Tag Archives: Dragonlance

Of Firefly, Farewells, and the Good of the One

Hey, everyone. This is a blog post I had hoped I would never have to write, and it’s surreal, bordering on unreality, that I’ve sat down to put these words together at all. I lost my best friend, Travis, less than a week ago at the time of this writing. Just writing that sentence feels like I’ve dipped my heart in liquid nitrogen and then shattered it against the floor.

His loss was shocking for the fact that it was so unexpected. He had been having some health issues the last little while, it’s true, but no one that knew him could have guessed that he was facing a life-endangering condition. But now he’s gone, and those who knew him are left in the wake of his passing — confused, heartbroken, and stricken.

‘Nuff said.

I’ve written eulogies to people I’ve lost before on this blog, notably about my grandfather, my godmother, and my godfather. This is yet another in that series, but one that packs an emotional wallop the likes of which I’ve never been dealt before.

This post is an attempt to make sense of the world around me now. I won’t lie — this is going to be a rough one, but I hope you’ll stick with me on it. Travis is an essential part of my origin story, as you’ll see.

Who Was He?

I was an only child growing up. Thankfully, I had plenty of cousins on both sides of the family to fill that role. Travis was a cousin on my Dad’s side. He was six years my senior, and I looked up to him my entire childhood, and that never really stopped. He was a gentle person with the mind of an intellectual, the heart of a gamer, and the soul of a poet.

I admired all of those qualities about him, but others around us didn’t. We both grew up in the rural spaces of East Texas, and neither of us ever quite fit the country mold or mentality. We were eternally the puzzle pieces that didn’t quite fit the space we were granted. We loved comics and philosophy, history and science fiction/epic fantasy, literature and gaming, both of the tabletop variety and video games. The Venn diagram of our interests was very nearly a circle.

Those interests did not make us very popular with our peers at the time, however, but it didn’t matter because we were around each other enough that we knew we had a fellow geek and nerd in the other. We would sit in the backroom of our great-grandmother’s house, a place known as the Boys’ Room, and talk for hours about everything that was on our minds.

This isn’t the actual sign, but a similar one was nailed to the door of the Boys’ Room.

The irony is that most people who knew Travis would likely describe him as quiet, but let me tell you that some of the longest and most engaging conversations that I’ve ever had were with him. He had a rapier wit and no small amount of snark that he injected in these conversations that often left me laughing until my sides hurt. So, yeah, he was easily one of my favorite people on this green Earth. When I say that he’s the closest thing to a brother that I have, I want you to understand my meaning.

But even the word brother doesn’t quite cover it. I’ve known plenty of people who have actual blood siblings who were not as close as we were. We were not only a family by blood but also by choice. I was lucky enough to maintain that bond right up until the end.

Processing his loss is not going to come soon, nor will it come easily. He occupied a unique and irreplaceable role in my life. His death is a major landmark. There will always be a ‘before’ and an ‘after’ time.

The truth is that the tapestry of our lives was interwoven, and having him ripped away, stitch and seam, leaves me as ragged around the edges as the metaphor implies.

A Fanboy Education

I’ve had a lifelong love of superheroes. My first impressions of DC were shaped by Super Friends, just as my first foray into Marvel was through Spider-Man and His Amazing Friends. I watched those shows before I could read, and even though he was older than I was, Travis always watched those with me when we were together.

I can hear the theme song in my head.

While the concept of superheroes was not something he introduced me to, per se, he did spark my interest in comic books. He was the first comic collector I ever met, the first to bag and board his comics, and the one who introduced me to the deep ocean of lore that made up the DC and Marvel universes. Some of the very first comics I ever owned came from Travis. My access to comics as a kid was pretty limited, and often Travis would be the one to bring issues that I had missed when we would meet up in the Boys’ Room.

I was fortunate enough to see nearly all of the MCU movies with him. I believe the last one we saw together was Deadpool and Wolverine before some of his health issues started to take their toll, making him adverse to going to the movie theater. Streaming helped with that somewhat, and we still got to watch a number of good flicks. The last one we watched together was The Old Guard, starring Charlize Theron, just a few weeks ago. 

