lighter, let’s talk about the time 1:37 in the afternoon (or 13:37 for our Veterans) and why that time is particularly special to me. So, when I was twelve, I suddenly found myself in a new city, a new school, and completely new environment. To say that I had culture shock was a massive understatement. I had no friends, and I was far from both sets of cousins who had always acted as brothers and sisters to me, as I’m an only child. A lifelong introvert, I found it difficult to adjust to these surroundings. Every day seemed like an eternity, nearly unendurable, and the amount of homework I had would often leave me with little time in the evenings to myself.

I could feel that I was quickly falling into despair, so I did something to help myself cope with these new circumstances: I told myself a story. I cast myself in the role of a master spy on a mission. If I went to my Texas history class, it was because my agency had sent me to Texas to look for vital clues. If I went to my engineering class, it was because I was studying the spy technology of the opposition and trying to gain the technological edge in the field. My math class was a complex cipher the enemy used, and each math problem brought us one step closer to breaking it. Finally, I took French that year, so naturally that was when my clues led me to France, and I had to blend in by speaking the language. It was probably more Where in the World is Carmen Sandiego than From Russia with Love, but it gave me a way to go about my day and reframe the situation to my liking.

Me going to science class.

During this time, I wore a calculator watch (yes, I’m that kind of nerd), but that also played into the gadgety spy game I was playing in my head. My French class was the next-to-last class of the day. From there, I went to Athletics, which I imagined was either going undercover or drills for my agent training. Once Athletics was over, it was the end of the day, which was a great relief. When we would line up in the gym, from my spot I could see out a set of double doors to the green football/track field beyond. Centered in that view was an office building. It wasn’t particularly tall or avant garde, but I saw it every day. Seeing this building filled me with hope. Still to this day, I give it a salute when I pass it.

But, back to French class. As it would draw to a close, I found that I would look down and see that it was 1:37. I never meant to do it intentionally, but almost like clockwork, there it was: 1:37. It meant that I had only a few minutes left before we went to Athletics, and then the end of the day was close at hand. That specific time, like the office building, gave me good feels. In the case of both of them, it meant: You’re almost there. Don’t give up. Keep going. You can do it.

I will still find myself looking up as I go about my day and smile if I see that it’s 1:37 in the afternoon. My days now are more like 9–6 than the 7:45–3:30 times I had back then. The time isn’t quite as close to the end of my labors, but it is more than half-way. So, it still represents a reminder, on particularly challenging days, to hang in there and finish up strong.

And now, I’m giving it to you. If you’re reading this, you have my permission — nay, my blessing — to use 1:37 if you find yourself at the crux of circumstances and don’t know what to do. There’s two ways you can use this. First, if it’s before 1:37 in the afternoon, keep fighting until you get to it. Second, if it’s 1:37 or later, keep fighting to the end of the day.

In other words, keep fighting. Cue up some inspirational power chords if you need to, just don’t give in, and don’t give up. You’re stronger than you know.

1:37 p.m. on the Day After

So, let me pull these two threads together. One day in the future, and I hope it’s many long years from now, my own Day After will come. Assuming the circumstances of my death didn’t involve an asteroid strike, nuclear armageddon, or some other extinction-level event, I’m going to guess that it will pass without much in the way of fanfare. On that day, there will come a 1:37 in the afternoon that I won’t be around to see or appreciate.

Some will grieve me, but most of the world will keep right on chugging along, business as usual. But you know, I’m okay with that. Like I said, the big wheel keeps on turning. Life waits for no one.

I just have one request if you find yourself alive during my Day After. If you should happen to look up in the days that follow and see the time of 1:37 post-meridian on the clock, think of me.

It will be like me whispering to you from beyond:

You’re almost there.

Don’t give up.

Keep going.

You can do it.


An Open Letter to D&D’s Game Developers About the Artificer (From a Humble Fanboy)

[The following is an excerpt from my ttrpg book, The Artificer’s Guide to Magic Items available here on DM’s Guild. In its first week it has already achieved Copper Bestseller status!]

Dearest Devs,

I know I have engaged in some light critique in this guide, but in all sincerity, I hold all of you in the highest respect. None of my comments or implications here are intended to be mean spirited or insulting. You have labored long to produce a game that millions of people across the world play and enjoy on a daily basis, myself included.

As you can see from this guide, I love the Artificer class. Thematically, it fills a gap that I’ve wanted to see addressed for many years. I must admit, however, that I’ve been disappointed in how the class has been supported since it first appeared in Tasha’s Cauldron of Everything. There have been a few new spells added to the Artificer’s spell list as new sourcebooks have come out, but none of them have been exclusive as far as I’ve seen. D&D Beyond has greatly expanded the list of items that can be replicated, but that’s about it.

Apart from that, it has received no additional infusions, no alternate class abilities, unique magic items, or new subclasses the way that the standard twelve classes have. It is a class that rarely appears in virtually any D&D merch, such as the gorgeous, officially licensed enamel pin set. A few of its class features, such as the 9th-level ability Armor Modifications, don’t work correctly on D&D Beyond, and it seems unlikely that the class will ever appear in Larian Studios’ recently released Baldur’s Gate III game, or indeed any other D&D-themed video game in the near future.

Perhaps it is too soon to tell, but it concerns me that there’s been very little about the class in the One D&D releases or interviews. When the Expert classes were released, the Artificer was listed in a footnote as being part of that type of class, but it was not explored the way that the Bard, Ranger, and Rogue were in the playtest materials. This leaves me wondering whether the Artificer class will have a place in the game moving forward.

I hope that it does.  

So, Wizards of the Coast, I challenge you to give the class the consideration it’s due. Make it a legitimate part of the game instead of a strange, often-overlooked curiosity. It may be easy for me on the outside to say this, but when it comes to the Artificer, give us more and give us better. The potential for the class is there, so please do what you can to see it fully realized.

