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Garden of the Gods: An Interview with Author Stephen J. Stirling

I recently had the pleasure of speaking with Stephen J. Stirling about his latest novel, Garden of the Gods. I was lucky enough to read it early and found it to be an concise and poignant thriller. I highly recommend it for anyone who likes what I call ‘introspective action.’ That is, the kind of book that is action-packed, but keeps you pondering its message and themes for days afterward.

This is something of a first on this blog, but it has given me the idea on having other authors on to talk about their work. For now, though, let’s talk to the man himself about Garden of the Gods!

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Hello, Stephen. We’re so glad to have you on Sector M! I always appreciate the opportunity to speak with another author about their methods and body of work. So, if you’re ready, let’s dive right in, shall we?

Thank you for having me! I always enjoy my chats with the leadership of Sector M and our glimpses into the future.

Let’s talk about your latest book, Garden of the Gods. Without giving too much away for readers, what can you tell us about the story and your influences for it?

The story itself revolves around a Native American tribe in the northeast Arizona desert. But Garden is largely a statement about worship—any worship—how it enriches our lives and what belief for each of us is really all about. The fact that we live in an age that needs religion so badly was the driving force behind writing this story.

I remember that Alan Moore used to say that the plot of a story is wholly different from what it’s about, meaning the themes, allegory, morals, and all that good stuff. So, what is Garden of the Gods about?

Well, Garden of the Gods is about Native Americans, their rich heritage, their connection with the past, and their hope for the future. . . (and it is also about monsters). But to call it a simple action/adventure would do the story a disservice. The story’s subplot proves that every resolution within this book was motivated by faith, or the lack of it.

The book is a period piece, in more than one sense of the term. What kind of research and preparation did you do about the time period, the various species you include, and native tribes when writing it?

The American southwest is a treasure of unique people and, as of yet, not wholly discovered zoological life. It is a human and animal ecosystem in constant flux, breathing and pulsating with the drama of life. Writing is a funny thing. You begin researching one topic, and end up somewhere entirely different. The Native American people against the backdrop of wartime America was where I tried to focus my research—I wanted to do them and their heritage justice.

When you are writing a book, what is your method? Are you more of a ‘planner,’ who outlines everything in great detail ahead of time, or are you more of a ‘gardener,’ who throws characters into a situation and lets it develop organically without preconceived notions of the outcome? Where you do you fall in that continuum, do you think?

This question is very important, and my answer is—yes. You think you’re one kind of writer who has all the characters lined up and ready to do what they’re told, and suddenly they turn on you. They come out fighting and you’re left to clean up their messes. I guess you could say I fall somewhere in between the two methods.

Let’s talk about your main character, Matt Hayden. He strikes me as being cut from the same cloth as many two-fisted pulp-era adventurers, like Allan Quartermaine and Indiana Jones, and perhaps even a hint of Cussler’s Dirk Pitt. What were your influences and thoughts when creating your leading man?

Hayden is a hero cut from whole cloth, at the same time with a huge wrinkle broadening him into a sympathetic strength that is instantly likable. I did craft him between literature’s Allan Quartermaine and living legend Bring Em’ Back Alive Frank Buck, and yet the combination makes him unique among American characters.

And what about the secondary and/or support characters? What were their roles when placing them into the overall ensemble?

Read the book carefully and you’ll discover that every character has a religious angle. Every character worships something. Every character (even “non-believers”) believes in something. Every character has to fight for something, and every character has to abandon something in the process.

The Nyah Gwaheh, the armored bear, has a very complex role in the story. In some ways it serves as the primary antagonist, but it’s clear that it has a deeper, more symbolic role to play within the narrative. What sort of metaphor does it represent?

The Nyah Gwaheh is a living parable of religious value and the things that we worship, whether we know it or not. He is the driving force of the book.

Any chance or thoughts on a sequel? No pressure…

Oh good, because I don’t see a sequel in the future. I think I’ll leave the characters to their own devices for a while.

This last question is pretty free-form. What would you like the readers out there to know about your book? Anything you like. Here, I’ll hand you the proverbial megaphone.

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Well thank you! I’ve never used a proverbial megaphone before. I’d like to leave you by saying I hope others will find as much joy in reading this book as I found in writing it; and if they find an introspective moment—or two—to contemplate their own spirituality I will have accomplished even more.

Thank you for taking time out of your schedule to chat, Stephen! It’s been a rare pleasure.

The pleasure is mine! Thank you for your interest in my project and your insightful questions. Talking with you has been a rare treat.

Take care now, and don’t be a stranger!

 

There you have it, folks – right from the source himself. Garden of the Gods is on bookshelves now at Deseret Book stores. It’s also available in print or digital format on Amazon and Barnes & Noble.com.

CHECK. IT. OUT.

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My (Most Recent) Trip to the National Museum of the Pacific War

Down in the South Texas hill country, situated between vast open green fields and numerous vineyards, sits the picturesque town of Fredricksburg. Many of the buildings are built of white stone flecked with streaks of orange. The people are friendly, and the whole place just has a good vibe to it, with rows of antique shops, restaurants, and boutiques along the main strip. If you’re ever in the area, I highly recommend stopping over there.

Fredricksburg also has the distinction of being the hometown of Fleet Admiral Chester Nimitz, the Commander-in-Chief of the Pacific Fleet during World War II. In fact, there’s a large bronze statue of him right next to the old hotel where he grew up, which is now the Nimitz Museum. Just look for the distinctive ‘steamboat’ structure off the main street — you can’t miss it.

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The man himself.

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The Old Nimitz Hotel (Now the Admiral Nimitz Museum).

If you circle that block, you’ll also find that the town is home to the National Museum of the Pacific War. The place is enormous. It contains hundreds of displays and exhibits, models of ships, uniforms, presentations, and mini-featurettes. It starts with the roots of the conflict between China and Japan, and then takes you all the way through the Pacific War, from Pearl Harbor to the U.S.S. Missouri. Every major engagement and landing is covered here, and in pretty extensive depth. If you tried to read every panel and display, it would take you days to get through it all. Believe me, I’ve tried.

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Just around the corner.

Full disclosure: This latest outing to the museum is my fourth trip there. Each time I go, something new resonates with me. The last time I went was when my son was two. The thing that moved me the most then was the famous “Bloody Saturday” photo of a baby crying amid the ruins of a bombed out train station in Shanghai. It’s still a powerful photo, and indeed the entire museum is a moving experience. It’s hard to look at the dizzying scope of the conflict, along with the countless examples of courage and valor, and the loss of so many lives, and not feel something.

Case and point:  Just after the presentation about Pearl Harbor, there is a little alcove that contains a rusty metal hatch. There is a noticeable black stain across the middle of it. Above those black lines is an egg-shaped hole cut into the metal.

At first, it might seem an odd artifact – that is until you realize that it is a hatch from U.S.S. Arizona. The black line is where the oil floated at the waterline. The hole was cut by Navy divers to see if there were any survivors in the compartment. Powerful stuff. Just seeing it is enough to make me tear up.

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Every. Time.

We see it all in black-and-white photos and newsreels, but the time that has passed disconnects us from it. This one piece of rusted metal has a way of bringing me back to one of the darkest days in U.S. naval history.

I hasten to add that, though the museum does present the war from the USA’s point of view, it does not balk at showing the devastation and loss that Japan endured. There’s always the temptation to downplay that aspect of the war, but the museum does not. When a warship went down in the Pacific, several hundred people died, regardless of which flag it was flying, hundreds or thousands at a time.

Horrific.

In fact, on this trip the image that struck me the most was a photo of two dead Japanese soldiers washed up on the shore at Guadalcanal. Both were half-buried in the tide, and looked painfully young. I can’t imagine they were older than 18 or 19. I won’t display it here, but you can find it easily enough on Google.

Now I’m not trying to diminish the impact of those photos of dead American soldiers, such as those taken from the Bataan Death March, just simply reflecting that wars have a cost on both sides. Every one of those boys that didn’t go home left a hole in someone’s life. A mother, a father, wife, son, daughter – you name it. You don’t have to go much farther than the exhibit about the five Sullivan brothers aboard the U.S.S. Juneau to see what I mean.

But, as an anodyne to these feelings of loss and pain, there is one other feature of the grounds that is a ‘must see’ as far as I’m concerned. Just behind the Nimitz museum, there is a Japanese peace garden, a gift to from a group of retired Japanese admirals.

