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An Open Letter to Bethesda Game Studios from a Humble Fanboy, Concerning the “Contraptions” DLC

Dear Bethesda Game Studios,

Let me start by making my position clear: I LOVE YOU GUYS. You have given me two of my favorite games of all time, and you can bet your bottom bottlecap that Fallout 4 is one of them. This letter is not meant to be abrasive, mean, or to otherwise throw shade in your direction. I merely want to ask some questions, knowing that in all likelihood I won’t receive answers. But if Socrates has taught me anything, aside from that I know nothing about everything, it’s that I should ask questions anyway, even if there is no clear answer.

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That said, let’s talk about your Contraptions DLC. This feels the most ‘unlike’ you so far, and I can’t really see the point to it. I enjoy building my settlements, but I do so either for role-playing reasons (e.g. literally rebuilding the Commonwealth), or as way stations to give me a safe haven when I need to rest, repair, and resupply. Do I indulge in a little trophy building? Sure. You should see my Power Armor museum in Sanctuary. Boy, is it ever self-aggrandizing.

But what I don’t want is to build just for the sake of building or to see what ‘clever’ things I can cook up using Settlement mode. This is what perplexes me so much about Contraptions: it seems that this is for players who couldn’t give two shakes about the game’s story and just want to use the game as high-res version of Minecraft. A lot of thought and energy went into things like the ball tracks, new switches, mortars, and logic gates, etc.

Why? (No really, that wasn’t rhetorical. I really want to know why.) Was there that much call for it? Is this just for Twitch and streaming players to show off?

What’s more, those things that do appeal to a more utilitarian player like myself seem oddly executed or not thought out completely. Some of them really have me baffled, because this is not like you. Even though Wasteland Workshop was panned by some, we still got fusion generators, concrete structures, and the contamination arch out of the deal, which I have made extensive use of in my Survival run.

Maybe you’ve spoiled me, but I’m used to your products being polished and well reasoned, maybe a little buggy sometimes, but I am pretty forgiving on that last score. Contraptions, however, feels more than a bit frustrating. Thus begins my list of questions to you:

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Workshop Link-up? — Was there some reason we couldn’t link manufacturing machines up to our Settlement’s Workbench? Carting resources back and forth, and worse yet, scrolling through hundreds of items trying to find items that contain fiberglass is a bit of a pain. I’m not sure why this couldn’t work like armor and weapon workbenches, that draw resources directly from the main workbench’s pool. If you were worried about accidentally depleting certain resources, particularly if you have supply lines to other settlements, could we have set a limit for our factories to produce? So, a Vault-tec lunchbox costs 3 steel. I could potentially make 10,000 of them, but I don’t want to utterly deplete my steel reserves, so I instead a put on cap of 50 on the production run. It prints off 50 and then stops, regardless of how many more it could create.

Factory Automation? — Why are factories limited to producing goods only when I’m present in the settlement? Isn’t the point of automation that it does its thing while you’re away, so you can come back and collect? It is cool to watch the conveyor belts and all, but when I’m creating 30 sets of 2mm EM cartridges, I don’t necessarily need — or want — to watch them roll off the assembly line. I know that settlements do at least some resource bookkeeping while I’m away, so wouldn’t it make sense for this to be a part of it?

Dress Dummies/Weapon Racks — I hope I don’t sound like an ingrate when I say this, so here goes: why are we just now getting these? I’ve been wanting to display weapons and armor since the game premiered in November. So, why did you wait until the fourth DLC to finally give them to us? Not to make too many comparisons here, but Skyrim had this in the base game. Also, what gives with the ‘corkboard’ weapon displays using so much space to display just one weapon? The game’s title sequence shows several weapons and add-ons together in a fairly tight area. Is there no way to be a little economical with the wall space?

Fireworks – Misc Tab — Was it necessary to have these guys live on the ‘Misc’ tab of the inventory, instead of, say, the Weapons tab? The Misc tab is likely the longest of all of them. It’s not too bad to scroll down to ‘F’ for ‘Fireworks,’ but it is quite a chore to scroll down to ‘W’ for ‘Weather Control’ whenever I want to get rid of a rad storm.

Armor Forge — Okay, this is a big one. Why would you randomize the armor pieces that are produced? Why can I not specify that I want the right leg of Sturdy Combat armor? Or the left arm or Heavy Leather armor? Why can’t I tell the machine exactly what I want on the terminal? It feels like the cost in terms of resources is the equivalent of convenience store prices for an unmodified piece of armor, so why must I then waste even more resources waiting for it to produce a full set? You see, I wanted to build a museum of the different armor types because they look so cool and distinctive. Doing so is surprisingly difficult and wasteful with the armor forge as it stands, when it should just be point-and-click.

Also, where is the Synth armor? Or the Trapper armor from Far Harbor? Or the Robot Armor from Automatron? It feels like if you have completed these DLCs you should be able to produce those armor types as well. Possibly more than other aspect of Contraptions, the Armor Forge is the one that leaves me scratching my head. Honestly, how did all this get past you? Surely, you didn’t make it almost unusable on purpose, right?

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Mark it on my map, will you?

Ammunition Plant — In contrast, the Ammunition Plant is perhaps the most useful thing I’ve found in this DLC. It fills a gap that seems long overdue. I use a Gauss Rifle, so ammo is always rare, and this allows me to do something about it. But I have to ask…why are there ammo types missing from the line-up? We’re already paying a premium cost in terms of resources to use this, so where are the mini-nukes? The rockets? The fusion cells? The flamer fuel? Heck, where are the railway spikes? Those are literally iron or steel spikes. Why were those ammo types left out, along with many others?

Food Processor — I think I can sum up my confusion with this facet in just one word: Cram. It takes mongrel dog meat, Brahmin meat, and radstag meat to make a single Cram. In terms of healing, each component is comparable or far better than the end product, and the bonus 25 to carry weight for grilled radstag is really too valuable to waste. Why would I do this for anything other than novelty purposes? I don’t understand. The same could be said of the Builder. Other than the Vault-tec lunchbox, why would I want to pay more to produce a teddy bear/Jangles the Moon Monkey/etc. than what I can scrap it for?

Explosives Mill — Maybe I’m missing something here, but we could already make explosives at the Chemistry station. If automation is not a thing, why would I use choose to produce grenades at the Explosives Mill and receive no XP for it, when I could just as easily do it at the Chemistry station gain XP for every one? You basically gave us something we already had, though with no XP reward and more complicated. What gives?

Autoloom — It’s interesting to be able to make new, clean clothing. I like putting my settlers in new clothes rather than the rags they rolled in wearing. Still, and this seems like a no-brainer, but where is the ability to make Vault-Tec jumpsuits? It would be so cool to make jumpsuits from any of the vaults that we’ve visited, even ones like Vault 118 that didn’t have a jumpsuit you could pick up. That’s an iconic part of the game, so why was this overlooked?

Okay, so I could go on and on, but those are the major points. If you’ve stuck with me, kudos to you. Now let me hit you up with my wish list of things I’d like to see for settlements and general gameplay convenience. Submitted for your consideration:

More Reasons to Have/Make Settlements in the First Place — My first run through I built all sorts of stuff in more than 20 of the settlements, and I tried to make sure I built each one with the idea that people would actually live there. Much of it was just RP, of course, but it dawned on me that there was really no point other than to have them as a convenient place for various workbenches, to store stuff, and to sleep. Settlements take on a whole new dimension in Survival mode, but with a lack of fast-travel abilities, it’s better to never set up that recruitment beacon. If there are no settlers, they don’t get attacked at random intervals.

To me, settlements should be more than just blank canvasses to build wacky or over-the-top stuff, they should have some reason for being. Right now, they really don’t.  Even if you set up a robust set of shops, it takes far too much effort, perks, and caps to get them going properly, and even longer for them to start making money to justify their existence. If caps are what you want, you can do more with a couple of perks in Fortune Finder and then just wandering the wasteland.