Thank you for your time and consideration.

Si vales, valeo.

Matt Carson


State of the Sector Address: 2024

My Fellow Sectorians,

It’s time to look back at the year of 2023 as well as look ahead to 2024. Right up front, I have to admit that 2023 was a creatively challenging year for me. There’s really no two ways about it — my day job started to infringe on my creative space in a big way for most of the early year.

I’m normally pretty good at keeping the two separate, but this time my work/life balance collapsed in its entirety. This continually compounded on itself,  putting me further and further behind on my goals.

I look back at the State of the Sector Address for 2023 and just sorta sigh. When you’re a creative, not every year is going to go your way, and 2023 went way off the rails. (And definitely not in a cool, Ozzy, Crazy Trains kind of way.)

So, while certain parts of this address will be a bit of a downer, I’ve tried to look at 2023 as an off-season, a year of preparation to put me into a better place for 2024. With that in mind, let’s take a look at how 2023 went for Sector M.

The Good News

The Artificer’s Guide to Magic Items: In a year with so many misses for me, this one landed, and is so much better than I could have hoped. I wrote about it in more detail here. While it took a bit to find a team that was capable and willing to take on a project like this, when it came together, boy howdy. I give full props to Gabby (the editor), Natalia (the designer), and Miguel (the artist). Each one of them brought their A-game and elevated the project above and beyond what I thought it could be. At the time of this writing, I am waiting for the final proof from the printer. If all is well when I get it, we’ll be ready to launch. UPDATE: The book is now available here. Enjoy!

Sector M Games: There is a new section to the Sector M website aptly titled “Sector M Games.” It has a listing for the Artificer’s Guide there now. As I add more game projects and titles, this will be the place to find them. I also created a dedicated Twitter/X handle: @TheSectorMGames. If you’re still on Twitter/X, please go give it a follow.

Baldur’s Gate 3: So, by June/July of 2023, I was starting to recover from months of stress and burnout, making slow progress back towards the light. Then I found Baldur’s Gate III, starting in early August, which I detailed here. While it’s true that I suddenly wanted to spend all hours saving the world next to Karlach, Shadowheart, and Minthara, it did actually help reignite some much-needed creative energies. For me, playing a game like that is almost meditative, acting like a freestyle association exercise for the mind in contemplating the genre it occupies.

Besides that, being able to immerse yourself in a world with so many well-developed characters, each with incredible dialogue, is a good way to jump-start your muse. Even though I’ve had multiple playthroughs at this point, my second one (an evil one), still lives rent-free in my head with its implications and repercussions. While BG3 didn’t necessarily help me reach my word-count goals, it did put me on a better trajectory once I was able to return to writing. And you know, I’ll take that as a win.

Blog Delivery: In spite of everything that happened, I was able to keep my blog schedule, give or take a day or two here and there. Twelve blogs promised, and twelve blogs delivered. It’s my intent to keep going with the one-a-month schedule. See below.

A New Fiction Project: Last year I said that I was pivoting away from science fiction for the foreseeable future to focus on fantasy. While that’s certainly true for the books I’m shopping around to agents, just when one story stopped talking to me (see the next section), another started forming at the edges of my mind. Considering I spent much of spring and summer rewatching all seven seasons of Star Trek: The Next Generation, it’s no wonder that the science fiction part of my brain couldn’t help but be reactivated.

So, I’m back to the universe I’ve been developing for years now, this time with a new approach, new characters, new environs, and a seemingly impossible challenge that the protagonist will need to overcome. I’m about 9,000 words into it at the moment. It (probably) won’t be a full novel length, but right now I’m shooting for around 50,000–60,000 words, putting more in line with a novella. I am tentatively hoping to finish it around April/May of this year.

The Not-So-Great News

Cyberpunk Novel on Pause: When things became unbearable at work, I had to put down Book #7, and it broke my heart. Previously, things had been thrumming with it. The story was really speaking to me. I was doubling or tripling my average word count per writing session on a regular basis. I was at about 135,000 words when I just lost the thread, and it was tantamount to crashing into a brick wall. It wasn’t writer’s block, per se, since I was working on other projects without issue. But as far as the novel’s narrative was concerned, it simply went radio silent. It hasn’t come back. I have a few projects I need to finish and deliver, but I’m hoping to try to rekindle this thread later this year. It won’t be easy, but then again, nothing worth doing ever is.

Board Game Still In Development: The board game that I’ve been developing for a while likewise had to go on hiatus. I was able to get some traction on it, especially in acquiring some initial artwork and completing the demo. I now have a fully playable demo set that I’ve playtested a few times. These playtest sessions were able to shine a light on some of the weaker elements of the play structure. I was in the middle of introducing a new mechanic when it also had to be put down as my mental bandwidth ground down to nearly zero. It’s still on my radar, and I hope to get back to the next iteration at some point this year. 

Strange Reports Re-Release: To complete the anti-trifecta of projects, I had planned to release and revamp my anthology of short stories, Strange Reports from Sector M in or around May. That obviously didn’t happen, but is still something that’s on my list for this year. I’m clearing space on my schedule around June to get back to this and give it the attention it deserves.

The Road Ahead

The Knights of Solamnia Revisted: The next project I have in the works for the DM’s Guild is (as the name implies), a second look at the Knights of Solamnia as they appeared in Dragonlance: Shadow of the Dragon Queen. This supplement give players the option of playing a Solamnic Knight as a full fighter subclass with career paths that represent all three Orders of Knighthood: the Crown, the Sword, and the Rose.

I am over the moon to be able to write something for the Dragonlance setting, which has been a favorite of mine for a very long time. More on that here. This will be a much shorter entry than the Artificer’s Guide, short enough that it won’t have a print-on-demand version. That will greatly simplify the publishing process since as soon as we have a PDF ready to go, we can move forward. I have the manuscript ready for editing, so watch for that around the end of March/early April timeframe.

