Tag Archives: Fandom

An Open Letter to Bethesda Game Studios from a Humble Fanboy, Concerning the “Contraptions” DLC

Dear Bethesda Game Studios,

Let me start by making my position clear: I LOVE YOU GUYS. You have given me two of my favorite games of all time, and you can bet your bottom bottlecap that Fallout 4 is one of them. This letter is not meant to be abrasive, mean, or to otherwise throw shade in your direction. I merely want to ask some questions, knowing that in all likelihood I won’t receive answers. But if Socrates has taught me anything, aside from that I know nothing about everything, it’s that I should ask questions anyway, even if there is no clear answer.

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That said, let’s talk about your Contraptions DLC. This feels the most ‘unlike’ you so far, and I can’t really see the point to it. I enjoy building my settlements, but I do so either for role-playing reasons (e.g. literally rebuilding the Commonwealth), or as way stations to give me a safe haven when I need to rest, repair, and resupply. Do I indulge in a little trophy building? Sure. You should see my Power Armor museum in Sanctuary. Boy, is it ever self-aggrandizing.

But what I don’t want is to build just for the sake of building or to see what ‘clever’ things I can cook up using Settlement mode. This is what perplexes me so much about Contraptions: it seems that this is for players who couldn’t give two shakes about the game’s story and just want to use the game as high-res version of Minecraft. A lot of thought and energy went into things like the ball tracks, new switches, mortars, and logic gates, etc.

Why? (No really, that wasn’t rhetorical. I really want to know why.) Was there that much call for it? Is this just for Twitch and streaming players to show off?

What’s more, those things that do appeal to a more utilitarian player like myself seem oddly executed or not thought out completely. Some of them really have me baffled, because this is not like you. Even though Wasteland Workshop was panned by some, we still got fusion generators, concrete structures, and the contamination arch out of the deal, which I have made extensive use of in my Survival run.

Maybe you’ve spoiled me, but I’m used to your products being polished and well reasoned, maybe a little buggy sometimes, but I am pretty forgiving on that last score. Contraptions, however, feels more than a bit frustrating. Thus begins my list of questions to you:

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Workshop Link-up? — Was there some reason we couldn’t link manufacturing machines up to our Settlement’s Workbench? Carting resources back and forth, and worse yet, scrolling through hundreds of items trying to find items that contain fiberglass is a bit of a pain. I’m not sure why this couldn’t work like armor and weapon workbenches, that draw resources directly from the main workbench’s pool. If you were worried about accidentally depleting certain resources, particularly if you have supply lines to other settlements, could we have set a limit for our factories to produce? So, a Vault-tec lunchbox costs 3 steel. I could potentially make 10,000 of them, but I don’t want to utterly deplete my steel reserves, so I instead a put on cap of 50 on the production run. It prints off 50 and then stops, regardless of how many more it could create.

Factory Automation? — Why are factories limited to producing goods only when I’m present in the settlement? Isn’t the point of automation that it does its thing while you’re away, so you can come back and collect? It is cool to watch the conveyor belts and all, but when I’m creating 30 sets of 2mm EM cartridges, I don’t necessarily need — or want — to watch them roll off the assembly line. I know that settlements do at least some resource bookkeeping while I’m away, so wouldn’t it make sense for this to be a part of it?

Dress Dummies/Weapon Racks — I hope I don’t sound like an ingrate when I say this, so here goes: why are we just now getting these? I’ve been wanting to display weapons and armor since the game premiered in November. So, why did you wait until the fourth DLC to finally give them to us? Not to make too many comparisons here, but Skyrim had this in the base game. Also, what gives with the ‘corkboard’ weapon displays using so much space to display just one weapon? The game’s title sequence shows several weapons and add-ons together in a fairly tight area. Is there no way to be a little economical with the wall space?

Fireworks – Misc Tab — Was it necessary to have these guys live on the ‘Misc’ tab of the inventory, instead of, say, the Weapons tab? The Misc tab is likely the longest of all of them. It’s not too bad to scroll down to ‘F’ for ‘Fireworks,’ but it is quite a chore to scroll down to ‘W’ for ‘Weather Control’ whenever I want to get rid of a rad storm.

Armor Forge — Okay, this is a big one. Why would you randomize the armor pieces that are produced? Why can I not specify that I want the right leg of Sturdy Combat armor? Or the left arm or Heavy Leather armor? Why can’t I tell the machine exactly what I want on the terminal? It feels like the cost in terms of resources is the equivalent of convenience store prices for an unmodified piece of armor, so why must I then waste even more resources waiting for it to produce a full set? You see, I wanted to build a museum of the different armor types because they look so cool and distinctive. Doing so is surprisingly difficult and wasteful with the armor forge as it stands, when it should just be point-and-click.

Also, where is the Synth armor? Or the Trapper armor from Far Harbor? Or the Robot Armor from Automatron? It feels like if you have completed these DLCs you should be able to produce those armor types as well. Possibly more than other aspect of Contraptions, the Armor Forge is the one that leaves me scratching my head. Honestly, how did all this get past you? Surely, you didn’t make it almost unusable on purpose, right?

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Mark it on my map, will you?