So why not give us something in Settlement mode that we can’t get anywhere else? Say there’s a key ingredient in something we want that only grows at one or two farms. What if one settlement had a power switching station that could provide power to settlements around it, using the existing and still-standing power lines, if you made extensive repairs? What if there were Settlement perks that we get if we bootstrap the Commonwealth back up to a certain point? Not just achievements, but something worthwhile, like unlockable upgrades that benefit the player personally, but also help the settlements out. Really, what I’m trying to say is here is: give us an incentive to care about these settlements beyond just the basics.

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You made it this far? You are awesomely awesome with that unmistakable air of mystery and danger! Read on!

Fixed Level 4 Vendors — Speaking of the shop system, could we get a fix for Level 4 vendors? Smiling Larry and the Scribe continue to be bugged beyond repair. I play on the Xbox One, so I don’t have the console commands to teleport them to my location. And really, I shouldn’t have to. This has been a problem since day one, and none of the patches have thus-far fixed this.

New Unique Items — If you can get the top tier vendors to work correctly, it seems that they have only a single piece of unique gear in their inventory. If you want to spice things up for a workshop DLC, how about giving us new unique items in all of the named vendors, across the Commonwealth? Perhaps this is a tall order, but it might give us a reason to revisit some of the guys that are no longer really relevant just to see what they have.

Named/Unique Settlers — You guys are all about immersive play, which I adore. So when I have to sort through 20+ men and women who are just called ‘Settler’ it gets a little stale after a while. Why not give us the ability to name them ourselves, or have them come with randomized names (or both)? Also, it would be great to find unique settlers that did something extra. I wooed Sheffield to my side with a Nuka Cola, but he does not do anything more than any other settler. Maybe we find a badass mercenary who alone raises the our defense score by 25 or more, or a gardener that can tend far more food than normal, or make it produce more often. Perhaps there’s a negotiator that brings prices down in whatever settlement he’s assigned to, or a chef that improves the quality of the food that you bring to him. The possibilities are endless here, and you haven’t even scratched the surface of it.

Permanent Item Placement — This goes back to a gripe of mine about Skyrim. I would like to place objects on tables or shelves and have them stay there. I don’t want to leave and come back and find my carefully placed items on the ground or knocked over. Again, this goes back to immersion. Let us set up a bar with a myriad of different bottles, or place sentimental items together without them going all over the place.

An “Opt Out” Clause for Settlement Attacks — My version of Sanctuary Hills has a defense of over 300. Only the wildest, most unthinking beast or the most stupid Super Mutants would ever consider attacking it. Yet, Raiders, Gunners, and the Brotherhood do, even though it’s suicide. Perhaps they will slightly damage a few of my turrets before they are cut down, but it makes no sense and is just sort of mindless. Plus, Settlement attacks have the worst timing. I once got a notice that Tenpines was under attack just as I was going through Kellogg’s memories. Sorry, Tenpines…it’ll be a minute before I can make it. Another was Oberland Station while I was deep in the depths of the Mechanist’s Lair. Ugh. In Survival Mode, it really sucks to hear that the Abernathy Farm is under attack when I’m hanging out at the Castle. So, give us the option of either turning that functionality off, or give us some in-story way to avoid or stop it. Pretty please, with sugar on top.

Sort Items In the Order They Are Picked Up — This is more of a convenience thing, but while I’m wishing, here you go. I can’t tell you how many times I’ve picked up a holo-tape and then can’t find it again because I don’t remember the name. It gets lost in the tons of keys, notes, and other miscellany of that tab. Is it possible to get a sorting protocol that can show me the last thing I picked up? Even if it’s only for the ‘Misc’ tab, that would be a HUGE help.

Increased Stability in Survival Mode — Again, nothing to do with settlements, but just for my own sanity. I’ve noticed a dramatic uptick in game-terminating bugs while playing on Survival mode. Since you have limited save points to beds (and for some reason you can’t carry a bedroll around with you), nothing chaps this player’s hide like getting through a long section of the game, where there are no beds to save along the way, only to have the game freeze up before I can save. Too much of that makes me think ‘All work and no play makes Jack a dull boy.’

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Whew…

Okay, so if you made it this far, you are a darling. Thanks for listening, or reading as the case may be. If anyone from Bethesda does read this, I hope you will think about what I’ve said here. Food for thought, at least. I have spent more hours than I care to count in the world of Fallout 4. It is a titan of a game, and the DLCs don’t fall far from tree. Automatron was a bit light on story, but the Robots! Holy cow, the ROBOTS! Wasteland Workshop had some useful things in it, and I always appreciate more lighting options. Far Harbor was beyond awesome, with a story that was incredibly engaging and morally ambiguous. Love it!

But then there’s Contraptions, which has some of the Sesame Street vibe of “which one of these is not like the others?” It wasn’t meant to have a story, but the utility it does have seems half-hearted and half-baked at best.

Now I don’t say these things to tear you down. Quite the opposite, in fact. I’m used to getting a certain ‘plussed’ experienced from you, to use a Disney term, and Contraptions is lacking that. It’s like a friend who is super extroverted becoming suddenly withdrawn and anti-social. It just doesn’t fit the pattern of behavior I’ve come to expect. You have to stop and ask, “Are you all right?”

I hope that you are. All right, I mean.

And here’s hoping that the upcoming Vault-Tec DLC will put you guys back on the top spot.  Not to blow too much smoke here, but you guys are the best.

Respectfully,

– Matt Carson


Fanboy Review #5 – Captain America: Civil War

[Note: I do not consider myself a movie critic. What follows is just one fanboy’s opinion based off of a single (let’s be real here) double viewing of the film. Oh, and there are SPOILERS ahead, so take heed.]

This is the year of heroes fighting heroes. Batman and Superman. Daredevil and the Punisher. And, of course, #TeamCap and #TeamIronMan. Here are my thoughts on this pivotal moment in the Marvel Cinematic Universe, Captain America: Civil War.

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What’s so civil about war anyway?

First Impressions: I was not a fan of the Civil War comic book arc, and I could not wait for Marvel to hit the proverbial reset button on it. Furthermore, I’m not generally keen on superheroes fighting each other, but I understand why it happens. So, I’m already a ‘hard sell’ going into this, but this is the Russo Brothers we’re talking about, and Captain America: The Winter Soldier was excellent. Let’s see how this turns out.

What I Liked:

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UNDERROOS!

– I think the ideological conflict between Captain America and Iron Man is well argued on both sides. I can see why Tony believes that the Avengers need to be accountable to the nations of the world, and why Cap thinks that giving up the freedom to choose is a bad idea. I was afraid that the arguments would all be for Cap (since it’s his movie), but I felt drawn to both sides of the conflict at different times.

– SPIDER-MAN! Wow, Tom Holland totally nailed it. The scene between Peter Parker and Tony Stark may be my favorite scene in the entire movie. I am really looking forward to Spider-Man: Homecoming.

– Ditto for BLACK PANTHER! Chadwick Boseman was incredible as T’Challa. I can’t wait to see him in his own movie.

– The action set pieces in this movie are eye-popping. The fight at the airport is one of the best superhero action sequences I have ever seen on film. Full stop.

– We got Giant Man at last. 🙂

– Even the heroes that didn’t have much screen time all had their moments. Colonel Rhodes, Vision, Antman, Hawkeye…every single performance was outstanding.

– I loved Falcon’s new gadgets and how he used his wings as a shield to ward off bullets.  Also, his little drone “Red Wing.” Nice Easter egg there, guys.

– The moment when we see Tony firing his repulsors directly into Cap’s shield in slow motion. It only lasts for a second, but that scene is visual poetry.

– The Feels. I genuinely care about these characters, and watching them fight is rough. Heartbreaking, more like.

– These heroes at least try to talk to one another before coming to blows, unlike another much-publicized superhero showdown this year.

What I Didn’t Like:

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So was I…

– The VILLAIN. He seems completely superfluous, and is easily the weakest part of the story. The clash of ideas here was strong enough that they really didn’t need a puppet master behind the scenes. And this guy’s master plan requires far too much to go exactly the right way (factors he can’t possibly control) for it to go off.