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May peace endure.

It is absolutely stunning. There’s a koi pond, with a flowing water course that winds around the periphery to a replica of Admiral Togo’s study. In the middle of the garden there is a Zen garden made of raked white stone. It’s…pretty sublime standing there, a place of tranquility and introspection.

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Profound.

If you’re ever at the museum and things get just a little too intense, stepping into the garden is a good way to reaffirm the beauty that people can create, even between those who were former enemies. I always like to end a tour of the museum with a stop here. Just my personal preference. It’s the cleansing breath that brings you back to center.

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Beautiful. Absolutely beautiful.

Again, if you’re ever in the area, I can’t say enough good things about Fredericksburg and the Pacific War Museum.  I hope that you find it as illuminating, emotional, and powerful as I have.

But don’t take my word for it…

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Life, Death, and Avatar: The Last Airbender

I’m late to the party on Avatar: The Last Airbender, as in a full decade late. I finally finished the series. (To be clear, this is the animated series, and not the M. Night Shyamalan movie.) Riding high on the incredible culmination of that storyline, I immediately started up The Legend of Korra.

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But I believe Aang can save the world…*cues the music*

Something struck me as I got into the next series: When we last see Aang in the show, he is thirteen, just barely a teenager. In the intro to Korra, we learn that Aang has died. That’s certainly no surprise; both Korra and Avatar are predicated on the idea that when the Avatar dies that he or she is immediately reincarnated into the next life. We knew that’s part of it when we were following the adventures of Aang, since he was preceded by Avatar Roku.

But with Korra, it’s a little different. Aang is already dead when she comes along, and if you dig into the lore, he died at the relatively young biological age of sixty-six. Bear in mind that this is in a setting where some characters live to be well over a hundred. Avatar Kyoshi lived to be well over two hundred.

Why does this matter? Well, we don’t normally follow a protagonist to the grave if they live to the end of the story. There are exceptions, of course, but think about it like this: Do we know how Captain Malcolm Reynolds dies? Or Scotty? Or James Bond? Or Luke Skywalker? (I’m really hoping the new Star Wars movies don’t inform me of that last one.)

Even if we know on an intellectual level that these characters don’t live forever, there’s a certain kind of immortality that we grant them if they just ride off into the sunset, or if they’re lucky enough to get a ‘happily ever after’ ending.

Avatar doesn’t play that way. Characters are born, they live their life, and then they die. We don’t get the standard fictional insulation from the real-world cycle of life and death.  And should there be another series set after Korra, we’ll have to resolve her death as well.

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This blog post has a soundtrack. Just click here.

But there is a certain honesty in that idea that I find both sad and refreshing (which is also one of the rejected slogans for New Coke, BTW). We all like to think of the time in which we live as ‘the’ time, rather than just a single point on a very large timeline. Thousands of generations have come before us, and (we can hope) thousands of generations will come after us. We have our time in the sun, and then the sun sets.

I’m not saying anything we don’t already know, and neither am I trying to bum anyone out. Quite the opposite, in fact. So where am I going with this? Well, there’s a short sidebar first.

Story Time: So, a few weeks ago, I was coming home from a dinner with a bunch of friends. I was alone and on a stretch of highway with very few cars around. In less than a second, that changed. A car zoomed in from behind at close to a hundred miles an hour. The headlights went from being a distant sparkle to nearly on my rear bumper in less time than it takes for you to read this sentence. The driver veered right to avoid me, but in that moment it didn’t look like he would make it. I swerved left and almost hit his buddy who was in my blind spot. Somehow we avoided hitting each other, though I still don’t know how. Had he hit me, it I almost certainly wouldn’t be writing this blog post.

The worst part was not that sudden bolt of sick terror that went through me, but that both of the cars in question kept on going, weaving in out of the traffic ahead of me. They were racing. RACING! I might have lost my life due to someone else’s poor judgement, a causality of nothing more than an automotive pissing contest.

Yeesh.

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Included for no other reason than because the art is AWESOME!

I’ve had some close calls in the past. One nearly got me at age nineteen, but I’ve never had one quite like this before. The whole thing had me rattled for a while. It still rears its ugly head from time to time, the what-ifs and what-could-have-beens. Those suck, especially now that I have a family of my own.

But, if anything, this experience has shocked me out of the weird funk I didn’t even realize I was in. Knowing that my life almost ended has made things more vibrant, more beautiful. I feel a deeper empathy to others now, and I am more motivated to be better than I was before. I know it’s trite, I know it’s cliché, but it’s no less true. In that sense, maybe the upfront candor of Avatar and Korra came into my life at precisely the right time.

Look, we all face down our own mortality at some point in our lives. 2016 has been the year for realizing that death comes for everyone, even Alan Rickman and David Bowie. Sure, we know that already on some level, but it’s a lesson we have to keep relearning during our lifetime.

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For it is the doom of men that they forget.

Ultimately, what I’m trying to say is that we have a limited time on this Earth, no matter how long we live. It’s not always feasible to live life like there’s no tomorrow (we still have to pay our bills, the mortgage, whatever), so let’s do this instead: Enjoy your time in the sun. Live a lot and love a lot.

Be someone’s hero.

Go save the world.

It’s what Aang and Korra would do.

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My Love/Hate Relationship with Transformers: The Movie

In honor of the 30th anniversary of Transformers: The Movie, which premiered in U.S. theatres in August of 1986, I thought I would comment on what was simultaneously one of the fanboy landmarks of my childhood AND perhaps the movie that scarred me the most as a kid. No really, the emotional scar tissue is still there. First world problems, yeah?

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I mean, what’s the worst that could happen?

If you’ve been with me on this blog for any length of time, you know that I love Gen 1 Transformers. It is both my favorite toy line of all time as well as my favorite ‘80s cartoon. Of course, the cynical adult side of me sees the cartoon for what it was: a half-hour commercial designed to sell more toys. But there’s also the kid in me that remembers when I could come home from school to be greeted by Prime, Bumblebee, Jazz, Hound, Prowl, and the irascible Ironhide. They were friends of mine, and in my mind’s eye I rode shotgun with them through a hundred adventures.

I remember well when I first saw the teasers for Transformers: The Movie. It looked incredible, with some of the slickest animation Sunbow has ever produced. “Two years in the making,” the TV spots proclaimed, “an incredible adventure and spectacular wide-screen animation with an original story that will shock and surprise you!”

Boy, did they have that right.

Before we get to the crying-so-hard-I-had-to-be-taken-out-of-the-theatre part, there are some things I genuinely love about this movie. Let me spell those out first.

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I may or may not have a replica of this sitting on my writing desk.

1.) The Lore – In the comics, the Matrix of Leadership was just a computer program in Prime’s head. The movie is where we first see the iconic, semi-mystical talisman, and find that the one who carries it is the anointed Prime, AND that it has a will and power of its own. Throw on top of that the Universal Greeting (say it with me: Bah-weep-grah-na-weep-ninni-bong), Unicron the Chaosbringer, Autobot City, and the saying ‘Till All Are One! We meet the Quintessons for the first time, along with the Junkions and the ill-fated Lithonians. The Transformers universe expanded well out of its TV cartoon roots with this movie.

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Yeaaaaaaaaaaaaah!!!

2.) The Soundtrack/ScoreYou got the Touch! You got the Pow-wwwwer! Yeaaah! From the mindblowing hard-rock reimagining of the main theme by Lion, to both of Stan Bush’s classic TF anthems (The Touch and Dare), this soundtrack is great throughout every track. At times it almost gives the movie a kind of Heavy Metal feel to it. That’s Heavy Metal in a ‘one-way ticket to midnight’ kind of way with rock paired with animation. There’s also Nothin’s Gonna Stand in Our Way, Hunger, and Instrument of Destruction. And did I mention that Weird Al Yankovic has a spot on this album? That’s right, Dare to be Stupid. And my hat’s off to Vince DiCola on his scoring the movie itself. It really added some emotional weight to a certain scene I’ve yet to discuss.

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The man himself.

3.) The Voice Cast – I met Peter Cullen once at a convention. It was less than a minute, and I was just one fan out of a hundred waiting to get something signed. Even though it was only a few seconds of my life, I will remember it always. Always. These names, now so familiar, like: Scatman Crothers, Jack Angel, Chris Latta, Frank Welker, and many others, are the ones who really brought the characters to life with their voice work. This dream team of actors was then joined by the likes of Eric Idle, Robert Stack, Susan Blue, Leonard Nimoy, and friggin’ Orson Welles as the voice of Unicron. I think even the much-maligned Judd Nelson did a fine job as Hot Rod and Rodimus. All those talents under one roof…it’s amazing.