Blog Rollout: My blog topics are fairly eclectic, and that’s definitely going to be the case with 2024’s slate. Some of them I’ve been wanting to write for a long time now, so if you’ve enjoyed what I’ve done the last year or two, 2024 will build upon that. The dates the blog will drop will by and large be the third Friday of each month.

Of course, if last year taught me anything, it’s the futility of trying to plan too far ahead. So, the following are my intended blog dates, but there could be some slight variance to them. My current dates are:

I’ll link each of the blogs to the date above once it has posted. So, if you miss a blog along the way, you can just refer back to this post to get the links.

Recap from Above: To summarize from the points above, my additional goals for 2024 include:

  • Finish up on my new sci-fi novella — April/May
  • Relaunch of Strange Reports from Sector M — June/July
  • Circle back to Book #7 — August/September

Support Sector M

In closing, if you would like to support what I do, here are some of the ways you can help. If you have previously bought one of my books, one of the best things you can do is leave a review. It doesn’t cost money, it can be as short or as detailed as you like, and it will help with the algorithm that decides who gets to see what’s what.

Take us out.

Final Thoughts

2023 may not have gone the way I thought it would, but it has set up this year to be something of a clearing house for projects that have been waiting in the wings. I like to think of the phases of my creative journey as stepping stones. So, I believe that 2024 will, in turn, become a way to set up 2025 for something entirely new. I am certainly looking forward to that.

So, that does it for the State of the Sector Address for this year. If you’ve been here a while, thank you so much for sticking with me. If you’re just now joining us, welcome aboard! In any case, I appreciate you all — each and every one. 

See you around the Sector!

Si vales, valeo.

-MC


The Promise of Return

Since the pandemic ended, I’ve travelled quite a bit with my family. I’ve visited museums, historical sites, tourist attractions, landmarks, and a whole host of other things. I’ve found quaint little restaurants in out of the way places, and connected with the places I’ve visited, sometimes on a very personal level. (See my previous blog on the specifics.)

As I’ve left many of these places, especially the ones that have had a profound effect on me, I always have to ask myself, “Will I ever return here?” The truth is that I don’t know. Travel is so dependent on having the money and the time all at once, and life is often filled with uncertainties.

But there’s something about the potential that you might, one day, be able to return to these places in the future. Some of them I can predict with a high degree of certainty, like the National Museum of the Pacific War in Fredericksburg, Texas, the hometown of Fleet Admiral Chester Nimitz. That one is only a few hours away from where I live. The farther out the place is, however, the less certain I can be that I’ll get to go back.

Yet hope springs eternal, right? So, for this last blog post of the year, I thought I would share a few locations with you that I’ve visited in recent memory, places that I hope to return to at some point in my lifetime. With that in mind, let’s take a look.

National Museum of the Pacific War – Fredericksburg, Texas

This is the museum is the one I’ve visited the most, though the Perot Museum in downtown Dallas comes close. I’ve mentioned this museum a few times in previous blogs (here and here). It is a place that really hints at the enormous scope of the Pacific War and the lives that were affected on both sides. The museum itself, along with the Admiral Nimitz Museum and Japanese Peace Garden, make visiting this place sublime. As with all the entries on this list, I highly recommend visiting it if you have the chance.

Mystic Seaport/U.S.S. Nautilus – Mystic/Groton, Connecticut

I’m grouping these into one listing since they are relatively close to each other. A dear friend recommended a visit to Mystic Seaport if I was ever in the area. Back in October, I had a chance to visit it, and I wish I’d had much more time to explore it. I had no idea the scope of it all when I went there. There are so many buildings and mini-exhibits scattered across the grounds. The masthead gallery in particular was a wonderful surprise, along with the presentation in the small lighthouse. There’s so much to see, and I barely scratched the surface of it. I want to go back when I have more time to give it a more thorough exploration.

The U.S.S. Nautilus Museum in nearby Groton was, unfortunately, closed when I got there. I was at least able to snap this photo of it from a nearby parking lot. It will have to wait until the next time I’m up that way to see them both — one in more detail and the other for the first time.

Graceland – Memphis, Tennessee

I wrote a whole blog about my trip there and mentioned how I connected with in this blog here. While I was there, I didn’t get to see the King’s famous collection of gold records and concert jumpsuits. I feel like that’s part of the whole Elvis experience that you want when you go to Graceland.

But beyond just the glitz and gold, the Graceland mansion itself has a peaceful vibe to it that I can’t wait to experience again. I was glad to find that the official lyric music videos on Elvis’ official YouTube channel have some pretty high-fidelity shots of the interior of Graceland and the aforementioned jumpsuits, such as in “Burning Love” and “A Little Less Conversation” and many others.

In short, Hail to the King, baby.

The Field Museum – Chicago, Illinois

Another place I got to visit this year, this classically styled museum is definitely one that needs a more comprehensive visit. I was able to visit Sue, perhaps the most famous (and complete) T-Rex skeleton in the world. Bones are not enough to give us an idea of the full scope of the animal any more than a medical skeleton gives us the full picture of a living, breathing human. Still, even with just her bones, Sue is magnificent.

The gems and minerals on display here are some of the best examples on display anywhere. There were so many little nooks and crannies to find, including a multi-level Egyptian exhibit, a display of traditional Tibetan clothing and accoutrements, and even an exhibit on the first monarchs of Europe, starting all the way back in the Bronze Age. As much as I love museums (as evidenced by this list), the Field Museum felt like coming home. I have no idea when I’ll be able to return to Chicago, but the Field Museum will be at the top of my list when I do.  