– The villain’s plan actually works. Not completely, mind you, but he does a good enough job of splitting the Avengers to the point where it will take some time to get them back together.

– The underlying theme of blaming the heroes for stepping in to stop horrible things from happening. If an arsonist sets your whole city block on fire, and you lose your family in the blaze, would you really blame the firemen for not saving them? Or would you blame the arsonist who set the fire in the first place?

– How quickly Tony Stark turns on Cap and Bucky – again. I understand that Tony sees Bucky murder his parents, but it has been said time and time again that Bucky had been brainwashed to do it, that he was clearly not in his right mind. I understand the anger, and the feelings of betrayal since Cap knew about it and said nothing, but to immediately attack the both of them? That seemed like too much of a stretch.

– I find it a little hard to believe that the Avengers would have just packed up and left after Sokovia, and not stayed around to help with search and rescue efforts. In fact, we hear Tony mention the ‘Stark Relief Foundation’ after his rumble in the Hulkbuster armor. So, it sounds like the Avengers don’t just shrug their shoulders and peace out after one of their epic throw-downs.

Conclusions:

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How did it come to this?

I really liked this movie. When the MCU gets it right, which it does more often than not, it is a wonder to behold. The characterizations are all spot on, the acting first-rate, and the action gorgeous without being empty spectacle. I rate this newest offering right up there with the first Iron Man, Winter Soldier, and the first Avengers. It sets my little fanboy heart all aflutter. I hope to catch it another time or two before it leaves the theatres.

Hopefully, we are done with the heroes-fighting-heroes trope for a while, or worse yet, heroes being punished for doing right thing, risking their lives for others, and taking the blame anyway. We don’t need that kind of Christopher Nolan-esque crap in the MCU.

And that’s the way this fanboy sees it.

 


Galaxy Quest – Why I Love It Like Wrath of Khan

In honor of the late, great Alan Rickman, I watched Galaxy Quest again the other night. In my mind, I know that it’s a fantastic movie, but seeing it again always surprises me at just how good it is. Not only is it infinitely quotable on the order of Big Trouble in Little China or The Princess Bride but I think it’s one of the greatest Star Trek movies ever made.

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Ooooooooh Yeeeeeaaaaaahhh! *said in a Kool-Aid Man voice.

No really, I love it in many ways as much as Star Trek II: The Wrath of Khan, and for those who may not know me, let me tell you that’s saying something. The bagpipes at Spock’s funeral and Kirk’s voice catching when he says “His was the most…human” still bring tears to my eyes. True story.

So why do I love Galaxy Quest so much? Good question, I’m glad you asked.  Here’s the rundown of my top 3 reasons:

#3 It Understood Star Trek Better Than Star Trek Did:

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Nope.

Galaxy Quest arrived right between the rather ‘meh’ offering of Star Trek: Insurrection and the soul-numbing death knell of the TNG movies, Nemesis.  The Next Gen movies were often a bitter pill for Trek fans back then. Yeah, First Contact was quite good, and certainly the best of the bunch, but I never cared for the idea of a Borg Queen, or at-will time travel (again), or their portrayal of Zefram Cochrane. But I digress…ahem.

In truth, Galaxy Quest seemed to have a better understanding of Star Trek and its fans FAR and away better than the people who were in charge of the actual franchise at the time. From the fans who seem painfully familiar on the convention floor, to the tropes of the Original Series (and straight through the chompers…), all of these things told me that it was a parody made with utmost love for the source material. The elevator scene where the actors see the NCES Protector in space dock, glowing like an angel, could have been the Enterprise clearing its moorings to the sweep of a James Horner score.

Dean Parisot, David Howard, and Robert Gordon knew what we wanted to see in a Star Trek movie, and in so doing, gave us a parody that was better than the thing it was imitating. You know, like a cinematic Weird Al Yankovic.

#2 Brandon & Quellek:

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Yeah, I was totally this guy.

There are two characters that deeply capture what it means to be a Trek fan (no, I’m not using ‘Trekkie’ or ‘Trekker’ here. Debate the usage elsewhere, please). The first is Brandon, the nerdy teenager played by Justin Long. He totally echoes my 15-year-old self who dreamed that my incredible Trek nerdiness and knowledge of the official tech manuals might one day come in useful when William Shatner or Patrick Stewart showed up and needed my help. When Brandon exclaims, “I knew it!” it speaks to the hope that somewhere, out in the vastness of space, the Enterprise is a real ship, a real place you can go, and not just a TV set made of wood and Christmas lights.

The other is Quellek, the Thermian who idolizes Dr. Lazarus. Ask yourself this: How many real-life scientists were inspired by Leonard Nimoy’s Spock? A great deal, I’m sure. The characters that actors portray can mean something to us deep down. Really mean something. They can inspire us in ways the actor may have never imagined. Quellek says, “Even though we had never before met, I always considered you as a father to me.” That really sums up the actor-fan relationship, especially for that one character that really speaks to you. Galaxy Quest understood that, embraced it, and made it part of the story.

#1 Alan Rickman:

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😥

The cast of this movie (including the Queen of Sci-fi herself, Sigourney Weaver) really shines, no doubt about it. Alan Rickman, however, is off the chain as Sir Alexander Dane/Dr. Lazarus. For an actor so celebrated for his villainous roles, it’s refreshing to see his comedic side as an actor who feels trapped by the role of Dr. Lazarus, and constantly upstaged by his rival, Jason Nesbitt.

But as funny as he is, it’s during those serious moments in the film that Rickman really brings it all home. Going back to Quellek’s death, we see that Alexander, who has never liked his character’s oft-repeated tagline, says “By Grapthar’s Hammer, by the Sons of Warvan, you shall be avenged.” And we know that he means it thanks to Rickman’s masterful dramatic delivery.  I think this is the most powerful scene in the movie. It gives the movie, which is mostly parody, a dose of real gravity. It would be like getting a full-on “Live Long and Prosper” from Leonard Nimoy if we thought he was, in fact, Spock. Oh, the feels. THE. FEELS.

Conclusion:

This movie has a special place in my heart, not only because of the reasons I listed above, but because as a whole, it just works. To me, it’s about hard reality intruding on fantasy, which makes watching it bittersweet since Alan Rickman is now gone, along with his character’s real-life analogue, Leonard Nimoy.

You know, writing that last sentence, putting it into words, really hurt.

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“…”

Being a Star Trek fan is in my blood. I was blessed to grow up with two parents who both liked the Original Series, and embraced Next Gen immediately when it came around. I went to Star Trek conventions when it was actively uncool to do so, but I met a lot of my fellow fans. For a kid who was incredibly shy and introverted, it was such a relief to strike up a conversation with a total stranger on the convention floor just because we both loved something.

The fans are, and shall always be, one of the greatest things about Star Trek. That is what Galaxy Quest included that other actual Star Trek films just can’t. This is why a parody like this rates right up there with Wrath of Khan. It taught me that if you truly love something you should…

…say it with me…

Never give up! Never surrender!


Fanboy Movie Review #4 – Star Wars: The Force Awakens

[Note: I do not consider myself a movie critic. What follows is just one fanboy’s opinion. Most of the time with these reviews I watch the movie only once, but let’s be real here…it’s Star Wars. I’ve seen it twice at the time of this writing. And as always, there are MAJOR SPOILERS ahead, so take heed.]

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Great! What does that mean, exactly?

Just as we thought, Star Wars: The Force Awakens has indeed shattered all sorts of box office records. Considering the dark, yawning abyss of the prequel trilogy (easily the greatest cinematic disappointment of folks my age), I went into this movie with neutral to low expectations. Fortunately, I had avoided spoilers with ninja-like online reflexes. J.J. Abrams is normally very good at what he does, but Star Trek: Into Darkness didn’t work for me on many levels, so it was with a fortified and guarded heart that I entered the move theatre.