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Gorgeous. Simply Gorgeous.

4.) The Animation – Once again, this is some of the most beautiful animation that Sunbow ever created. The coloration, the cell-shading, the grace with which characters move through the frame, all of it is beautiful. The characters seem to take on a new life and vitality, and look better here than just about anywhere outside of Transformers: Retribution.

And here are the parts that left their mark on me as a child:

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Pretty much the look on my face, too.

1.) The Casual Deaths of Supporting Characters – The first scene, the destruction and subsequent consumption of Lithone, really set the tone for the movie. But then we get the credits sequence, and we’re back to the Autobots that we know and love. Previously, we’ve seen the Autobots get hurt or shot up, but they were all better by the end of the episode. The one ‘perma-death’ they had in the cartoon, Skyfire, was later undone by Wheeljack and an ice jackhammer.

I still remember the battle on the Autobot starship. Prowl, one of my favorite characters, takes a direct hit in the opening shots. Fire comes out of his eyes and mouth, and he falls over dead.

Let me say that again: Fire came out of his eyes and mouth.

I remember trying to explain why I was so upset by this to my mom and she didn’t get it. She thought that was just one of his special features or powers, like he had fire breath or heat-ray eyes or something. Nope, that was the Autobot version of blood coming out of his mouth before he died.

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Wut?

But it didn’t stop there. In a scene that takes less than a minute of screen time, we see Ratchet riddled with holes and die, Ironhide is given a contemptuous coup de grace by Megatron, and Brawn charge the Decepticons only to take a hit in the shoulder and fall, presumably finished off afterwards (though he does make an appearance in Season Three, so perhaps not all was lost.) In a word: Brutal.

Then we get to Autobot City. We see RC dragging the corpse of Windcharger, which she dumps next to poor old Wheeljack. We don’t even know how they died. We don’t see them make some heroic sacrifice or stand their ground against impossible odds. We just see their dead bodies, discarded and sad. By this point in the movie, Kid-Matt was mighty uncomfortable with how things were going in that movie theatre in Athens, Texas. But none of those deaths prepared me for the emotional gut-punch of what was to come.

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Worst. Marketing. Decision. EVER.

2.)  The Death of Optimus Prime – Let’s talk about the elephant in the room, shall we? Remember those TV spots I mentioned? Well, as an adjunct, there was a Transformers toy commercial tie-in. It featured Frank Welker in his Megatron voice introducing the heinous Galvatron toy, and Peter Cullen’s Prime introducing Ultra Magnus. At the end, there’s a movie tag that shows Optimus being shot up pretty badly and the announcer asks “Does Prime die?” I remember watching that in my grandfather’s living room and thinking, “Naah, they’d never kill off Optimus Prime.”

Right?

But, as Kid-Matt watched several of his favorite bots terminated with extreme prejudice, a gnawing suspicion began to dawn that his favorite of favorite characters was about to go down. We get the glorious fight with Megatron, Prime at his fighting best, and then the idiot Hot Rod gets in the way. Way to go. Perhaps just saying “Hey, watch out! He’s reaching for a gun! Shoot him!” would have been better, yeah?

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Way to go, Hot Rod. Tool.

But with one final, mighty uppercut, Prime ends Megatron’s reign of tyranny before collapsing. As Kup says, he turned the tide in the deadliest battle us little’uns had ever seen these characters fight. Not content with that, the sadistic bastards making this movie make us watch as Prime slowly slips away on life support to a musical score that STILL hurts to listen to. He gives the Matrix to Ultra Magnus, tells us not to grieve, and then the bright blue light fades from his eyes. And in case that wasn’t enough to show us that Prime is finally, irrevocably dead, we see his iconic red and blue color drain away to a grey-black, and then his head lolls to the side.

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😥 *buckets*

At this point, my godmother had to take me into the hall because I was crying so hard. Like snot-coming- out-of-my-nose-with-my-bottom-lip-quivering-uncontrollably kind of crying. I missed the next 10 minutes of the movie, and didn’t see that part until a few years later when I chanced to watch it again on VHS.

So, seeing my favorite childhood character die hurt pretty bad, but what hurt worse was when I learned the real reason that had Prime died. Hasbro wasn’t going to sell the Optimus toy the next season. They were clearing the way for new characters to sit on the shelves, and killing them off in the story was the perfect way to get them out of the way and explain their absence at the storefront.

Ouch.

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“…”

Even as a kid, I knew that the cartoon was just a way to promote sales, but I was okay with it because I was already sold on the toys. But to cynically kill off a fan favorite just because he wasn’t being sold anymore? What. The. Hell? Worse, this set the precedent for Prime dying in other interpretations of the character. Revenge of the Fallen, anyone? Transformers: Prime?

But in a twist of what I guess is karma, I wasn’t the only kid who had a freakout moment in the theatre. Lots of parents complained, and there was so much fan outrage over Prime’s death that Hasbro brought him back six months later in the two-part episode aptly named The Return of Optimus Prime. Of course, that was right as Transformers as a cartoon was sinking into the morass of “Seasons” 4 & 5, but at least Hasbro did the right thing in the end.

But the scars remain. #thankshasbro

3.) A Whole New Cast – Take a look at the official movie poster. Go ahead, take a look.

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Despite it all, I have this framed.

Notice anything? If you aren’t familiar with the characters, here’s a hint: All of them are new. Every character displayed here, with the exception of what might be Laserbeak in the background, is first introduced to American audiences in this movie. I remember seeing this poster hanging in the lobby of the movie theatre and wondering why Bumblebee, Prime, Jazz, Prowl, and the others weren’t on it. Sure, these new guys looked cool, but who were they?

So, if you had been watching the cartoon for two years, and then went into the movie thinking the main story would revolve around those guys (as I naturally assumed it would), that’s a negatory, Ghostrider. Only the Dinobots play any significant role, and live. Old characters die and are replaced, or are reborn as other characters, complete with new voice actors. It’s a bit of a cinematic bait-and-switch when you think about it, like going into the next Avengers movie to find that all the main heroes have been replaced with Squadron Supreme. Nothing against Squadron Supreme, but that wasn’t exactly what I thought I was getting.

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Eh, not so much.

4.) Rodimus Prime – To be fair, Optimus Prime is a tough act to follow. But since Prime dies, the Powers-That-Be apparently had to have another Prime. Instead of picking Ultra Magnus, who shares a lot in common with Prime, including a fancy name made up of superlatives, and an identical base toy, the Matrix instead goes for the punk kid, Hot Rod. Because…reasons. There is an admittedly cool transformation scene where we see Rodimus grow in size and the ghostly voice of Optimus saying, “Arise, Rodimus Prime.” He quickly kicks Galvatron’s butt and goes on to declare an end to the Great War. Roll credits.

But then we get Season 3 of the cartoon, now with the new guys in lead roles, with little of the old guard remaining. Rodimus is now the Autobot Supreme Commander, and it’s clear that he’s no Optimus Prime, either in the strength of his leadership abilities, his ability to inspire others, or his lackluster combat skills (especially compared to Galvatron who seems waaaaay more powerful by comparison). Worse yet, Rodimus knows he’s not nearly the leader that Optimus was. And he’s right, he isn’t. So it goes.

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I much prefer this version, even if it’s a tad misleading. I also have this one framed.

Conclusions: 

As you can see there’s a lot to love and hate about this movie. In only 86 minutes, it embodies both the best and worst of what Transformers had to offer in the 1980s: callous disregard for what fans wanted based off of changes in a toy line, mixed with incredible jumps forward in the universe of Transformers, given to us with animation that looks like visual candy.

So, when it comes to the cinematic vomit/explosion orgy offered up in the new series of Transformers movies, I honestly can’t say that Michael Bay is stepping all over my childhood. Transformers: The Movie did that during my childhood. And yet, there’s still a part of me that can’t help but smile when I hear Stan Bush belt out The Touch.

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Will We Ever Outgrow Violence?

This is a departure for me on this blog. Normally, I’m content to write about pop-culture, video games, nostalgia stuff, and generally get my geek/fanboy on.

I’m writing this the day after five police officers lost their lives in downtown Dallas, not 20 miles from where I sit right now. So, when I say this hits close to home, I mean it.

