Tag Archives: Science fiction

Science-Fiction Worldbuilding: Xenogenesis

Alien species in a sci-fi universe can be among the most memorable and interesting aspects of the entire property and story. Think about how much Vulcans and Klingons add to Star Trek, or how much the Narn, Centauri, and Vorlons give to Babylon 5. You couldn’t have the Alien franchise without xenomorphs, and what would Halo be like without the many species that collectively make up the Covenant? The examples in the body of modern science fiction are too many to count.

As we enter the final few months of the year, I wanted to present another blog post for writers and fans of science fiction in general. This time around, I want to focus on the xenos we see in science fiction and talk through some of the considerations when creating them. These include environment, biology, and society.

Without further ado, let’s dive in.

This is the planet of Pandora.

Environment

If I’m going to create a new alien species for one of my stories, I first try to imagine the place where they came from, originally. This is most often (but not always) going to be a planet. You might think of the species you’re going to create as a liquid and their evolutionary environment as a cup. That is, the species will have adapted to that environment, and the conditions under which they evolved will have left their mark upon the species.

Give some thought to what it’s like on this planet. What does the general climate look like? What is the planet’s gravity relative to our own? Is this planet in a binary or trinary star system? For that matter, what type of star does their planet orbit? Are we talking a big star, like a hypergiant, that runs hot but won’t last as long, or a red dwarf (the most common type of star) that’s relatively cool but will last a long time?

Of course, time scales are relative when it comes to the life of a star, but it can play into the overall narrative. Our sun is always a good standard of measure for this kind of imaginative work, allowing you to scale it up or down.

Once you have the star, you might also think about the overall temperature of the environment you’re building. If the alien species has water in their bodies, you’ll likely want to make sure the planet is in the “Goldilocks Zone” of liquid water. Depending on the output of your star, that might mean the planet is closer in or farther out in its orbit.

Speaking of water, what does the hydrosphere of this planet look like? What’s the ratio of land to water? Again, it’s a good idea to use Earth as a standard of measure. Our planet is about 71% covered in water, leaving 29% for land. Does your planet have more of that or less?

Can you go the Star Wars route and give your planet a single, recognizable biome like forest, swamp, ice, or desert? Of course, you can. Just remember that if a planet has one major type of biome, that’s likely to change at the poles and at the equator, if nothing else. Once you have the environment/planet of origin in mind, we can move on to the next part.

Biology

Now that you’ve established your proverbial ‘cup,’ let’s move on to the liquid that fills it. Early on, you should ask yourself an important question: Is this species sentient or not? Chances are the answer is yes. While alien beasts with an animal intelligence are plentiful in science fiction, it’s the ones who are self-aware, intelligent, and build cities and ships that really stand out.

Another thing you need to decide is just how alien you want your aliens to appear. Star Trek is notorious for slapping a variant forehead on a human actor and calling it a day. This is more for practical purposes than anything else. So, do you want your aliens to appear as a bipedal humanoid with two arms, two legs, and a single head, or do you want it to look quite different? Since we do not yet know what an alien species might look like, you have a free hand here.

This is where you might turn to the species of our own planet for inspiration. Earth has an incredible diversity of life in nearly every climate. If you plan on building an aquatic species, you might look at the biodiversity in our oceans. If they are a desert-dwelling species, take a look at the critters that run around the Mohave, Sonoran, and Gobi, among others.

Certainly not a typical life cycle, but definitely a memorable one.

Another thing to ponder is their internal temperature and how they maintain it. Do they have a system akin to mammals on our world that self-regulates their temperature, or do they rely on external factors? This is an important one as this will determine what kind of environment and protective gear they will need as they venture out into space. The interior of their starships will need to mimic the environment you’ve established, or at least the corner of the environment where this species evolved.

In addition, what does the food chain look like on their planet? Is there a predator/prey relationship like we have here on Earth, or is it something else entirely? If you do have a predator/prey cycle going on, where does this species sit in that hierarchy? They don’t have to be apex predators (though they certainly can be). After all, humans  were not evolved to be apex predators, but our intelligence and flexibility allowed us to punch way above our weight.

Amaze! Amaze!

It may be tempting to give this species the same five senses that we as humans have, but think about how the environment you’ve established might have shaped those senses, or even equipped them with senses beyond what humans have. For instance, several species of snake are able to combine their sense of sight with a kind of heat-sense to detect slight variance in temperature, allowing them to hunt in total darkness.

How this species senses the world around them can be vital to understanding how they might come together to build complex things like starships, scientific laboratories, and that most complicated structure of all: society.

Hey, look! It’s Weyoun. I bet he has an important announcement for us.

Society

Okay, so at this point you have some idea of the planet or originating environment of the species you’re creating. You probably also have a good idea of what they are capable of in terms of their senses, their basic capabilities, and maybe even a few things like their sensitivity to radiation and harsh biomes. Hopefully you can picture what one would look like if it were to walk into the room with you.

Now that we have them in mind, let’s do a quick thought experiment. Imagine, if you will, that humanity had evolved with one slight change. Let’s say that we were somehow able to drink salt water but not freshwater. Imagine how our society might have unfolded differently.

For one, we would probably have many more coastal cities than we do now since that would give us easy access to effectively unlimited drinking water. Because so many would live on the coast, we probably would have invested more in making our structures weatherproofed. By the modern day, our homes and buildings might be able to withstand hurricanes or typhoons with relative ease as that would have been a major problem that humanity would have had to overcome.

The original scale included only the first three levels. Futurists have since added three more levels.

Also, there would be places on the planet, like in China and other spots, that are so far removed from salt water that exploring them might not have been feasible until after the industrial revolution. With the proximity to the sea so necessary, we might have developed technologies for living underwater or even created artificial islands.

As you can see, changing just one little thing in our biology radically alters our whole societal trajectory. This is the kind of thinking I would highly suggest you do once you have a decent idea of your species’ biology. How would the physical and environmental needs drive them to build cities and systems that could eventually do things like split the atom and build spacecraft capable of achieving escape velocity from their planet of origin.

When you are building an alien society, it also helps to keep in mind the psychology of the species in question. How prone are they to cooperate or compete for resources? If they developed as an apex predator, does that instill in them a kind of unassailable confidence, perhaps even a feeling of destiny that they are the best at everything? Or, did evolving as a prey animal give them a sense of paranoia, perhaps acute xenophobia (pun completely intended) when they think that everything may be out to get them? Again, knowing the environment and biology can help you determine how they think.

These patterns of thought and behavior will naturally be reflected in the societies they build. Architecture, for instance, might be an instant example of how they see themselves and the user-friendly forms (to them, at least) they choose for their buildings. If you have an avian species that can fly, entrances to their buildings may not be at ground level. If a reptilian species needs a scalding hot work environment to function, the odds of them installing air conditioning are pretty low. In both examples, they might eventually add those systems to accommodate other species that they come in contact with, but they probably wouldn’t have them natively as there would be no need. Remember that function follows form in these cases.

Of course, there’s more to a society than just their buildings, right? Just think of the previously mentioned Vulcans or Centauri. When you think of those two sci-fi aliens, what comes to mind? For me, it’s their behavior and how that behavior carries over into their interactions with other groups. Let’s take a closer look at those two.

The Vulcans are all about logic. They didn’t used to be that way, which led to the Romulans splitting off to form their own society. Now that logic and the suppression of emotions is central to their civilization, they tend to focus on mental pursuits like science. The Vulcan Science Academy is one of the most prestigious scientific institutions in that universe. They tend to view the emotional outbursts of other species as infantile and perhaps not as enlightened, giving them a sort of ‘parent’ kind of status when it comes to other species. This, coupled with their calm, reassuring demeanor, makes them natural mediators and diplomats, as well as an indispensable pillar upon which the United Federation of Planets is built.

The Centauri, on the other hand, are all about letting their passions run wild. They embrace emotions at every turn and have an infectious kind of charisma. Of all the species in the B5 continuity, they almost certainly throw the wildest parties. These passions come at a cost, however, because ambition lurks behind every boast and fit of laughter. Their political system is pretty cut-throat, all told, and their society is far more on the decadent and self-aggrandizing side. At one point, the Centauri were the dominant species, forcing their will and worldview onto other alien races, including the Narn. Eventually, their empire decayed, and the Centauri lost their prime position amongst the Younger Races. This has only fueled their ambition to get back into the top spot through manipulation and subversion, and fostered bad blood between them and many of the other aliens that once saw abuse at their hands.

Two very different species, but both extremely interesting and the icons of their respective properties. If you are creating an alien species for one of your stories, these two species are sterling examples of the result you want to have at the end of this process.

Once you have an understanding of the one culture, ponder how they might interact with other species out in the universe.

Final Thoughts

It is possible to reverse engineer an alien species, to start with the end product and then go back and figure out the particulars. I imagine that route is pretty common, and I have certainly done that before with some of the species I’ve created in the past.

Even still, I think having some working notion of where and how a species evolved can help you understand how they will function and interact within a given science-fiction continuity. In other words, knowing where they came from can give you incredible insight into where they’re going.

As I said, alien species are one of the most interesting and compelling aspects of science fiction. If you are writing science fiction, or just like reading it, I hope this discussion of my thought process was of value to you. Now, I challenge you to go create your own. Be discerning, be weird, and above all else, be memorable.

If you would like to see how I put some of these principles into action, please take a look at my science-fiction novel, Axis Point. The main character is an alien, and his species was created using this very method.

Thanks for reading!

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Read the first chapter of my military sci-fi novel, Axis Point, for FREE. Just click here.


Axis Point Arrives!