Ammunition Plant — In contrast, the Ammunition Plant is perhaps the most useful thing I’ve found in this DLC. It fills a gap that seems long overdue. I use a Gauss Rifle, so ammo is always rare, and this allows me to do something about it. But I have to ask…why are there ammo types missing from the line-up? We’re already paying a premium cost in terms of resources to use this, so where are the mini-nukes? The rockets? The fusion cells? The flamer fuel? Heck, where are the railway spikes? Those are literally iron or steel spikes. Why were those ammo types left out, along with many others?

Food Processor — I think I can sum up my confusion with this facet in just one word: Cram. It takes mongrel dog meat, Brahmin meat, and radstag meat to make a single Cram. In terms of healing, each component is comparable or far better than the end product, and the bonus 25 to carry weight for grilled radstag is really too valuable to waste. Why would I do this for anything other than novelty purposes? I don’t understand. The same could be said of the Builder. Other than the Vault-tec lunchbox, why would I want to pay more to produce a teddy bear/Jangles the Moon Monkey/etc. than what I can scrap it for?

Explosives Mill — Maybe I’m missing something here, but we could already make explosives at the Chemistry station. If automation is not a thing, why would I use choose to produce grenades at the Explosives Mill and receive no XP for it, when I could just as easily do it at the Chemistry station gain XP for every one? You basically gave us something we already had, though with no XP reward and more complicated. What gives?

Autoloom — It’s interesting to be able to make new, clean clothing. I like putting my settlers in new clothes rather than the rags they rolled in wearing. Still, and this seems like a no-brainer, but where is the ability to make Vault-Tec jumpsuits? It would be so cool to make jumpsuits from any of the vaults that we’ve visited, even ones like Vault 118 that didn’t have a jumpsuit you could pick up. That’s an iconic part of the game, so why was this overlooked?

Okay, so I could go on and on, but those are the major points. If you’ve stuck with me, kudos to you. Now let me hit you up with my wish list of things I’d like to see for settlements and general gameplay convenience. Submitted for your consideration:

More Reasons to Have/Make Settlements in the First Place — My first run through I built all sorts of stuff in more than 20 of the settlements, and I tried to make sure I built each one with the idea that people would actually live there. Much of it was just RP, of course, but it dawned on me that there was really no point other than to have them as a convenient place for various workbenches, to store stuff, and to sleep. Settlements take on a whole new dimension in Survival mode, but with a lack of fast-travel abilities, it’s better to never set up that recruitment beacon. If there are no settlers, they don’t get attacked at random intervals.

To me, settlements should be more than just blank canvasses to build wacky or over-the-top stuff, they should have some reason for being. Right now, they really don’t.  Even if you set up a robust set of shops, it takes far too much effort, perks, and caps to get them going properly, and even longer for them to start making money to justify their existence. If caps are what you want, you can do more with a couple of perks in Fortune Finder and then just wandering the wasteland.

So why not give us something in Settlement mode that we can’t get anywhere else? Say there’s a key ingredient in something we want that only grows at one or two farms. What if one settlement had a power switching station that could provide power to settlements around it, using the existing and still-standing power lines, if you made extensive repairs? What if there were Settlement perks that we get if we bootstrap the Commonwealth back up to a certain point? Not just achievements, but something worthwhile, like unlockable upgrades that benefit the player personally, but also help the settlements out. Really, what I’m trying to say is here is: give us an incentive to care about these settlements beyond just the basics.

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You made it this far? You are awesomely awesome with that unmistakable air of mystery and danger! Read on!

Fixed Level 4 Vendors — Speaking of the shop system, could we get a fix for Level 4 vendors? Smiling Larry and the Scribe continue to be bugged beyond repair. I play on the Xbox One, so I don’t have the console commands to teleport them to my location. And really, I shouldn’t have to. This has been a problem since day one, and none of the patches have thus-far fixed this.

New Unique Items — If you can get the top tier vendors to work correctly, it seems that they have only a single piece of unique gear in their inventory. If you want to spice things up for a workshop DLC, how about giving us new unique items in all of the named vendors, across the Commonwealth? Perhaps this is a tall order, but it might give us a reason to revisit some of the guys that are no longer really relevant just to see what they have.

Named/Unique Settlers — You guys are all about immersive play, which I adore. So when I have to sort through 20+ men and women who are just called ‘Settler’ it gets a little stale after a while. Why not give us the ability to name them ourselves, or have them come with randomized names (or both)? Also, it would be great to find unique settlers that did something extra. I wooed Sheffield to my side with a Nuka Cola, but he does not do anything more than any other settler. Maybe we find a badass mercenary who alone raises the our defense score by 25 or more, or a gardener that can tend far more food than normal, or make it produce more often. Perhaps there’s a negotiator that brings prices down in whatever settlement he’s assigned to, or a chef that improves the quality of the food that you bring to him. The possibilities are endless here, and you haven’t even scratched the surface of it.

Permanent Item Placement — This goes back to a gripe of mine about Skyrim. I would like to place objects on tables or shelves and have them stay there. I don’t want to leave and come back and find my carefully placed items on the ground or knocked over. Again, this goes back to immersion. Let us set up a bar with a myriad of different bottles, or place sentimental items together without them going all over the place.

