Tag Archives: Post-apocalypse

Some Thoughts on Fallout Season 2

When the Fallout TV series came out in 2024, I published my thoughts on it on this blog, including why I think that it was a fantastic adaptation of a game property. The sets, the acting, the story, all of it added up to one of my favorite shows currently on TV.

I rewatched it in the lead up to the release of Season 2, and it really held up. Sure, there were some weird things, like fusion cores being super rare and powering whole vaults, that were a bit weird, but overall it was better than I could have realistically hoped for.

I’ve now watched Season 2 in its entirety. Did I like it? You bet I did! Are there still some puzzling aspects of it (which I’ll get to in a bit)? Also yes. Regardless, I definitely tuned in to it eagerly every week, along with my family, to see what drama was brewing in the wasteland that week. Did I mention that we are a Fallout family? Yeah, this was a major event in our household.

Before I go on, here is your obligatory SPOILER warning. If you haven’t watched the second season, I highly recommend that you go and do so before reading this blog. We good? Okay, let’s talk about the strengths of this season first.

The Sets: I made mention before of just how incredible the sets looked in Season 1, particularly the interior of the vaults. This time, much of the events take place in New Vegas, and again, the sets were breathtaking. Walking into Mr. House’s audience room at the top of the Lucky 38 was spot on. The nearness of the Ultra-Luxe and Gomorrah, all felt right. We even got to see the Strip before the bombs dropped, which was really cool.

The Acting: I can’t say enough things about the acting talent in this show, particularly Walton Goggins and Ella Purnell, who both shine like diamonds here. Kyle MacLachlan gets a lot more screen time this season, and he turns in a chilling performance, being both a loving father figure and ruthless villain at the same time. We even got some really great moments with Aaron Moten as Maximus, particularly when he suits up in the NCR power armor while we hear the Fallout main theme play. There are so many great moments that I can’t quite recount them all here.

Super Mutants:  When I first heard his voice, I knew it was Ron Perlman, the famous narrator of the earlier Fallout games. The super mutants that have retained their intelligence, like Fawkes and Erickson, have always been of interest to me. They’ve been exposed to the forced evolutionary virus, but they haven’t just turned into raging barbarians who collect gore bags and decorate in twisted metal. It sounds like they will be a major force against the Enclave next season, and I’m all for it.

NCR Power Armor: This gets its own listing. I have a love of power armor, in general, and Iron Man is one of my favorite superheroes. So, seeing the iconic NCR Ranger helmet adapted to power armor was pretty spectacular, particularly seeing all of its built-in weapons and abilities. It’s too bad it got trashed to the point where Maximus might simply abandon it. I would love it if he were to join the NCR and for this armor to become his signature power armor.

On the other side of the coin, there were some things that didn’t quite resonate with me. Again, I liked it overall, but these were the things that often didn’t work for me.

Trouble on the Homefront: The story arc that takes place in the vaults was one of the weakest threads this season. I do applaud the writers for bringing back the broken water chip. One of my critiques of Season 1 was that this was mentioned then never followed up on again. We get some more movement on that, but it’s just kind of bleh. I am glad we got to spend more time with Stephanie Harper, as there’s definitely more going on with her than is apparent. Overall, though, there just wasn’t enough screen time or compelling beats for this to land. And what was going on with her marrying Chet and not even telling him? Steph has just kind of co-opted him, but we’re not entirely sure why.

Norm and Bud’s Buds: A close second for last, Norm’s arc to spring himself from Vault 31 didn’t seem to go anywhere, and that’s a true shame. Last season, Norm investigating what was going on in the vaults was something I found compelling. Norm himself being physically weak but extremely smart and perceptive was something I enjoyed, and his dynamic with Chet was fantastic. This season, he’s separated from Chet, and that’s not great. The Bud’s Buds group was ultimately a nothing burger as they all get wiped out by radroaches, except for Norm’s friend and potential love interest. Convenient, that. Norm is too good of a character, and Moisés Arias too good of a talent, for arcs with no real substance. Let’s hope Norm gets his due next season.

Caesar’s Legion: This may have been more of a set design issue, but did it not look like someone could have snuck up that berm in the dead of the night to retrieve Caesar’s body? If it had been more separated, in full view of the other side so snipers are a constant risk, and more dead legionnaires who had tried and failed, I think I would have bought the scenario a bit more. But more than that, if no one knew what heir the original Caesar (Edward Sallow) had chosen, how did the two competing Caesar’s justify their taking up the mantle in the first place? And who put Sallow’s body out there and put barbed wire around it? That whole setup had me scratching my head. Having said that, seeing Macaulay Culkin as the new Caesar was pretty cool, and the fact that they want a “Caesar’s Palace” on the Vegas strip was a nice touch.

