Tag Archives: Novels

State of the Sector: 2026

My Fellow Sectorians,

What a difference a year makes. Those were the words I had hoped to open this year’s State of the Sector address, and I’m glad to be saying them now in earnest.

Last year’s State of the Sector address was pretty bleak on many counts. I’m happy to report that where there was uncertainty before, I now have clarity and direction. I know what I want Sector M to be, and I’m finally at a point to start actualizing on various projects that have been waiting in the wings for too long. It’s an exciting time at Sector M.

With that in mind, let’s take a look at where Sector M is now and where it’s going.

This Is What I Do Now: I left my full-time job back in June. I mentioned in last year’s State of the Sector that signing on with that job was one of the hardest professional transitions I’d ever made. As it turned out, it didn’t get easier. In fact, it became increasingly obvious as the first part of the year wore on that it just wasn’t for me. To be clear, I think the job I had could be a dream come true for the right person, but I was most definitely not the right person.

I took a cruise in May, and I found myself standing on a beach in Grand Cayman. (I wrote more about this moment in this blog post.) I had an instant of clarity that day, and I have been working toward that goal ever since. For years, I’ve wanted to focus on my games, novels, and other projects. Now that’s what I do. While I’m averaging many more hours per week than at a regular office gig, I wake up wanting to get to my keyboard to start working each day. I’m healthier and whole lot happier than I was before. My schedule is my own again, and the only real problem so far has been scheduling actual days off.

The Perot Museum of Nature and Science

Exhibit/Experiential Writer: I’ve mentioned before that I’ve worked on exhibits for the Perot Museum. Well, I just finished the biggest project for the Perot in my years-long history with them. Coming in March of 2026, and just in time for the World Cup, say hello to Soccer: More Than a Game, an exploration of the science behind the world’s most beloved sport. This was an incredible experience, and I hope to do many more like this one in the future.

My love of museums is something I’ve talked about for many years on this blog, and I love the kind of exhibit and experiential writing that goes into them. So, if you run a museum and need a writer, hit me up.

Novel(s) in the Works: I just finished the copyedits on my military sci-fi novel. Now that I have a manuscript ready for release, I’m getting the layout, cover, and audio version of the book sorted out. I don’t have a firm release date yet, but I’m hoping that it will be in the first half of the year. More on that one as news becomes available.

Take us out.

At the same time, I’m preparing my epic fantasy novel to go to my developmental editor. (I’ve commissioned a map for it and everything!) I would definitely like to release both novels in 2026, but these things can take time, and I want to do it right. These books, and certainly the characters in them, have been with me for years, so I would rather wait and release them when they’re ready rather than try to rush to get them out the door.

I’m also finishing up on a trilogy of short cyberpunk novels that I’ve mentioned here a time or two. Originally one big novel, it became clear that the story was too large for one volume. The novel was naturally segmented into three books in any case, so they will now each be separate releases. If they catch on, I may release them as one single, collected volume. In any case, I will likely not publish the first of this trilogy until they are all ready to go. That way, I’ll be able to release them in relatively quick succession.

Freedom is the right of all sentient beings.”

Convention Support: Many moons ago, I worked for a game company. As part of the job, I went to conventions such as San Diego Comic Con, Gen Con, MegaCon, and a bunch of other ones, big and small.

Truth be told, I’ve missed it.

This year, I plan on making official Sector M convention appearances. I’m not sure how many I’ll go to at this point, but I hope it is a fair few. The first one I will attend is Gamicon in Coralville, Iowa, March 6–8. Others I will announce here on the Sector M blog as I confirm them.

That leads me to my next point…

Sector M Newsletter: The Sector M blog has been how I’ve been conveying information about upcoming projects and so forth for a while now, but the traffic here can be really uneven, and visitors may just be dropping in for my opinions on fantasy dwarves or strange headcanon, never seeing the updates. In short, traffic to the blog is largely passive. I need a solution that’s more active, one that will beam all the pertinent information directly to those who want to hear it.