An “Opt Out” Clause for Settlement Attacks — My version of Sanctuary Hills has a defense of over 300. Only the wildest, most unthinking beast or the most stupid Super Mutants would ever consider attacking it. Yet, Raiders, Gunners, and the Brotherhood do, even though it’s suicide. Perhaps they will slightly damage a few of my turrets before they are cut down, but it makes no sense and is just sort of mindless. Plus, Settlement attacks have the worst timing. I once got a notice that Tenpines was under attack just as I was going through Kellogg’s memories. Sorry, Tenpines…it’ll be a minute before I can make it. Another was Oberland Station while I was deep in the depths of the Mechanist’s Lair. Ugh. In Survival Mode, it really sucks to hear that the Abernathy Farm is under attack when I’m hanging out at the Castle. So, give us the option of either turning that functionality off, or give us some in-story way to avoid or stop it. Pretty please, with sugar on top.

Sort Items In the Order They Are Picked Up — This is more of a convenience thing, but while I’m wishing, here you go. I can’t tell you how many times I’ve picked up a holo-tape and then can’t find it again because I don’t remember the name. It gets lost in the tons of keys, notes, and other miscellany of that tab. Is it possible to get a sorting protocol that can show me the last thing I picked up? Even if it’s only for the ‘Misc’ tab, that would be a HUGE help.

Increased Stability in Survival Mode — Again, nothing to do with settlements, but just for my own sanity. I’ve noticed a dramatic uptick in game-terminating bugs while playing on Survival mode. Since you have limited save points to beds (and for some reason you can’t carry a bedroll around with you), nothing chaps this player’s hide like getting through a long section of the game, where there are no beds to save along the way, only to have the game freeze up before I can save. Too much of that makes me think ‘All work and no play makes Jack a dull boy.’

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Whew…

Okay, so if you made it this far, you are a darling. Thanks for listening, or reading as the case may be. If anyone from Bethesda does read this, I hope you will think about what I’ve said here. Food for thought, at least. I have spent more hours than I care to count in the world of Fallout 4. It is a titan of a game, and the DLCs don’t fall far from tree. Automatron was a bit light on story, but the Robots! Holy cow, the ROBOTS! Wasteland Workshop had some useful things in it, and I always appreciate more lighting options. Far Harbor was beyond awesome, with a story that was incredibly engaging and morally ambiguous. Love it!

But then there’s Contraptions, which has some of the Sesame Street vibe of “which one of these is not like the others?” It wasn’t meant to have a story, but the utility it does have seems half-hearted and half-baked at best.

Now I don’t say these things to tear you down. Quite the opposite, in fact. I’m used to getting a certain ‘plussed’ experienced from you, to use a Disney term, and Contraptions is lacking that. It’s like a friend who is super extroverted becoming suddenly withdrawn and anti-social. It just doesn’t fit the pattern of behavior I’ve come to expect. You have to stop and ask, “Are you all right?”

I hope that you are. All right, I mean.

And here’s hoping that the upcoming Vault-Tec DLC will put you guys back on the top spot.  Not to blow too much smoke here, but you guys are the best.

Respectfully,

– Matt Carson

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Galaxy Quest – Why I Love It Like Wrath of Khan

In honor of the late, great Alan Rickman, I watched Galaxy Quest again the other night. In my mind, I know that it’s a fantastic movie, but seeing it again always surprises me at just how good it is. Not only is it infinitely quotable on the order of Big Trouble in Little China or The Princess Bride but I think it’s one of the greatest Star Trek movies ever made.

Galaxy-Quest

Ooooooooh Yeeeeeaaaaaahhh! *said in a Kool-Aid Man voice.

No really, I love it in many ways as much as Star Trek II: The Wrath of Khan, and for those who may not know me, let me tell you that’s saying something. The bagpipes at Spock’s funeral and Kirk’s voice catching when he says “His was the most…human” still bring tears to my eyes. True story.

So why do I love Galaxy Quest so much? Good question, I’m glad you asked.  Here’s the rundown of my top 3 reasons:

#3 It Understood Star Trek Better Than Star Trek Did:

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Nope.

Galaxy Quest arrived right between the rather ‘meh’ offering of Star Trek: Insurrection and the soul-numbing death knell of the TNG movies, Nemesis.  The Next Gen movies were often a bitter pill for Trek fans back then. Yeah, First Contact was quite good, and certainly the best of the bunch, but I never cared for the idea of a Borg Queen, or at-will time travel (again), or their portrayal of Zefram Cochrane. But I digress…ahem.

In truth, Galaxy Quest seemed to have a better understanding of Star Trek and its fans FAR and away better than the people who were in charge of the actual franchise at the time. From the fans who seem painfully familiar on the convention floor, to the tropes of the Original Series (and straight through the chompers…), all of these things told me that it was a parody made with utmost love for the source material. The elevator scene where the actors see the NCES Protector in space dock, glowing like an angel, could have been the Enterprise clearing its moorings to the sweep of a James Horner score.

Dean Parisot, David Howard, and Robert Gordon knew what we wanted to see in a Star Trek movie, and in so doing, gave us a parody that was better than the thing it was imitating. You know, like a cinematic Weird Al Yankovic.

#2 Brandon & Quellek:

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Yeah, I was totally this guy.

There are two characters that deeply capture what it means to be a Trek fan (no, I’m not using ‘Trekkie’ or ‘Trekker’ here. Debate the usage elsewhere, please). The first is Brandon, the nerdy teenager played by Justin Long. He totally echoes my 15-year-old self who dreamed that my incredible Trek nerdiness and knowledge of the official tech manuals might one day come in useful when William Shatner or Patrick Stewart showed up and needed my help. When Brandon exclaims, “I knew it!” it speaks to the hope that somewhere, out in the vastness of space, the Enterprise is a real ship, a real place you can go, and not just a TV set made of wood and Christmas lights.