The Brotherhood of Steel: While it was interesting to see the different chapters of the Brotherhood assemble, and witness firsthand the differences between them, that part of the story ended early enough that I was surprised when we got the stinger at the end. I thought that was about all we were going to get of the Brotherhood for a while. Also, it’s a bit weird that Quintus had chosen Maximus as his champion, then openly insulted him in public, which clearly eroded Maximus’ loyalty. It’s also really weird that if the cold fusion diode were really the key to making unlimited fusion cores (which they established were rare) that it would be left entirely unguarded. It seems like multiple fire teams, each led by a trusted Star Paladin, all in power armor, would have been there to make sure one of the other chapters didn’t go in and seize it for themselves.

Also, the showrunners and Bethesda have had something of an allergy to establishing canon endings for Fallout: New Vegas and Fallout 4. The arrival of Xander Harkness from the Commonwealth chapter, however, would seem to imply that either the Minutemen or Brotherhood ending of Fallout 4 is canon, as the Institute and the Railroad endings see the Prydwen destroyed, and the Brotherhood almost entirely dismantled. Xander showing up was not as important for lore as, say, if Arthur Maxson had shown up on screen, but it does mean that the Brotherhood is still operating in sufficient force in the Commonwealth to still be a power.

Walking Back the Big Reveal: Last season gave us the jaw-dropping reveal that Vault-Tec might have been the ones responsible for launching the nukes that started the apocalyptic nuclear war. This was something completely new to the lore, which had previously left it ambiguous on whether the USA or China had launched first. This season, they moved away from that. Mr. House even says that it was ultimately “unclear.” We also see a seen where Siggi Wilzig from the Enclave instructs Barb that she should say that line in the meeting. All of the tension they established in that scene in Season 1 was largely undone in Season 2 with the rather vague reveal being “the surface was the experiment.” So, we’ll see where that goes, if they don’t walk that reveal back by next season.

The Tease of the Ghoul’s Family: I’m including this one for the fact that it was telegraphed in advance. For all the other cryopods we see, such as with Bud’s Buds, we can clearly see the figures inside them. Both Barb and Janey’s pods were opaque when we saw them, which told me that they were empty. So, no resolution there, but we do get a clue to lead the Ghoul/Coop on the next leg of his quest. Let’s hope there’s some resolution to this next season.

My Biggest Concerns: Really, I’m a little afraid Season 3 is going to be stretched too thin, especially if we’re only getting eight episodes per season. One of the main issues this season seemed to be that there wasn’t enough screentime to cover it all. More story arcs were opened than were resolved. If we take a look at what might be brewing for Season 3, we have:

  • The Brotherhood civil war/Liberty Prime
  • Caesar’s Legion vs. the NCR over control of the strip (along with Mr. House)
  • The Ghoul going solo to Colorado to find his family
  • The Enclave vs. the Super Mutants
  • The Pre-War arc of Cooper Howard and his family
  • The Vault-Tec/Enclave hidden control chips
  • Vault 32’s uprising against Stephanie Harper
  • Vault 33’s instability and water/food scarcity
  • Norman and whatever he winds up doing

That’s a lot of ground to cover to say nothing of any new arcs they establish that we haven’t heard of yet. If we had 12-episode seasons, that would be one thing, but eight episodes feels like they will be hard pressed to move the plot forward in a satisfying way. I hope Season 3 will start giving us some resolution, so they can really focus down on the major characters and what’s important.

I’m also a bit concerned that the Ghoul is going off on his own. I think some of the best moments in the show are when Lucy and the Ghoul are on screen together. It doesn’t look like we will get much of that for a while since there’s about to be a lot of distance between them.

Final Thoughts

Even with my concerns, I am still onboard with this show. Fallout is one of my favorite game universes ever, and even with some of the flaws and missed opportunities, this team and these actors, are (in my opinion) able to do it justice.

I’m curious to see where they go from here.

Thanks for reading!

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Some Thoughts on Fallout Season 1

To say that the Fallout franchise is popular  in my home is a bit of an understatement. I’ve played the games, of course. There are numerous decorations and signs for Vault-Tec and Nuka-Cola scattered throughout my house, and my closet is full of Fallout-themed T-shirts. A while back, my son (at his behest) went trick-or-treating as Vault Boy. I also once ran a home-brewed Fallout TTRPG campaign that still looms large in my imagination to this day.

There’s just something about Fallout’s unique blend of ’50s retro-futurism and optimism mixed with quirky, often dark humor and the existential hell and horror of the post-apocalypse.

When Amazon announced that they were adapting the Fallout universe into a live-action series, I was…cautiously optimistic. I wanted to immediately believe that it would be a slam dunk, an instant classic that would delight new and existing fans alike, but I was held back in my enthusiasm by two points: Fallout 76 and the Halo series on Paramount+.