First Impressions: I took the movie trailers with a grain of salt.  Phantom Menace’s trailer is still one of the best of all time, and we saw how that movie turned out. But, Disney is distancing itself from the prequels as well as tapping into the vast well of nostalgia that folks of my generation have for the original trilogy.

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Real guys don’t look at explosions…

What I Liked:

  • THE ACTING! Daisy Ridley, John Boyega, and Oscar Isaac. I really can’t say enough good things about the new folks. Absolutely amazing. Harrison Ford is one of my favorite actors of all time, and his return to Han Solo is some of the best acting I’ve seen from him in years.
  • The fan service. I won’t lie, I enjoyed seeing throwbacks from the original. Seeing Han walk into the cockpit of the Millennium Falcon. Seeing him with Leia again. All those things really struck my nostalgia vein, even if I felt like they took it a bit far at times (see below).
  • The cinematography is gorgeous. They really used a good mix of practical and digital effects to push the story forward without it feeling like just a CGI beauty contest with no substance underneath.
  • BB-8. I didn’t think I would like him because he was an obvious stand-in for R2-D2. I was wrong. BB-8 is awesome and had a similar-but-different-enough personality from R2. *flashes a lighter in a thumbs up*
  • The moment when Rey calls the lightsaber to her to face Kylo Ren. When she ignites it for the first time…this is perhaps the most powerful scene in the movie, and that’s saying something. Wow. Again, Daisy Ridley. Totally sold.
  • Chewy’s rage. When a Wookie sees his best friend go down, fear for your freakin’ life. I just wish there had been more of it. Also, Leia feeling Han’s death through the Force. It was as though a billion fanboy voices cried out at the death of a fan favorite.
  • The emotion. After suffering through Manikin Skywalker, it is SO refreshing to see fear, happiness, pain, and sadness on the faces of our heroes. It brings it all home.

 

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Fine, just don’t take off the mask.

What I Didn’t Like:

  • The similarities to Episode IV. It’s been said before, so I’ll keep this one brief. If the movie has a major flaw, it’s that it takes perhaps too many cues from the original trilogy, right down to bringing in the Death Star by another name. My hope is that Episode VIII can do something else that doesn’t feel like a remake of what has gone before.
  • Lightsaber usage. They are one of the coolest weapons ever, but they are super impractical if you don’t have training. You are more likely to lop off your own leg than do anything to an enemy. Both Finn and Rey use lightsabers without any sort of training and actually do pretty well for themselves. Rey even bests Kylo Ren (who himself was trained by Luke). That was a bit hard to swallow. Luke didn’t have a lightsaber duel with anyone until the end of Empire, and that was at least after his training with Yoda.
  • The score. When I think of incredible movie scores, John Williams springs immediately to mind. Even through the wasteland of Phantom Menace, we at least got Duel of the Fates, one of the coolest pieces of movie music ever. Here, the score was just sort of ‘there’ and the moments where it really shines are really just rehashes of previous leitmotifs. It’s serviceable enough, but not really memorable. That’s disappointing.
  • Captain Phasma. She was billed as kind of a new kind of Boba Fett, and it’s Gwendoline Christie for crying out loud! She’s barely in it, and gets coerced into dropping the shields pretty easily. Why was she not the one that Finn fought with the lightsaber instead of random Stormtrooper #34, I’ll never know. Let’s hope she’s still alive because she had better play a bigger role in the next installment.
  • Kylo Ren. I appreciate that he’s not a mustache twirling villain, but I think Adam Driver was a complete miscast for this part. He is an able actor, but when he took his mask off for the first time, I thought “Wait, did they get Marilyn Manson to play this guy?” He’s whiny, he’s petulant, emo, and ignores the call of the light side of the Force for reasons we haven’t found out yet. Aside from looking completely badass with his mask on (which he certainly does), he doesn’t seem like he’s very good at being a bad guy. The only reason he gets Han is because he sucker punches him. Functionally, as the villain of the story, he’s pretty weak. With the heroes being miraculously good at what they do, he’s really out of his league.
  • General Hux. This guy is the most experienced commander the First Order has at its disposal? Despite being young and unimpressive, he is the direct analogue to Grand Moff Tarkin, played by the legendary Peter Cushing. He falls far short of anything approaching Tarkin’s screen presence or gravitas. Again, a complete miscast.
  • Han’s Death. It was a powerful moment to be sure, but one that was painfully telegraphed ahead of time. And THEN there is no real moment of mourning or ceremony to mark the passing of a legend. I understand the emotion surrounding it all, but that seemed like a lackluster end for a fan favorite. In a movie that doesn’t seem to take a whole lot of risks, and one that is all about fan service, killing off Han Solo seems like it is necessary only because Obi-Wan died in Episode IV.

Unresolved Questions (At Least in My Mind):

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More than I can count, I have.

Where to start? The movie leaves so many things unexplained. If I numbered them out, this blog post could wallpaper the Starkiller Base, so here’s just the highlight reel. Who left Rey on Jakku, and why? Is Rey Luke Skywalker’s daughter? If so, who is her mother? Or is she the twin to Ben Solo? Why did Ben turn to the dark side? Did no one (Luke, I’m looking at you) ever tell Ben that Anakin turned from the dark side before he died? Who is Supreme Leader Snoke? (The horrible Star Wars name generator strikes again!) How does Finn fit into all of this? Why did Han go to see Maz when BB-8 knew where the Resistance base was? Why was the Hosnian system so important that destroying it could ‘destroy the Republic,’ a polity which presumably consists of thousands of systems? How could the First Order, a shadow of the old Empire, build something as massive as Starkiller Base without anyone noticing? Why had they not used the super weapon before this time if it was already loaded? Why don’t they just drain a system’s sun and leave the planets to die in the cold? The list goes on and on. Let’s hope that Mr. Abrams doesn’t repeat the mistake with Lost and actually explains to us what’s going on.

Let’s Talk About Rey:

rey

There…is…annoootherr…Sky…walllkeerrr…

The character of Rey is pretty divisive, it seems. Is she a Mary Sue? Is she OP? Is the whole debate over her inherently gender-biased? Would we even have this discussion if the character were male?

Here are my thoughts: Yes, she does seem to be good at everything. She’s a good pilot, hand-to-hand fighter, mechanic, climber, pistol shot, etc. She picks up Force powers with no training, and she bests Kylo Ren when she has never wielded a lightsaber before. It does seem a bit unbelievable, but it is a movie called ‘The Force Awakens,’ and Rey is obviously more steeped in the Force than anyone else around her. Isn’t that enough for us to suspend our disbelief?

But there’s something else going on here that I think is important. Star Wars isn’t really science fiction. Sure, it has starships and lasers and Wookies, but at its core, Star Wars is really a fantasy tale. A straight-up Joseph Campbell Monomyth. So, I think the character should be judged by fantasy standards. If we take Rey and plop her down into Middle-Earth or Krynn, do any of the arguments against her have validity?

Do we really question that Eowyn is able to take down the Witch-King of Morgul? What about Tauriel? We buy that she is excellent at everything (except perhaps picking a significant other) and practically indestructible just because she’s an elf. Why is Rey any different? Here we have a cool female protagonist that’s interesting, heroic, brave, athletic, and one that is not portrayed in a exploitative or sexualized manner.

We have been waiting for a character like Rey to come along. And if there’s going to be someone like her in popular fandom, Star Wars is the natural place for her to live.

 

Conclusions: 

star-wars-the-force-awakens-wallpaper-1920x1200

Oh, so THAT’s why Luke isn’t on the movie poster.

It always does my heart good to see good work rewarded. The last few years have made me a bit cynical on this point, particularly due to Michael Bay’s hatchet job on the Transformers franchise. Star Wars: The Force Awakens is a good movie, and I wish it well.

It is far from a perfect movie, however, and its flaws led me to merely like it a whole bunch rather than love it like the first Avengers. Still, it is wholly worth the price of admission. I plan to see to see it at least one more time before it leaves the theatres.