So, I will be creating a Sector M newsletter. It’s already in the works, and I hope to launch it at the end of this month. It won’t replace the updates I post on this blog, but it will be a monthly distillation of everything that Sector M is doing on all fronts, from games to conventions, books to future projects. When the newsletter is ready to go, I’ll announce it here so that those interested can sign up.

*cue the Iron Man soundtrack*

Artificer’s Guide Addendum: In 2025, we launched The Artificer’s Addendum, a supplement to our flagship book, The Artificer’s Guide to Magic Items. This free downloadable PDF is a set of clarifications, examples, and errata from the original book, along with some extra thoughts and reasonings behind certain design decisions for those who are curious.

While most supplements are along the one-and-done model, this supplement will be occasionally updated with new information, FAQ sections, and material. My intent is to eventually put my thoughts on how to convert The Artificer’s Guide rules into the 2024 D&D rules set, though I think the core ideas of my book are still viable even after the release of Eberron: Forge of the Artificer.

Sector M’s First Kickstarter: I mentioned this last year in this blog. Sector M Games has been working on development of a cyberpunk-themed board game. I’m doing the pre-work to get everything in place for a Kickstarter campaign later in the year. My initial thought is October, but a project this size has a lot of moving parts to it. I will be writing a developer’s diary on Sector M’s Patreon, so another great reason to join it! If you enjoy cyberpunk or board games (or, ideally, both), you’ll want to take a look when the time comes.

2026 Blog Posts: Overall, I was much better about delivering blog posts on time in 2025 than I was the year previous. I want to continue that trend in 2026. Of course, life can (and often does) happen unexpectedly, so I’m hoping that the following release dates will be pretty solid. They are:

  • January 16
  • February 20
  • March 20
  • April 17
  • May 15
  • June 19
  • July 17
  • August 21
  • September 25
  • October 16
  • November 20
  • December 18
I’ve Been Everywhere, Man.

Looking Ahead

I have never been happier with the progress Sector M is making on all fronts more than I am right now. Full stop. While the path I’ve chosen is a challenging one, and definitely not for the faint of heart, what I’m doing now is what I believe to be my first, best destiny.

Star Trek fans may be familiar with that term. If not, it’s something that Spock says to Kirk in Star Trek II: The Wrath of Khan. Spock notes that Kirk’s first, best destiny is commanding a starship. “Anything else,” he notes, “is a waste material.”

Telling stories for my tribe of fellow geeks and nerds, as well as making cool stuff for the aforementioned geeks and nerds, is what I’m build for — a far better fit than I was for the regular corporate 9-to-5 gig. There’s absolutely nothing wrong with that path in life, but it’s just not for me.

So, if you’d like to support what I do, please take a look at the aptly named “Support” tab above for a listing of Sector M products and offerings. In particular, I would like to build my presence on Patreon this year, so please take a look at what’s going on over there. If you’re in a place where you can support original stories, games, and geeky fun (that use zero AI), consider supporting Sector M over there.

In closing, I would like to wish everyone reading this a happy New Year! Stay strong, stay true, hold your loved ones close, and pursue your dreams like you have afterburners strapped to both of your feet. Zoom, zoom!

See you around the Sector!

Si vales, valeo.

-MC


Don’t Quit Your Day Job

The title of this blog post is generally good advice — however, I have elected to do the opposite. Yes, folks, after many years of office jobs, contract positions, and corporate roles, I’m hanging up my proverbial entry badge and lanyard, and cutting the cord. Am I retiring? Far from it.

I left my full-time role earlier this month so I could focus on the things that matter most to me. Namely, my books, my games, museum and experiential writing, and my family. I did not make this decision lightly, but rest assured that when I realized what I needed to do, a feeling of calm tranquility washed over me, and the path ahead became clear.

The Moment in Question

About two weeks after I graduated from high school, my godparents took me on a trip to Grand Cayman. I’ve written previously about the two of them here and here. We were accompanied by their son, whose tendency to get up super early in the morning gave him the lifelong nickname of “Rooster.” We went SCUBA diving on this trip in some of the most beautiful waters I’ve ever been in, especially around Devil’s Grotto. This was also the time I saw a barracuda way too up close and personal, but that’s another story.  