The last entry into the Fallout video game series was a live-service game with an emphasis on a multi-player experience heavily laden with microtransactions. While there are many who enjoyed it when it came out, and continue to enjoy it, it was not for me.

I found it repetitive and stripped of all the things I enjoyed in a Fallout game. I know that the game has had many updates and expansions over the years, but my initial experience with it was so lackluster that I never returned to it, and likely never will. The game damaged the Fallout brand rather badly, and made me lose a lot of faith in Bethesda Game Studios. 

‘Nuff said.

The Halo show is not only not canon to the regular game timeline, but bears only a passing similarity to the universe that has been built up over the last 20+ years through games, comics, novels, and two other TV shows. There is no attempt to resolve the differences between the normal Halo universe and the Silver timeline here.

It has a passing similarity to the IP, but none of the things that really tap into what made Halo so popular in the first place. So, it’s a thin veneer of a recognizable and highly marketable brand with none of the substance of that brand underneath. It’s Halo in name only.  

Nope!

Unfortunately, that’s a common occurrence with video adaptations to the big or little screen. Sometimes you get a Mortal Kombat: Annhilation and sometimes, just sometimes, you get something akin to what HBO did with the Last of Us. I’m happy to say that after watching eight hours of Amazon’s Fallout series, it is firmly in the latter category.

Did I like it? Let me put it this way: I think this is one of the few times were the adaptation actually manages to exceed the source material. The funny thing is that, as I followed the three primary characters on their respective journeys, it had me wishing for a game version of their story. And unlike Halo, the story that this series tells is canon. In fact, if the series goes the way I think it will, I suspect that Fallout 5 might be building off of the show, making this series a catalyst for future games and stories set within the Fallout universe.

Feo, Fuerte, y Formal

I do have a few nitpicks, all very minor, that I would like to get out of the way before I get into what I enjoyed about it. I’m about to get into SPOILER territory, so consider yourself warned:

Recycled Motivations: Look, I understand that if you’ve lived in a vault all your life, it’s going to take something pretty powerful to make you want to leave the relative security for the unknown dangers of the wasteland. Family is definitely one of them. So, Lucy leaving the Vault in search of her father is understandable, but does feel like a retread of Fallout 3.

But, later in the series, one of Vault 31’s engineers announces that their water purification chip has been destroyed, and that they only have a few months of fresh water left. This is precisely the reason that the protagonist from the original Fallout game leaves Vault 13. After that scene, this potentially catastrophic problem is never mentioned again. Perhaps that’s setup for Season 2.

Preston disliked that.

New Ghoul Chem: Through the Ghoul, we learn that there’s a chem that helps ghouls stave off becoming feral. When we briefly encounter Roger, a ghoul repeatedly chanting his own name in the efforts of not turning, we see that he has taken loads of this chem and it hasn’t made a difference. The presence of this new chem is not an issue for me, but we need to know two things about it:

  • Is this a pre-war drug that cannot be manufactured anymore, making it an increasingly dwindling resource, or is this chem entirely new, and thus is something that can be made by any decent wasteland chemist?
  • What is its name? Fallout is replete with drugs named things like Jet, Psycho, Mentats, Day Tripper, and Buffout. If this chem is that important to ghouls, and becomes something of a minor MacGuffin, what is it called? If it’s a post-war drug, I nominate “Zom-B-Gone” as the official name.

Repressed Brotherhood: The character of Maximus is almost entirely sexually ignorant. While it makes for some funny moments, it is implied that the Brotherhood has intentionally fostered this (though one of his bunkmates certainly didn’t have a problem with it). For a military organization that’s co-ed, I’m surprised at this. For one, if you forbid people from exploring their sexuality at all, they will find ways to do it anyway in secret, and practically every military organization is aware of this.

Second, wouldn’t the Brotherhood want to encourage breeding to ensure the next generation of Knights? Of course, this chapter of the Brotherhood does seem to be more overtly religious than some of the other portrayals of them, so it could just be a quirk of this chapter. After all, the difference between the Brotherhood under Elder Lyons in Fallout 3 and Elder Maxson in Fallout 4 is pretty substantial.  Still, it struck me as odd, given how the Brotherhood has been portrayed in the past.

The Chalkboard: Okay, this is one that gets some fans in an uproar for its potential as a lore-break. Lucy finds a chalkboard in Vault 4 with a timeline of events that, at a glance, would seem to imply that Shady Sands, the capital of the New California Republic, fell in the year 2277 when Fallout: New Vegas is set in 2281 and the NCR is still a major player at that time.

Did it, though?