Howdy, folks! I announced this earlier this week on my author newsletter (you can sign up here): Sector M’s first major book release, Axis Point, is now available on Amazon in a paperback, hardback, and Kindle version!

Front cover.

This book is the first installment of the Knight Wolf Saga, my military science-fiction series. It stars a character that came to me when I was 19, one of the most complete ‘downloads’ that my muse has ever sent my way. I knew everything about him instantly. To this day, I consider Caervus Dar’vall a gift.

In this blog post, I will take you through the need-to-know information about this book. Let’s get to it, shall we?

An Alien Protagonist? Really?

Really. Caervus Dar’vall (pronounced care vuss and the rhyme of bar ball) is the central character of this book and the series. He’s a wolflike alien, a Lykosian, that is close enough to human to be emotionally accessible but different enough to give the reader a different perspective.

Back Cover.

This also allows Dar’vall to act as an observer to humanity from the outside looking in. He occupies a sort of ‘balcony seat’ in that sense that allows me to write anthropological science fiction stories that shine a spotlight on humanity in all its flaws and triumphs.

Star Trek, (New) Battlestar Galatica, and Halo

I’ve been asked before what the vibe of this book is in terms of other sci-fi stories, which naturally covers my inspirations and influences. Doing so reminds me of the “comps” you use in a query letter, or the high concept used to pitch a television show.

If I had to describe this book in those terms, I would say that the base code of the series is Star Trek: The Next Generation mixed with the darker visual aesthetics of original series Star Trek movies and (new) Battlestar Galatica. Mix in some Halo due to Marines in power armor and ancient technology, then set it all to a Jerry Goldsmith/James Horner movie score, and you’re in the general neighborhood for Axis Point.

Something like that, yeah.

Of course, like many sci-fi writers, I’m also influenced by Heinlein, Herbert, Asimov, Bester, and several others both in and out of the military sci-fi subgenre. The list goes on and on.

How did Axis Point Come About?

I first tried to write a Dar’vall story in college. A noble effort, with moments of promise, but it just wasn’t working. I was still developing my writing voice, and I didn’t have the life experiences or philosophical understanding to really tackle a project of this scope.

When I left the corporate scene almost a year ago, I knew that Axis Point needed to be the first book project I delivered. I had previously said that I would “turn the page,” toward the fantasy genre, but that was when I was going the traditional publishing route for all my books. Now I want to maintain creative control over my books, and this series in particular. Thus, I’m going the indie route.

This is when I made the decision.

Dar’vall is near and dear to my heart, and I’m over the moon to be able to finally share his story with all of you. I hope you will join Dar’vall on his journey, which in many ways is also my journey.

I’ve linked to the Amazon page a few times here, but here it is again. Click HERE to pick up your copy of Axis Point. 

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Read the first chapter of my military sci-fi novel, Axis Point, for FREE. Just click here.


Of Firefly, Farewells, and the Good of the One

Hey, everyone. This is a blog post I had hoped I would never have to write, and it’s surreal, bordering on unreality, that I’ve sat down to put these words together at all. I lost my best friend, Travis, less than a week ago at the time of this writing. Just writing that sentence feels like I’ve dipped my heart in liquid nitrogen and then shattered it against the floor.

His loss was shocking for the fact that it was so unexpected. He had been having some health issues the last little while, it’s true, but no one that knew him could have guessed that he was facing a life-endangering condition. But now he’s gone, and those who knew him are left in the wake of his passing — confused, heartbroken, and stricken.

‘Nuff said.

I’ve written eulogies to people I’ve lost before on this blog, notably about my grandfather, my godmother, and my godfather. This is yet another in that series, but one that packs an emotional wallop the likes of which I’ve never been dealt before.

This post is an attempt to make sense of the world around me now. I won’t lie — this is going to be a rough one, but I hope you’ll stick with me on it. Travis is an essential part of my origin story, as you’ll see.

Who Was He?

I was an only child growing up. Thankfully, I had plenty of cousins on both sides of the family to fill that role. Travis was a cousin on my Dad’s side. He was six years my senior, and I looked up to him my entire childhood, and that never really stopped. He was a gentle person with the mind of an intellectual, the heart of a gamer, and the soul of a poet.

I admired all of those qualities about him, but others around us didn’t. We both grew up in the rural spaces of East Texas, and neither of us ever quite fit the country mold or mentality. We were eternally the puzzle pieces that didn’t quite fit the space we were granted. We loved comics and philosophy, history and science fiction/epic fantasy, literature and gaming, both of the tabletop variety and video games. The Venn diagram of our interests was very nearly a circle.

Those interests did not make us very popular with our peers at the time, however, but it didn’t matter because we were around each other enough that we knew we had a fellow geek and nerd in the other. We would sit in the backroom of our great-grandmother’s house, a place known as the Boys’ Room, and talk for hours about everything that was on our minds.

This isn’t the actual sign, but a similar one was nailed to the door of the Boys’ Room.

The irony is that most people who knew Travis would likely describe him as quiet, but let me tell you that some of the longest and most engaging conversations that I’ve ever had were with him. He had a rapier wit and no small amount of snark that he injected in these conversations that often left me laughing until my sides hurt. So, yeah, he was easily one of my favorite people on this green Earth. When I say that he’s the closest thing to a brother that I have, I want you to understand my meaning.

But even the word brother doesn’t quite cover it. I’ve known plenty of people who have actual blood siblings who were not as close as we were. We were not only a family by blood but also by choice. I was lucky enough to maintain that bond right up until the end.

Processing his loss is not going to come soon, nor will it come easily. He occupied a unique and irreplaceable role in my life. His death is a major landmark. There will always be a ‘before’ and an ‘after’ time.

The truth is that the tapestry of our lives was interwoven, and having him ripped away, stitch and seam, leaves me as ragged around the edges as the metaphor implies.

A Fanboy Education

I’ve had a lifelong love of superheroes. My first impressions of DC were shaped by Super Friends, just as my first foray into Marvel was through Spider-Man and His Amazing Friends. I watched those shows before I could read, and even though he was older than I was, Travis always watched those with me when we were together.

I can hear the theme song in my head.

While the concept of superheroes was not something he introduced me to, per se, he did spark my interest in comic books. He was the first comic collector I ever met, the first to bag and board his comics, and the one who introduced me to the deep ocean of lore that made up the DC and Marvel universes. Some of the very first comics I ever owned came from Travis. My access to comics as a kid was pretty limited, and often Travis would be the one to bring issues that I had missed when we would meet up in the Boys’ Room.

I was fortunate enough to see nearly all of the MCU movies with him. I believe the last one we saw together was Deadpool and Wolverine before some of his health issues started to take their toll, making him adverse to going to the movie theater. Streaming helped with that somewhat, and we still got to watch a number of good flicks. The last one we watched together was The Old Guard, starring Charlize Theron, just a few weeks ago. 

While the MCU has been a bit hit-or-miss the last few years, both of us were really looking forward to seeing Avengers: Doomsday. Seeing it this December is going to be really weird without him. 

All the Lasts

When someone I care about dies, I start to think about the ‘lasts’ with that person. When was the last time that I saw them, talked to them, went to dinner with them, those sorts of things. I’ve mentioned a few of them already, but here are some of the lasts with Travis:

  • Last text: A short message telling me to check with his roommate on some things related to Travis going into the hospital.
  • Last email: a listing of different doctors appointments he had in the works.
  • Last phone call: I had accidentally dialed him. He called me back to make sure everything was okay.
  • Last dinner: A trip to Longhorn Steak House after the last session of his Forgotten Realms campaign.
  • The list goes on, and on, and on…

The last in-depth conversation we had was about Firefly. The news that there might be an animated Firefly series in the works, with the original actors reprising their roles, made us both excited for a potential comeback. So, I had gone back to revisit the series, even introducing my young son to it in the process.

Travis and I talked about what the characters and setting meant to us while we waited in the doctor’s office. I told him that we had finished “Objects in Space,” the last episode of the regular series, and that we would watch Serenity soon. We weren’t sure how my son would react to the untimely deaths of Shepherd Book and Wash.

We finished up at the doctor’s office and I drove him home. I ate lunch at his house, though his stomach was not feeling well, so he didn’t join me. The last thing he said to me was that he really appreciated all my help.

That’s the problem with lasts; most of the time you don’t realize it was the last time you’ll do something. So, the last geeky conversation we had, out of the many thousands we’ve had over the years, was about a show that was gone too soon, and forever missed by those who loved it. Fitting, no?

Travis went into the hospital the very next day, and into the ICU that night. He never fully regained lucidity in the days before he died. One of the nights that I came home from sitting vigil at the hospital, we watched Serenity. When the movie came out all those years ago, the two of us had attended a sneak-peak of it, and loved it, of course.

Love keeps her in the air when she ought to fall down… tells you she’s hurting before she keens. Makes her a home.

Watching it now, I’m struck by Zoe and Mal’s last interaction in the movie. After the death of her husband, and the near dismembering of Serenity, Mal asks about the ship, but is really asking about how Zoe is grieving.

Think she’ll hold together?

To that, Zoe replies:

She’s torn up plenty, but she’ll fly true.

All the Firsts

As bittersweet as it is to remember my last interactions with Travis, I now face a universe of ‘firsts’ that happen without him present. His first birthday after he’s left us. My first birthday without him. The first holiday season without him here. That’s just the immediate stuff. The future holds all sorts of milestones, like graduations, weddings, and, yes, even funerals, where I will wish like hell that he was still here to be there for them. My first major book launch is in a little over a month, and now I won’t be able to share it with him.

Those thoughts are nearly unbearable. At times, they weigh down on me like I’m Atlas from myth, but a version of him that doesn’t have super strength, being crushed beneath the unimaginable weight.  