But walking out of the movie theatre twice, with all the feels I’ve carried with me, has made me wish that the name “A New Hope” hadn’t already been taken.

Onward to Episode VIII!

And that’s how this fanboy sees it.


Letters from Vault 111

[Note: This is partially a bit of Fallout 4 satire, but also an ‘in character’ way to clear things off my chest that the game left unresolved. I almost always play female characters in Bethesda games, and this one is no different, so take note. There are MAJOR MAJOR SPOILERS ahead, so if you don’t want to know about the story and characters of Fallout 4, opt out now.)

From the desk of Evelyn Weir (née Moore), Sole Survivor of Vault 111, Director of the Institute, and General of the Minutemen:

[ Personal NoteI’m not sure what’s wrong with me. I don’t know if I was always this conversationally stunted, or if my long stint in cryo storage has somehow affected my brain. Maybe Nate was just too polite to point it out to me, but these days it seems that I can only respond to any talking point in four basic ways. I’m not sure why.  

Oftentimes what actually comes out of my mouth is different from what I intended to say, or I am unable to articulate certain feelings, nuances, or even share basic information. I’ll attempt to be funny and come off as hurtful; I’ll misinterpret what is being said and respond with something I would normally never dream of. I don’t remember being this limited in law school, but the person who emerged from Vault 111 is quite different in many ways from the person who went into it.

Regardless, this ‘limit of four’ does not appear to affect my ability to write, and so I pen these letters to my friends, family, and the people I’ve met along my travels in the Commonwealth. ]

To Shaun Weir, Former Director of the Institute:

Shaun

From the moment I set foot out of Vault 111, you were my driving concern, the reason behind my every thought and action. I wanted revenge for your father’s murder, of course, but more than that, I wanted my baby back. I did some things in my desperation that, looking back, I’m not proud of. I used people for information. I carved out Sanctuary Hills on the blood of many raiders, ghouls, and supermutants. I turned myself into something I could barely recognize in the mirror. But, I did what I had to. I needed the resources and allies to find you.

And then, when the moment arrived (with you staring down the barrels of my minigun while I stood there menacingly in red power armor), I realized that I had missed your whole life. Not only were you physically old enough to be my father, but you were dying to boot. And we were perfect strangers. We had no relationship, and you acted curiously detached from me at all points. Would a simple “I love you, mom” or a hug have been too much to ask?

I still think that you should have read Descartes and applied a healthy dose of cogito ergo sum to your conduct towards the Synths. They deserved better than what they got from you. They are your children, and my thus my grandchildren. I intend to treat them as such. I also think that what you asked me to do the Underground was not necessary, and horrible. That was a mistake, and one I wish I had never been a party to.

But even with the Underground’s blood on my hands, the loss of life was kept to a minimum. I can only imagine the carnage that would have come to pass if the Underground or the Brotherhood ever had their chance to destroy the Institute. I promise that I will continue your work with the Institute, albeit on a different trajectory. Too bad you were never able to fully articulate your vision of the future to me (which is still pretty nebulous, I have to admit). Regardless, I count myself lucky to have known you for the brief time I did, even if it was only to lose you again. You can’t know how much that hurt.

To Nick Valentine, Private Eye:

Valentine (Clipped)

I know you feel that you are merely a pretender with dead man’s life in your head, but I urge you to consider that our memories, our will, our personality…those are the things that make us who we are. I don’t see you as an android pretending to be Detective Nick Valentine of the BPD. No, I see you as Nick Valentine reborn. One day maybe you will, too. You didn’t choose this situation for yourself, of course, but you’ve done well with the hand of cards you were dealt. You and Ellie have helped countless people who were down or desperate, and I know you didn’t do it for the caps.

You were instrumental in helping me find my Shaun, and you stood with me through so many dangers and hardships to get to that point. I know you were unhappy with me when I sided with the Institute, and I don’t blame you. I would be in your place. Somehow, though, I couldn’t tell you that the son you helped me find was, in fact, the Institute’s leader. It seems like that might have cast my decision in a different light for you.

But, I am glad you haven’t abandoned me. Rest assured that I will use the resources of the Institute to determine why you were discarded, if you want, and to ensure the fair treatment of Synths of all types. Also, I hope you will consider staying on in Sanctuary Hills as its resident sheriff. The town needs it, and there is no one I would trust more in that position. The badge is yours if you want it.

To Piper Wright, Editor-in-Chief of Publick Occurrences:

Piper (Clipped)

Piper, you are my best friend. Some of my best memories of my time in the Commonwealth are when I donned the signature coat and fedora of the Silver Shroud. You looked the part of the side-kick in your dashing red trenchcoat. I loved those times. You hunt the truth, even when it’s hazardous to your health (shall we say especially when it’s hazardous to your health). But you never give up, and you help people, and not just when it’s convenient or easy.

Like Nick, you felt betrayed by my decision to join the Institute. I can’t seem to convince you with words (certainly when we speak face to face), so I hope that actions will suffice instead. I have already decreed that all Synths that want to live on the surface, freely and without further contact with us, may do so. The abduction and replacement program has been terminated (along with the troublesome scientist at the helm of it). You have my solemn and most sacred vow to use the technology and resources at my disposal to help rebuild the Commonwealth. You’ve put your trust in me before, and I hope that you will do so again.

So how about this: You want the real story of the century? How about an all-access press pass to the Institute itself? No restrictions, no censorship, just you and the inside scoop. What do you say? Oh, and you called it on Mayor McDonough, just FYI. Yep, totally a Synth. Again, not sure why I couldn’t tell you this before, but there it is.

To Codsworth:

Codsworth

You are the only living family I have left, my one link to my old life before the war. You remember Nate and Shaun just as I do, and the happy little home in the suburbs that we all shared together. You were there when we first brought Shaun home from the hospital. You cared for him, and us, tirelessly ever after.

And it is because of that, that I owe you the biggest apology I’ve ever given out. We didn’t take you to the vault when the alarms sounded. I should have tried, but I was scared. When the alarms went off, I ran. You deserved better than to be abandoned to that uncertain fate. I can’t tell you what it means to me that you remained around Sanctuary Hills for two centuries waiting for our return, or that we were reunited.

Like the others who had a stake in me finding Shaun, I couldn’t tell you that I had found him, and that he was alive. But he’s gone now, having died from a vaguely defined disease that the Institute, in all their knowledge, was powerless to stop. I know you would have wanted to see him again. He had Nate’s eyes, bright and clear and intelligent. Looking into them was like seeing a window to the past.

With his passing, however, I know that I can’t reclaim the past; I have to move forward. I used to think that family was only blood, only human, but I was wrong. You, Nick, and Curie have shown me that family transcends mere flesh and circuitry, and I’m glad you are here to help build a future with me.

[Personal Note: There’s so much more to say. I’m still reeling from all the ramifications of what my actions have brought about. “War never changes,” that’s what Nate used to say, but lives are something else, something different. If my time in the Commonwealth has taught me anything, it’s that Life is Change. We’ll just have to see where these changes take us. ]


Fanboy Game Review #1 – Fallout 4

[Note: I do not consider myself a game critic. What follows is just one fanboy’s opinion. Oh, and there are some mild SPOILERS ahead, so take heed.]

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War never changes, but the UI certainly does.

Fallout 4 is big news in the media. It’s all over YouTube, news outlets, and TV. There’s a promotional Nuka Cola Quantum soda available at Target (if you lined up at 8:00 am on the day the game came out). Conan O’Brien even donned a Vault-Tec jumpsuit and Pip-Boy to give his take on the game. While reviews overall are mixed, with passionate viewpoints on both sides of the fence, I decided to put my two cents in about this blockbuster video game release.

So, here we go…

First Impressions:  Bethesda has a pretty good track record. Let’s see…Oblivion, Fallout 3, and FREAKIN’ SKYRIM! That last one is in all caps for a reason. SKYRIM is one of my favorite games of all time. So, the developers are going next generation with the Fallout series, one of the most beloved IPs in modern gaming. Okay, Bethesda, you have my attention. Let’s see what you’ve got.