It’s one of the most wonderful trips I’ve ever been on, together with three people I loved dearly. I remember the last few hours of that trip, I just sat under a gazebo, staring out over the brilliant turquoise and violet waters of the North Sound. I didn’t want to leave, and I think a part of me never did.

The Disney Treasure

I had always meant to go back, but could never find my way until just recently. My family went on a Disney Cruise in the Caribbean, and one of our stops was at Grand Cayman. I was on a different part of the island than the last time I stepped foot there, but the ankle-deep sand, the wind on my face, and the motion of the waves against the shore took me back to when I was a freshly minted 18-year-old.

The sad fact is that Rooster passed away when I was in college, taken way too early. I lost my godmother in 2020, and my godfather passed away almost a year ago at the time of this writing.

Now I’m the only one left who remembers that trip. To some degree this was my “Oak Tree” moment, but it was less about realizing the full scope of time in a place of history, and more about understanding that I only have so many years left to pursue my dreams with the vigor and passion they require.

Let’s just say that it brought things sharply into focus.

But How Will You Make This Work?

But Matt, I hear you saying: People don’t just quit their jobs! How will you pay your bills? How will you put gas in your car? Where will you get your protein, huh?!

First, thank you for your concern — it’s always appreciated. Second, I have been working towards this goal for some time now, trying to get things squared away and certain safeguards put in place before I could even consider making an honest go of it. All of those things had begun to align after years of preparation, culminating pretty recently. All that was left to do was to conjure up the will to finally break away, and conjure it I did, there on that beach in Grand Cayman.

Drink up, me ‘earties, yo ho!

So, here we are. This is what I do now. Sector M Games has two projects in the works, with a possible third to follow. I have decided to self-publish a series of books and short stories that I’ve been working on for a while now, while pursuing some traditional publishing routes for other books I have either finished or that are currently in production.

There are also some exciting freelance projects that I have in the works that I can’t quite talk about just yet, but there’ll be more on that as they develop. Additionally, I’ll be putting together a Sector M newsletter to keep everyone in the loop on the latest information and projects. Most importantly, I want to build up Sector M as a community that sci-fi, fantasy, and gaming enthusiasts can call home.

To that end, I need your help. I have a Patreon that’s been going for a while, and I’ve just finished a revamp of the membership tiers, so I strongly encourage you to check it out here:

SECTOR M PATREON

It’s a small community at the moment, so if you would like to get in on the ground floor and support what I do, please consider joining.

Aside from Patreon, I also have two books and two game supplements out there. If you haven’t picked up a copy of them yet, it would be a big help.

Books:

The Backwards Mask (Sci-fi)

Strange Reports from Sector M (Sci-fi/Fantasy anthology)

Game Supplements:

The Artificer’s Guide to Magic Items (5e D&D crafting guide)

The Knights of Solamnia Revisited (5e D&D for Dragonlance)

These four are just the beginning. It may take me a while to spin up some of the new projects I have in mind, especially those that I’ll need to build from the ground up, but this will be my focus moving forward. For those of you who are already supporting this effort (and you know who you are), you have my heartfelt and eternal thanks.

To those of you who haven’t yet jumped on the Sector M train (in the strictly figurative sense), I hope you will check out what I have to offer and help me build towards the future. With that in mind, I hope to see you around the Sector!

Si vales, valeo.

-Matt Carson


A Robotech Retrospective

Some of my earliest memories of watching anime are those with my dad. We would watch Speed Racer and Star Blazers in the small little apartment where we lived. Star Blazers, the rebranded and redubbed Spacebattleship Yamato, was perhaps my first brush with military science fiction, but I was too little at the time to really take it all in (that would come later). A few years later, Robotech came into my life thanks to the local channel running it in the mornings.

Transforming robots were all the rage then, and so Harmony Gold had imported three unrelated anime series from Japan and linked them together, starting with the Super Dimension Fortress Macross, then Super Dimension Cavalry Southern Cross, and finally rounding out the storyline with Genesis Climber MOSPEADA.   