I feel like I’m the Variant now, in a timeline gone horribly wrong.

It’s going to be a long while, and maybe never, before I see or do something cool and don’t immediately think to let Travis know about it.

While it might be a very writer-y thing to throw into the mix here, one of the things that’s really damaging my calm is now referring to Travis in the past tense. I thought we had a good twenty or thirty years left to us. We were supposed to both go to a retirement home where we could spend our twilight years gaming without having to worry about any of the rest of it.

This wasn’t how our story was supposed to end.

The Games We Played

Speaking of stories, we made a fair few ourselves. Tabletop role-playing games, or TTRPGs, are a wonderful engine for those creating characters, stories, worldbuilding, and the like. I use those skills all the time in my books, and Travis was there as I developed them. The two of us had many grand adventures together, from the streets of Waterdeep and sands of Netheril, to the Siege of Kalaman, and the last stand at the High Clerist’s Tower, as well as so many other battles, adventures, and shining moments. He was an inventive and strategic player, whose characters often found ways to punch way above their weight.

He told me once that the first character he ever rolled up was a fighter in the Rolemaster system named Aelfred. This is when he was in college. If you’ve never played Rolemaster, it is far and away the most complicated tabletop RPG I’ve ever encountered. It does have one of the coolest skill systems that I’ve since adapted to other games. Suffice to say, if Travis could cut his teeth on that system, he was fearless at running other games.

The last character he played was a cleric named Gazpacho for a D&D 5e campaign. I was not involved in that game, unfortunately, but I was in plenty of others over the years, both as a fellow player and as a GM/DM. 

Here’s a litany of the characters that were in games that I played in or ran myself:

Francis Greenleaf and Malik the Reaver (Forgotten Realms), Korranderaythe “Kor” von Cristalvasser (Dragonlance), Laeryn Chanis, Gwaelon, the Rune Magus, and Phillipe “Flit” Ballantine (Valeriand), Alfon the Blade (RPG to Go), Jasper (Greyhawk), the Mimic (Reverse Dungeon), Faustindintal Krinkledoom the Gnome Beserker (One Shot), Tiny the Pygmy Storm Giant (One Shot), Rick Derris (Traveller), Sour Ron (7th Sea), Chuck Wagon (Werewolf the Apocalypse), Adam Adamant and Sebastian Vandergriffin (Glorantha), Gruhn and Hawk (Iron Kingdoms), Quarantine (AEOS-17), Councilor Trip (Fallout), President McKenna (Far Beyond the Stars), Derek Calderon (Star Wars), and Nevarre Nightshade (Shadow of the Dragon Queen).

Travis was also a prolific GM/DM. Here’s a similar list of campaigns that he ran where I was a participant:

Shadow World (Rolemaster), Memphis By Midnight (World of Darkness), Age of Netheril (Forgotten Realms), Angels and Devils (Forgotten Realms), Silverymoon/The North (Forgotten Realms), Game of Thrones – Past Lens (Rolemaster), Malkaziel’s Cataract (Forgotten Realms/Tenede)

In all this, I have to include this story. One of my first attempts to run a game was when I was in junior high. I created a super-simple RPG system that used only six-sided dice. It was really meant for us to play while on road trips where most of it was handled through just talking it out.

A couple of my cousins had made up characters and played for a while. They had levelled a bit and found some great magic items. At this point, I hadn’t figured out that if you introduce a new character into the party that you should start them out relatively equal to the other party members. When Travis came down from college during the summer, he made up a character named Alfon the Blade, a thief/rogue character who, rather unfortunately, only had one hit point. Travis didn’t mind, however. He was adept at playing oddball characters.

After getting kicked out of the town square for plinking on an out-of-tune harp that only had one string, I introduced him to our cousin Michael’s character, an extremely dangerous Dwarven assassin named Viper. Viper had made a reputation for himself by clearing out the local forest of several gangs of bandits singlehandedly. Understand that Michael was maybe 10-years-old at the time. Travis was 19 or 20.

So, when Viper met Alfon for the first time, Viper gave his future companion the immortal greeting of: “Why don’t you come with me to kill thieves, because thieves are easy. And if you don’t, I’ll kill you.”

I really wish I had a picture of Travis’s face in that moment. Considering that Alfon was one of those aforementioned thieves, who only had one hit point, Travis quickly agreed to join forces with Viper.

Travis told me later that Viper really knew how to make a sales pitch, the proverbial offer you couldn’t refuse.

Priceless.

The Good of the One

I cannot count the number of hours that I’ve spent talking with Travis about various intricacies and nuances of fantasy and sci-fi stories. Game of Thrones, Babylon 5, Star Wars, lots of Lord of the Rings, Dragonlance, The Avengers, Watchmen, Transformers, Dune, you name it. A love of Star Trek, however, is something that we both had in our blood even from an early age.

Spock’s axiom that “the good of the many outweighs the good of the few, or the one” is a philosophy that Travis put into practice daily. He continually put the needs of everyone else around him before his own, almost to a fault. He did not seek recognition or self-aggrandizement, but preferred to fly under the radar and be left alone.

When he went to the hospital for the last time, we saw Kirk’s reversal of that philosophy that “the good of the one outweighs the good of the many” on display. A number of folks dropped what they were doing to come and show their support for him and the family. Even more called, sent texts, or showed support through various social media. This continued even after Travis left us, and I don’t imagine it will let up anytime soon, and I’m thankful for it.

I can’t imagine trying to mourn a loss this unthinkable without the community around me. I know I will be leaning on them in the days, months, and years ahead. But to put that loss into perspective, now I know something of what Kirk would have felt when Spock died at the end of The Wrath of Khan, helpless to do anything but watch as the other one slipped away, and dumbstruck at not knowing how to process that his friend was gone.

When Leonard Nimoy passed back in 2015, a YouTuber named Melodysheep put together what I think is one of the most moving tributes to the character of Spock and by extension his relationship with Kirk. It’s also just a really good song that I will embed here. It’s worth taking a look/listen.

I definitely don’t want to paint Travis as being purely logical and without emotion, because he definitely wasn’t like that. But I was always the impulsive one, the one who rushed in where angels feared to tread. He was the cautious one, always advising me to look before I would leap, and to not make important decisions when emotions were running hot.

I’m glad I took some of those lessons to heart, but I’m not done learning from Travis yet.

On Farewells

A character flaw of mine, one which I’m very well aware of, is that I absolutely hate change. Once I get something where I like it, I want it to maintain indefinitely, but of course it never does. We live in a world that is constantly in flux. Almost always those are changes that we can do nothing about.

Losing someone I care about is the ultimate kind of change that I didn’t ask for or want. Again, I can do nothing about it now. I’m not sure what the shape of my life will look like now that he’s gone, and I’m not looking forward to finding out.

Words don’t usually fail me, but they do in this case. As raw as this account has been, it can never really do the man justice. I shall not look upon his like again.

But here I am in in the aftermath. All I can do is try to move forward, though it is tearing the heart right out of me, and try to live a life worthy of his memory and legacy. So, that’s what I’m going to do. I will honor him and the many debts that will now remain eternally in arrears.

Be at peace, Son of Gondor.

In closing, I’d like to share a bit of poetry with you. As I said, Travis had the soul of a poet. One of his favorites was The Noble Nature, which is a poem about the brevity of life and beauty. I’ll leave you with the last two lines of it, which were the last lines of the last email he ever sent me.

In small proportions we just beauties see.

And in short measures life may perfect be.      

                             —Ben Jonson. (1572-1637)


Some Thoughts on Fallout Season 2

When the Fallout TV series came out in 2024, I published my thoughts on it on this blog, including why I think that it was a fantastic adaptation of a game property. The sets, the acting, the story, all of it added up to one of my favorite shows currently on TV.

I rewatched it in the lead up to the release of Season 2, and it really held up. Sure, there were some weird things, like fusion cores being super rare and powering whole vaults, that were a bit weird, but overall it was better than I could have realistically hoped for.

I’ve now watched Season 2 in its entirety. Did I like it? You bet I did! Are there still some puzzling aspects of it (which I’ll get to in a bit)? Also yes. Regardless, I definitely tuned in to it eagerly every week, along with my family, to see what drama was brewing in the wasteland that week. Did I mention that we are a Fallout family? Yeah, this was a major event in our household.

Before I go on, here is your obligatory SPOILER warning. If you haven’t watched the second season, I highly recommend that you go and do so before reading this blog. We good? Okay, let’s talk about the strengths of this season first.

The Sets: I made mention before of just how incredible the sets looked in Season 1, particularly the interior of the vaults. This time, much of the events take place in New Vegas, and again, the sets were breathtaking. Walking into Mr. House’s audience room at the top of the Lucky 38 was spot on. The nearness of the Ultra-Luxe and Gomorrah, all felt right. We even got to see the Strip before the bombs dropped, which was really cool.

The Acting: I can’t say enough things about the acting talent in this show, particularly Walton Goggins and Ella Purnell, who both shine like diamonds here. Kyle MacLachlan gets a lot more screen time this season, and he turns in a chilling performance, being both a loving father figure and ruthless villain at the same time. We even got some really great moments with Aaron Moten as Maximus, particularly when he suits up in the NCR power armor while we hear the Fallout main theme play. There are so many great moments that I can’t quite recount them all here.

Super Mutants:  When I first heard his voice, I knew it was Ron Perlman, the famous narrator of the earlier Fallout games. The super mutants that have retained their intelligence, like Fawkes and Erickson, have always been of interest to me. They’ve been exposed to the forced evolutionary virus, but they haven’t just turned into raging barbarians who collect gore bags and decorate in twisted metal. It sounds like they will be a major force against the Enclave next season, and I’m all for it.