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You are S.P.E.C.I.A.L!

What I Liked:

  • Since the original Legend of Zelda, I have always loved open-map games. Don’t put on me on rails, just turn me loose and let me decide where I want to go, and the order in which I tackle objectives. Fallout 4 gives me this freedom. Even when I’m not sure what to do next, I appreciate the ability to set my own course and blaze my own path.
  • Junk is useful. Pretty much anything you pick up can help you do something in the game. I have a suit of power armor optimized for carrying capacity so I can ‘clean up’ areas after I’ve cleared them of baddies. Nary a coffee cup or battered clipboard escapes my clutching grasp.
  • VOICE ACTING. Bethesda is known for their incredible voice talents and Fallout 4 does not disappoint. The male/female protagonist talent is top-shelf all the way, and the supporting cast is diverse and rarely if ever repeats. And Lynda Carter is in it as a character you can flirt with. By all that is right and holy in this world, my dreams have finally come true!
  • The story. I know that this is a problem for some folks, but I find it engaging. Now that I’m a parent in real life, the very thought of someone taking my kids away is a strong motivator to me, and very personal. Give me powered armor and I would hunt the Institute to hell and back if that’s what it took.
  • Fallout 4 avails itself of the rich lore built up and established in previous titles. I love reading through the journal entries and letters. Every location has a story and creates something of a snapshot of how things were as the bombs fells. I love unraveling the mysteries and finding those hidden pre-war caches of goodies. Love it, love it.
  • Powered Armor. I AM IRON MAN. *da-duh-da-duh-da-duh-da-duh-dun-dun-DUN-dun*.
  • The Perk System. I know is this a sticking point for some, but I enjoy it. Deciding upon which perk to get in SKYRIM was one my favorite parts of leveling up. This is just taken one step further. I didn’t mind the skill point system from Fallout 3 and New Vegas, but I like the perks system quite a bit better. Nothing is wasted, and it’s all useful.
  • The crafting system. Wow…the permutations of this are staggering. Weapons, armor, powered armor, settlements…it’s adult, post-apocalyptic Minecraft. I was never this much of a kid in a candy store even when I was, in fact, a kid in a candy store.
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Why is there never enough Aluminum? Or Adhesive? Gaaaah!

What I Didn’t Like:

  • For a game with such a robust crafting system, there is virtually no tutorial for how to use it effectively. And for things like establishing trade routes, I had to look that up. It’s not intuitive at all. Or when you retain mods for weapons that can be used again.
  • Settlement crafting is seems like it is really meant for building entirely new buildings with almost no consideration for making repairs to existing structures. Try putting a door in a door frame that you didn’t build, or patch a roof that isn’t flat. Nope.
  • I’m in powered armored but sheets of particle board shoddily nailed across a door or window are utterly impenetrable. Can I build my settlement defenses out of that stuff?
  • I have an Agility of 9, but I can’t climb. At all. I have to go waaay out of my way, jumping on shipping containers like Super Mario to get to higher ground or onto a rooftop. Really?
  • The lack of non-violent/diplomatic solutions to problems. If there are raiders attacking a nearby settlement, your only real option is to hunt them down and kill them all. I get that this might be the case for the worst of the lot, but for all of them? Without exception?
  • The Dialogue Wheel. I know, this is has been beaten to death in other reviews, but there is often a dissonance between what I think I’m going to say and what actually comes out of my character’s mouth. It feels like this greatly cuts down on the role-playing aspect of this RPG because you can’t carefully consider your words ahead of time.
  • The facial animations are behind the curve. As cool as Piper is as a character (and I love her), hers seems worst of all. I realize the open world means that the graphics can’t be as photorealistic as Rise of the Tomb Raider, but here the facial animations seem only marginally better than SKYRIM.
  • The type on the screen is sometimes hard to read. Every time I find a comic book, I immediately have to swivel it around to the back so I can actually read the benefit it gives me. There are also a few times when trading with an NPC will cover up key parts of the trading interface.
tumblr_msz4pmnaGb1run3f0o1_500

Maybe, but I bet the Spartans would have welcomed powered armor. Just sayin’.

Conclusions:  I love this game, and don’t kid yourself – it is highly addictive. Be prepared to lose sleep and make apologies to friends and family. It’s immersive with a sense of place that is wonderful, terrifying, and rich. The attention to detail is off-the-chain nuts. Seriously. This isn’t a ‘once a year’ title that you’ll play through in a week or two and then put down for months or years. No, this is a game, much like SKYRIM, that you’ll be playing for years to come. Considering the breadth of content in the base game alone, Fallout 4 is utterly worth the price of admission.  You’ve done it again, Bethesda. My thanks.

And that’s the way this fanboy sees it.

 


Some Thoughts While Aboard the U.S.S. Lexington

I recently made my way down to Corpus Christi, Texas to visit the “Blue Ghost” of World War II, the U.S.S. Lexington. She’s the oldest aircraft carrier in the world, and one of only three remaining Essex-class carriers. Lexington was decommissioned back in 1991, but despite being inactive for that long a time, she’s a beauty. There is a quiet strength and majesty to her that resonates in the ocean air. Trust me when I say that the pictures don’t do her justice.

IMG_0035

Wow…just wow.

When I visit a place like this ship, a place so weighty with history, I get all introspective. This isn’t so I can look brooding, or so that I can recite some sort of inner monologue, but simply because I can feel the echoes. I took the ‘hard hat’ tour, which allows you to go into spaces that are usually off limits to the public. I walked just a fraction of her labyrinthine interior, through rusted hatches, up stairwells, and past any number of compartments lost entirely in darkness. People lived and died here.

IMG_0039

Crew berthings.

I went up to the flight deck and stood at the rails overlooking the ocean. The waters are a deep forest green there. In the distance someone rode a jet ski. I scanned the beach to see people fishing off the wave breaks, swimming, and enjoying their time at the beach in the shadow of a colossus. My feelings were bittersweet as I stood there.

IMG_0048

Up on the flight deck.

On the one hand, I am glad that Lexington survived the war, and avoided the breakers that claimed Enterprise and so many others. She’s a part of history, and the historian in me is overjoyed that she’s still around. Even beyond WWII, any number of factors could have ended with her at the bottom of the ocean, or torn apart. But she bucked the odds at every turn to eventually find a permanent home in Corpus.

The Blue Ghost

Historical marker.

But on the other hand, she’s warship who will never see active duty again. Once she was one of the mightiest vessels on the ocean, and now bored teenagers scratch their initials into her paint. There is a movie theatre built into the forward part of her aircraft hangar and a cafeteria built into the aft. While she needs the touristy stuff (like the gift shop) to sustain herself, it strikes me as a little sad that she’ll never sail again.

Families came and went on the shoreline, many of whom did not spare the ship even a passing glance; Lexington sat like a giant metal grandmother, watching as grandchildren played at her feet.

The Blue Ghost

The view from the bridge.

That’s when I realized that this was exactly what U.S.S. Lexington had fought for, her enduring legacy—peace. So, to everyone who has served aboard her in the past, and to all the custodians of her presently, you all have my thanks. Every. Single. One.

And should you find yourself in Corpus Christi, I highly recommend paying the Blue Ghost a visit. Definitely go for the hard hat tour. Take it from this guy, it’s worth every penny.

Get the T-shirt.

My new writing shirt.

[Check out The Backwards Mask on Kindle.]


Fanboy Movie Review #3 – Jurassic World

[Note: I do not consider myself a movie critic. What follows is just one fanboy’s opinion based off of a single viewing of the film. Oh, and there are SPOILERS ahead, so take heed.]

Jurassic World earned more than $500 million dollars worldwide its first weekend, the largest opening in cinema history. I sat down – Slurpee in hand – to watch this summer juggernaut, and here are my thoughts on it. Remember, SPOILERS ahead if you haven’t seen it yet.

RAAAWR!

Well, really just one island…but I take their meaning.