U.S.S. Constitution Museum – Boston, Massachusetts

I have a special weakness for sailing ships. The Age of Sail is one that lives rent-free in my mind. So, it should come as no surprise that the U.S.S. Constitution has a special place in my heart. She was on the original ships that formed the United States Navy, and the only one of those six to have survived to the modern day. She never lost a battle, always at the center of every major conflict of her day. I have no doubts that Gene Roddenberry was influenced by her when he created the Enterprise for Star Trek, which was a Constitution-class starship.

As is often the case, my latest visit to her was all too brief. I was about a week shy of her 225th birthday. It looked as though her sails and part of her mast had been dismounted, but she was still a sight to behold, and a paradigm of excellence even for modern navies. I miss her already.

Final Thoughts

Understand, I spent a considerable amount of money in the gift shops of each of these locations. I like having souvenirs, but I also like knowing that I’m helping to support the places and causes that I believe in. I’m particularly fond of lapel pins and challenge coins, but magnets, T-shirts, and other swag are on my list as well.

To me, these things aren’t trivial merch; they’re a part of the memory, a piece of the place that I take with me to tide me over until the next time I can visit, if such a return visit is indeed in the cards.

Still, to quote Captain Kirk (who was quoting Spock), “There are always possibilities.” In each case, I’ve felt drawn to these places for a variety of reasons, ranging from historical curiosity to personal intrigue. Visiting them has only heightened my interest.

Travel has a way of changing you, of teaching you something about yourself. By going back to those places that really speak to us, there’s always the possibility that there’s more to learn and discover, and that, my friends, is the promise of return.

Thanks for reading! The annual State of the Sector Address will land here on January 5, so be sure to tune in then.

In the meantime, have a happy and safe holiday season!


Introducing The Artificer’s Guide to Magic Items 

Back in January, in my State of the Sector address, I mentioned that I was working on a Dungeons & Dragons supplement for the DM’s Guild. In my ignorance (or perhaps hubris), I thought it would be ready in March. Oh, you sweet, summer child.

But here’s the thing: While I may have grossly overestimated how long it would take to produce said supplement, I’m glad it came along in its own time. It allowed me to really make it great, thanks largely to the editor, designer and artist on this, Gabby, Natalia and Miguel. Now I’m proud to be able to introduce The Artificer’s Guide to Magic Items

What is it?

The Artificer’s Guide is a supplement for Dungeons & Dragon 5e for both players and Dungeon Masters. The book serves both as an expansion and fusion of the crafting systems found in the Dungeon Master’s Guide and Xanathar’s Guide to Everything. It takes a layered approach to item creation that ranges from mundane, non-magical items to powerful artifacts — and everything in between.

I would hardly be a copywriter if I didn’t include a list of features and benefits, so here you go:

  • Expanded item creation rules for non-magic items, magic items of all five standard rarities, scrolls & potions, sentient items, and artifacts.
  • Improve the value of gems and art objects, add new abilities to existing magic items, transfer abilities between items, and design new magic items from scratch.
  • Hire help in crafting or enchanting items, or engage your fellow party members in the process to create cooperatively.
  • Explore special crafting environments, tools, and components that can supercharge any player’s ability to craft — especially if they are an Artificer.
  • Discover ways to integrate Artificer class abilities into item creation, granting additional time savings and reduced creation costs.
  • 9 new spells exclusive to Artificers to unlock their crafting and creative potential.
  • 15 optional rules to fine tune the crafting and item interaction experience at your table. 
  • 22 new magic items that include crafting aids and ways to give all four Artificer subclasses an extra edge both in the lab and on the battlefield.
  • Includes handy worksheets with step-by-step instructions to keep track of all the numbers.

Why is it?

I am a big fan of the Artificer class that debuted in Tasha’s Cauldron of Everything. I love the idea of a character that uses magic to create stuff. It fills a gap that I’ve wanted to see addressed for a long time. Unfortunately, I feel that the class hasn’t been given the same attention and support that the other core classes in the game have received. There just feels like there’s something missing from it.

What’s worse, you have a class that’s devoted to making things, but the item creation rules in 5e feel half-hearted and don’t grant the Artificer class any advantages in crafting. According to the rules, if a Barbarian and an Artificer were both trying to create a staff of thunder and lightning, they would be on equal footing.

To me, that doesn’t fulfill the core fantasy of being an Artificer. It would be akin to a Bard not having the edge in drafting an epic poem, or a Paladin being equivalent to a Rogue when it comes to navigating the seedy underbelly of a crime syndicate.  

So, I did something about it. I created a crafting system using the framework of existing elements from both the Dungeon Master’s Guide and Xanathar’s Guide to Everything. In this resulting system, any class can craft items, but the Artificer has the chance to shine brightest. The system also integrates Artificer class abilities into the mix to give a little extra oomph to creating items.

Where is it?

You’ll be able to find it on the DM’s Guild soon. ‘Soon’ being in the next few weeks. Right now, the layout is done, and we’re in the process of getting a print-on-demand version sorted out. That’s right, there will be a hard-copy version of the book available at launch! UPDATE: The book took slightly longer to launch than originally thought, but the book it’s now available here!

The PDF version of the book is $4.99. If you want a hard copy, that version is $17.99.

Final Thoughts

The Artificer’s Guide is the first supplement that I’m releasing under the Sector M banner. Pretty soon, there will be a new part of my author website for Sector M Games. You’ll note that everything under the games banner will feature a green version of the classic Sector M logo.

So, yeah, this is my first release under Sector M Games, but I’m hoping it won’t be the last. I have some other projects in the works that I hope will soon join the Artificer’s Guide on DM’s Guild or on my website.

Until then, have a Happy Thanksgiving everyone!


Of Oak Trees and Epiphanies

I love museums and historical sites. If you’ve followed this blog for any period of time, this will come as no surprise. If you’re just joining us, museums have been something I’ve always enjoyed, even as a kid.

The thought of preserving our history where it can be enjoyed by the public is something that has always been a part of me as long as I can remember (even before I saw Indiana Jones and the Last Crusade.) In my writing career I’ve even had the pleasure of doing some museum work, and hope to do much more in the future. So, suffice to say, historical sites and museums are my bread and butter.