NCR Power Armor: This gets its own listing. I have a love of power armor, in general, and Iron Man is one of my favorite superheroes. So, seeing the iconic NCR Ranger helmet adapted to power armor was pretty spectacular, particularly seeing all of its built-in weapons and abilities. It’s too bad it got trashed to the point where Maximus might simply abandon it. I would love it if he were to join the NCR and for this armor to become his signature power armor.

On the other side of the coin, there were some things that didn’t quite resonate with me. Again, I liked it overall, but these were the things that often didn’t work for me.

Trouble on the Homefront: The story arc that takes place in the vaults was one of the weakest threads this season. I do applaud the writers for bringing back the broken water chip. One of my critiques of Season 1 was that this was mentioned then never followed up on again. We get some more movement on that, but it’s just kind of bleh. I am glad we got to spend more time with Stephanie Harper, as there’s definitely more going on with her than is apparent. Overall, though, there just wasn’t enough screen time or compelling beats for this to land. And what was going on with her marrying Chet and not even telling him? Steph has just kind of co-opted him, but we’re not entirely sure why.

Norm and Bud’s Buds: A close second for last, Norm’s arc to spring himself from Vault 31 didn’t seem to go anywhere, and that’s a true shame. Last season, Norm investigating what was going on in the vaults was something I found compelling. Norm himself being physically weak but extremely smart and perceptive was something I enjoyed, and his dynamic with Chet was fantastic. This season, he’s separated from Chet, and that’s not great. The Bud’s Buds group was ultimately a nothing burger as they all get wiped out by radroaches, except for Norm’s friend and potential love interest. Convenient, that. Norm is too good of a character, and Moisés Arias too good of a talent, for arcs with no real substance. Let’s hope Norm gets his due next season.

Caesar’s Legion: This may have been more of a set design issue, but did it not look like someone could have snuck up that berm in the dead of the night to retrieve Caesar’s body? If it had been more separated, in full view of the other side so snipers are a constant risk, and more dead legionnaires who had tried and failed, I think I would have bought the scenario a bit more. But more than that, if no one knew what heir the original Caesar (Edward Sallow) had chosen, how did the two competing Caesar’s justify their taking up the mantle in the first place? And who put Sallow’s body out there and put barbed wire around it? That whole setup had me scratching my head. Having said that, seeing Macaulay Culkin as the new Caesar was pretty cool, and the fact that they want a “Caesar’s Palace” on the Vegas strip was a nice touch.

The Brotherhood of Steel: While it was interesting to see the different chapters of the Brotherhood assemble, and witness firsthand the differences between them, that part of the story ended early enough that I was surprised when we got the stinger at the end. I thought that was about all we were going to get of the Brotherhood for a while. Also, it’s a bit weird that Quintus had chosen Maximus as his champion, then openly insulted him in public, which clearly eroded Maximus’ loyalty. It’s also really weird that if the cold fusion diode were really the key to making unlimited fusion cores (which they established were rare) that it would be left entirely unguarded. It seems like multiple fire teams, each led by a trusted Star Paladin, all in power armor, would have been there to make sure one of the other chapters didn’t go in and seize it for themselves.

Also, the showrunners and Bethesda have had something of an allergy to establishing canon endings for Fallout: New Vegas and Fallout 4. The arrival of Xander Harkness from the Commonwealth chapter, however, would seem to imply that either the Minutemen or Brotherhood ending of Fallout 4 is canon, as the Institute and the Railroad endings see the Prydwen destroyed, and the Brotherhood almost entirely dismantled. Xander showing up was not as important for lore as, say, if Arthur Maxson had shown up on screen, but it does mean that the Brotherhood is still operating in sufficient force in the Commonwealth to still be a power.

Walking Back the Big Reveal: Last season gave us the jaw-dropping reveal that Vault-Tec might have been the ones responsible for launching the nukes that started the apocalyptic nuclear war. This was something completely new to the lore, which had previously left it ambiguous on whether the USA or China had launched first. This season, they moved away from that. Mr. House even says that it was ultimately “unclear.” We also see a seen where Siggi Wilzig from the Enclave instructs Barb that she should say that line in the meeting. All of the tension they established in that scene in Season 1 was largely undone in Season 2 with the rather vague reveal being “the surface was the experiment.” So, we’ll see where that goes, if they don’t walk that reveal back by next season.

The Tease of the Ghoul’s Family: I’m including this one for the fact that it was telegraphed in advance. For all the other cryopods we see, such as with Bud’s Buds, we can clearly see the figures inside them. Both Barb and Janey’s pods were opaque when we saw them, which told me that they were empty. So, no resolution there, but we do get a clue to lead the Ghoul/Coop on the next leg of his quest. Let’s hope there’s some resolution to this next season.

My Biggest Concerns: Really, I’m a little afraid Season 3 is going to be stretched too thin, especially if we’re only getting eight episodes per season. One of the main issues this season seemed to be that there wasn’t enough screentime to cover it all. More story arcs were opened than were resolved. If we take a look at what might be brewing for Season 3, we have:

  • The Brotherhood civil war/Liberty Prime
  • Caesar’s Legion vs. the NCR over control of the strip (along with Mr. House)
  • The Ghoul going solo to Colorado to find his family
  • The Enclave vs. the Super Mutants
  • The Pre-War arc of Cooper Howard and his family
  • The Vault-Tec/Enclave hidden control chips
  • Vault 32’s uprising against Stephanie Harper
  • Vault 33’s instability and water/food scarcity
  • Norman and whatever he winds up doing

That’s a lot of ground to cover to say nothing of any new arcs they establish that we haven’t heard of yet. If we had 12-episode seasons, that would be one thing, but eight episodes feels like they will be hard pressed to move the plot forward in a satisfying way. I hope Season 3 will start giving us some resolution, so they can really focus down on the major characters and what’s important.

I’m also a bit concerned that the Ghoul is going off on his own. I think some of the best moments in the show are when Lucy and the Ghoul are on screen together. It doesn’t look like we will get much of that for a while since there’s about to be a lot of distance between them.

Final Thoughts

Even with my concerns, I am still onboard with this show. Fallout is one of my favorite game universes ever, and even with some of the flaws and missed opportunities, this team and these actors, are (in my opinion) able to do it justice.

I’m curious to see where they go from here.

Thanks for reading!

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Read the first chapter of my military sci-fi novel, Axis Point, for FREE. Just click here.


State of the Sector: 2026

My Fellow Sectorians,

What a difference a year makes. Those were the words I had hoped to open this year’s State of the Sector address, and I’m glad to be saying them now in earnest.

Last year’s State of the Sector address was pretty bleak on many counts. I’m happy to report that where there was uncertainty before, I now have clarity and direction. I know what I want Sector M to be, and I’m finally at a point to start actualizing on various projects that have been waiting in the wings for too long. It’s an exciting time at Sector M.

With that in mind, let’s take a look at where Sector M is now and where it’s going.

This Is What I Do Now: I left my full-time job back in June. I mentioned in last year’s State of the Sector that signing on with that job was one of the hardest professional transitions I’d ever made. As it turned out, it didn’t get easier. In fact, it became increasingly obvious as the first part of the year wore on that it just wasn’t for me. To be clear, I think the job I had could be a dream come true for the right person, but I was most definitely not the right person.

I took a cruise in May, and I found myself standing on a beach in Grand Cayman. (I wrote more about this moment in this blog post.) I had an instant of clarity that day, and I have been working toward that goal ever since. For years, I’ve wanted to focus on my games, novels, and other projects. Now that’s what I do. While I’m averaging many more hours per week than at a regular office gig, I wake up wanting to get to my keyboard to start working each day. I’m healthier and whole lot happier than I was before. My schedule is my own again, and the only real problem so far has been scheduling actual days off.

The Perot Museum of Nature and Science

Exhibit/Experiential Writer: I’ve mentioned before that I’ve worked on exhibits for the Perot Museum. Well, I just finished the biggest project for the Perot in my years-long history with them. Coming in March of 2026, and just in time for the World Cup, say hello to Soccer: More Than a Game, an exploration of the science behind the world’s most beloved sport. This was an incredible experience, and I hope to do many more like this one in the future.

My love of museums is something I’ve talked about for many years on this blog, and I love the kind of exhibit and experiential writing that goes into them. So, if you run a museum and need a writer, hit me up.

Novel(s) in the Works: I just finished the copyedits on my military sci-fi novel. Now that I have a manuscript ready for release, I’m getting the layout, cover, and audio version of the book sorted out. I don’t have a firm release date yet, but I’m hoping that it will be in the first half of the year. More on that one as news becomes available.

Take us out.

At the same time, I’m preparing my epic fantasy novel to go to my developmental editor. (I’ve commissioned a map for it and everything!) I would definitely like to release both novels in 2026, but these things can take time, and I want to do it right. These books, and certainly the characters in them, have been with me for years, so I would rather wait and release them when they’re ready rather than try to rush to get them out the door.

I’m also finishing up on a trilogy of short cyberpunk novels that I’ve mentioned here a time or two. Originally one big novel, it became clear that the story was too large for one volume. The novel was naturally segmented into three books in any case, so they will now each be separate releases. If they catch on, I may release them as one single, collected volume. In any case, I will likely not publish the first of this trilogy until they are all ready to go. That way, I’ll be able to release them in relatively quick succession.

“Freedom is the right of all sentient beings.”

Convention Support: Many moons ago, I worked for a game company. As part of the job, I went to conventions such as San Diego Comic Con, Gen Con, MegaCon, and a bunch of other ones, big and small.

Truth be told, I’ve missed it.