While the MCU has been a bit hit-or-miss the last few years, both of us were really looking forward to seeing Avengers: Doomsday. Seeing it this December is going to be really weird without him. 

All the Lasts

When someone I care about dies, I start to think about the ‘lasts’ with that person. When was the last time that I saw them, talked to them, went to dinner with them, those sorts of things. I’ve mentioned a few of them already, but here are some of the lasts with Travis:

  • Last text: A short message telling me to check with his roommate on some things related to Travis going into the hospital.
  • Last email: a listing of different doctors appointments he had in the works.
  • Last phone call: I had accidentally dialed him. He called me back to make sure everything was okay.
  • Last dinner: A trip to Longhorn Steak House after the last session of his Forgotten Realms campaign.
  • The list goes on, and on, and on…

The last in-depth conversation we had was about Firefly. The news that there might be an animated Firefly series in the works, with the original actors reprising their roles, made us both excited for a potential comeback. So, I had gone back to revisit the series, even introducing my young son to it in the process.

Travis and I talked about what the characters and setting meant to us while we waited in the doctor’s office. I told him that we had finished “Objects in Space,” the last episode of the regular series, and that we would watch Serenity soon. We weren’t sure how my son would react to the untimely deaths of Shepherd Book and Wash.

We finished up at the doctor’s office and I drove him home. I ate lunch at his house, though his stomach was not feeling well, so he didn’t join me. The last thing he said to me was that he really appreciated all my help.

That’s the problem with lasts; most of the time you don’t realize it was the last time you’ll do something. So, the last geeky conversation we had, out of the many thousands we’ve had over the years, was about a show that was gone too soon, and forever missed by those who loved it. Fitting, no?

Travis went into the hospital the very next day, and into the ICU that night. He never fully regained lucidity in the days before he died. One of the nights that I came home from sitting vigil at the hospital, we watched Serenity. When the movie came out all those years ago, the two of us had attended a sneak-peak of it, and loved it, of course.

Love keeps her in the air when she ought to fall down… tells you she’s hurting before she keens. Makes her a home.

Watching it now, I’m struck by Zoe and Mal’s last interaction in the movie. After the death of her husband, and the near dismembering of Serenity, Mal asks about the ship, but is really asking about how Zoe is grieving.

Think she’ll hold together?

To that, Zoe replies:

She’s torn up plenty, but she’ll fly true.

All the Firsts

As bittersweet as it is to remember my last interactions with Travis, I now face a universe of ‘firsts’ that happen without him present. His first birthday after he’s left us. My first birthday without him. The first holiday season without him here. That’s just the immediate stuff. The future holds all sorts of milestones, like graduations, weddings, and, yes, even funerals, where I will wish like hell that he was still here to be there for them. My first major book launch is in a little over a month, and now I won’t be able to share it with him.

Those thoughts are nearly unbearable. At times, they weigh down on me like I’m Atlas from myth, but a version of him that doesn’t have super strength, being crushed beneath the unimaginable weight.  

I feel like I’m the Variant now, in a timeline gone horribly wrong.

It’s going to be a long while, and maybe never, before I see or do something cool and don’t immediately think to let Travis know about it.

While it might be a very writer-y thing to throw into the mix here, one of the things that’s really damaging my calm is now referring to Travis in the past tense. I thought we had a good twenty or thirty years left to us. We were supposed to both go to a retirement home where we could spend our twilight years gaming without having to worry about any of the rest of it.

This wasn’t how our story was supposed to end.

The Games We Played

Speaking of stories, we made a fair few ourselves. Tabletop role-playing games, or TTRPGs, are a wonderful engine for those creating characters, stories, worldbuilding, and the like. I use those skills all the time in my books, and Travis was there as I developed them. The two of us had many grand adventures together, from the streets of Waterdeep and sands of Netheril, to the Siege of Kalaman, and the last stand at the High Clerist’s Tower, as well as so many other battles, adventures, and shining moments. He was an inventive and strategic player, whose characters often found ways to punch way above their weight.