The other is Quellek, the Thermian who idolizes Dr. Lazarus. Ask yourself this: How many real-life scientists were inspired by Leonard Nimoy’s Spock? A great deal, I’m sure. The characters that actors portray can mean something to us deep down. Really mean something. They can inspire us in ways the actor may have never imagined. Quellek says, “Even though we had never before met, I always considered you as a father to me.” That really sums up the actor-fan relationship, especially for that one character that really speaks to you. Galaxy Quest understood that, embraced it, and made it part of the story.

#1 Alan Rickman:

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😥

The cast of this movie (including the Queen of Sci-fi herself, Sigourney Weaver) really shines, no doubt about it. Alan Rickman, however, is off the chain as Sir Alexander Dane/Dr. Lazarus. For an actor so celebrated for his villainous roles, it’s refreshing to see his comedic side as an actor who feels trapped by the role of Dr. Lazarus, and constantly upstaged by his rival, Jason Nesbitt.

But as funny as he is, it’s during those serious moments in the film that Rickman really brings it all home. Going back to Quellek’s death, we see that Alexander, who has never liked his character’s oft-repeated tagline, says “By Grapthar’s Hammer, by the Sons of Warvan, you shall be avenged.” And we know that he means it thanks to Rickman’s masterful dramatic delivery.  I think this is the most powerful scene in the movie. It gives the movie, which is mostly parody, a dose of real gravity. It would be like getting a full-on “Live Long and Prosper” from Leonard Nimoy if we thought he was, in fact, Spock. Oh, the feels. THE. FEELS.

Conclusion:

This movie has a special place in my heart, not only because of the reasons I listed above, but because as a whole, it just works. To me, it’s about hard reality intruding on fantasy, which makes watching it bittersweet since Alan Rickman is now gone, along with his character’s real-life analogue, Leonard Nimoy.

You know, writing that last sentence, putting it into words, really hurt.

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“…”

Being a Star Trek fan is in my blood. I was blessed to grow up with two parents who both liked the Original Series, and embraced Next Gen immediately when it came around. I went to Star Trek conventions when it was actively uncool to do so, but I met a lot of my fellow fans. For a kid who was incredibly shy and introverted, it was such a relief to strike up a conversation with a total stranger on the convention floor just because we both loved something.

The fans are, and shall always be, one of the greatest things about Star Trek. That is what Galaxy Quest included that other actual Star Trek films just can’t. This is why a parody like this rates right up there with Wrath of Khan. It taught me that if you truly love something you should…

…say it with me…

Never give up! Never surrender!

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Letters from Vault 111

[Note: This is partially a bit of Fallout 4 satire, but also an ‘in character’ way to clear things off my chest that the game left unresolved. I almost always play female characters in Bethesda games, and this one is no different, so take note. There are MAJOR MAJOR SPOILERS ahead, so if you don’t want to know about the story and characters of Fallout 4, opt out now.)

From the desk of Evelyn Weir (née Moore), Sole Survivor of Vault 111, Director of the Institute, and General of the Minutemen:

[ Personal Note: I’m not sure what’s wrong with me. I don’t know if I was always this conversationally stunted, or if my long stint in cryo storage has somehow affected my brain. Maybe Nate was just too polite to point it out to me, but these days it seems that I can only respond to any talking point in four basic ways. I’m not sure why.  

Oftentimes what actually comes out of my mouth is different from what I intended to say, or I am unable to articulate certain feelings, nuances, or even share basic information. I’ll attempt to be funny and come off as hurtful; I’ll misinterpret what is being said and respond with something I would normally never dream of. I don’t remember being this limited in law school, but the person who emerged from Vault 111 is quite different in many ways from the person who went into it.

Regardless, this ‘limit of four’ does not appear to affect my ability to write, and so I pen these letters to my friends, family, and the people I’ve met along my travels in the Commonwealth. ]

To Shaun Weir, Former Director of the Institute:

Shaun

From the moment I set foot out of Vault 111, you were my driving concern, the reason behind my every thought and action. I wanted revenge for your father’s murder, of course, but more than that, I wanted my baby back. I did some things in my desperation that, looking back, I’m not proud of. I used people for information. I carved out Sanctuary Hills on the blood of many raiders, ghouls, and supermutants. I turned myself into something I could barely recognize in the mirror. But, I did what I had to. I needed the resources and allies to find you.

And then, when the moment arrived (with you staring down the barrels of my minigun while I stood there menacingly in red power armor), I realized that I had missed your whole life. Not only were you physically old enough to be my father, but you were dying to boot. And we were perfect strangers. We had no relationship, and you acted curiously detached from me at all points. Would a simple “I love you, mom” or a hug have been too much to ask?

I still think that you should have read Descartes and applied a healthy dose of cogito ergo sum to your conduct towards the Synths. They deserved better than what they got from you. They are your children, and my thus my grandchildren. I intend to treat them as such. I also think that what you asked me to do the Underground was not necessary, and horrible. That was a mistake, and one I wish I had never been a party to.