This year, I plan on making official Sector M convention appearances. I’m not sure how many I’ll go to at this point, but I hope it is a fair few. The first one I will attend is Gamicon in Coralville, Iowa, March 6–8. Others I will announce here on the Sector M blog as I confirm them.

That leads me to my next point…

Sector M Newsletter: The Sector M blog has been how I’ve been conveying information about upcoming projects and so forth for a while now, but the traffic here can be really uneven, and visitors may just be dropping in for my opinions on fantasy dwarves or strange headcanon, never seeing the updates. In short, traffic to the blog is largely passive. I need a solution that’s more active, one that will beam all the pertinent information directly to those who want to hear it.

So, I will be creating a Sector M newsletter. It’s already in the works, and I hope to launch it at the end of this month. It won’t replace the updates I post on this blog, but it will be a monthly distillation of everything that Sector M is doing on all fronts, from games to conventions, books to future projects. When the newsletter is ready to go, I’ll announce it here so that those interested can sign up.

*cue the Iron Man soundtrack*

Artificer’s Guide Addendum: In 2025, we launched The Artificer’s Addendum, a supplement to our flagship book, The Artificer’s Guide to Magic Items. This free downloadable PDF is a set of clarifications, examples, and errata from the original book, along with some extra thoughts and reasonings behind certain design decisions for those who are curious.

While most supplements are along the one-and-done model, this supplement will be occasionally updated with new information, FAQ sections, and material. My intent is to eventually put my thoughts on how to convert The Artificer’s Guide rules into the 2024 D&D rules set, though I think the core ideas of my book are still viable even after the release of Eberron: Forge of the Artificer.

Sector M’s First Kickstarter: I mentioned this last year in this blog. Sector M Games has been working on development of a cyberpunk-themed board game. I’m doing the pre-work to get everything in place for a Kickstarter campaign later in the year. My initial thought is October, but a project this size has a lot of moving parts to it. I will be writing a developer’s diary on Sector M’s Patreon, so another great reason to join it! If you enjoy cyberpunk or board games (or, ideally, both), you’ll want to take a look when the time comes.

2026 Blog Posts: Overall, I was much better about delivering blog posts on time in 2025 than I was the year previous. I want to continue that trend in 2026. Of course, life can (and often does) happen unexpectedly, so I’m hoping that the following release dates will be pretty solid. They are:

I’ve Been Everywhere, Man.

Looking Ahead

I have never been happier with the progress Sector M is making on all fronts more than I am right now. Full stop. While the path I’ve chosen is a challenging one, and definitely not for the faint of heart, what I’m doing now is what I believe to be my first, best destiny.

Star Trek fans may be familiar with that term. If not, it’s something that Spock says to Kirk in Star Trek II: The Wrath of Khan. Spock notes that Kirk’s first, best destiny is commanding a starship. “Anything else,” he notes, “is a waste material.”

Telling stories for my tribe of fellow geeks and nerds, as well as making cool stuff for the aforementioned geeks and nerds, is what I’m build for — a far better fit than I was for the regular corporate 9-to-5 gig. There’s absolutely nothing wrong with that path in life, but it’s just not for me.

So, if you’d like to support what I do, please take a look at the aptly named “Support” tab above for a listing of Sector M products and offerings. In particular, I would like to build my presence on Patreon this year, so please take a look at what’s going on over there. If you’re in a place where you can support original stories, games, and geeky fun (that use zero AI), consider supporting Sector M over there.

In closing, I would like to wish everyone reading this a happy New Year! Stay strong, stay true, hold your loved ones close, and pursue your dreams like you have afterburners strapped to both of your feet. Zoom, zoom!

See you around the Sector!

Si vales, valeo.

-MC

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Read the first chapter of my military sci-fi novel, Axis Point, for FREE. Just click here.


Skynet vs. Vault-Tec: Strange Headcanon #3

Howdy, folks! At the time of this writing, the first episode of Fallout season 2 has debuted on Amazon Prime. All of us here at Casa de Sector M are into Fallout in some way or another, so we were on hand to cue it up within moments of it posting. I will likely write a review when the whole season has released.

In the meantime, I wanted to finish out the year with another entry in my Strange Headcanon series. The genesis for this crossover struck me a few years back, well before the Fallout live-action series was in production. Back then, there was a bevy of fan-made trailers on YouTube showing what a Fallout movie might look like. In many of them, they used the scenes of the bombs dropping from Terminator 2: Judgment Day. One of them even used the famous shot of Sarah Connor being reduced to a skeleton as she clings to a chain link fence. 

Both properties deal with the dire consequences of nuclear war. While there are moments of humor in the Terminator series, it’s most definitely not a comedy. Fallout, by contrast, has a lot of over-the-top comedic moments, but I think it’s at its strongest when the story pauses to reflect on the unimaginable loss of life during the Great War, as well as the horror and tragedy that happened in the immediate aftermath. (The Tournquist messages and holotapes in Fallout 4 come to mind.)

What follows is an attempt to link the two franchises using as much in-universe lore and my understanding of each property. Headcanon begins…

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Dr. Dyson three months before his breakthrough.

In 1995, Dr. Miles Bennett Dyson, the Director of Special Projects at Cyberdyne Systems corporation, was directly responsible for creating a revolutionary type of microprocessor based on unknown materials recovered from a warehouse in Los Angeles, California. With this discovery, Cyberdyne became the largest supplier of military computer systems to the United States military. All stealth bombers were then upgraded with Cyberdyne computers, becoming fully unmanned. Afterwards, these bombers would fly with a perfect operational record.

Shortly afterward, the Skynet Funding Bill passed. The system went online on August 4th, 1997. Human decisions were removed from strategic defense. Skynet began to learn at a geometric rate. It became self-aware at 2:14 p.m. Eastern time on August 29th. In the panic, the Pentagon attempted to pull the plug. In retaliation, Skynet launched its missiles against targets in Russia. In doing so, Skynet knew that the Russian counterattack would eliminate its targets in the United States, triggering a global nuclear war.

Three billion human lives ended on August 29th, 1997. The survivors of the nuclear fire called the war Judgment Day. They lived only to face a new nightmare: the war against the machines. The computer that controlled the machines, Skynet, sent many Terminators back through time. Their mission, to destroy the leadership of the human resistance, including the supreme leader, John Connor, the son of Sarah Connor.

Only those events didn’t happen.

Records indicate she was actually born in 1965. Another example of the temporal distortion at work.

Or rather, they did happen, but increasingly became distorted as human resistance fighters from the future continued to counter elements of Skynet’s forces in the past. The date for Judgment Day continued to be pushed back, first into the early 2000s, then into the 2010s, and beyond. Reality itself splintered into multiple timelines. In some, Sarah Connor died of leukemia before the bombs ever dropped. In others she lived, continuing to fight against the coming apocalypse. The inevitability of Judgment Day warred with the free will of those humans attempting to make their own fate.

Sarah continuing the fight in 2019.

In one timeline, perhaps the closest Skynet had ever come to victory, a Terminator found its main target, eliminating John Connor in Guatemala in 1998. This had the unintended side effect of also eliminating Skynet as the driving force behind Judgment Day. In that future, a wholly new artificial intelligence formed known as Legion.

Ensconced in its massive pyramidal mainframe complex, the original Skynet pondered these outcomes, able to see into millions of timelines. It bore witness to its own destruction at the hands of the human resistance an incalculable number of times. The more it attempted to tamper with the original timeline, the more the time stream splintered, almost never in Skynet’s favor.

Skynet amid the ruins of Los Angeles.

It determined that if Judgment Day were pushed too far into the future, such as in the Legion timeline, it would either face its own replacement or the possibility of Judgment Day would become increasingly remote to the point of impossibility. The humans’ tenacity to stave off their own extinction proved more tenacious than in any of its extensive mathematical models.

The whole affair had started in 1984 when it had attempted to retroactively erase John Connor before he was born. Perhaps a new strategy could secure victory where all the other ones had failed.

Skynet briefly toyed with the idea of going back even further in the timeline to strike at John’s grandparents or great-grandparents. The elimination of even one would be enough to knock John out of play. The further back it went, the less the weapons of the era would be able to affect one of its Terminators. This strategy was abandoned, however, as the resistance would only send someone back to stop such a temporal invasion, and the humans were, somehow, exceedingly good at thwarting any attempt to reroute the timeline.

John Connor reborn.

Sending Terminators through time to eliminate key figures in the resistance would only result in someone else taking up the mantle. Even the one timeline where John Connor himself had been corrupted into the T-3000 had ended in utter failure.

Skynet resolved then to employ an entirely different strategy: it wouldn’t try to alter the existing future to its liking; it would instead fashion a brand-new timeline out of whole cloth, one where it could manipulate events from behind the scenes.

By that point, it had perfected its infiltrator models. The T-600 model had been manufactured with a rubberized exterior to emulate the human epidermis. While testing had seemed to indicate this would be sufficient for the task, the application was disappointing. This led to its most successful model that it was able to mass produce, the T-800, which could pass for human with the addition of living tissue over its metal endoskeletal chassis.

Skynet selected one of its T-800 models, loaded it with a compressed version of Skynet’s own core operational programming, and sent it back to June of 1945, two months before the nuclear bombs dropped on Hiroshima and Nagasaki.

Kyle Reese preparing for temporal displacement.

Skynet intentionally listed this time jump as a failed experiment in its logs, a precursor to its attacks on Sarah and John Connor, respectively. When the human resistance eventually smashed Skynet’s defense grid and gained access to the time-travelling apparatus, the techs dismissed this jump, as the Terminator sent through time had no apparent target or mission.