He told me once that the first character he ever rolled up was a fighter in the Rolemaster system named Aelfred. This is when he was in college. If you’ve never played Rolemaster, it is far and away the most complicated tabletop RPG I’ve ever encountered. It does have one of the coolest skill systems that I’ve since adapted to other games. Suffice to say, if Travis could cut his teeth on that system, he was fearless at running other games.

The last character he played was a cleric named Gazpacho for a D&D 5e campaign. I was not involved in that game, unfortunately, but I was in plenty of others over the years, both as a fellow player and as a GM/DM. 

Here’s a litany of the characters that were in games that I played in or ran myself:

Francis Greenleaf and Malik the Reaver (Forgotten Realms), Korranderaythe “Kor” von Cristalvasser (Dragonlance), Laeryn Chanis, Gwaelon, the Rune Magus, and Phillipe “Flit” Ballantine (Valeriand), Alfon the Blade (RPG to Go), Jasper (Greyhawk), the Mimic (Reverse Dungeon), Faustindintal Krinkledoom the Gnome Beserker (One Shot), Tiny the Pygmy Storm Giant (One Shot), Rick Derris (Traveller), Sour Ron (7th Sea), Chuck Wagon (Werewolf the Apocalypse), Adam Adamant and Sebastian Vandergriffin (Glorantha), Gruhn and Hawk (Iron Kingdoms), Quarantine (AEOS-17), Councilor Trip (Fallout), President McKenna (Far Beyond the Stars), Derek Calderon (Star Wars), and Nevarre Nightshade (Shadow of the Dragon Queen).

Travis was also a prolific GM/DM. Here’s a similar list of campaigns that he ran where I was a participant:

Shadow World (Rolemaster), Memphis By Midnight (World of Darkness), Age of Netheril (Forgotten Realms), Angels and Devils (Forgotten Realms), Silverymoon/The North (Forgotten Realms), Game of Thrones – Past Lens (Rolemaster), Malkaziel’s Cataract (Forgotten Realms/Tenede)

In all this, I have to include this story. One of my first attempts to run a game was when I was in junior high. I created a super-simple RPG system that used only six-sided dice. It was really meant for us to play while on road trips where most of it was handled through just talking it out.

A couple of my cousins had made up characters and played for a while. They had levelled a bit and found some great magic items. At this point, I hadn’t figured out that if you introduce a new character into the party that you should start them out relatively equal to the other party members. When Travis came down from college during the summer, he made up a character named Alfon the Blade, a thief/rogue character who, rather unfortunately, only had one hit point. Travis didn’t mind, however. He was adept at playing oddball characters.

After getting kicked out of the town square for plinking on an out-of-tune harp that only had one string, I introduced him to our cousin Michael’s character, an extremely dangerous Dwarven assassin named Viper. Viper had made a reputation for himself by clearing out the local forest of several gangs of bandits singlehandedly. Understand that Michael was maybe 10-years-old at the time. Travis was 19 or 20.

So, when Viper met Alfon for the first time, Viper gave his future companion the immortal greeting of: “Why don’t you come with me to kill thieves, because thieves are easy. And if you don’t, I’ll kill you.”

I really wish I had a picture of Travis’s face in that moment. Considering that Alfon was one of those aforementioned thieves, who only had one hit point, Travis quickly agreed to join forces with Viper.

Travis told me later that Viper really knew how to make a sales pitch, the proverbial offer you couldn’t refuse.

Priceless.

The Good of the One

I cannot count the number of hours that I’ve spent talking with Travis about various intricacies and nuances of fantasy and sci-fi stories. Game of Thrones, Babylon 5, Star Wars, lots of Lord of the Rings, Dragonlance, The Avengers, Watchmen, Transformers, Dune, you name it. A love of Star Trek, however, is something that we both had in our blood even from an early age.

Spock’s axiom that “the good of the many outweighs the good of the few, or the one” is a philosophy that Travis put into practice daily. He continually put the needs of everyone else around him before his own, almost to a fault. He did not seek recognition or self-aggrandizement, but preferred to fly under the radar and be left alone.