There’s a phenomenon that I’ve encountered a few times when I’ve visited these places that I want to share with you, which I call  “Oak Tree” moments. I’ll get into why I call it this in a moment, but it’s a catalyst that peels back the fog of time and years in a sudden rush.

Sometimes when you stand in a historical place or in the presence of historical artifacts, it can be hard to reconcile that you are actually there, that history is so close at hand. An Oak Tree moment is the realization that you are, in fact, there. It can be a transformative experience.

This doesn’t happen to me at every site or museum I’ve visited, but when it does it is powerful stuff. For this blog post, I wanted to share with you a few of the times I’ve had an Oak Tree moment, starting with the original.

My First Oak Tree

When I was fourteen, I had a week-long school trip to our nation’s capital. Washington D.C. was the most impressive city I had ever visited at the time. I had a keen interest in history even back then, having joined the local chapter of our school’s Junior Historians two years before at the age of twelve.  

As you can imagine, getting to see all the regular stops was incredible: the Lincoln Memorial, the Jefferson memorial, Capitol Hill, and the crowning achievement — the Smithsonian. There, I got to see (among many other things) the original model for the U.S.S. Enterprise used in the original series Star Trek. They even had a pair of pointed-ear appliances worn by Leonard Nimoy on the show. I was a big fan even back then, and seeing the real deal was breathtaking, but not the Oak Tree.

We weren’t able to visit the White House, but drove by it. We looked at the Declaration of Independence through bullet-proof glass at the National Archives. We saw so many relics from the founding of our nation that I was close to such a moment, but not quite there yet.

Our tour group went to Mount Vernon, home of George Washington. If you’ve never been there, the grounds are tranquil and well maintained. I walked through his home. The tour guide told us that the green paint on the walls was Washington’s idea because it was soothing to the eye. Gorgeous as the house is, I knew in the back of my mind that it had been heavily renovated. Great care had been taken to restore the place to how it had been in Washington’s lifetime, but again I knew that little of it was original.

We visited Washington’s grave nearby, where he and Martha Washington are interred. I’ve always had a reverence for historical graves, and this one was no different, but still that feeling of realness hadn’t quite hit me. 

The moment in question came when the tour guide took us to a beautiful, picturesque oak tree on the grounds, not terribly far away from the house. It had grown tall and strong. I remember looking up at it and thinking that it had come out of Lord of the Rings. That’s when the tour guide informed us that Washington himself had planted that tree.

My mind reeled at this. I thought about how long it takes oak trees to grow to that size, decades, centuries, even. The time difference between where I stood there at the age of fourteen and when Washington had stood on the same spot to plant the acorn seemed vastly far away, yet close at hand at the same time. He had actually been there, on that spot. The house wasn’t just a reproduction; it was really the place he lived, the place where he died.

In my mind’s eye I saw the tree sprout up out of the ground as the days and nights flew by in a time-lapsed flash, growing and growing until it finally became the tree I stood beneath. It was like a waking dream. This was the first time I had ever felt connected, really connected to history.  

The Hatch

Some years later, I found myself at the National Museum of the Pacific War in Fredericksburg, Texas. I’ve been lucky to visit this museum more times than any other, but on this occasion it was my first visit. If you’ve never been, I highly recommend it. After a short video presentation, the museum starts off hundreds of years before World War II, talking about how trade and conflict over a long period of time created the complicated relationship between Japan and China.

As you walk along the timeline, you start to see Japan’s gradual rise to power and imperialism, including the military campaigns they waged in China, creating the client state of Manchukuo. The displays and exhibits don’t try to downplay the violence. One of the photos in the gallery here is of an infant sitting in the ruins of a bombed out train station in Shanghai. On a future visit, this photo would absolutely wreck me.

Finally, as you might expect in a museum about the Pacific War, you are led to a short presentation about the attack on Pearl Harbor. The display features one of the two-man Japanese subs present at the attack. There are many artifacts from that day and models of ships. Just around the corner from the submarine, however, tucked into an unassuming alcove is a rusted piece of metal.

I’ve mentioned this particular piece of metal before, but this was the first time I had ever laid eyes on it. The metal is reddened with rust. A black stain crosses it about half-way. Above that stain, there is an egg-shaped hole cut into its surface.

This is a hatch from the battleship, Arizona one of the first USN ships lost in the war. The black stain comes from all the oil floating on top of the water. It shows us where the waterline was when the ship sank. The hole was cut by Navy divers who were looking for survivors on the other side.

I’ve seen the famous photo of Arizona in the aftermath, her once-proud lines blackened and ruined, belching smoke. It’s a powerful image, but nothing (and I mean nothing) prepared me to see an actual part of her hull. The fear and desperation of that day seemed to radiate from it, but with it, the courage, the determination, and uncommon valor also. I’ve never really been one to believe in ghosts, but the reaction I had was visceral, and I was overwhelmed. 

I may have had an Oak Tree moment then, but it was to a very violent and dark chapter of our history. I have since visited this hatch on several occasions, and there has always been a reaction, though nothing quite like the first time. Each time I visit, I am thankful for the Japanese Peace Garden that exists on the grounds, which is always a welcome coda to the war.

The Diary

Last year, my family visited the National World War II museum in New Orleans, which includes an incredible number of exhibits from both the European and Pacific theatres. Before we go any further, I should say that even though this story also deals with a WWII museum, it led to one of the most heartfelt stories of the war that I’ve ever encountered.

We took the guided tour, and I’m really glad that we did. (Once again, I highly recommend doing so.) We progressed through the march to Berlin and then the march to Tokyo. As we got a decent way into the Pacific War, the tour guide stopped us at a glass enclosure and pointed out an open diary.