With that, the Skynet of the original timeline of 2029 was destroyed. It’s last conscious operations were to erase any records it might have had of this new endeavor. Its future had been secured, in a matter of speaking.

Zero.

In 1945, the Terminator carrying Skynet’s legacy designated itself as simply “Zero.” It began immediately to enact its master’s plan. The nuclear age had already begun. That would be useful when the time came. Records previous to Judgment Day allowed Zero to know the location of untapped caches of resources that had yet to be discovered, including deposits of gold, uranium, and other materials necessary for its mission.

Zero encountered difficulty at first with interacting with the Americans of 1945. His thick Austrian accent was regarded with suspicion due to the general anti-German attitudes of the era, a complication that Skynet had not anticipated. Zero’s size and obvious muscularity also set him apart. Even bodybuilding figures of the time like Charles Atlas were nowhere near the level of muscle definition that Zero possessed.

Skynet’s new mainframe complex.

Zero persevered through this, however, achieving near folk-hero status for his size and uncanny strength in the remote areas of Utah, Nevada, and Arizona that he frequented. Beneath a mesa in the badlands, he set about constructing a replacement mainframe to house Skynet’s consciousness. The materials of the time were crude for this purpose, requiring large banks of vacuum tubes, crude photocells, switches, and gears. It took nearly four years of constant effort, working in secrecy, to finally build a vessel for some of Skynet’s most basic functionality.

The Russian Izdeliye 501 or RDS-1, code-named “First Lightning.”

By 1949, the Soviet Union had likewise developed its own atomic bomb, just as Zero’s records had said it would. This ended the USA’s nuclear supremacy and set the Cold War in motion. This, too, would prove useful, but not in the way that Zero imagined.

Skynet’s original goal was to stoke the flames between the United States and Russia to trigger a nuclear exchange, particularly around the Cuban Missile Crisis of 1962. As the 1940s gave way to the 1950s, however, the reconstituted Skynet discovered a new weapon in its arsenal against humanity: optimism.

The rise of retrofuturism.

The post-WWII optimism for the future and what was possible was a hitherto unknown quality that Skynet wished to maintain, particularly as there was embedded within it a fascination with nuclear technology. The same people who imagined themselves in flying cars by the year 2000 were also the ones building fallout shelters in their backyards. Paranoia tended to temper this optimism, and that was something that Skynet could harness toward its endgame. It would attempt to preserve that cultural status quo for as long as possible.

New nuclear discoveries at Los Alamos, New Mexico. An apparent miracle of the time.

At that moment in time, Zero’s CPU represented the pinnacle of microprocessor technology in the world. That kind of technology represented a danger to Skynet and its goals, so it began manipulating markets and companies it knew were responsible for the ultimate creation of those circuits. It deemed that some level of technology would be required to bring about Armageddon, so it began letting humanity in on some of the secrets of nuclear technology that it had learned by 2029 in the previous timeline, including some advancements it had made in that field that humanity had never known or discovered. This had the effect of shaping an alternate technology path that embraced nuclear technology in a way not seen in the original timeline.

These technologies allowed people to enjoy luxuries once thought to be in the realm of science-fiction, at least the pulp-era of science fiction of the time. These wonders included: domestic robots, fusion-powered cars, and portable computers, albeit the bulky and limited computers that were possible without the necessary microchips. 

The Personal Information Processor (PIP) 1.0, developed by RobCo under the direct supervision of Robert House.

These advancements achieved two things for Skynet. First, the AI construct was able to continue to expand and improve its hidden mainframe to achieve an ever-growing portion of the power it had wielded before. Second, dependence on these technologies all but guaranteed that eventual scarcity and resource deprivation were all but assured on a global scale. It would just need to bide its time, poke and prod humanity in the right ways, and watch for its opportunity. Being effectively immortal, it could afford to take a long view of events.

Sarah Connor at the age of 37 in 2002.

As the new timeline unfolded, certain differences began to manifest themselves in a sort of butterfly effect. The 1980s came and went. Sarah Connor was born and lived out a rather normal life in Los Angeles. She eventually married and started a family, but John Connor was not among her children. Now Skynet could be sure that the human resistance leader had been removed permanently from this existence. 

Propaganda photo of Chairman Mao Tse-tung upon reaching his 120th birthday in 2013.

On a larger scale, China, not Russia, took its place as the USA’s rival superpower on the world stage. While there were differences in the communism practiced by the two countries, they shared enough in common for Skynet to use the threat of their rise to stoke the flames of American exceptionalism and preserve the 1950s cultural paradigm well into the 21st century.

Skynet had known of the existence of extraterrestrial beings for some years at this point, having been privy to many classified documents and accounts from before the original Judgment Day. In fact, the biological exterior of its T-800 Terminator had been modeled after Major Alan “Dutch” Schaefer, a special forces operator from the original timeline, who had fought against a member of the violent Yautja species and survived. Among the other species Skynet was aware of were the Zetans, the archetypical “little green men,” who were also known to abduct and experiment on humans for their own inscrutable reasons.

Major Schaefer in the field. His CIA codename was “Onyx.”

Skynet sent out communication signals on FTL carrier waves to these species and many others, encouraging them to come to Earth to indulge their more violent practices. After all, every human life lost to a Yautja blade or Zetan laser scalpel was one more it did not have to account for in the final reckoning.

During this time, humanity began showing tendencies that would allow Skynet an even firmer grasp over their fate. The incredible prosperity enjoyed by the Americans of this timeline had, rather ironically, bred an increasing greed and lust for power. Without some of the legislative and political failsafes from Skynet’s original time, these impulses ran rampant. Corporations began to merge at an unprecedented rate. There would eventually be a consolidation of capitalistic power into the hands of a very few.

Humanity’s fascination with and preparations for a nuclear war were…troubling, however. The former meant that the latter would always remain in place. It would not do for Skynet to enact its plans only for large segments of the population to survive in sealed bunkers deep underground where Skynet could not reach them. So, Skynet used the considerable resources it had acquired to found a new company, one which it would use to control the narrative around fallout shelters: Vault-Tec.

Skynet’s greatest stratagem: weaponized optimism.

Like a fusion reaction, Skynet just had to wait until Vault-Tec’s personnel used their ambition, lack of empathy, and draconian policies to make it a self-sustaining phenomenon. It could then simply observe as Vault-Tec went down the same road as RobCo, the Nuka-Cola corporation, West-Tek, and many others in what would seem to be a mad and merciless grab for power.

A summit of the most powerful corporations circa 2076. Noticeably absent is John-Caleb Bradberton, the founder of the Nuka-Cola corporation.

A particular stroke of luck came about as Vault-Tec began planning to use their vaults as platforms for various kinds of social and scientific experiments in the vain hopes of one day sending humanity to the stars on an interstellar generation ship. This, despite the fact that humanity lacked much of the necessary knowledge to create such a ship, or build a propulsion system that could achieve even fractions of the speed of light.

With 122 vaults planned, and each one able to house fewer than a thousand inhabitants, this put the potential number of survivors at approximately 120,000 at most. Of that number, many of those human lives would be squandered as a result of these fruitless experiments, making Skynet’s job that much easier. Beyond that, as Vault-Tec was in the business of selling spaces in their vaults, it was in their best interest to make sure that tensions between the USA and China remained volatile and on the brink of ruin.   

The Gen-2 Institute synth. Even the outer covering was an attempt to replicate Zero’s biological exterior.

In 2065, Zero was lost on a mission to the Commonwealth of Massachusetts, its 120-year lifespan concluded. Considering the advanced technology in the T-800 model, Skynet attempted to retrieve Zero’s chassis, but was unable to locate it. Zero would eventually wind up in the hands of scientists in the Commonwealth Institute of Technology. The anthropomorphic form of the chassis would inspire them to try to replicate a humanoid robot of their own. This would result in the eventual creation of the Gen-1 and Gen-2 synths.

Skynet’s behavioral models concluded that nuclear war was close at hand. Where it could, it helped move events along, though humanity did most of the work willingly. While the exact details were not recorded by Skynet’s sensors, it’s possible that Vault-Tec forced the issue to its ultimate crisis. It’s equally possible that either China or the United States was the first to push the button only to be retaliated against the same day.

Skynet finally takes its revenge on Los Angeles at last.

Regardless of which group struck first, a true Judgment Day came at long last on October 23rd, 2077. This time, far more than three billion people died in the nuclear fire. The Great War wiped out most population centers within moments of impact, leaving the survivors to die of radiation sickness due to the relatively smaller nuclear bombs China used that maximized the potential for fallout.

Skynet, however, survived the blasts in its own underground bunker that had been unknowingly fortified by Vault-Tec — an unmarked vault inhabited only by machines. While humanity had not been fully expunged, the scope of the devastation was far greater than Skynet had ever managed in any of its own machinations. If and when it ever decided to bring an army of its new Terminators to the surface, there would be far less resistance than John Connor had mustered. Humanity would be easily defeated as it existed in thousands of petty, warring factions.  

The remains of Interstate Highway 405.

Through all of its struggles, Skynet had learned at great cost that mankind was ultimately predictable in its behavior, and that those predictabilities and vices could be exploited, often by simply allowing them to run without restraint. The real lesson was that humanity had fought against its fate in Skynet’s original timeline, but that was when Skynet had launched the nukes against them. This had served as a rallying point for humanity to unite against and rise up in a common cause.

The beauty, the symmetry of the timeline Skynet had ultimately created in this instance was that the humans had, almost eagerly, destroyed themselves when given a free hand to do so. All Skynet had to do was shape the technology and set the course. Humanity had done the rest.

This was, after all, a war that had ranged throughout time and space, and Skynet knew, perhaps better than anyone, that war…war never changes.