There’s so much that can be said, and will be said, about the events of last night. For my part, I don’t believe that being on the side of Black Lives Matter means that you are anti-police, or vice versa. It’s easy to become cynical an inured to these things when they happen, which is all too often.

But this got me thinking.

Will we, as a species, ever outgrow violence?

There is much about humanity that is admirable. We have the ability to adapt, to innovate, to guard those who cannot protect themselves, to learn and imagine, to create and to teach. We went to the MOON for crying out loud! We put rovers on Mars and satellites around Jupiter and as far away as Pluto. That is why the space program captures my imagination so much; it is the perfect summation of Humanity’s determination, perseverance, and triumphant spirit. We’ve bootstrapped ourselves up from using stone tools and wearing crude skins to being able to play Pokemon Go on our smartphones.

But, even in the midst of all of the great things we’ve accomplished, we still don’t mind killing each other, even when we KNOW the pain and suffering it causes. We keep on doing it, anyway. Whole industries are devoted to finding better and more efficient ways to kill our fellow man.

Maybe it’s hypocritical for a guy who writes military science fiction to wax philosophic about the futility of violence, but I am already a study in contractions anyway. So be it. But, back to my original question – will there come a day when Humanity decides violent solutions are not the way?

I doubt I’ll live to see that day, but for my part, I think the answer is yes. Some science fiction gives us glimpses of future generations of humans who learned from the mistakes of their primitive, misguided forebears (which means us, BTW). Those hypothetical humans of tomorrow choose a different way. They grow out of their infancy, embracing our best traits and discarding our worst. While those may just be stories, or wishful thinking on the part of the authors, I firmly believe that if we can imagine it, we can eventually make it a reality.

Here’s my ‘Captain Obvious’ moment, but just go with me for a minute: Every life lost to intentional violence diminishes us all.

Let me explain: Each of us has the capacity to influence and inspire those around us. Heck, in a digital age, we have the ability to influence people from afar that we’ve never met. Take a moment and think of the people who have helped you in the past, or challenged you to reach higher than you ever thought you could, the people who made you who you are today. How would your life be different if they hadn’t been there for you, if they had been at the wrong place at the wrong time?

Oftentimes we see the names of victims in plain text and it may not sink in what we’ve lost. What if one of those names was destined to be the next Mozart, or Newton, or Shakespeare? What might they have inspired in those around them, and what does the absence in the lives of those closest to them ultimately cost us?

We’ll never know, of course, just as we won’t know how much more advanced we might have been if the Library of Alexandria had not been destroyed. But, we can safely guess that it would be to our benefit.

Look, what I’m saying is that our time on this planet is limited; all of us are on a countdown timer, whether we like it or not. There are many things that could end our lives that we have no control over. Earthquakes, disease, accidents, asteroid impacts – we can’t do much about those except try to mitigate the effects.

The violence we do to each other, however, is something we absolutely can control. It is a choice, and each time we choose to do it, the sum potential of what the human race can accomplish is lessened. Some part of us is lost.

Let us hope that this realization dawns on us, as a species, sooner rather than later.

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An Open Letter to Bethesda Game Studios from a Humble Fanboy, Concerning the “Contraptions” DLC

Dear Bethesda Game Studios,

Let me start by making my position clear: I LOVE YOU GUYS. You have given me two of my favorite games of all time, and you can bet your bottom bottlecap that Fallout 4 is one of them. This letter is not meant to be abrasive, mean, or to otherwise throw shade in your direction. I merely want to ask some questions, knowing that in all likelihood I won’t receive answers. But if Socrates has taught me anything, aside from that I know nothing about everything, it’s that I should ask questions anyway, even if there is no clear answer.

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That said, let’s talk about your Contraptions DLC. This feels the most ‘unlike’ you so far, and I can’t really see the point to it. I enjoy building my settlements, but I do so either for role-playing reasons (e.g. literally rebuilding the Commonwealth), or as way stations to give me a safe haven when I need to rest, repair, and resupply. Do I indulge in a little trophy building? Sure. You should see my Power Armor museum in Sanctuary. Boy, is it ever self-aggrandizing.

But what I don’t want is to build just for the sake of building or to see what ‘clever’ things I can cook up using Settlement mode. This is what perplexes me so much about Contraptions: it seems that this is for players who couldn’t give two shakes about the game’s story and just want to use the game as high-res version of Minecraft. A lot of thought and energy went into things like the ball tracks, new switches, mortars, and logic gates, etc.

Why? (No really, that wasn’t rhetorical. I really want to know why.) Was there that much call for it? Is this just for Twitch and streaming players to show off?

What’s more, those things that do appeal to a more utilitarian player like myself seem oddly executed or not thought out completely. Some of them really have me baffled, because this is not like you. Even though Wasteland Workshop was panned by some, we still got fusion generators, concrete structures, and the contamination arch out of the deal, which I have made extensive use of in my Survival run.

Maybe you’ve spoiled me, but I’m used to your products being polished and well reasoned, maybe a little buggy sometimes, but I am pretty forgiving on that last score. Contraptions, however, feels more than a bit frustrating. Thus begins my list of questions to you:

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Workshop Link-up? — Was there some reason we couldn’t link manufacturing machines up to our Settlement’s Workbench? Carting resources back and forth, and worse yet, scrolling through hundreds of items trying to find items that contain fiberglass is a bit of a pain. I’m not sure why this couldn’t work like armor and weapon workbenches, that draw resources directly from the main workbench’s pool. If you were worried about accidentally depleting certain resources, particularly if you have supply lines to other settlements, could we have set a limit for our factories to produce? So, a Vault-tec lunchbox costs 3 steel. I could potentially make 10,000 of them, but I don’t want to utterly deplete my steel reserves, so I instead a put on cap of 50 on the production run. It prints off 50 and then stops, regardless of how many more it could create.

Factory Automation? — Why are factories limited to producing goods only when I’m present in the settlement? Isn’t the point of automation that it does its thing while you’re away, so you can come back and collect? It is cool to watch the conveyor belts and all, but when I’m creating 30 sets of 2mm EM cartridges, I don’t necessarily need — or want — to watch them roll off the assembly line. I know that settlements do at least some resource bookkeeping while I’m away, so wouldn’t it make sense for this to be a part of it?

Dress Dummies/Weapon Racks — I hope I don’t sound like an ingrate when I say this, so here goes: why are we just now getting these? I’ve been wanting to display weapons and armor since the game premiered in November. So, why did you wait until the fourth DLC to finally give them to us? Not to make too many comparisons here, but Skyrim had this in the base game. Also, what gives with the ‘corkboard’ weapon displays using so much space to display just one weapon? The game’s title sequence shows several weapons and add-ons together in a fairly tight area. Is there no way to be a little economical with the wall space?

Fireworks – Misc Tab — Was it necessary to have these guys live on the ‘Misc’ tab of the inventory, instead of, say, the Weapons tab? The Misc tab is likely the longest of all of them. It’s not too bad to scroll down to ‘F’ for ‘Fireworks,’ but it is quite a chore to scroll down to ‘W’ for ‘Weather Control’ whenever I want to get rid of a rad storm.

Armor Forge — Okay, this is a big one. Why would you randomize the armor pieces that are produced? Why can I not specify that I want the right leg of Sturdy Combat armor? Or the left arm or Heavy Leather armor? Why can’t I tell the machine exactly what I want on the terminal? It feels like the cost in terms of resources is the equivalent of convenience store prices for an unmodified piece of armor, so why must I then waste even more resources waiting for it to produce a full set? You see, I wanted to build a museum of the different armor types because they look so cool and distinctive. Doing so is surprisingly difficult and wasteful with the armor forge as it stands, when it should just be point-and-click.

Also, where is the Synth armor? Or the Trapper armor from Far Harbor? Or the Robot Armor from Automatron? It feels like if you have completed these DLCs you should be able to produce those armor types as well. Possibly more than other aspect of Contraptions, the Armor Forge is the one that leaves me scratching my head. Honestly, how did all this get past you? Surely, you didn’t make it almost unusable on purpose, right?

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Mark it on my map, will you?

Ammunition Plant — In contrast, the Ammunition Plant is perhaps the most useful thing I’ve found in this DLC. It fills a gap that seems long overdue. I use a Gauss Rifle, so ammo is always rare, and this allows me to do something about it. But I have to ask…why are there ammo types missing from the line-up? We’re already paying a premium cost in terms of resources to use this, so where are the mini-nukes? The rockets? The fusion cells? The flamer fuel? Heck, where are the railway spikes? Those are literally iron or steel spikes. Why were those ammo types left out, along with many others?