First Impressions: This movie seems like a retread of the first Jurassic Park: People think they can contain the primal fury of dinosaurs until a series of unfortunate events shows humans how little we can control anything. This time around, the park is open, which is new. It also ups the stakes because there are more people in the line of fire. But, the others have been good popcorn flicks, perfect summer blockbuster fare, so why not?

On the hunt

OOOHHHH YEEEEAAAAH! *said in a Kool-Aid Man voice*

What I Liked:

  • CHRIS PRATT! He has the perfect combination of physicality, comic timing, and acting ability to be a heroic action leading man. Can we put him in every major action movie from now on? K’thanks.
  • All the nods back to the original Jurassic Park, from the vintage T-shirt to finding the old museum and the banner.  Even the score hearkens back to the original, all great. Way to play on my sentimentality and sense of nostalgia.
  • The raptor squad. I know some people thought the idea of raptors actively helping the characters for once was uncool, but I liked it. The most iconic moment of the movie, where I was most into it, was the shot of Owen racing through the woods on his motorcycle, surrounded by his raptors. Awesome.
  • The “Let Them Fight” moment when the T-Rex squares off against the Indominus Rex.
  • Unlike other movies in this series, there was surprisingly little of the ‘shouting someone’s name in the woods and attracting the dinosaurs’ trope.
  • The Mosasaur in general. Every scene it was in, even if it happened to be eating a pterosaur, who was itself in the process of eating a Keira Knightley clone.
  • The park itself. Everything from the signage, the information displays, and the gift shop looked like a fully realized amusement park.
*CHOMP...crunch...crunch...crunch*

Pretty much how I felt every time they were on screen.

What I Didn’t Like:

  • Trying to outrun a dinosaur, especially in heels.
  • The InGen Nazis. They seem to show up in every movie, and always get PWN’D by the dinos. Haven’t they learned anything by now?
  • The KIDS. Movies like this are dependent on people acting contrary to how they would normally, or behaving stupidly. Nowhere is this more apparent than the two brothers. They are the most uninteresting part of the movie, and the most frustrating. No, just no.
  • The raptors turning on Owen, somehow undoing years of training and imprinting, to see the Indominus as the Alpha. It was a good plot twist, I suppose, but then was undone when the raptors switch sides again.
  • A movie that seems to condemn corporate sponsorship has plenty of product placement in it.
  • Claire’s reversal of seeing the dinosaurs as ‘assets’ to living, breathing animals. That didn’t take long, did it?
  • Wouldn’t you check the tracking device BEFORE opening up the containment area? Even if she doesn’t show up on infrared scanners, shouldn’t you take every precaution before potentially stepping into the ring with a genetically modified killing machine?
  • The love story. They only had one date, but a few death-defying encounters with ancient predators and they’re together, huh? Didn’t we see this kind of weaksauce, destined-to-fail kind of romance in Speed?
  • No one can pilot a helicopter on the island except the 8th richest man in the world, who is still isn’t completely checked out. I understand trying to take some responsibility for what is happening, but this seemed like a rather convenient – and stupid – way to get the character out the way so that Vic Hoskins can take over with the aforementioned InGen Nazis.
  • Training raptors for military use? Even with conditioning, would they ever be as a reliable as a drone or just technology in general? I can’t see that ever being a ‘yes.’
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Riddle me this, Mario.

Unresolved Questions (At Least In My Mind):

  • Why don’t the gyrospheres have an ‘auto-return’ function on them?
  • What was with the unexplained communications failures? They seemed to happen at least twice at critical moments. Convenient.
  • Why was everyone just sitting out in the heat? If the all rides closed, wouldn’t you want to go back to your hotel room (I’m guessing there’s one on the island), or hang out in the shops where it’s air-conditioned?
  • After the previous ‘containment anomalies’ that have happened in Isla Nublar’s history, shouldn’t a full-scale evacuation of the park be something they have multiple contingency plans for, ready to go at a moment’s notice? Titanic, anyone?
  • Why should stealing samples from the lab be a thing anymore? Isla Nublar isn’t their main lab. And doesn’t InGen have multiple labs where the same results can be easily replicated? Oh wait, that was a set up for the next movie. Nevermind.
  • Why does the parents’ divorce play into the story at all? Couldn’t the parents just be sending the boys off to visit their aunt? This adds nothing to the story, and the emotional blow to the boys happens before they are even in danger, and then is never mentioned again.
The philosoraptor strikes again!

Fitting, yes?

Conclusions: I liked this film overall. While it is not one that I’ll see multiple times in the theatre, I do not regret going to see it. It delivered on the action and spectacular visuals, and really I wasn’t expecting much else out of it (like most summer blockbusters).

The film uses some painful tropes which harken back to the mistakes made in the previous movies.  Then again, maybe that’s the point. Jurassic World isn’t a reboot, per se, but I suppose it’s meant to be this generation’s Jurassic Park, and move the franchise forward.  In that light, Jurassic World fulfills its role beautifully.

And that’s the way this fanboy sees it.


The Golden Age of the Geekosphere

Tonight, I’m going to see Avengers: Age of Ultron (the movie I’m most excited to see this summer). That got me to thinking about the multitude of things that make being a geek/nerd/fanboy/fangirl just so cool these days.

Yes, we’ve got it pretty good, and here are 5 of my favorite reasons why:

1.) Nerd/Science Culture Acceptance

Bazinga!

What he said.

Let’s start with the most general of them. Over the last few years, what has been traditionally ‘nerd’ culture has leaked over into mainstream. Game of Thrones has been instrumental in this shift, along with shows like The Big Bang Theory and Sherlock. While the former has given us our share of fantasy and dragons (historically in the purview of geeks), the latter two have shown us that intelligent characters can carry a narrative, going far beyond the tape-around-the-glasses/pocket protector stereotypes of generations before.

We also have TV shows like Cosmos: A Spacetime Odyssey, hosted by Neil deGrasse Tyson, where we can see the beauty of science, and why it’s useful. We have websites like Geeks are Sexy and IFLScience. We can watch the livestream of the ISS, see sunsets from the surface of Mars, and use brand-new images of planets from Mercury to Ceres as our computer wallpaper. We may not have starships (yet), but little by little science is spreading into the public consciousness.

Maybe we’re a long way from mainstream or wholesale acceptance, but it’s a start. I’ll certainly take it.

2.) The Marvel Cinematic Universe

Assemble!

A triumph of the human spirit.

Okay, so you might think this is a big step down from #1, but go with me for a moment.  The Marvel Cinematic Universe did the impossible – it wove individual movie franchises into one big story. Despite its name, it isn’t just about the cinema anymore. We now have TV shows like Agent Carter, Agents of S.H.I.E.L.D, and Daredevil, not to mention comic books and cartoons, all of which take place in the MCU.

While this by itself makes the comic book fanboy in me want to do the Snoopy dance, the MCU showed audiences and studios alike that this is viable way to make movies. Marvel has plans for more movies in the MCU through 2020 and beyond.

That means that we will wind up with at least two decades of superhero movies, if you start the clock with X-Men in the year 2000. And the current generation of movie-goers will have had the privilege of living through this era, of seeing all this unfold in the theatre. That’s pretty exciting.

One of these days the MCU might play out, but right now it’s going strong. Even if others try to emulate the MCU badly (*cough* DC *cough*), we at least got Avengers and Guardians of the Galaxy out of the deal, so go us!

3.) The Regeneration of Doctor Who

Vale Decem

You don’t have to go.

The years 1989 to 2004 were a dark time for Whovians. The only Who we got back then was that pretty awful TV movie that was a weak attempt at a reboot. I do admit to liking the style and charisma that Paul McCann brought to the character, and this was the first time we saw Who with more ‘modern’ effects. But… the Seventh Doctor got a punk death, Eric Roberts played the Master, and the story was just plain bad, and clearly written by people who were not invested in the franchise.