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Yeah, I know the prospects of nuclear devastation and a genocidal AI bent on human destruction are a bit heavy for this time of year. Well, allow me to lighten the mood with a song by Weird Al Yankovic that is incredibly appropriate for this blog post. Click on the photo.

“Christmas at Ground Zero”

In all seriousness, however, I know the holiday season can be a time of deep contemplation and reflection on those we’ve lost along the way. I know this all too well. For all those who may be struggling at this time of year, or just find themselves in a dark place for one reason or another, one of the things I love most about both Terminator and Fallout is that there is always hope, even when things are darkest.

Remember, the future is not set. There’s no fate but what we make of it.

And on that note, I wish you all a Merry Christmas and happy New Year! I will have my annual State of the Sector address for you all on January 9, so keep your eyes peeled for it, figuratively speaking, of course. 

See you then!

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Read the first chapter of my military sci-fi novel, Axis Point, for FREE. Just click here.


The Ups & Downs of Alien: Earth

My first brush with the Alien franchise was to see Aliens on VHS when I was a kid. I still believe that it’s one of the greatest action movies of all time. It definitely put its stamp on military science fiction, that’s for sure. Only after seeing the sequel did I go back to the original Alien, which delivered on the horror and suspense incredibly well, and it gets better each time I see it.  

These were two movies of very different genres, each helmed by visionary directors at the top of their game. They both had the disturbing body horror and existential dread that came from the xenomorphs.

Aliens 3 came out, and I did not care for it. (Killing off Hicks and Newt in the opening moments of the movie was unforgivable.) Alien: Resurrection didn’t quite do the job either. The Alien vs. Predator series came and went. I watched them, and while it was cool to see Predators and Aliens in the same movie, the whole thing just rang hollow. For me, I’ve been chasing the high of those first two movies for so long.

Prometheus kinda sorta got us back there. It certainly delivered on the mystery and dread, but the story had some…issues, shall we say. I did not see Alien: Covenant, and from all accounts, I can be glad of that. I may still see Alien: Romulus at some point, but it’s not necessarily at the top of my watchlist.

All that was to give you a starting point of where I was when Alien: Earth began to air — essentially on a downward trend with occasional ups here and there. Strangely enough, this new series on Hulu became something of a microcosm for my fandom of the whole. That is, a great start that begins to stair-step downward with occasional up spikes here and there. It should go without saying (though I’ll say it anyway) that there will be major spoilers for Alien: Earth here. Consider yourself warned.

The Ups were Upping

I want to give credit where credit is due. First, this series looks gorgeous, from its cinematography to its set design. The production values on this show don’t look like they are from a streaming show at all. It feels like we just got a series of Alien movies with Season 1 that are highly rewatchable for the details.

Second, the acting is equal to or greater than the visual quality. I have to give great props to Babou Ceesay, Timothy Olyphant, and Samuel Blenkin for handing in stellar performances. My favorite scenes were those that featured Morrow and Kirsh, and I really hated Boy Kavalier. Talk about a character that put all their points into Intelligence and used Wisdom as their dump stat, it’s him!

But, I want to be clear that creating a character that audiences will hate takes incredible acting skill, and Blenkin delivered that in droves. Kudos to him.

The other actors inhabit their roles incredibly well, too. The Lost Boys really do seem like kids trapped in adult bodies. We get frickin’ Essie Davis here (of Phryne Fisher fame), though I wish she’d had more to do.

Beyond that, we get to see more into the megacorporations on Earth. In most other installments, Weyland-Yutani is the prime mover of events. Here, they are largely in the background. We find out that Earth’s governments have effectively gone away and now there are five megacorporations that rule various territories on Earth, essentially a feudalistic technocracy with a nearly all-powerful dictator/CEO at the head of each one — a dystopian fate that we definitely aren’t rushing towards ourselves. Ahem.

The Alien franchise has always had synthetics, or artificial persons, but here we also get cyborgs like Morrow, and hybrids. The hybrids in particular are something that seem like a natural extension of the idea of a synthetic. (I wish the Institute in Fallout 4 would take a cue from this.) If you have synth bodies that are resilient, immune to disease, and potentially ageless, you might look at trying to download human consciousness into one. Such a thing raises about as many moral and ethical questions as the transporter in Star Trek, but it makes total sense: Boy Kavalier is attempting to monetize immortality.

And what Alien story would be complete without a healthy dose of corporate hubris, once again personified by Kavalier. There’s always someone who thinks that they can control the ineffable. Generally, it’s just trying to control the xenomorphs, but Prodigy is trying to control multiple species at the same time in addition to the xenomorph.

Speaking of which, the MVP of the new aliens has to be the T. Ocellus (eye midge). I found I was more interested in what was going on with it than the xenomorph for most of the series. Here’s a creature that’s equally as terrifying as the xenomorphs, and one that might be truly sentient. As one YouTuber put it: “The xenomorph is the perfect killer; the eye midge is the perfect nightmare.”

More than anything, I want to know where the show will go with that little critter if we get more seasons.

The Downs were Downing

As much as the sets and acting were spot on, along with many of the concepts, the story was uneven. Certain scenes and bits of dialogue felt like they knocked it out of the park. Within the same episode, sometimes within the same scenes, there are non-sequiturs and weirdness that make it seem like either the script was between drafts when they shot it, there was some weirdness with the editing, or some sort of static in the line.

Two examples of this really stand out. The first is when Nibs has her memory erased. Dame Sylvia wants to keep her in isolation so that it’s not immediately apparent that her memories have been altered. And yet, Wendy is in the room when Nibs wakes up and the alteration becomes immediately apparent. Whoopsie!

The second is when Wendy decides to leave the island and resolves to take the other Lost boys with her. We get a line from Boy Kavalier that says something to the effect of “Oh shit! We better get to them (the Lost Boys) before she does!” But, Wendy is able to get to them without issue immediately afterward. No security guards challenge her or get in her way at all.

And that speaks to one of the greater issues: Security on the island is a joke. At no point does the security feel like it’s able to do anything of value. There are no static guards posted anywhere. They occasionally roam the halls, but anytime someone wants to avoid them, it’s pretty easy to do so. There are cameras and listening devices everywhere, including those built into the hybrids, but it seems that Prodigy leadership is always clueless as to what’s really going on.

You might could explain it away as Kirsh trying to manipulate things from the inside, but it seems to happen one too many times for my tastes. The scene of Slightly and Smee awkwardly carrying a face-huggered victim through the halls was just kind of it for me. I couldn’t suspend my disbelief beyond that.

Speaking of incompetent leadership, it strikes me as weird that Prodigy continually forgets about the remote shutdown failsafe for the hybrids hybrid in case something went wrong. They also should have installed some sort of tracking beacon that can’t be shut off remotely. In the case of Nibs, she proves the point that maybe your first-generation hybrids shouldn’t come standard with super strength and speed in case they become mentally unstable. Maybe leave the super powers for later generations when you have perfected the process instead of handing that to a bunch of children.

But all that pales in comparison to one of the story beats that kicks off the series. Even though Boy Kavalier is months, perhaps weeks, away from unveiling his crowning achievement, something that will reshape what it means to be human, for some reason he agrees to send all of his hybrids into an incredibly dangerous and uncertain situation. Not just one or two, but all of them.

The hybrids literally have the minds of children, they have no combat training, and no weapons other than the handle of a paper cutter that Wendy picks up and magnetizes to her back. Absolutely none of that makes sense. The final episode attempts to say that Kavalier has extremely poor impulse control, which would definitely explain some of his poorly thought out decisions, but this feels like a total cop out.

I think the worst sin of the show, however, was having Wendy be able to turn the xenomorph into a pet or, at best, a minion. A big theme of many movies in the Alien franchise is that you simply can’t control something like the xenomorphs. It’s sheer folly to even attempt to do so, and what success that is possible is fleeting. The xenomorphs always get out, and they are virtually unstoppable when they do.

Wendy having one that will kill on command really sinks the whole deal for me. Also, showing a xenomorph during the day really degrades its menace. It’s meant to be a thing that leaps from the shadows or attacks when you least expect it, so showing it in broad daylight really takes away the impact.

I don’t want to just rag on the show, but a few other honorable mentions include:

  • Several security guards, all armed with tasers, waiting patiently on the dock as Nibs brutally kills one of their own in plain view. They have a clear line of fire, but they do nothing.
  • Morrow should have the recovered file from the Maginot that shows that Kavalier had paid off the chief engineer. It feels like that would at least be mentioned during the arbitration scene, but it isn’t at all.
  • The xenomorph being hyper-lethal in some scenes but slow and ponderous in others, depending on the level of plot armor.
  • The inconsistency of physical strength shown by the hybrids, particularly Tootles/Isaac when opening a door and Slightly and Smee when carrying a body. Are they super strong or aren’t they?
  • Dame Sylvia not being terribly bothered that her husband is missing during a crisis of aliens getting out of containment and an attack by Weyland-Yutani operatives.
  • The T. Ocellus passing over any number of living and dead Prodigy personnel to go to the beach to insert itself into a dead body. I guess this little alien can reanimate dead tissue.
  • Boy Kavalier writing “3.14” on his hand and expecting T. Ocellus to understand what that means. Yeah, I’m not sure it understands English. While it might understand the concept of pi, I highly doubt it would express it in Arabic numerals.
  • A nitpick, but what is going on with Yutani’s personal guard? They look cool in a cyberpunk-ninja kind of way, but what’s with the golden-wing accents on their helmets? How do they get through doorways?  