Food Processor — I think I can sum up my confusion with this facet in just one word: Cram. It takes mongrel dog meat, Brahmin meat, and radstag meat to make a single Cram. In terms of healing, each component is comparable or far better than the end product, and the bonus 25 to carry weight for grilled radstag is really too valuable to waste. Why would I do this for anything other than novelty purposes? I don’t understand. The same could be said of the Builder. Other than the Vault-tec lunchbox, why would I want to pay more to produce a teddy bear/Jangles the Moon Monkey/etc. than what I can scrap it for?

Explosives Mill — Maybe I’m missing something here, but we could already make explosives at the Chemistry station. If automation is not a thing, why would I use choose to produce grenades at the Explosives Mill and receive no XP for it, when I could just as easily do it at the Chemistry station gain XP for every one? You basically gave us something we already had, though with no XP reward and more complicated. What gives?

Autoloom — It’s interesting to be able to make new, clean clothing. I like putting my settlers in new clothes rather than the rags they rolled in wearing. Still, and this seems like a no-brainer, but where is the ability to make Vault-Tec jumpsuits? It would be so cool to make jumpsuits from any of the vaults that we’ve visited, even ones like Vault 118 that didn’t have a jumpsuit you could pick up. That’s an iconic part of the game, so why was this overlooked?

Okay, so I could go on and on, but those are the major points. If you’ve stuck with me, kudos to you. Now let me hit you up with my wish list of things I’d like to see for settlements and general gameplay convenience. Submitted for your consideration:

More Reasons to Have/Make Settlements in the First Place — My first run through I built all sorts of stuff in more than 20 of the settlements, and I tried to make sure I built each one with the idea that people would actually live there. Much of it was just RP, of course, but it dawned on me that there was really no point other than to have them as a convenient place for various workbenches, to store stuff, and to sleep. Settlements take on a whole new dimension in Survival mode, but with a lack of fast-travel abilities, it’s better to never set up that recruitment beacon. If there are no settlers, they don’t get attacked at random intervals.

To me, settlements should be more than just blank canvasses to build wacky or over-the-top stuff, they should have some reason for being. Right now, they really don’t.  Even if you set up a robust set of shops, it takes far too much effort, perks, and caps to get them going properly, and even longer for them to start making money to justify their existence. If caps are what you want, you can do more with a couple of perks in Fortune Finder and then just wandering the wasteland.

So why not give us something in Settlement mode that we can’t get anywhere else? Say there’s a key ingredient in something we want that only grows at one or two farms. What if one settlement had a power switching station that could provide power to settlements around it, using the existing and still-standing power lines, if you made extensive repairs? What if there were Settlement perks that we get if we bootstrap the Commonwealth back up to a certain point? Not just achievements, but something worthwhile, like unlockable upgrades that benefit the player personally, but also help the settlements out. Really, what I’m trying to say is here is: give us an incentive to care about these settlements beyond just the basics.

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You made it this far? You are awesomely awesome with that unmistakable air of mystery and danger! Read on!

Fixed Level 4 Vendors — Speaking of the shop system, could we get a fix for Level 4 vendors? Smiling Larry and the Scribe continue to be bugged beyond repair. I play on the Xbox One, so I don’t have the console commands to teleport them to my location. And really, I shouldn’t have to. This has been a problem since day one, and none of the patches have thus-far fixed this.

New Unique Items — If you can get the top tier vendors to work correctly, it seems that they have only a single piece of unique gear in their inventory. If you want to spice things up for a workshop DLC, how about giving us new unique items in all of the named vendors, across the Commonwealth? Perhaps this is a tall order, but it might give us a reason to revisit some of the guys that are no longer really relevant just to see what they have.

Named/Unique Settlers — You guys are all about immersive play, which I adore. So when I have to sort through 20+ men and women who are just called ‘Settler’ it gets a little stale after a while. Why not give us the ability to name them ourselves, or have them come with randomized names (or both)? Also, it would be great to find unique settlers that did something extra. I wooed Sheffield to my side with a Nuka Cola, but he does not do anything more than any other settler. Maybe we find a badass mercenary who alone raises the our defense score by 25 or more, or a gardener that can tend far more food than normal, or make it produce more often. Perhaps there’s a negotiator that brings prices down in whatever settlement he’s assigned to, or a chef that improves the quality of the food that you bring to him. The possibilities are endless here, and you haven’t even scratched the surface of it.

Permanent Item Placement — This goes back to a gripe of mine about Skyrim. I would like to place objects on tables or shelves and have them stay there. I don’t want to leave and come back and find my carefully placed items on the ground or knocked over. Again, this goes back to immersion. Let us set up a bar with a myriad of different bottles, or place sentimental items together without them going all over the place.

An “Opt Out” Clause for Settlement Attacks — My version of Sanctuary Hills has a defense of over 300. Only the wildest, most unthinking beast or the most stupid Super Mutants would ever consider attacking it. Yet, Raiders, Gunners, and the Brotherhood do, even though it’s suicide. Perhaps they will slightly damage a few of my turrets before they are cut down, but it makes no sense and is just sort of mindless. Plus, Settlement attacks have the worst timing. I once got a notice that Tenpines was under attack just as I was going through Kellogg’s memories. Sorry, Tenpines…it’ll be a minute before I can make it. Another was Oberland Station while I was deep in the depths of the Mechanist’s Lair. Ugh. In Survival Mode, it really sucks to hear that the Abernathy Farm is under attack when I’m hanging out at the Castle. So, give us the option of either turning that functionality off, or give us some in-story way to avoid or stop it. Pretty please, with sugar on top.

Sort Items In the Order They Are Picked Up — This is more of a convenience thing, but while I’m wishing, here you go. I can’t tell you how many times I’ve picked up a holo-tape and then can’t find it again because I don’t remember the name. It gets lost in the tons of keys, notes, and other miscellany of that tab. Is it possible to get a sorting protocol that can show me the last thing I picked up? Even if it’s only for the ‘Misc’ tab, that would be a HUGE help.

Increased Stability in Survival Mode — Again, nothing to do with settlements, but just for my own sanity. I’ve noticed a dramatic uptick in game-terminating bugs while playing on Survival mode. Since you have limited save points to beds (and for some reason you can’t carry a bedroll around with you), nothing chaps this player’s hide like getting through a long section of the game, where there are no beds to save along the way, only to have the game freeze up before I can save. Too much of that makes me think ‘All work and no play makes Jack a dull boy.’

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Whew…

Okay, so if you made it this far, you are a darling. Thanks for listening, or reading as the case may be. If anyone from Bethesda does read this, I hope you will think about what I’ve said here. Food for thought, at least. I have spent more hours than I care to count in the world of Fallout 4. It is a titan of a game, and the DLCs don’t fall far from tree. Automatron was a bit light on story, but the Robots! Holy cow, the ROBOTS! Wasteland Workshop had some useful things in it, and I always appreciate more lighting options. Far Harbor was beyond awesome, with a story that was incredibly engaging and morally ambiguous. Love it!

But then there’s Contraptions, which has some of the Sesame Street vibe of “which one of these is not like the others?” It wasn’t meant to have a story, but the utility it does have seems half-hearted and half-baked at best.

Now I don’t say these things to tear you down. Quite the opposite, in fact. I’m used to getting a certain ‘plussed’ experienced from you, to use a Disney term, and Contraptions is lacking that. It’s like a friend who is super extroverted becoming suddenly withdrawn and anti-social. It just doesn’t fit the pattern of behavior I’ve come to expect. You have to stop and ask, “Are you all right?”

I hope that you are. All right, I mean.

And here’s hoping that the upcoming Vault-Tec DLC will put you guys back on the top spot.  Not to blow too much smoke here, but you guys are the best.

Respectfully,

– Matt Carson

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Fanboy Review #5 – Captain America: Civil War

[Note: I do not consider myself a movie critic. What follows is just one fanboy’s opinion based off of a single (let’s be real here) double viewing of the film. Oh, and there are SPOILERS ahead, so take heed.]

This is the year of heroes fighting heroes. Batman and Superman. Daredevil and the Punisher. And, of course, #TeamCap and #TeamIronMan. Here are my thoughts on this pivotal moment in the Marvel Cinematic Universe, Captain America: Civil War.