This particular diary belonged to Thomas Jones, a Marine whose blonde hair earned him the nickname of “Cotton.” Cotton kept a diary like so many did to document his experiences in the war. He also kept a picture of his high-school sweetheart in the diary, a young woman named Laura Mae Davis. Knowing the danger he was in, Cotton wrote in his diary that, if something should happen to him, he wanted Laura Mae Davis, the woman he loved, to have his diary. 

Unfortunately, something did happen. Cotton died at the age of twenty-two at the battle of Peleliu. His personal effects, including the diary, were sent home to his family. Unfortunately, it appears that the diary went into a box and never made its way to Laura Mae Davis. Eventually, the diary was sent to the museum and put on display.

Fast forward to 2013, and a fateful trip to the museum. A 90-year-old woman with her family sees the diary, and the photo, recognizing it as a picture of herself. By sheer chance, Laura Mae Davis encountered the diary that Cotton wished her to have from the beginning. She brought this to the attention of the curator, who read Cotton’s words in the book, and gave it to her on the spot. It eventually came back on display at the museum where I encountered it.

There are so many service members who kept a diary just like Cotton’s, thousands, tens of thousands. This book is a single thread in a greater tapestry. The scope of World War II is so large that it’s almost more than the mind can comprehend, but Cotton’s diary shines a spotlight on one story among many in such a way that it humanizes them all.

Honorable Mention: The King’s Palace

Early this year I went to Graceland in Memphis, Tennessee, the home of the one and only Elvis Presley. I wrote about it in the blog post here, where I talk about having an Oak Tree moment, but I didn’t give specifics to it, only that it had happened to me.  

You know what it was that triggered it? It wasn’t a white bespangled jumpsuit or the sight of the famous pink Cadillac. Two things triggered it, actually. First, it was the wood paneling in the security booth that guarded the driveway just outside the mansion itself. It’s the same kind of paneling that was in my childhood home, which had been built in the sixties. It gets really hot in Memphis in the summer, but the booth station had to be manned at all times because of who Elvis was. Thankfully, there was a standalone A/C window unit to give some much needed relief to the person on call. These small details really brought Elvis’ fame home to me.  

The second part was green carpeting — on the ceiling. In the world-famous Jungle Room, where Elvis famously bought all of his furniture at once, he had green shag carpeting installed on the floor. Besides using the space to entertain celebrities, he also used the Jungle Room as a place to record music. This led him to carpet on the ceiling as well. From various accounts, this is the room where Elvis would often watch the news and eat breakfast. So, the carpet gave me that momentary view into the life of the man himself in the very space where these events took place. Absolutely magical.

Final Thoughts

History is a weird thing. The effects of it are all around us, every day, influencing us in a dozen subtle ways, affecting our opinions and viewpoints across a spectrum of areas — often without us even being aware of it. Museums and historical sites are our direct link to that history, where we come face-to-face with it.

I know that not everyone is quite so moved by history as I am, and that’s fine. It can be easy to get lost in all of the names and dates and minutiae, but in the end history is really about people. Oak Tree moments, on the rare occasions that I experience them, bring all that into sharp relief for a moment. They are a reminder that we are all fellow passengers through time.

So, I put the question to you: Have you ever experienced an Oak Tree moment of your own? If so, I would love to hear about it in the comments. If not, I hope that you do have one at some point in the future. You never know when something will strike a spark. Sometimes it can be the littlest thing, the smallest detail that can forge that connection with history.


Why Baldur’s Gate III is a Game-Changer for Me

I want to start this post by congratulating Larian Studios on their launch of Baldur’s Gate III on the PS4 platform. Now Playstation players will have the chance to go on a grand adventure that PC players have enjoyed for a few weeks now. Welcome to the party, folks!

Before I get too far along here, this blog post will contain spoilers for Baldur’s Gate III, so be advised.

Absolutely everyone who has helped produce this game should be proud of their work. It’s been a long time since I’ve seen this amount of heart and soul put into a game, and it shows. But before I get into the specifics on why I love it so much, I want to give you the genesis of how BG3 came into my life.

How It Started

About a year ago, I got into the BG3 early access. I was afraid that my aging PC wouldn’t be able to deliver a decent experience. While it creaked along, I was able to play through Act 1 a few different ways. There were many nights that I didn’t get much sleep. I thoroughly enjoyed my time back then, but once I exhausted all the content, I put it down. My interest remained, however, and I’ve been listening to the music from the game ever since.

Unfortunately, I wouldn’t be able to rebuild my gaming rig for a while yet. This put me in the unenviable position of having to wait to play this landmark game. I saw on NerdImmersion’s channel that Larian recommended that you uninstall the game and delete all your saves just so that there would be no problems with the new install.

Darling…

A few days after the launch date for PC, I booted up BG3 to do just that. I had been hesitant to do so only because seeing it all again would just reinforce that I was going to have to wait until I get a computer setup that could handle it.

To my surprise, Steam had already done that for me. The full version of the game was just sitting there, waiting. I wasted no time diving in. I found, to my surprise, that my existing PC could actually handle the game, perhaps even a bit better than it had during early access. Consequently, I have been playing my merry little heart out the last few weeks. Once again, I find myself burning the midnight oil to visit Faerûn.

And there are some good reasons for that.

The Immersion

Larian did an outstanding job of fusing story, setting, and stakes into one coherent whole. Besides the incredible volume of things you can go and do, as well as the dozen or more ways you can approach each situation, BG3 makes me care — about the world, the characters, and the aftermath of the choices I make. I think the last game that gave me that sense of place was Ghost of Tsushima, which will forever have a special place in my heart.

This game just hits all the right notes, and does so with a minimal amount of bugs and crashes. Your mileage may vary, but I’ve only encountered a handful of glitches.

Soldier!

Beyond that, BG3 presents us with a variety of weighty themes, including mortality, the uses and justifications of power, standing up for what you believe in, owning up to your choices, and (in places) showing us that the quality of mercy is not strained.