But even with the Underground’s blood on my hands, the loss of life was kept to a minimum. I can only imagine the carnage that would have come to pass if the Underground or the Brotherhood ever had their chance to destroy the Institute. I promise that I will continue your work with the Institute, albeit on a different trajectory. Too bad you were never able to fully articulate your vision of the future to me (which is still pretty nebulous, I have to admit). Regardless, I count myself lucky to have known you for the brief time I did, even if it was only to lose you again. You can’t know how much that hurt.

To Nick Valentine, Private Eye:

Valentine (Clipped)

I know you feel that you are merely a pretender with dead man’s life in your head, but I urge you to consider that our memories, our will, our personality…those are the things that make us who we are. I don’t see you as an android pretending to be Detective Nick Valentine of the BPD. No, I see you as Nick Valentine reborn. One day maybe you will, too. You didn’t choose this situation for yourself, of course, but you’ve done well with the hand of cards you were dealt. You and Ellie have helped countless people who were down or desperate, and I know you didn’t do it for the caps.

You were instrumental in helping me find my Shaun, and you stood with me through so many dangers and hardships to get to that point. I know you were unhappy with me when I sided with the Institute, and I don’t blame you. I would be in your place. Somehow, though, I couldn’t tell you that the son you helped me find was, in fact, the Institute’s leader. It seems like that might have cast my decision in a different light for you.

But, I am glad you haven’t abandoned me. Rest assured that I will use the resources of the Institute to determine why you were discarded, if you want, and to ensure the fair treatment of Synths of all types. Also, I hope you will consider staying on in Sanctuary Hills as its resident sheriff. The town needs it, and there is no one I would trust more in that position. The badge is yours if you want it.

To Piper Wright, Editor-in-Chief of Publick Occurrences:

Piper (Clipped)

Piper, you are my best friend. Some of my best memories of my time in the Commonwealth are when I donned the signature coat and fedora of the Silver Shroud. You looked the part of the side-kick in your dashing red trenchcoat. I loved those times. You hunt the truth, even when it’s hazardous to your health (shall we say especially when it’s hazardous to your health). But you never give up, and you help people, and not just when it’s convenient or easy.

Like Nick, you felt betrayed by my decision to join the Institute. I can’t seem to convince you with words (certainly when we speak face to face), so I hope that actions will suffice instead. I have already decreed that all Synths that want to live on the surface, freely and without further contact with us, may do so. The abduction and replacement program has been terminated (along with the troublesome scientist at the helm of it). You have my solemn and most sacred vow to use the technology and resources at my disposal to help rebuild the Commonwealth. You’ve put your trust in me before, and I hope that you will do so again.

So how about this: You want the real story of the century? How about an all-access press pass to the Institute itself? No restrictions, no censorship, just you and the inside scoop. What do you say? Oh, and you called it on Mayor McDonough, just FYI. Yep, totally a Synth. Again, not sure why I couldn’t tell you this before, but there it is.

To Codsworth:

Codsworth

You are the only living family I have left, my one link to my old life before the war. You remember Nate and Shaun just as I do, and the happy little home in the suburbs that we all shared together. You were there when we first brought Shaun home from the hospital. You cared for him, and us, tirelessly ever after.

And it is because of that, that I owe you the biggest apology I’ve ever given out. We didn’t take you to the vault when the alarms sounded. I should have tried, but I was scared. When the alarms went off, I ran. You deserved better than to be abandoned to that uncertain fate. I can’t tell you what it means to me that you remained around Sanctuary Hills for two centuries waiting for our return, or that we were reunited.

Like the others who had a stake in me finding Shaun, I couldn’t tell you that I had found him, and that he was alive. But he’s gone now, having died from a vaguely defined disease that the Institute, in all their knowledge, was powerless to stop. I know you would have wanted to see him again. He had Nate’s eyes, bright and clear and intelligent. Looking into them was like seeing a window to the past.

With his passing, however, I know that I can’t reclaim the past; I have to move forward. I used to think that family was only blood, only human, but I was wrong. You, Nick, and Curie have shown me that family transcends mere flesh and circuitry, and I’m glad you are here to help build a future with me.

[Personal Note: There’s so much more to say. I’m still reeling from all the ramifications of what my actions have brought about. “War never changes,” that’s what Nate used to say, but lives are something else, something different. If my time in the Commonwealth has taught me anything, it’s that Life is Change. We’ll just have to see where these changes take us. ]

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The Golden Age of the Geekosphere

Tonight, I’m going to see Avengers: Age of Ultron (the movie I’m most excited to see this summer). That got me to thinking about the multitude of things that make being a geek/nerd/fanboy/fangirl just so cool these days.

Yes, we’ve got it pretty good, and here are 5 of my favorite reasons why:

1.) Nerd/Science Culture Acceptance

Bazinga!

What he said.

Let’s start with the most general of them. Over the last few years, what has been traditionally ‘nerd’ culture has leaked over into mainstream. Game of Thrones has been instrumental in this shift, along with shows like The Big Bang Theory and Sherlock. While the former has given us our share of fantasy and dragons (historically in the purview of geeks), the latter two have shown us that intelligent characters can carry a narrative, going far beyond the tape-around-the-glasses/pocket protector stereotypes of generations before.

We also have TV shows like Cosmos: A Spacetime Odyssey, hosted by Neil deGrasse Tyson, where we can see the beauty of science, and why it’s useful. We have websites like Geeks are Sexy and IFLScience. We can watch the livestream of the ISS, see sunsets from the surface of Mars, and use brand-new images of planets from Mercury to Ceres as our computer wallpaper. We may not have starships (yet), but little by little science is spreading into the public consciousness.