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What’s so civil about war anyway?

First Impressions: I was not a fan of the Civil War comic book arc, and I could not wait for Marvel to hit the proverbial reset button on it. Furthermore, I’m not generally keen on superheroes fighting each other, but I understand why it happens. So, I’m already a ‘hard sell’ going into this, but this is the Russo Brothers we’re talking about, and Captain America: The Winter Soldier was excellent. Let’s see how this turns out.

What I Liked:

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UNDERROOS!

– I think the ideological conflict between Captain America and Iron Man is well argued on both sides. I can see why Tony believes that the Avengers need to be accountable to the nations of the world, and why Cap thinks that giving up the freedom to choose is a bad idea. I was afraid that the arguments would all be for Cap (since it’s his movie), but I felt drawn to both sides of the conflict at different times.

– SPIDER-MAN! Wow, Tom Holland totally nailed it. The scene between Peter Parker and Tony Stark may be my favorite scene in the entire movie. I am really looking forward to Spider-Man: Homecoming.

– Ditto for BLACK PANTHER! Chadwick Boseman was incredible as T’Challa. I can’t wait to see him in his own movie.

– The action set pieces in this movie are eye-popping. The fight at the airport is one of the best superhero action sequences I have ever seen on film. Full stop.

– We got Giant Man at last. 🙂

– Even the heroes that didn’t have much screen time all had their moments. Colonel Rhodes, Vision, Antman, Hawkeye…every single performance was outstanding.

– I loved Falcon’s new gadgets and how he used his wings as a shield to ward off bullets.  Also, his little drone “Red Wing.” Nice Easter egg there, guys.

– The moment when we see Tony firing his repulsors directly into Cap’s shield in slow motion. It only lasts for a second, but that scene is visual poetry.

– The Feels. I genuinely care about these characters, and watching them fight is rough. Heartbreaking, more like.

– These heroes at least try to talk to one another before coming to blows, unlike another much-publicized superhero showdown this year.

What I Didn’t Like:

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So was I…

– The VILLAIN. He seems completely superfluous, and is easily the weakest part of the story. The clash of ideas here was strong enough that they really didn’t need a puppet master behind the scenes. And this guy’s master plan requires far too much to go exactly the right way (factors he can’t possibly control) for it to go off.

– The villain’s plan actually works. Not completely, mind you, but he does a good enough job of splitting the Avengers to the point where it will take some time to get them back together.

– The underlying theme of blaming the heroes for stepping in to stop horrible things from happening. If an arsonist sets your whole city block on fire, and you lose your family in the blaze, would you really blame the firemen for not saving them? Or would you blame the arsonist who set the fire in the first place?

– How quickly Tony Stark turns on Cap and Bucky – again. I understand that Tony sees Bucky murder his parents, but it has been said time and time again that Bucky had been brainwashed to do it, that he was clearly not in his right mind. I understand the anger, and the feelings of betrayal since Cap knew about it and said nothing, but to immediately attack the both of them? That seemed like too much of a stretch.

– I find it a little hard to believe that the Avengers would have just packed up and left after Sokovia, and not stayed around to help with search and rescue efforts. In fact, we hear Tony mention the ‘Stark Relief Foundation’ after his rumble in the Hulkbuster armor. So, it sounds like the Avengers don’t just shrug their shoulders and peace out after one of their epic throw-downs.

Conclusions:

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How did it come to this?

I really liked this movie. When the MCU gets it right, which it does more often than not, it is a wonder to behold. The characterizations are all spot on, the acting first-rate, and the action gorgeous without being empty spectacle. I rate this newest offering right up there with the first Iron Man, Winter Soldier, and the first Avengers. It sets my little fanboy heart all aflutter. I hope to catch it another time or two before it leaves the theatres.

Hopefully, we are done with the heroes-fighting-heroes trope for a while, or worse yet, heroes being punished for doing right thing, risking their lives for others, and taking the blame anyway. We don’t need that kind of Christopher Nolan-esque crap in the MCU.

And that’s the way this fanboy sees it.

 

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Galaxy Quest – Why I Love It Like Wrath of Khan

In honor of the late, great Alan Rickman, I watched Galaxy Quest again the other night. In my mind, I know that it’s a fantastic movie, but seeing it again always surprises me at just how good it is. Not only is it infinitely quotable on the order of Big Trouble in Little China or The Princess Bride but I think it’s one of the greatest Star Trek movies ever made.

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Ooooooooh Yeeeeeaaaaaahhh! *said in a Kool-Aid Man voice.

No really, I love it in many ways as much as Star Trek II: The Wrath of Khan, and for those who may not know me, let me tell you that’s saying something. The bagpipes at Spock’s funeral and Kirk’s voice catching when he says “His was the most…human” still bring tears to my eyes. True story.

So why do I love Galaxy Quest so much? Good question, I’m glad you asked.  Here’s the rundown of my top 3 reasons:

#3 It Understood Star Trek Better Than Star Trek Did:

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Nope.

Galaxy Quest arrived right between the rather ‘meh’ offering of Star Trek: Insurrection and the soul-numbing death knell of the TNG movies, Nemesis.  The Next Gen movies were often a bitter pill for Trek fans back then. Yeah, First Contact was quite good, and certainly the best of the bunch, but I never cared for the idea of a Borg Queen, or at-will time travel (again), or their portrayal of Zefram Cochrane. But I digress…ahem.

In truth, Galaxy Quest seemed to have a better understanding of Star Trek and its fans FAR and away better than the people who were in charge of the actual franchise at the time. From the fans who seem painfully familiar on the convention floor, to the tropes of the Original Series (and straight through the chompers…), all of these things told me that it was a parody made with utmost love for the source material. The elevator scene where the actors see the NCES Protector in space dock, glowing like an angel, could have been the Enterprise clearing its moorings to the sweep of a James Horner score.

Dean Parisot, David Howard, and Robert Gordon knew what we wanted to see in a Star Trek movie, and in so doing, gave us a parody that was better than the thing it was imitating. You know, like a cinematic Weird Al Yankovic.

#2 Brandon & Quellek:

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Yeah, I was totally this guy.

There are two characters that deeply capture what it means to be a Trek fan (no, I’m not using ‘Trekkie’ or ‘Trekker’ here. Debate the usage elsewhere, please). The first is Brandon, the nerdy teenager played by Justin Long. He totally echoes my 15-year-old self who dreamed that my incredible Trek nerdiness and knowledge of the official tech manuals might one day come in useful when William Shatner or Patrick Stewart showed up and needed my help. When Brandon exclaims, “I knew it!” it speaks to the hope that somewhere, out in the vastness of space, the Enterprise is a real ship, a real place you can go, and not just a TV set made of wood and Christmas lights.

The other is Quellek, the Thermian who idolizes Dr. Lazarus. Ask yourself this: How many real-life scientists were inspired by Leonard Nimoy’s Spock? A great deal, I’m sure. The characters that actors portray can mean something to us deep down. Really mean something. They can inspire us in ways the actor may have never imagined. Quellek says, “Even though we had never before met, I always considered you as a father to me.” That really sums up the actor-fan relationship, especially for that one character that really speaks to you. Galaxy Quest understood that, embraced it, and made it part of the story.

#1 Alan Rickman:

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😥

The cast of this movie (including the Queen of Sci-fi herself, Sigourney Weaver) really shines, no doubt about it. Alan Rickman, however, is off the chain as Sir Alexander Dane/Dr. Lazarus. For an actor so celebrated for his villainous roles, it’s refreshing to see his comedic side as an actor who feels trapped by the role of Dr. Lazarus, and constantly upstaged by his rival, Jason Nesbitt.

But as funny as he is, it’s during those serious moments in the film that Rickman really brings it all home. Going back to Quellek’s death, we see that Alexander, who has never liked his character’s oft-repeated tagline, says “By Grapthar’s Hammer, by the Sons of Warvan, you shall be avenged.” And we know that he means it thanks to Rickman’s masterful dramatic delivery.  I think this is the most powerful scene in the movie. It gives the movie, which is mostly parody, a dose of real gravity. It would be like getting a full-on “Live Long and Prosper” from Leonard Nimoy if we thought he was, in fact, Spock. Oh, the feels. THE. FEELS.