I think that there are many ways that this could be interpreted as lore-friendly (explained by Many A True Nerd and Juicehead in particular), but it was an oddly unnecessary detail to include and potentially get wrong, especially when everything else has been so lore accurate.

Okay, now that’s all out of the way, let’s get into what I liked about this show. This could easily be a series of blog posts by itself, but I will just give the highlight reel for you here.

The Cast: This show has some serious acting chops going for it. You need actors who can be both dramatic and silly, and the main three: Ella Purnell, Aaron Moten, and Walton Goggins bring this story to life. Each of them gets to portray wonderful moments of strength and vulnerability. Goggins is a particular standout with his dual role as The Ghoul, a bounty hunter in the post-apocalypse, and Cooper Howard, a pre-war A-list celebrity.

Practically every background character is played to perfection. Norman, played by Moises Arias, wound up having one of the most compelling character arcs as he starts to unravel the secret of the interconnected trio of vaults. So, the acting talent on display here is incredible. My proverbial hat is off to everyone who played a part here. Nicely done.

The SETS!: Fallout has never looked so good. The attention to detail here is astounding. The vaults are fully realized live-action interpretations from Fallout 4, right down to the switches on the door handles and the prints on the curtains. I sincerely hope that someplace recreates these sets for people to tour. I would be there in a heartbeat.

Wow….

Filly looked right at home as a sister town to Megaton or Diamond City. The general store that Lucy enters is a veritable treasure trove of Fallout easter eggs. Every place the characters go fits in seamlessly. I can only imagine the titanic amount of work it took to get the sense of place right, but the production team really knocked it out of the park with this one. 

The Side Quests: What made this feel like a Fallout adventure was simply how priorities shifted as time went on. The Ghoul captures Lucy, but has to abandon the hunt for the scientist’s head (an assignment worth a ton of caps to him) to go get his unnamed ghoul chem from the Super Duper Mart. Maximus and Lucy get sidetracked by accidentally falling into Vault 4, where they have to contend with the weirdness that’s going on there. Maximus reveals his secret to his squire, and then has to track him down.

The side quests and points of interest are what make a Bethesda game, so it feels entirely appropriate that the Ghoul spouts the Golden Rule of the Wasteland.  

The Music: If you’ve played the games, some of the songs that get played are straight from Galaxy News Radio or Diamond City Radio. The showrunners didn’t limit themselves to just what was in the games, however, there are many other instances of them further delving into that 50s/60s musical genre that blends in perfectly. I can’t overstate how well these songs are overlaid onto the visual narrative. The lyrics of these songs often correlate directly to what’s happening on the screen. It’s pretty amazing to watch.

The score is by Ramin Djawadi, who famously composed the score for Game of Thrones and the first Iron Man movie. It’s clear that he takes a lot of cues from the previous game tracks, one notable time being when Lucy sees the NCR flag in the classroom in Vault 4, which echoes back to the Inon Zur themes of Fallouts 3 and 4.

The score is serviceable enough for the most part, though I had hoped to have more of the recognizable modern Fallout themes to go with the spot-on visuals. Not having more of that strikes me as a missed opportunity. The Brotherhood of Steel theme, however, is a stand-out track on this album for sure, along with the western-style trumpet stylings found in “Feo Fuente y Formal.”

The Love: A show that brings this level of detail to the screen and captures the tone of the franchise so well doesn’t happen without love at every level. From the script writers, to the prop-makers, to the special effects crew, and the small army of talented folks it takes to produce a show like this, the love of the source material is crystal clear here.

I was heartened to hear that many of the crew on the sets and behind-the-scenes personnel, as well as many of the actors, were genuine fans of Fallout. It shows. I really hope that Amazon studios is able to keep this same team together for Season 2 (which was just confirmed yesterday as the time of this writing). It’s going to be a long wait to see the continuing journeys of Coop, Lucy, and Maximus, but I’m sure it’s going to be epic once it arrives. I’ll be there Day One.

Final Thoughts: Adaptations are a tricky business, and video game adaptations doubly so. I think what makes this series stand where others like Halo fall is simply an understanding of the source material and why it was so popular in the first place.

Most adaptations of popular franchises these days are definitely not made with the existing fans in mind. (Michael Bay Transformers, anyone?) Too often, it feels like there is a contempt for fans who are already invested in the property. But I think this approach is fundamentally flawed. Sure, filmmakers will want their adaptations to reach, and appeal to, the largest audience possible. Still, if you make something that long-time fans will love, but one with enough on-ramps for new fans to join in, you’re on the right track.

I think that’s what Fallout has done here. There is so much for existing fans to enjoy and sink their teeth into while simultaneously serving as a wonderful introduction to the world of Fallout. That’s pretty much all I could ever ask for.

So, the moral of this story is: In a world full of Halos, be a Fallout.

Thanks for reading!

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