Maybe we’re a long way from mainstream or wholesale acceptance, but it’s a start. I’ll certainly take it.

2.) The Marvel Cinematic Universe

Assemble!

A triumph of the human spirit.

Okay, so you might think this is a big step down from #1, but go with me for a moment.  The Marvel Cinematic Universe did the impossible – it wove individual movie franchises into one big story. Despite its name, it isn’t just about the cinema anymore. We now have TV shows like Agent Carter, Agents of S.H.I.E.L.D, and Daredevil, not to mention comic books and cartoons, all of which take place in the MCU.

While this by itself makes the comic book fanboy in me want to do the Snoopy dance, the MCU showed audiences and studios alike that this is viable way to make movies. Marvel has plans for more movies in the MCU through 2020 and beyond.

That means that we will wind up with at least two decades of superhero movies, if you start the clock with X-Men in the year 2000. And the current generation of movie-goers will have had the privilege of living through this era, of seeing all this unfold in the theatre. That’s pretty exciting.

One of these days the MCU might play out, but right now it’s going strong. Even if others try to emulate the MCU badly (*cough* DC *cough*), we at least got Avengers and Guardians of the Galaxy out of the deal, so go us!

3.) The Regeneration of Doctor Who

Vale Decem

You don’t have to go.

The years 1989 to 2004 were a dark time for Whovians. The only Who we got back then was that pretty awful TV movie that was a weak attempt at a reboot. I do admit to liking the style and charisma that Paul McCann brought to the character, and this was the first time we saw Who with more ‘modern’ effects. But… the Seventh Doctor got a punk death, Eric Roberts played the Master, and the story was just plain bad, and clearly written by people who were not invested in the franchise.

In 2005, however, Russell T. Davies rekindled the series with Christopher Eccleston as the title role. Steven Moffat took over as showrunner after David Tennant’s run, and the show is still going strong. I hope the BBC will learn from its mistake in 1989 and keep the show going indefinitely. Now that the ’12 Regeneration Limit’ issue has been addressed, there’s no reason why Doctor Who can’t continue to move forward with new adventures.  Doctor Who is something that science fiction fandom needs, and for the foreseeable future, we have it.

4.) Netflix & YouTube (& All the Social Media)

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I laughed, I cried, I rebuffered.

This is a pretty broad category, to be sure. Netflix and other video streaming platforms have given fans an unprecedented access to episodes of our favorite shows, past and present. Previously, fans had to make do with a library of DVDs or VHS tapes. Though there is often a delay between when a program is broadcast and when it ends up streaming, it gives fans nowadays the ability to binge watch whole shows. It’s just as easy to watch the original G1 Transformers as it is to watch the Agents of S.H.E.I.L.D.

YouTube has made a great addition to fandom as well. Here you can share fan theories and lateral content, parodies, song covers, and cosplay advice. Some of the fan-made trailers for movies and TV shows are in many ways better than the actual thing. It’s a wide-open canvas for fans to express their creativity. If that weren’t enough, social media sites bring fans news and information with unprecedented speed, as well as giving us a way to connect with the people who make the TV shows, movies, and music videos unlike ever before. You could tweet to Neil Gaiman, Lindsey Stirling, or Emilia Clarke and they might actually Tweet back.

TECHNOLOGY!

5.) ThinkGeek

Hey, listen!

With or without a promo code.

What’s the surest way to know that geek fandoms are doing well? Merchandising. Manufacturers wouldn’t make a pizza cutter in the shape of the Enterprise, or plush facehuggers if they didn’t think there was a market for them. Turns out there is.

Marketing licensed merch and cool gadgets is nothing new, but no one, and I mean no one, does it better than ThinkGeek. There are endless places online to find fan-based T-shirts, but ThinkGeek goes above and beyond. They have collectibles, apparel, gadgets, toys, and things you didn’t think anyone would make but you are sure glad that they did.  Seriously, folks, there is a spotlight small enough to sit on your desk that is a miniature Bat Signal.

Beyond that, it feels like the people at ThinkGeek actually get these licenses. They know what these properties mean to the fans because they are fans of them themselves. Do yourself a favor and go sign up for their email newsletter. When it comes in, read it. Does is it sound like you are being pandered to by people who wouldn’t know a Wookie from a Dalek? Nope, not at all. It’s more like walking into a meet & greet at a local convention. They’re the friends-in-fandom you never knew you had. If you haven’t already, go check them out.

A Final Word

There are many more things I could list about the awesomeness of modern geekery, but that would take more than a humble blog post to even scratch the surface.  The upshot of it is: there has never been a better time to be a fan, and I’m glad to be a part of it all.

May this emerging golden age of the Geekosphere Live Long and Prosper.

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Bronies and Fan Shaming

Look at any of the ‘about me’ sections here on my blog, my website, or Facebook page and you’ll see that I self-identify as a ‘fanboy.’ I am not ashamed to admit that I, as a grown man, love things like Transformers, Doctor Who, Star Trek, and any number of others.

Back in 2010 we saw the emergence of yet another type of fandom, this one stemming from Hasbro’s G4 reboot of the My Little Pony franchise. This caused a bit of a stir, however; some of the fans of the show were males of college age or older, calling themselves “Bronies.” While the term has since come to encompass female fans of the show as well, it’s not always easy to separate the ‘bro’ out of brony in the public consciousness.