When he went to the hospital for the last time, we saw Kirk’s reversal of that philosophy that “the good of the one outweighs the good of the many” on display. A number of folks dropped what they were doing to come and show their support for him and the family. Even more called, sent texts, or showed support through various social media. This continued even after Travis left us, and I don’t imagine it will let up anytime soon, and I’m thankful for it.

I can’t imagine trying to mourn a loss this unthinkable without the community around me. I know I will be leaning on them in the days, months, and years ahead. But to put that loss into perspective, now I know something of what Kirk would have felt when Spock died at the end of The Wrath of Khan, helpless to do anything but watch as the other one slipped away, and dumbstruck at not knowing how to process that his friend was gone.

When Leonard Nimoy passed back in 2015, a YouTuber named Melodysheep put together what I think is one of the most moving tributes to the character of Spock and by extension his relationship with Kirk. It’s also just a really good song that I will embed here. It’s worth taking a look/listen.

I definitely don’t want to paint Travis as being purely logical and without emotion, because he definitely wasn’t like that. But I was always the impulsive one, the one who rushed in where angels feared to tread. He was the cautious one, always advising me to look before I would leap, and to not make important decisions when emotions were running hot.

I’m glad I took some of those lessons to heart, but I’m not done learning from Travis yet.

On Farewells

A character flaw of mine, one which I’m very well aware of, is that I absolutely hate change. Once I get something where I like it, I want it to maintain indefinitely, but of course it never does. We live in a world that is constantly in flux. Almost always those are changes that we can do nothing about.

Losing someone I care about is the ultimate kind of change that I didn’t ask for or want. Again, I can do nothing about it now. I’m not sure what the shape of my life will look like now that he’s gone, and I’m not looking forward to finding out.

Words don’t usually fail me, but they do in this case. As raw as this account has been, it can never really do the man justice. I shall not look upon his like again.

But here I am in in the aftermath. All I can do is try to move forward, though it is tearing the heart right out of me, and try to live a life worthy of his memory and legacy. So, that’s what I’m going to do. I will honor him and the many debts that will now remain eternally in arrears.

Be at peace, Son of Gondor.

In closing, I’d like to share a bit of poetry with you. As I said, Travis had the soul of a poet. One of his favorites was The Noble Nature, which is a poem about the brevity of life and beauty. I’ll leave you with the last two lines of it, which were the last lines of the last email he ever sent me.

In small proportions we just beauties see.

And in short measures life may perfect be.      

                             —Ben Jonson. (1572-1637)


The Knights of Solamnia Revisited

Dragonlance.

That one word is so incredibly evocative to me. I have written previously on how I found the Dragonlance Saga, and what it means to me both as a reader and author of fantasy. I cannot understate how much of an influence it has had on my life since its first discovery.

OG DL logo

But, perhaps I’m burying the lede here. The fact is that I’ve always wanted to be a contributor to the Dragonlance mythos. Unfortunately, there are fewer and fewer ways to do that nowadays. When I read Shadow of the Dragon Queen, something really struck me: the treatment of the Knights of Solamnia, by far one of my favorite aspects of Dragonlance.

I fully expected the Knighthood to be represented as a fighter subclass. It turns out, joining the Knighthood, as well as your status within it, really came down to a feat choice. Besides the fact that feats in 5e are (in theory) optional, I expected membership within the Knighthood to require more — and be more — than just a mere feat choice.

I was also puzzled by the Shadow of the Dragon Queen’s progression within the Knighthood. You could make up a character who could become a Knight of the Rose by 4th level without ever having been a part of the Orders of the Crown or Sword, all because of their feat choice. Or, you could achieve the orders out of their established order.

This didn’t strike me as lore friendly. If a Knight of Solamnia wants to become a Rose Knight, they should always start off as the lowest order, the Order of the Crown. After they’ve been there for a certain amount of time, and sufficiently proven themselves, they would then have to petition to join the Order of the Sword and be successfully inducted into its ranks by the other Sword Knights in charge. 