In 2005, however, Russell T. Davies rekindled the series with Christopher Eccleston as the title role. Steven Moffat took over as showrunner after David Tennant’s run, and the show is still going strong. I hope the BBC will learn from its mistake in 1989 and keep the show going indefinitely. Now that the ’12 Regeneration Limit’ issue has been addressed, there’s no reason why Doctor Who can’t continue to move forward with new adventures.  Doctor Who is something that science fiction fandom needs, and for the foreseeable future, we have it.

4.) Netflix & YouTube (& All the Social Media)

<3

I laughed, I cried, I rebuffered.

This is a pretty broad category, to be sure. Netflix and other video streaming platforms have given fans an unprecedented access to episodes of our favorite shows, past and present. Previously, fans had to make do with a library of DVDs or VHS tapes. Though there is often a delay between when a program is broadcast and when it ends up streaming, it gives fans nowadays the ability to binge watch whole shows. It’s just as easy to watch the original G1 Transformers as it is to watch the Agents of S.H.E.I.L.D.

YouTube has made a great addition to fandom as well. Here you can share fan theories and lateral content, parodies, song covers, and cosplay advice. Some of the fan-made trailers for movies and TV shows are in many ways better than the actual thing. It’s a wide-open canvas for fans to express their creativity. If that weren’t enough, social media sites bring fans news and information with unprecedented speed, as well as giving us a way to connect with the people who make the TV shows, movies, and music videos unlike ever before. You could tweet to Neil Gaiman, Lindsey Stirling, or Emilia Clarke and they might actually Tweet back.

TECHNOLOGY!

5.) ThinkGeek

Hey, listen!

With or without a promo code.

What’s the surest way to know that geek fandoms are doing well? Merchandising. Manufacturers wouldn’t make a pizza cutter in the shape of the Enterprise, or plush facehuggers if they didn’t think there was a market for them. Turns out there is.

Marketing licensed merch and cool gadgets is nothing new, but no one, and I mean no one, does it better than ThinkGeek. There are endless places online to find fan-based T-shirts, but ThinkGeek goes above and beyond. They have collectibles, apparel, gadgets, toys, and things you didn’t think anyone would make but you are sure glad that they did.  Seriously, folks, there is a spotlight small enough to sit on your desk that is a miniature Bat Signal.

Beyond that, it feels like the people at ThinkGeek actually get these licenses. They know what these properties mean to the fans because they are fans of them themselves. Do yourself a favor and go sign up for their email newsletter. When it comes in, read it. Does is it sound like you are being pandered to by people who wouldn’t know a Wookie from a Dalek? Nope, not at all. It’s more like walking into a meet & greet at a local convention. They’re the friends-in-fandom you never knew you had. If you haven’t already, go check them out.

A Final Word

There are many more things I could list about the awesomeness of modern geekery, but that would take more than a humble blog post to even scratch the surface.  The upshot of it is: there has never been a better time to be a fan, and I’m glad to be a part of it all.

May this emerging golden age of the Geekosphere Live Long and Prosper.


Fanboy Movie Review #2  ̶  The Hobbit: The Battle of The Five Armies

[Note: I do not consider myself a movie critic. What follows is just one fanboy’s opinion based off of a single viewing of the film. Oh, and there are SPOILERS ahead, so take heed.]

This one has been stewing in my head since December. I took a stab at writing a review of TBOTFA back in January, but it was far too long. Here is the boiled-down version of that review in convenient Fanboy Movie Review format!

And a 1…and a 2…

Single tear

Well, five…give or take.

First Impressions:  While many didn’t like the first Hobbit movie, I did. Many thought the second Hobbit movie was far better, but I didn’t. (What was up with that gold statue anyway? And that barrel sequence?) This movie strikes me as being needlessly overcomplicated in almost every aspect. It embodies the ‘bloat’ effect of this trilogy.

What I Liked:

  • Thranduil. We get a sense of how powerful he is. This is what it looks like when the Elven King goes to war.
  • Thorin cured himself of the Dragon Greed, and made an epic comeback.
  • Speaking of the Dragon Greed, the cool way Thorin’s voice started to sound like a dragon.
  • War Rams! I’m not sure where they came from, exactly, or where they went afterwards, but sign me up!
  • The White Council laying the smackdown on the Nazghul. While Galadriel was inert for most of the scene, I must admit that her banishment of Sauron was pretty cool.
  • Smaug’s final speech. I still think that should have been the end of the second movie, but any scenes with Cumberbatch/Smaug, I’m destined to like (except the death scene, explained below.)
  • Speaking of Smaug, this is why you fear fire dragons. That first strafing pass over Laketown was terrifying. I am fire…I am death.
  • Thorin’s death scene. Armitage and Freeman nail every point of this scene. To me this scene is every bit as powerful as Boromir’s death in Fellowship of the Ring. Wow.
My brother, my captain, my king...

This scene is everything the rest of the movie wasn’t.

What I Didn’t Like:

  • The human ‘army’ is the smallest and least impressive of the five armies, yet only a handful can somehow hold off scores of rampaging orcs in plate mail.
  • The Elven army sort of disappears at times. It seemed like there are thousands of them lining the battlements of Dale, but during the battle it feels like they just vanish.
  • Both the Elven and Dwarven armies are so uniform in appearance that they look like a video game. There is nothing remotely believable about them.
  • We trade out main characters in this movie. Most of the original 13 dwarves are barely seen and have almost no screen time. Bard and Legolas have a much greater part than even Bilbo, after whom the movie is named.
  • Legolas jumping along falling blocks of stone. I started laughing.
  • Bard kills Smaug with an improvised, cobbled together bow, instead of the Wind Lance, which they had previously showed us. And how is his son not dead again?
  • Stephen Fry’s mayor character? Yep, as superfluous as I thought.
  • ALFRED! The entire character is useless, annoying, and gets away with no consequences to his actions.
  • Fili and Kili and their punk deaths. They deserved better than that.
  • That weird kite thing that Azog uses to direct his troops. Did no one see him setting that up?
  • If the orcs had pressed their attack, they would have won. Sending troops into Dale was completely unnecessary.
  • The arrival of the giant eagles was underwhelming, and the force of orcs they stop seems miniscule compared to that first establishing shot of Azog’s main army.
  • Azog busting out of the ice. Let me say that again: AZOG BUSTING OUT OF THE ICE.
  • Tauriel doesn’t get to take down Bolg. In fact, she doesn’t get to do much of anything in this film.
  • Thorin’s cousin, Dain. What a cartoon character, and not in a good way.
Nope!

So Bard can MacGyver up a weapon that can match the power and precision of this siege engine? Sounds legit.

Unresolved Questions (At Least In My Mind):

Too many to list in a simple blog post. Most of them have nothing to do with the plot of the movie, and more to do with the decisions that led them down this path. This is the same team that gave us the original LOTR trilogy, which I love. The unresolved question in my mind is simply: Oh, Peter Jackson, what happened?

:_(

Oh, Bilbo, you deserved so much better.

Conclusions:

I went back and watched the original LOTR trilogy. More than a decade on, and they are still excellent. I still don’t care for the parts like Legolas and the Oliphant, but the emotion is there, same as it ever was. Sure, Gollum doesn’t look as polished as he did in the first Hobbit movie, but Lurtz, captain of the Uruk-Hai, is still terrifying. Why? Because it is a man in make-up, not a CGI construct. The effects in the new Hobbit trilogy looked bad in the theatre, so just think of how dated they will seem as time passes.

As I said, TBOTFA embodies how bloated and overdone the Hobbit trilogy is. Most of it felt unnecessary and gratuitous, with none of the deep emotional resonance of LOTR. I tried to like this movie, I really did. While there are gems seeded throughout the film, you have to suffer through endless digital armies clashing over and over again to get to them.

Are we fortunate or unfortunate that TBOTFA will likely be the last movie set in Middle-Earth? I’m still trying to work my way through that one.

In the end, it feels as though this movie is a Master’s thesis in missed opportunities. We end the trilogy not with a bang, but a Star Wars-esque whimper.

And that’s how this fanboy sees it.