Rainbow Dash

This blog post needs to be about 20% cooler.

So, we have grown men who are fans of a cartoon meant for little girls. Give that a moment’s consideration, folks. Does the idea of such a thing give you a twinge of doubt, or pause, or even make you a shade uncomfortable? If so, you might ponder why that is. I’ve given the subject a bit of thought myself, and here’s what I’ve found.

The Formula:

Let’s break this down to its elemental components. The factors that play a part here are gender, age, and fandom. Let’s explore a few examples:

Female + Age 8 + My Little Pony = Totally okay.
Male + Age 3 + My Little Pony = Okay, but he’ll grow out of it.

Female + Age 36 + Transformers = I wore parachute pants, too!
Male + Age 36 + Transformers = Oh, you’re a collector?

Female + Age 36 + My Little Pony = I still have my stuffed animals, too.
Male + Age 36 + My Little Pony = Ewww…pervert.

It’s that last combination that doesn’t jive with many of our notions of gender roles and age appropriateness. While a boy might be able to like a girl’s show when he’s little and doesn’t know the difference, he had better be playing with Tonka trucks and action figures by about age 7 and beyond.

The Manliest Brony In The World

This man builds Harley-Davidson motorcycles and is also one of the biggest Bronies in the world. Can’t you just hear the preconceived notions shattering like glass?

Ask yourself: is it really fair to think of female Transformers fans as an interesting anomaly, while male My Little Pony fans are somehow an aberration? Where is it written that you can only like something if you’re part of the target demographic? It’s a double-standard that fandom in general doesn’t need, and it should be eradicated whenever possible.

Why is that?

Apples to Apples:

While I can understand why the general public might immediately balk at the idea of Bronies, the most unsettling part of this story to me is the negative treatment Bronies have received from members of other fandoms.

Nerd/geek/fanboy demi-god Wil Wheaton once said, and I’m paraphrasing: “Fandom is about loving something, and not being apologetic about it.” If you’re a die-hard fan, it means you love something much more than the average person sitting next to you on the train. Maybe it’s the Philadelphia Eagles, or comic books, or Stars Wars. It doesn’t matter. One type of fandom is not inherently better or worse than any other.

COEXIST

There’s enough room in the ‘Verse for all of us.

Who knows why you love it so much. The reasons why are irrelevant; you love it, and as Wheaton said, you shouldn’t be apologetic about it. It is absolutely absurd for a bare-chested man, painted in green and yellow, sporting a headpiece shaped like a wedge of cheese, to look down on a woman who cosplays David Tennant’s Tenth Doctor. The same goes for a man dressed as a Klingon ripping on another man for attending a con dressed as Rainbow Dash.

It’s all a kind of silliness when we step back and look at it, so why do we feel the need to judge anyone for it? There’s also another aspect to this to consider.

We Get Enough Shame As It Is:

Story time: when I was in high-school, I used be made fun of for being (amongst other things) a Star Trek fan. I won’t lie, it hurt. At the time, I couldn’t understand why my love for something was of any interest to them. What did it matter? Why did they feel the need to belittle me over something I liked? I just didn’t get it.

Wil Friggin' Wheaton!

For he IS the Kwisatz Haderach!

But now I realize that they were all simply outsiders to the fandom I cherished. If they had had any inkling of what the franchise, the characters, and the lessons in humanity meant to me on a personal level, or better yet, if we had shared some of those experiences in some way, perhaps they would understand why I was winning Trek trivia contests at cons by the age of 14.

Truth is, if you’re a huge fan of something, someone out there will not hesitate to tell you how stupid it is and why you’re an idiot for liking it. If we as fans are already going to get shame from outsiders, why would we ever consider doing that to another group within fandom itself? It’s pointless and self-defeating. We Whovians, Warsies, Trekkies (or Trekkers, if you prefer), Tributes, Gaimanites and Whedonites, et al. have got to stick together.

Final Thoughts:

If you still don’t know what to make of the Brony phenomenon, the best thing to do is actually check out the show, My Little Pony: Friendship is Magic. It’s on Netflix. Start from Season 1 and work your way up from there. Educate yourself about it, I dare you. Go listen to the songs “Winter Wrap-up” or “Hearts Strong As Horses” or “Play Your Part” and tell me there’s not something to it.

MLP:FIM

This is the logo. Before you judge, check it out for yourself.

As I said, I was skeptical of it at first, but then I realized I was guilty of the same crimes against fandom that I described above. So I watched it – all of it – and found that it was a show with well-developed characters (portrayed by a stellar VA cast), great world-building, fun and engaging adventures, and more than a little commentary about the nature of friendship itself. I think those are things that any age group or gender can appreciate.

We live in the era of dark, Nolan-esque, gritty reboots, a product of our post-9/11 society. You can see it in James Bond, The Man of Steel, Batman, oh and Transformers. In amongst all the needless collateral damage and blaring “Bwwaaaahhs” in the soundtrack, is it really that hard to believe fans might seek out something more positive and inspirational?

And, in the end, why should we deny anyone that?

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Why I Love The Doctor

I’ve heard it said that being a geek means never having to say you’re sorry for loving something. Good thing, because this blog post is all about why I love the Doctor in Doctor Who.  If you’re a Whovian already, this post is likely just shooting fish in a barrel, but I will tell you why I love the show and the character of the Doctor in particular.