Only after they were a Knight of the Sword could the knight in question repeat that same process to eventually enter into the Order of the Rose. Rose Knights wield incredible political and military power, and that status should only come after they have proven themselves worthy throughout their career. I don’t think that makes sense at 4th level.

So, I decided to do something about it, and the DMs Guild was the answer. As I said above, I’ve always wanted to contribute to Dragonlance, and so that’s exactly what I did. I created a digital game supplement, The Knights of Solamnia Revisited, the second title released under the Sector M Games banner. In it, I explore what it means to be a Knight of Solamnia, how to role-play as one, and what your progression would look like.

At the center of this progression is a tiered, interconnected fighter subclass that would allow players of a Knight of Solamnia to make their journey from Crown Knight to Rose Knight as their level progresses. Of course, a knight could also make a full career as a Crown Knight or Sword Knight, and there are definite advantages to doing so.

Using these rules, the earliest you could gain the benefit of being a Sword Knight is at 7th level, with Rose Knight benefits kicking in at 10th level. Considering that most campaigns only run to between 10th and 12th level, it means that attaining entry into the Order of the Rose would come towards the end of the campaign, which makes much more practical sense. If you are able to game beyond those levels, this supplement goes all way the up to 20th level for all three career paths. You could absolutely have a party with a 20th-level Crown, Sword, and Rose Knight in it, and each one would function differently from each other and be powerful in their own right.

The Knights of Solamnia Revisited does present a more-powerful-than-average subclass, however, but if ever it was needed, it’s against the backdrop of the War of the Lance. Because the Solamnic Knights are the world’s premier military organization, they also get access to feats that other fighters don’t. This will allow them to really do the heavy lifting as a martial character in a Dragonlance campaign, especially in one where the odds of encountering a dragon at lower levels is virtually guaranteed.

The world of Krynn naturally lends itself to epic storytelling, so the Knights of Solamnia get some extra punch with a bank of general feats that any Solamnic Knight can take, as well as Order-specific feats that allow you to customize your knight to fine-tune your build and character ethos.

While DMs are encouraged to tamp down on these extra feats if they feel it would unbalance the party, consider these two things:

  • Martial characters need a boost to stay on even footing with magic-users
  • Party sizes have trended smaller than in the earlier days of the game

On the first part, with the exception of paladins, most martial characters struggle to compete with spellcasters in terms of overall effectiveness. This divide is only exacerbated as levels get higher. While character builds and player ingenuity can narrow that gap significantly, martial characters (again with the exception of paladin) rarely get their due. The need for fighters to be able to really bring it is particularly needed in Dragonlance where the challenges the characters will face have a smaller margin of error.

On the second point, the original Heroes of the Lance consisted of ten main characters: Raistlin, Caramon, Tika, Tanis, Sturm, Laurana, Tas, Flint, Riverwind, and Goldmoon. I don’t know about you, but most games I’ve played in the last few years have been lucky to have five people at the table, if that. With fewer players, it means that each character in the party will need to pull their own weight if they are to survive in the rugged world of Krynn. This supplement was meant to address those points, and more.

And just to make a good thing better, Miguel Coronado III has returned as the artist for this project, giving his own artistic take on the Solamnic Knighthood. He’s the one who did the incredible artwork for The Artificer’s Guide to Magic Items, and the pieces he created here are a veritable feast for the senses. The images here, aside from those noted, are all by him.

At the moment, I don’t have a firm release date, but we are close. The layout is in great shape due to the inestimable talents of Natalia Holmes, who is also an alum from The Artificer’s Guide. All that remains is a few minor tweaks and another professional once-over to make sure all is good to go before release. [Update: The Knights of Solamnia Revisited is available now on DMs Guild here.]

So, if you’ve enjoyed The Artificer’s Guide, are a fan of Dragonlance, or both, check out The Knights of Solamnia Revisited, now on the DMs Guild!

Thanks for reading!