Conclusion:

This movie has a special place in my heart, not only because of the reasons I listed above, but because as a whole, it just works. To me, it’s about hard reality intruding on fantasy, which makes watching it bittersweet since Alan Rickman is now gone, along with his character’s real-life analogue, Leonard Nimoy.

You know, writing that last sentence, putting it into words, really hurt.

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“…”

Being a Star Trek fan is in my blood. I was blessed to grow up with two parents who both liked the Original Series, and embraced Next Gen immediately when it came around. I went to Star Trek conventions when it was actively uncool to do so, but I met a lot of my fellow fans. For a kid who was incredibly shy and introverted, it was such a relief to strike up a conversation with a total stranger on the convention floor just because we both loved something.

The fans are, and shall always be, one of the greatest things about Star Trek. That is what Galaxy Quest included that other actual Star Trek films just can’t. This is why a parody like this rates right up there with Wrath of Khan. It taught me that if you truly love something you should…

…say it with me…

Never give up! Never surrender!

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Fanboy Movie Review #4 – Star Wars: The Force Awakens

[Note: I do not consider myself a movie critic. What follows is just one fanboy’s opinion. Most of the time with these reviews I watch the movie only once, but let’s be real here…it’s Star Wars. I’ve seen it twice at the time of this writing. And as always, there are MAJOR SPOILERS ahead, so take heed.]

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Great! What does that mean, exactly?

Just as we thought, Star Wars: The Force Awakens has indeed shattered all sorts of box office records. Considering the dark, yawning abyss of the prequel trilogy (easily the greatest cinematic disappointment of folks my age), I went into this movie with neutral to low expectations. Fortunately, I had avoided spoilers with ninja-like online reflexes. J.J. Abrams is normally very good at what he does, but Star Trek: Into Darkness didn’t work for me on many levels, so it was with a fortified and guarded heart that I entered the move theatre.

First Impressions: I took the movie trailers with a grain of salt.  Phantom Menace’s trailer is still one of the best of all time, and we saw how that movie turned out. But, Disney is distancing itself from the prequels as well as tapping into the vast well of nostalgia that folks of my generation have for the original trilogy.

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Real guys don’t look at explosions…

What I Liked:

  • THE ACTING! Daisy Ridley, John Boyega, and Oscar Isaac. I really can’t say enough good things about the new folks. Absolutely amazing. Harrison Ford is one of my favorite actors of all time, and his return to Han Solo is some of the best acting I’ve seen from him in years.
  • The fan service. I won’t lie, I enjoyed seeing throwbacks from the original. Seeing Han walk into the cockpit of the Millennium Falcon. Seeing him with Leia again. All those things really struck my nostalgia vein, even if I felt like they took it a bit far at times (see below).
  • The cinematography is gorgeous. They really used a good mix of practical and digital effects to push the story forward without it feeling like just a CGI beauty contest with no substance underneath.
  • BB-8. I didn’t think I would like him because he was an obvious stand-in for R2-D2. I was wrong. BB-8 is awesome and had a similar-but-different-enough personality from R2. *flashes a lighter in a thumbs up*
  • The moment when Rey calls the lightsaber to her to face Kylo Ren. When she ignites it for the first time…this is perhaps the most powerful scene in the movie, and that’s saying something. Wow. Again, Daisy Ridley. Totally sold.
  • Chewy’s rage. When a Wookie sees his best friend go down, fear for your freakin’ life. I just wish there had been more of it. Also, Leia feeling Han’s death through the Force. It was as though a billion fanboy voices cried out at the death of a fan favorite.
  • The emotion. After suffering through Manikin Skywalker, it is SO refreshing to see fear, happiness, pain, and sadness on the faces of our heroes. It brings it all home.

 

ew_21-large

Fine, just don’t take off the mask.

What I Didn’t Like:

  • The similarities to Episode IV. It’s been said before, so I’ll keep this one brief. If the movie has a major flaw, it’s that it takes perhaps too many cues from the original trilogy, right down to bringing in the Death Star by another name. My hope is that Episode VIII can do something else that doesn’t feel like a remake of what has gone before.
  • Lightsaber usage. They are one of the coolest weapons ever, but they are super impractical if you don’t have training. You are more likely to lop off your own leg than do anything to an enemy. Both Finn and Rey use lightsabers without any sort of training and actually do pretty well for themselves. Rey even bests Kylo Ren (who himself was trained by Luke). That was a bit hard to swallow. Luke didn’t have a lightsaber duel with anyone until the end of Empire, and that was at least after his training with Yoda.
  • The score. When I think of incredible movie scores, John Williams springs immediately to mind. Even through the wasteland of Phantom Menace, we at least got Duel of the Fates, one of the coolest pieces of movie music ever. Here, the score was just sort of ‘there’ and the moments where it really shines are really just rehashes of previous leitmotifs. It’s serviceable enough, but not really memorable. That’s disappointing.
  • Captain Phasma. She was billed as kind of a new kind of Boba Fett, and it’s Gwendoline Christie for crying out loud! She’s barely in it, and gets coerced into dropping the shields pretty easily. Why was she not the one that Finn fought with the lightsaber instead of random Stormtrooper #34, I’ll never know. Let’s hope she’s still alive because she had better play a bigger role in the next installment.
  • Kylo Ren. I appreciate that he’s not a mustache twirling villain, but I think Adam Driver was a complete miscast for this part. He is an able actor, but when he took his mask off for the first time, I thought “Wait, did they get Marilyn Manson to play this guy?” He’s whiny, he’s petulant, emo, and ignores the call of the light side of the Force for reasons we haven’t found out yet. Aside from looking completely badass with his mask on (which he certainly does), he doesn’t seem like he’s very good at being a bad guy. The only reason he gets Han is because he sucker punches him. Functionally, as the villain of the story, he’s pretty weak. With the heroes being miraculously good at what they do, he’s really out of his league.
  • General Hux. This guy is the most experienced commander the First Order has at its disposal? Despite being young and unimpressive, he is the direct analogue to Grand Moff Tarkin, played by the legendary Peter Cushing. He falls far short of anything approaching Tarkin’s screen presence or gravitas. Again, a complete miscast.
  • Han’s Death. It was a powerful moment to be sure, but one that was painfully telegraphed ahead of time. And THEN there is no real moment of mourning or ceremony to mark the passing of a legend. I understand the emotion surrounding it all, but that seemed like a lackluster end for a fan favorite. In a movie that doesn’t seem to take a whole lot of risks, and one that is all about fan service, killing off Han Solo seems like it is necessary only because Obi-Wan died in Episode IV.

Unresolved Questions (At Least in My Mind):

47a7fa4761d7467dc19acb1185c3cff5

More than I can count, I have.

Where to start? The movie leaves so many things unexplained. If I numbered them out, this blog post could wallpaper the Starkiller Base, so here’s just the highlight reel. Who left Rey on Jakku, and why? Is Rey Luke Skywalker’s daughter? If so, who is her mother? Or is she the twin to Ben Solo? Why did Ben turn to the dark side? Did no one (Luke, I’m looking at you) ever tell Ben that Anakin turned from the dark side before he died? Who is Supreme Leader Snoke? (The horrible Star Wars name generator strikes again!) How does Finn fit into all of this? Why did Han go to see Maz when BB-8 knew where the Resistance base was? Why was the Hosnian system so important that destroying it could ‘destroy the Republic,’ a polity which presumably consists of thousands of systems? How could the First Order, a shadow of the old Empire, build something as massive as Starkiller Base without anyone noticing? Why had they not used the super weapon before this time if it was already loaded? Why don’t they just drain a system’s sun and leave the planets to die in the cold? The list goes on and on. Let’s hope that Mr. Abrams doesn’t repeat the mistake with Lost and actually explains to us what’s going on.

Let’s Talk About Rey:

rey

There…is…annoootherr…Sky…walllkeerrr…

The character of Rey is pretty divisive, it seems. Is she a Mary Sue? Is she OP? Is the whole debate over her inherently gender-biased? Would we even have this discussion if the character were male?

Here are my thoughts: Yes, she does seem to be good at everything. She’s a good pilot, hand-to-hand fighter, mechanic, climber, pistol shot, etc. She picks up Force powers with no training, and she bests Kylo Ren when she has never wielded a lightsaber before. It does seem a bit unbelievable, but it is a movie called ‘The Force Awakens,’ and Rey is obviously more steeped in the Force than anyone else around her. Isn’t that enough for us to suspend our disbelief?