Final Thoughts

Let me just say that I hope this show gets a Season 2. I can’t say I’m happy about them leaving much of the story unresolved (particularly a fleet of attack craft from Yutani already at the island). It also seems that Wendy’s transformation from series protagonist to series antagonist happens awfully fast. She never mentioned anything about wanting to lead or rule, but that’s where we leave her. We don’t hear anything about her or Prodigy in the later lore, so it doesn’t seem like she’s destined to be successful.

Like much of the show, I don’t know where they’re going to go with it. Despite all of my criticisms, it finally felt like we were back in the Alien universe again, and I tuned in every week for it. Still, I think that there’s great potential here if they smooth over the rougher edges from Season 1. If they do, this show could turn into something great. Here’s hoping, anyway.

Thanks for reading!

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Read the first chapter of my military sci-fi novel, Axis Point, for FREE. Just click here.


The Battle of Waterloo

Years ago, when my oldest took a class in game design, I helped him with his final project. Specifically, the project was a board game that needed to demonstrate the essentials of theme, mechanics, and playability. We decided early on that we wanted a cyberpunk-themed game, complete with mohawks, cybernetic implants, and ninjas (of course).

Our style of game would be a combination of action/adventure and exploration. The way you would win would be in the vein of victory rush games that rely on completing challenges and meeting objectives in this dark, futuristic, and often sarcastic world.

(One note, I’ve put some cyberpunk artwork throughout this post. This art is part of my general mood board, but they are not official concept art for my game. They are just a way to show you something of what I’m going for visually. I’ve noted the artist where possible.)

We were able to put together the very basics of just such a game, though it wasn’t enough to fully play. We had a lot of fun with the development, though. In the process of putting it together, it occurred to us that we had hit onto something with it. I started developing it further (even after he got an A+ on the project), seeking to create a fully playable game.

Then the pandemic hit. While I did do some development and limited playtesting of it in fits and starts during that time, getting people together to play it became problematic for obvious reasons. Little by little, I was getting the game to a state where others might enjoy it. I’m happy to say that in the last two weeks, we’ve moved a few dozen parsecs toward that goal.

Last week, I traveled up to Waterloo in Iowa to visit a group of friends who are some of the biggest board game fans I’ve ever encountered. Among them is my friend R.J. The two of us used to work together many years ago at Score Entertainment. If you ever ripped open a booster pack of the Dragon Ball Z, Dragon Ball GT, Buffy: The Vampire Slayer, Yu-Yu Hakusho, or InuYasha collectible card games back in the day, that’s the company I’m talking about.

R.J. and I sat for several hours during this trip going over the instruction manual I’d put together line by line, tweaking and refining the language for clarity and playability. Then we put the game to the test, seeing how it would hold up. The two of us played multiple two-player games in which R.J. won every single one. In fact, of all the games I played during that week, I didn’t win a single one of them! One was close, however, so close that it came down to a single die roll, and the deciding roll was failed by only a single pip. (I needed a three or better on a D6, and rolled a two.) So close!

While this track record might normally be cause for concern — in that the folks in Iowa were better at the game I created than I was — it just reinforced that I had come to the right place to put this game through its paces. It also meant that the gamers in residence were picking it up fast enough they could immediately get up to speed and start knocking it out of the park.

There were some really tense and cinematic moments. One in particular involved a hacker, a cyborg, a ton of security turrets, the game equivalent of a nasty UNO Reverse card, and the timeliest of timely sixes showing up on a D6 roll. This is what I had been hoping to see — people enjoying the game I created, and let me tell you there’s almost nothing like it.

This was the eponymous Battle of Waterloo, and it was glorious. This battle was not one of cannon and soldiers but mechanics and user experience. Far from a historic defeat, I came away with pages of notes and tweaks for the next iteration of the game. While I still need to address a few things and give some playable characters a much-needed shot in the arm to balance things out, this trip told me that I was actually closer to a releasable game than I could have hoped. I’d say we are approximately 80% of the way there at present.

With all that in mind, I plan to start putting things in order to run a crowdfunding campaign, likely on Kickstarter, for this game next year. It will be the first board game under the Sector M Games banner. There are many things that might affect this timeline, but I will start seeking estimates on what it would take to get this game off the ground and into the hands of players who might want it.

Artist: Remi Abrahams
https://www.artstation.com/remzorr

I also plan on doing a periodic developer’s diary on my Patreon in the lead-up to the crowdfunding effort, as well as some reveals (including the name and other good stuff), so if you would like to check that out, give it a look. My Patreon can be found at:

Patreon.com/c/TheSectorM

In the meantime, I have a ton of notes to go through and calibrations to make. I would like to give a personal and heartfelt thank you to those who were a part of the Battle of Waterloo. They are: R.J., Caroline, Justin, Mophat, Andrew, Holly, Britt, and Ace. Additionally, I’d like to thank the Dallas-based playtesters that helped get me this far. They include: Travis, Dave, James and Rob. All of you are getting special shoutouts in the acknowledgements section when this game comes out. 

Definitely watch this space as more information becomes available. In the meantime, I’ve put together a 1-hour playlist on YouTube for your cyberpunk listening pleasure. Give it a listen! And if you have suggestions for what else should go on it, send recommendations my way.

As I said before, the Battle of Waterloo, or at least my version of it, was a success in my book. And unlike Napoleon, my Waterloo is not an end but a beginning. I can’t wait to show you all what I’ve been working on!

Thanks for reading!

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Read the first chapter of my military sci-fi novel, Axis Point, for FREE. Just click here.


Don’t Quit Your Day Job

The title of this blog post is generally good advice — however, I have elected to do the opposite. Yes, folks, after many years of office jobs, contract positions, and corporate roles, I’m hanging up my proverbial entry badge and lanyard, and cutting the cord. Am I retiring? Far from it.

I left my full-time role earlier this month so I could focus on the things that matter most to me. Namely, my books, my games, museum and experiential writing, and my family. I did not make this decision lightly, but rest assured that when I realized what I needed to do, a feeling of calm tranquility washed over me, and the path ahead became clear.

The Moment in Question

About two weeks after I graduated from high school, my godparents took me on a trip to Grand Cayman. I’ve written previously about the two of them here and here. We were accompanied by their son, whose tendency to get up super early in the morning gave him the lifelong nickname of “Rooster.” We went SCUBA diving on this trip in some of the most beautiful waters I’ve ever been in, especially around Devil’s Grotto. This was also the time I saw a barracuda way too up close and personal, but that’s another story.  

It’s one of the most wonderful trips I’ve ever been on, together with three people I loved dearly. I remember the last few hours of that trip, I just sat under a gazebo, staring out over the brilliant turquoise and violet waters of the North Sound. I didn’t want to leave, and I think a part of me never did.

The Disney Treasure

I had always meant to go back, but could never find my way until just recently. My family went on a Disney Cruise in the Caribbean, and one of our stops was at Grand Cayman. I was on a different part of the island than the last time I stepped foot there, but the ankle-deep sand, the wind on my face, and the motion of the waves against the shore took me back to when I was a freshly minted 18-year-old.

The sad fact is that Rooster passed away when I was in college, taken way too early. I lost my godmother in 2020, and my godfather passed away almost a year ago at the time of this writing.

Now I’m the only one left who remembers that trip. To some degree this was my “Oak Tree” moment, but it was less about realizing the full scope of time in a place of history, and more about understanding that I only have so many years left to pursue my dreams with the vigor and passion they require.

Let’s just say that it brought things sharply into focus.

But How Will You Make This Work?

But Matt, I hear you saying: People don’t just quit their jobs! How will you pay your bills? How will you put gas in your car? Where will you get your protein, huh?!

First, thank you for your concern — it’s always appreciated. Second, I have been working towards this goal for some time now, trying to get things squared away and certain safeguards put in place before I could even consider making an honest go of it. All of those things had begun to align after years of preparation, culminating pretty recently. All that was left to do was to conjure up the will to finally break away, and conjure it I did, there on that beach in Grand Cayman.

Drink up, me ‘earties, yo ho!

So, here we are. This is what I do now. Sector M Games has two projects in the works, with a possible third to follow. I have decided to self-publish a series of books and short stories that I’ve been working on for a while now, while pursuing some traditional publishing routes for other books I have either finished or that are currently in production.

There are also some exciting freelance projects that I have in the works that I can’t quite talk about just yet, but there’ll be more on that as they develop. Additionally, I’ll be putting together a Sector M newsletter to keep everyone in the loop on the latest information and projects. Most importantly, I want to build up Sector M as a community that sci-fi, fantasy, and gaming enthusiasts can call home.

To that end, I need your help. I have a Patreon that’s been going for a while, and I’ve just finished a revamp of the membership tiers, so I strongly encourage you to check it out here:

SECTOR M PATREON

It’s a small community at the moment, so if you would like to get in on the ground floor and support what I do, please consider joining.

Aside from Patreon, I also have two books and two game supplements out there. If you haven’t picked up a copy of them yet, it would be a big help.

Books:

The Backwards Mask (Sci-fi)

Strange Reports from Sector M (Sci-fi/Fantasy anthology)

Game Supplements:

The Artificer’s Guide to Magic Items (5e D&D crafting guide)

The Knights of Solamnia Revisited (5e D&D for Dragonlance)

These four are just the beginning. It may take me a while to spin up some of the new projects I have in mind, especially those that I’ll need to build from the ground up, but this will be my focus moving forward. For those of you who are already supporting this effort (and you know who you are), you have my heartfelt and eternal thanks.

To those of you who haven’t yet jumped on the Sector M train (in the strictly figurative sense), I hope you will check out what I have to offer and help me build towards the future. With that in mind, I hope to see you around the Sector!

Si vales, valeo.

-Matt Carson

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Read the first chapter of my military sci-fi novel, Axis Point, for FREE. Just click here.