For those of you who are not necessarily fans of the show, here is a peek into that particular fandom.  It’s true that Whovians occupy a strange niche of the overall sci-fi genre. You can see them at conventions with their scarves, long coats or bow-ties, often waving around sonic screwdrivers with every photo-op.  Or maybe it’s just a T-shirt with a blue box on it or the words “Don’t Blink.”

Regardless of what they look like, these folks are linked together by a single television series that first debuted in 1963. The central character of that show is the Doctor (BTW, his last name is NOT ‘Who’), and is one of the most compelling and enduring characters in all of science fiction. Here’s why I love him:

50 Years Creates a Legend

doctor_who_50th_anniversary_tardis_logo_by_thedoctorwho2-d61qmle

Yeah, baby, yeah!

This year marks the 50th anniversary of the show.  With more than 200 episodes in its continuity, not to mention novels, video games, comics and radio plays, the Doctor has been on a lot of adventures. This gives him a body of past accomplishments that practically dwarfs any other sci-fi character. Doctor Who is, after all, the longest running sci-fi TV show of all time.

Even in the current series, there are references and throwbacks to things which happened at the very beginning of the series.  By this point in the storyline, the Doctor has achieved a nearly unrivalled heroic status. I mean, if you can boast that you’ve saved the Universe or the Earth more times than Kirk or Picard, and possibly as many times as Superman, I’d say you have some bragging rights.

His Heart (Both of Them)

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With all my heart.

The Doctor has lived over 900 years.  He’s fought evil forces and saved quadrillions of innocent lives. While some of his travels can be lighthearted, there are times when the Doctor is deadly serious, and must champion existence itself.  It is the force of his convictions and his almost unimaginable capacity for compassion and mercy that drive him. There are so many times in the series where he could have chosen the easy path and just walked away.  But he doesn’t.

The Doctor stands and fights, most of the time without weapons, and with only the help of his trusty sonic screwdriver and the companions at his side.  Yet, when the smoke clears, the Doctor is triumphant even against the most impossible odds. While he can’t always save everyone around him (the body count in Doctor Who can get pretty high), the Doctor finds a way − always.  He never runs out of hope. His hearts, much like his beloved TARDIS, have to be bigger on the inside, like a super-reversed Grinch.

His Mind Is His Greatest Weapon

Doctor+Who+3+I+love+that+you+add+the+Tardis+_45f1909bfa5f8247ca7bfb4fafbd0b2e

What he said.

Perhaps the thing I love about this character the most is that his mind is the most awesome weapon in his arsenal.  The Doctor is almost always able to outthink and outmaneuver his enemies, even if they initially get the drop on him. He has that uncanny knack for using the opposition’s strength against them.  So, the greater the force arrayed against him, the more dangerous he becomes.

In an age of brute-force action heroes, who are more concerned with kicking down doors and mowing down anything that moves, the Doctor presents us with a daring and compelling alternative.  He uses violence as a last resort, rather than leading with it. I think that this peace-loving mindset makes the storylines in Doctor Who that much more interesting and rich. (And this is coming from a guy who writes military science fiction!)

An Unbroken String of Great Performances

doctor_who_50_years_large_verge_medium_landscape

One man, eleven faces.

At the time of this writing, there have been 11 men who have played the Doctor in the main story (sorry, Peter Cushing and John Hurt!). If you ask a proper Whovian who the worst Doctor of the lot was, they might have a hard time answering. We all have our favorites, which can naturally eclipse some of the other incarnations of that most famous of Time Lords.

Here’s the cool part…even the weakest versions of the Doctor are still incredibly well played on screen. Each actor brought something to the role that stood out from his peers.  From William Hartnell’s First Doctor to Matt Smith’s Eleventh Doctor, the performances have been outstanding from start to finish. Even when the sets and special effects were not all that stellar, each Doctor was still uniquely brilliant. No pressure, Peter Capaldi. Your Twelfth Doctor has some pretty big shoes to fill.

He’s Universally Applicable to…Everything

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Anyone surprised? Anyone?

With a ship that can travel to any point in time and space, the Doctor could quite literally show up anywhere.  There have been some limited crossovers with other series (mostly in comics and novels), but it would not be out of character for a blue box to just materialize in just about any other sci-fi universe or continuity. Believe it or not, there is a comic book storyline where the Eleventh Doctor teams up with Jean-luc Picard and the crew of the Enterprise-D to fight a bunch of Borg/Cybermen hybrids. Yeah, my geek is showing.

But even within the confines of the show, we see the Doctor meet historical figures from Shakespeare to Madame de Pompadour. Whether he lands in Victorian England (which he does quite a bit), Renaissance Italy or Pompeii, there really is no storyline − past or present − that the Doctor couldn’t participate in. He just sort of goes with everything, and it’s glorious. The adventure possibilities are truly limitless.

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So there you have it, folks. In broad strokes, those are the reasons why this author loves the Doctor. If you are a science-fiction fan of any stripe, and haven’t watched this show, I can’t recommend Doctor Who enough to you.  In my opinion, the Doctor is one of the cornerstones of sci-fi, and is well worth discovering for yourself if you haven’t already. Who knows, you might just find yourself cruising ThinkGeek for a TARDIS mug or Dalek ice cube tray.

Allons-y!

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