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My Dragonlance Journey

In December, Wizards of the Coast released Dragonlance: Shadow of the Dragon Queen. Like many fans, I was eagerly looking forward to a return to the world of Krynn. While the book itself was very hit-or-miss for me, especially as a source book, just looking at the map of Ansalon again took me back to the time when I fell in love with Dragonlance.

The story, the characters, the setting — all of it really resonates with me. In the pantheon of fantasy epics, the Chronicles and Legends trilogies rate right up there with Lord of the Rings in my estimation. So, for this blog, I thought I would share the particulars of how Dragonlance first came into my life.

It was, as it turns out, quite a happy accident.

The First Taste

When I was about 13, a relative of mine came down from Michigan. I had never met him before that summer. He was older than me by a few years and interested in many of the same things I was, including tabletop role-playing games. At that time, I had played some Palladium RPGs, but never actually played D&D itself. He was also a big fantasy reader.

Between trips to the local pool, he told me about this cool new fantasy series he was reading. (No, it wasn’t Dragonlance. That would come a bit later). The series he described was actually the Deathgate Cycle by Margaret Weis and Tracy Hickman. He had the paperbacks of the first two novels with him, Dragon Wing and Elven Star. Since he was big into collecting the hardcovers, he gave me those two well-loved (but dog-eared) copies of the books.

I devoured those two novels over the next couple of weeks, and loved every page, character, footnote, and appendix. That was my first taste of what Weis and Hickman could do when they collaborated together. It definitely wouldn’t be the last.

A Fateful Trip

Many moons ago, there was a B. Dalton Bookseller in the Broadway Square Mall in Tyler, Texas. I loved that store, and I was sad to eventually see it close down. I had an uncle who lived just outside of Tyler. Any time I would go to visit him, he would find an excuse for the two of us to head off to the mall to look at books. Like me, he was a voracious reader. While he was not a rich man by any means, he made sure that any novel that really caught my attention came home with me.

Not the precise one I went to, but it looked pretty much like this.

Normally, we would each get a book, read it, then give each other a verbal book report about it the next time we saw each other. We had similar tastes, so when one of us liked a book, we would let the other one have a turn at reading it. I didn’t realize until much later that he never asked for any of the books back that he let me borrow. This was just another way that he helped me fill up my bookshelves.

So, on one of these trips, he found an anthology of fantasy short stories called Tales 1: The Magic of Krynn. The cool cover had been what first piqued his interest. This is a photo of the actual book he got on that day. As you can see, it’s been read over many times.

He really liked the book and recommended that I read it as well. Looking through the table of contents, I found some familiar names. The very last story in the book was called “The Legacy,” and it was written by (you guessed it), Margaret Weis and Tracy Hickman.

Raistlin Did Something Really Bad.

[Some DL spoilers ahead, so take heed.]

In “The Legacy,” we find an aging yet powerful warrior named Caramon who is worried for his son, Palin. Palin is going to take his test at the Tower of High Sorcery to see if he can become a wizard of the White Robes. There is an uneasiness hanging over everyone in the story. Caramon, Palin, and the other wizards of the Tower all seem on edge.

Turns out, it’s all because Caramon’s brother, Palin’s uncle, did something truly unconscionable. Everyone is really upset about it. But here’s the thing: No one says explicitly what Raistlin did. Whatever it was, it was so heinous and world-shattering that everyone in the story speaks Raistlin’s name in hushed tones. That’s one of the reasons that no one is exactly thrilled that Raistlin’s nephew wants to become a wizard as well.  

Of course, now I know the whole story, but back then I had no idea who any of these characters were, what they had done previously, or what their interrelationships looked like. This was my very first introduction to them. “The Legacy” wound up being about 100 pages worth of pure foreshadowing for me. I was intrigued to know more.

Larry Elmore for the Win

Sometime later, my uncle and I were once again in the B.Dalton looking for new books. The fantasy novels had inhabited one back corner of the store for a long time, but the eponymous booksellers had rearranged the books since the last time we visited.