But there’s something else going on here that I think is important. Star Wars isn’t really science fiction. Sure, it has starships and lasers and Wookies, but at its core, Star Wars is really a fantasy tale. A straight-up Joseph Campbell Monomyth. So, I think the character should be judged by fantasy standards. If we take Rey and plop her down into Middle-Earth or Krynn, do any of the arguments against her have validity?

Do we really question that Eowyn is able to take down the Witch-King of Morgul? What about Tauriel? We buy that she is excellent at everything (except perhaps picking a significant other) and practically indestructible just because she’s an elf. Why is Rey any different? Here we have a cool female protagonist that’s interesting, heroic, brave, athletic, and one that is not portrayed in a exploitative or sexualized manner.

We have been waiting for a character like Rey to come along. And if there’s going to be someone like her in popular fandom, Star Wars is the natural place for her to live.

 

Conclusions: 

star-wars-the-force-awakens-wallpaper-1920x1200

Oh, so THAT’s why Luke isn’t on the movie poster.

It always does my heart good to see good work rewarded. The last few years have made me a bit cynical on this point, particularly due to Michael Bay’s hatchet job on the Transformers franchise. Star Wars: The Force Awakens is a good movie, and I wish it well.

It is far from a perfect movie, however, and its flaws led me to merely like it a whole bunch rather than love it like the first Avengers. Still, it is wholly worth the price of admission. I plan to see to see it at least one more time before it leaves the theatres.

But walking out of the movie theatre twice, with all the feels I’ve carried with me, has made me wish that the name “A New Hope” hadn’t already been taken.

Onward to Episode VIII!

And that’s how this fanboy sees it.

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Letters from Vault 111

[Note: This is partially a bit of Fallout 4 satire, but also an ‘in character’ way to clear things off my chest that the game left unresolved. I almost always play female characters in Bethesda games, and this one is no different, so take note. There are MAJOR MAJOR SPOILERS ahead, so if you don’t want to know about the story and characters of Fallout 4, opt out now.)

From the desk of Evelyn Weir (née Moore), Sole Survivor of Vault 111, Director of the Institute, and General of the Minutemen:

[ Personal NoteI’m not sure what’s wrong with me. I don’t know if I was always this conversationally stunted, or if my long stint in cryo storage has somehow affected my brain. Maybe Nate was just too polite to point it out to me, but these days it seems that I can only respond to any talking point in four basic ways. I’m not sure why.  

Oftentimes what actually comes out of my mouth is different from what I intended to say, or I am unable to articulate certain feelings, nuances, or even share basic information. I’ll attempt to be funny and come off as hurtful; I’ll misinterpret what is being said and respond with something I would normally never dream of. I don’t remember being this limited in law school, but the person who emerged from Vault 111 is quite different in many ways from the person who went into it.

Regardless, this ‘limit of four’ does not appear to affect my ability to write, and so I pen these letters to my friends, family, and the people I’ve met along my travels in the Commonwealth. ]

To Shaun Weir, Former Director of the Institute:

Shaun

From the moment I set foot out of Vault 111, you were my driving concern, the reason behind my every thought and action. I wanted revenge for your father’s murder, of course, but more than that, I wanted my baby back. I did some things in my desperation that, looking back, I’m not proud of. I used people for information. I carved out Sanctuary Hills on the blood of many raiders, ghouls, and supermutants. I turned myself into something I could barely recognize in the mirror. But, I did what I had to. I needed the resources and allies to find you.

And then, when the moment arrived (with you staring down the barrels of my minigun while I stood there menacingly in red power armor), I realized that I had missed your whole life. Not only were you physically old enough to be my father, but you were dying to boot. And we were perfect strangers. We had no relationship, and you acted curiously detached from me at all points. Would a simple “I love you, mom” or a hug have been too much to ask?

I still think that you should have read Descartes and applied a healthy dose of cogito ergo sum to your conduct towards the Synths. They deserved better than what they got from you. They are your children, and my thus my grandchildren. I intend to treat them as such. I also think that what you asked me to do the Underground was not necessary, and horrible. That was a mistake, and one I wish I had never been a party to.

But even with the Underground’s blood on my hands, the loss of life was kept to a minimum. I can only imagine the carnage that would have come to pass if the Underground or the Brotherhood ever had their chance to destroy the Institute. I promise that I will continue your work with the Institute, albeit on a different trajectory. Too bad you were never able to fully articulate your vision of the future to me (which is still pretty nebulous, I have to admit). Regardless, I count myself lucky to have known you for the brief time I did, even if it was only to lose you again. You can’t know how much that hurt.

To Nick Valentine, Private Eye:

Valentine (Clipped)

I know you feel that you are merely a pretender with dead man’s life in your head, but I urge you to consider that our memories, our will, our personality…those are the things that make us who we are. I don’t see you as an android pretending to be Detective Nick Valentine of the BPD. No, I see you as Nick Valentine reborn. One day maybe you will, too. You didn’t choose this situation for yourself, of course, but you’ve done well with the hand of cards you were dealt. You and Ellie have helped countless people who were down or desperate, and I know you didn’t do it for the caps.

You were instrumental in helping me find my Shaun, and you stood with me through so many dangers and hardships to get to that point. I know you were unhappy with me when I sided with the Institute, and I don’t blame you. I would be in your place. Somehow, though, I couldn’t tell you that the son you helped me find was, in fact, the Institute’s leader. It seems like that might have cast my decision in a different light for you.

But, I am glad you haven’t abandoned me. Rest assured that I will use the resources of the Institute to determine why you were discarded, if you want, and to ensure the fair treatment of Synths of all types. Also, I hope you will consider staying on in Sanctuary Hills as its resident sheriff. The town needs it, and there is no one I would trust more in that position. The badge is yours if you want it.

To Piper Wright, Editor-in-Chief of Publick Occurrences:

Piper (Clipped)

Piper, you are my best friend. Some of my best memories of my time in the Commonwealth are when I donned the signature coat and fedora of the Silver Shroud. You looked the part of the side-kick in your dashing red trenchcoat. I loved those times. You hunt the truth, even when it’s hazardous to your health (shall we say especially when it’s hazardous to your health). But you never give up, and you help people, and not just when it’s convenient or easy.

Like Nick, you felt betrayed by my decision to join the Institute. I can’t seem to convince you with words (certainly when we speak face to face), so I hope that actions will suffice instead. I have already decreed that all Synths that want to live on the surface, freely and without further contact with us, may do so. The abduction and replacement program has been terminated (along with the troublesome scientist at the helm of it). You have my solemn and most sacred vow to use the technology and resources at my disposal to help rebuild the Commonwealth. You’ve put your trust in me before, and I hope that you will do so again.

So how about this: You want the real story of the century? How about an all-access press pass to the Institute itself? No restrictions, no censorship, just you and the inside scoop. What do you say? Oh, and you called it on Mayor McDonough, just FYI. Yep, totally a Synth. Again, not sure why I couldn’t tell you this before, but there it is.

To Codsworth:

Codsworth

You are the only living family I have left, my one link to my old life before the war. You remember Nate and Shaun just as I do, and the happy little home in the suburbs that we all shared together. You were there when we first brought Shaun home from the hospital. You cared for him, and us, tirelessly ever after.

And it is because of that, that I owe you the biggest apology I’ve ever given out. We didn’t take you to the vault when the alarms sounded. I should have tried, but I was scared. When the alarms went off, I ran. You deserved better than to be abandoned to that uncertain fate. I can’t tell you what it means to me that you remained around Sanctuary Hills for two centuries waiting for our return, or that we were reunited.

Like the others who had a stake in me finding Shaun, I couldn’t tell you that I had found him, and that he was alive. But he’s gone now, having died from a vaguely defined disease that the Institute, in all their knowledge, was powerless to stop. I know you would have wanted to see him again. He had Nate’s eyes, bright and clear and intelligent. Looking into them was like seeing a window to the past.

With his passing, however, I know that I can’t reclaim the past; I have to move forward. I used to think that family was only blood, only human, but I was wrong. You, Nick, and Curie have shown me that family transcends mere flesh and circuitry, and I’m glad you are here to help build a future with me.

[Personal Note: There’s so much more to say. I’m still reeling from all the ramifications of what my actions have brought about. “War never changes,” that’s what Nate used to say, but lives are something else, something different. If my time in the Commonwealth has taught me anything, it’s that Life is Change. We’ll just have to see where these changes take us. ]

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