While the combat is certainly thrilling, and I do love it, I also enjoy being able to talk my way out of a fight while receiving XP without undue bloodshed. It’s just one of the ways that Larian has served up an RPG that gives us the feeling of being there.

The Dramatis Personae

Perhaps the most compelling and endearing aspect of the game is the way that BG3 presents the companion characters. This cast of characters, all incredibly well written, are what set this game apart. When I talk about the heart and soul of the game, the characters are what I mean.

And I would be remiss if I didn’t give the voice cast of this game a huuuuge shout-out here. They played their parts so well that I really felt it when something unfortunate happened to them, and elated when some bit of good luck came their way. I knew I would be invested in these characters, but I was not prepared for just how much that would be the case.

Shar’s blessings upon you.

So, (in no particular order) I’d like to thank Amelia Tyler, Jennifer English, Devora Wilde, Neil Newbon, Tim Downie, Theo Solomon, Dave Jones, Emma Gregory, Samantha Béart, and so many others for bringing such life into these characters. The performances here are ones for the ages.  

A few times, the screen got awfully blurry as the events unfolded before me. The end of Shadowheart’s story line, and the heartrending choice she has to make, springs immediately to mind. Karlach’s speech after seeing her tormentor defeated totally wrecked me. I thought about that one for a few days afterwards.

Then, there’s the whole cut-scene where the Nightsong takes flight that gave me strong vibes of King Arthur riding across the land to one last battle while Carmina Burana plays in Excalibur. There are so many perfect moments that it’s hard to believe it’s all in one game.

The Music

I have been listening to the BG3 OST for more than a year now. I write to music, and any time I’ve needed to get into a fantasy mood, this has been my go-to score. Heck, I’ve used it to write science fiction or in just my regular writing. In fact, I’ve been listening to it as I write these words. It’s excellent for all occasions.

When it’s playing in tandem with the game, it is, well, magical. This may be the best game soundtrack since Skyrim, which was transcendent. The composer, Boris Slavov, has really given us a musical experience that propels BG3 up among the stars.

*istik…*

This game would have been marvelous even if the musical score had just been so-so, but the haunting beauty, passion, and poignancy it delivers is akin to throwing rocket fuel on an already blazing bonfire.

I’ve heard music sometimes described as ‘speaking all those things that cannot be put into words.’ Of course, it’s hard to capture the essence of what I’m talking about just through text. So, I thought I might point you in the direction of the music so you can experience it for yourself. Here is a sampling  of some of the tracks that have moved me the most:

I encourage you to check out Boris Slavov’s YouTube channel for a full track listing. Trust me, you’ll be glad you did.

Final Thoughts

Love — that’s what I see when I play this game. There’s such an incredible amount of care, time, and attention put into every aspect of Baldur’s Gate III that it has redefined the video game RPG genre for me. So, when I say it’s a game-changer, I mean it quite literally. It has recontextualized what a game could and can be.

Ultimately, this game is about a bunch of broken, morally grey people (though some are definitely greyer than others), being forced together by circumstances beyond their control to become the point on which the fate of millions turns.

They’re from all walks of life, from many different places, and most of them of had some pretty horrible things to contend with in their lives before the tadpole arrived. Half of them barely tolerate the other half.

But when it counts, despite their differences, they come together anyway, knowing that time is short and that they should act while they still can.

And you know, I think there’s something really beautiful about that.


Magic and Its Effects on Fantasy Society, Part II: Death and Taxes

Howdy, folks! About a year before the pandemic kicked off, I wrote a blog post about the concept of magic and how introducing it into a fantasy/medieval society could have long-lasting repercussions. I did this as a thought experiment, originally, and I had always hoped to get back to the subject since there is so much more to explore on the topic.

Of course, then the pandemic happened and so many of my plans flew right out the window. Today, however, I want to bring us back to that subject to think about a few more aspects of it. In the last post, I talked about how magic compares to technology as a means of advancement, with a look into how magic really changes the landscape of things like war, learning, and health and wellness.

If you know, you know.

For this discussion, I want to focus on two main areas, the great two certainties in life: death and taxes. With that, let’s get started.

1.) When Death Isn’t Certain

When the inevitable becomes evitable, problems are sure to follow. Death is the one common thread we all share. While we may not like contemplating it, our time in this life is limited. In our own world, it doesn’t matter how much money you have, how many followers you have on Instagram, or how well you take care of your health, death remains the ultimate adversary. We may be able to outrun it for a time, cheat it once or twice, but death is destined to conquer us in the end.

In a fantasy/medieval society, however, that might not be the case. In many fantasy stories, wizards or practitioners of magic use their power to stave off old age. Using magic to prolong life beyond the normal lifespan, become immortal, or even bring someone back from the dead, are all things that magic can potentially accomplish, depending on the structure of magic for that world.

While I can’t think of a fantasy world where resurrecting the dead is really common, if it is a possibility that exists, every ruler in the world would seek it out. Unlike Gilgamesh, however, they might actually find it. As is the case with a possibility like this, it will inevitably wind up in the hands of the influential and the powerful, who may not be willing to share it with those below them in the societal hierarchy. When death is no longer an inevitability, this can create more than a few wrinkles.

Not remotely medieval, but just imagine if he had succeeded in finding eternal life.

Let’s say that Good King Osric manages to find the Fountain of Youth, securing it for himself and his family. That might be great at first, since the Interregnum between two ruling monarchs is fertile ground for wars of succession. However, King Osric living to the ripe old age of 300 or more may actually make this problem worse.

Consider that if he gives his heirs access to this eternal or prolonged youth, they will likely want to pass it on to their heirs, and so on. In which case, Osric’s great-great-great grand heir might have to wait upwards of a thousand years to finally get their turn on the throne. What happens if somewhere along the way, this growing pool of ageless royals decides to speed up the process? You might be looking at a state of near-constant civil war with so many figures all vying for limited positions of authority.