As I passed by one shelf on the way to my usual corner, I caught a glimpse of Caramon’s distinctive dragonhelm. I recognized it from the cover of The Magic of Krynn. In this painting, he was in his fighting prime. Raistlin was present beside him wearing the red robes of neutral mages instead of black. I was, of course, holding a copy of Dragons of Spring Dawning with cover art by Larry Elmore. Elmore had also done the cover for The Magic of Krynn, so his artwork was instrumental in introducing me to Dragonlance at two separate points.

I had thought that Palin and his brothers, Tanin and Sturm, were the main characters of the setting. Here, I was seeing compelling evidence that they were, in fact, the second generation of heroes in Dragonlance.

Without hesitation, my uncle bought me all three volumes of the Chronicles series. I couldn’t wait to dive in. I read the first lines of Dragons of Autumn Twilight in the car on the way back to his house.

A Lasting Impression

In no time flat, I had read all three books. Hungry for more, I picked up the Legends series, which finally revealed to me the epic bad deed that Raistlin had tried, and failed, to do. Finally, the circle I had started with “The Legacy” was complete. I moved on to many of the other books by other authors in the Dragonlance setting, but the six books by Weis and Hickman really stuck with me.

One of my favorite pieces of fantasy artwork. Ever.

I began reading their other series as well. The Rose of the Prophet. The Darksword. Margaret’s solo series, The Star of the Guardians. Let’s not forget the rest of the Deathgate Cycle, which I didn’t finish until I was in college.

To say that Weis and Hickman were an inspiration to me is a massive understatement. Dragonlance had captured my imagination. It became the spark for me to start writing my own fan fiction. Admittedly, it was really bad fan fiction, but still a necessary step to becoming a writer myself. Krynn gave me a familiar place to set my stories, and I went all in.

Becoming a Hero of the Lance

When I first read Dragons of Autumn Twilight as a young teenager, I had yet to play D&D. So, I’m actually someone who fell in love with the world of Dragonlance before I ever played the game it was set in. Years passed, however, and I finally got my chance to play in Forgotten Realms, Greyhawk, and a few homebrewed settings. Never Krynn, though.

The source of the aforementioned fan fiction? That came when a good friend of mine announced that he wanted to run a Dragonlance campaign using the original modules. Here was my chance to step into the world I had been such a fan of for so long. I have to hand it to this friend of mine, he loved Dragonlance as much (if not more) than I did, and it definitely showed.

I took on the role of a gentlemanly Knight of Solamnia, who had seen a vision he couldn’t explain and had gone on a quest to find the story of the True Gods. He was joined by a tinker gnome from Mount Nevermind, a brother Knight of the Crown who harbored a potentially ruinous secret, an enigmatic mage of the red robes, and a dwarven drill instructor from Thorbardin. Together, they became the new Heroes of the Lance.

Everyone who made up characters for this game role-played them to perfection. I’ve played in a lot of memorable campaigns over my gaming career, but as Paladine as my witness, this one had a kind of life to it that I have never seen before or since.

Simply magical.

The Journey Continues

There have been occasional forays back to Dragonlance over the years, whether in the pages of a novel, or in game. Dragonlance is still very much a part of me to this day. This series was precisely at the right time/right place for me as a young man. It continues to be a source of inspiration. I have my annotated Chronicles and Legends hardbacks on display in my office.

I’m happy to say that I’ve been able to meet Margaret Weis, Tracy Hickman, and Larry Elmore at various conventions over the years, though I’m not sure they would remember me. I’ve been off the convention circuit for many years now, even before the pandemic, but I’m hoping to catch up to one or more of them at some point in the future. 

To the three of them, if any of you should read this, you have my most heartfelt thank you. Your work helped give a kid who was really struggling with, well, pretty much everything a place to go when the world grew too heavy to bear. Beyond that, I can trace much of my interest in becoming a fantasy author back to Dragonlance.

Lastly, I would like to thank my uncle, whom I sadly lost in 2015. I miss him still, especially when I set foot in a bookstore. It was through his understanding and generosity that I found the magical world of Krynn and was forever changed. So, to him, I’d like to simply say:

Est Sularis oth Mithas.

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