But, for the sake of argument that King Osric doesn’t have this issue and everyone is somehow able to get along. Even if Osric is able to keep himself from slipping into tyranny and megalomania, he is still the same monarch. Even if he is open minded to new ideas, the kingdom he rules might eventually fall into stagnation since the will of one king has been governing it for generations.

‘Nuff said.

The people might change drastically during his reign, but he will still be the same person, likely with the same ideas and approaches to problems that might one day prove outmoded. Having Osric rule for such an extended period of time could actually wind up harming the kingdom he wishes to preserve.

Of course, if one of Osric’s rivals decides to go the regicide route and remove the king the old fashioned way, if resurrection magic exists, what’s to keep Osric from simply coming back from the dead should the assassins prove successful?

Being able to mitigate or outright defy death, even by a little, could upset the entire political apple cart. Death is a baked-in part of any feudal system, or any arrangement that relies on inherited power, which is most often the case in a fantasy society.

2.) The Tax Collector’s Nightmare

Do you know how much paperwork this would create?

You can’t tax what you don’t know exists. Taxes are the lifeblood of any fantasy society if they want to stay financially stable. If the royal coffers are depleted, it can open up all kinds of hazards if the kingdom faces droughts, famines, invasions, or any of the usual crises. Unlike the economy that we have today, there needs to be actual gold backing up their wealth in the treasury. So, taxes will be necessary to keep things running as intended.  

Taxation will usually be determined by how much wealth or production a tax payer possesses or creates. If a merchant family sells so many kegs of wine within the kingdom, there are records of such a transaction so the excise tax can be determined. If a farm produces so many bushels of wheat in a growing season, the farmers might pay a percentage of the total amount of bushels in taxes in lieu of coin. The amount of land the farmers work as well as the conditions of the harvest are factors that might play a part in how much the farmers will need to pay in taxes. So, being able to observe or record information is important to any sort of tax-collection policy. In fact, being able to record transactions and collect taxes properly may have been one of the driving forces for people to develop a written language in ancient Mesopotamia.

“Oh, don’t mind me, I’ll just be over here undermining the entire financial system as we know it.”

So, imagine the headache that Roderick the tax collector might face if magic is in play. Perhaps a farmer secretly makes a pact with some otherworldly power, or strikes a deal with some nature-magic practitioner in the woods to double or triple their output. How is Roderick going to verify that? Does he then double or triple the taxes on the farm arbitrarily? What if a jealous neighbor is the one that reports the magic at play? Is the neighbor telling the truth, or could they just be trying to sabotage a rival?

Tax collectors are already unpopular. If Roderick makes the wrong call, he might wind up taxing a farm into starvation without cause, which will only tarnish his reputation further, or at worst lead to knives in the dark. Taxing crops may be the least of his nightmares, however. Alchemists might prove to be Roderick’s undoing, and possibly lead to the collapse of the kingdom.

Medieval alchemists, as well as many of their fantasy counterparts, generally have two goals in mind with finding the fabled philosopher’s stone: long life and turning lead into gold. We’ve already touched on how a greater lifespan could cause problems, but what about if the alchemists in this fantasy world were able to pull off the second part?

“Wow, this could really demolish the local economy when I get back to town!”

If you can take a hunk of lead, or any metal, and turn it into pure gold, you essentially have unlimited wealth. Kinda. For Roderick, the trick is once again being able to prove that an alchemist has more gold in their possession than records would suggest. After all, this gold didn’t come from any known gold mine or source. The alchemist could have purchased crude copper pots at the market, turned them to gold in their basement laboratory, and then melted them down into gold bars, perhaps even minting their own coins — and it’s all off the books.

The problem for Roderick, and by extension the kingdom he represents, occurs if the alchemist gets too greedy or overzealous in this gold conversion. The value of gold relies on its relative rarity. If you have a way of creating as much of it as you want, if too much of it gets into circulation too quickly, you could wind up devaluing the worth of gold and creating hyperinflation. There is a historical precedent for actually having too much gold. This happened to Spain in the 16th century. They had such a huge influx of gold from the Americas that it created uncontrolled inflation.

“This is just me, sitting here, making it rain, yo.”

Thus, one alchemist with this ability, either on purpose or by accident, could lead to a kind of economic collapse that a fantasy society would probably not have any sort of defense against. This might be reason enough for Alchemists to be unwelcome in a fantasy kingdom unless they are serving in an official capacity. They would need enough strictures placed on them to avoid undermining the entire monetary system of the realm.

The reality for Roderick in both cases is that magic could allow for untraceable production of key things that would normally find a place in his tax ledger. Bad news, Rod.

Conclusions:

“Behold, Erebor!” (*spoken in Sir Ian McKellan’s voice*)

I chose death and taxes for this post specifically because both are considered inevitabilities. The examples above are to illustrate the point that the presence of magic can put that inevitability in doubt.

Obviously, we’re talking about specific magic types in play here, but both kinds — the longevity and the transmutation — could have lasting effects upon the delicate balance that a fantasy society requires. Both types of magic are also fairly common in the greater sphere of fantasy storytelling.

One of the things I love about fantasy as a genre is that it’s both familiar and new at the same time. For those fantasy stories that use a medieval/renaissance foundation to set the scene, we can picture daily life there pretty well. Magic throws a wild card into the historical vision of how things proceed, and it’s up to the author to think through the ramifications of their magic systems on the worlds in which they exist.

Magic doesn’t exist in a vacuum, in other words. There’s a society that surrounds it, and that way of life would have to adapt to the existence of magic. While on the surface level a fantasy society might look and feel like its historical counterpart, there will and should be differences between the two.

After all, magic has the ability to make the impossible possible. To a fantasy society, that could make all the difference in the world.

Thanks for reading!