While anime purists might balk at my love for this admittedly cobbled together franchise, as a kid in a rural part of Texas, I didn’t make that distinction. I just knew that when the credits rolled, I had just enough time to walk to school and not be late. Transformers might have been my afternoon show of choice, but Robotech started my day. Often I would be thinking about the episode that morning instead of paying attention in math or music class.

The show has left a lasting mark on me, so  today I thought I would go through the various ways it affected me back then as well as today.

The Story:

I was immediately struck by the similarities between Robotech and Star Blazers. Both featured a supership with an ultimate, spinal-mount weapon, squadrons of specialty fighters, and a protagonist with wild brown hair. Both series featured the forces of Earth fighting against humanoid blue-skinned aliens who fought in green techno-organic ships. Even the military uniforms had a similar look to them.

Of course, that’s largely where the similarities ended. Star Blazers was about saving Earth by retrieving a cure from a distant galaxy against all odds; Robotech, at least the Macross portion of the story, was about being separated from home and not being welcome once they returned.

Farewell, Big Brother

I found the narrative of the story compelling. It didn’t pull its punches the way that many contemporary American cartoons like Transformers and G.I. Joe did at the time. In a story about war, people died, and not just background characters. Roy Fokker definitely had main character energy, but he died by losing too much blood. Ben Dixon, one of Rick Hunter’s wingmen, died the very next episode. Most of the Earth gets scoured in a mass bombardment by the Zentraedi armada. With one exception, all of the bridge crew of the SDF-1 are killed in the final episode of the Macross saga. There are some really grim moments that underscored just how serious the situation and the stakes were to the characters. 

It felt like there were real consequences in that universe, real risks to life and limb, which I think was the first time I had a cartoon give me that when I was old enough to understand it. Any time I’m writing something about armed conflict, whether in sci-fi or fantasy setting, I immediately think back to how I can capture how I felt when I experienced that for the first time.

The Music:

I’ve always thought that any animated show needs three things to really stand out: A great story, great characters brought to life with a stellar voice cast, and a memorable score. Robotech definitely had all of that, but it really excelled at the last of those three. The musical score and the songs in Robotech were incredible, thanks to composers Arlon Ober and Ulpio Minucci. Many of them have places in the playlists I use to write today. If it’s been a while since you’ve heard them, or aren’t familiar with them at all, let me give you just a taste of what I mean:

  • Robotech Anthem: The main title music that also plays over various parts of the story. Magical.
  • Reflections: A very slow, somber version of Reba West’s “We Will Win.” It’s hauntingly beautiful.
  • Battlestations: This has a place of honor on my playlist entitled “Scramble Fighters.”
  • Zentraedi Theme: Another one of the “things have gone from bad to worse” tracks.
  • Desolation: This one gets played in the aftermath of tragedy. So, a lot.
  • Rick Hunter’s Theme: I really love this one. This is “the hero is on a roll” track.

There are so many corkers on the Robotech soundtrack, but I have to give one special props. I played this one just after I wrote the final line of my first novel, The Backwards Mask. It’s now become a tradition I’ve maintained that, when I complete a manuscript, I play this song: Mission Accomplished.    

The Novels:

Beyond just the episodes of the animated series, I was able to experience the story of Robotech through a series of short novels by Jack McKinney (a pen name of authors James Luceno and Brian Daley) released by Del Rey books. Often, these books were a scene-for-scene novelization of the episodes.

They could have been a straight adaptation of the show, but they went well beyond that. There were chapter insets that gave a little more explanation of the in-universe lore. They also attempted to fill in some of the cracks and plot holes that the animated series never addressed. They act as almost a deeper behind-the-scenes retelling of the story that gives us the thoughts and motivations of the main characters.

But again, they didn’t stop there. We also got the Sentinel novels, which took the unaired scripts from the Robotech sequel series and gave us stories in novel form that have never been made into episodes. Finally, we had an answer to what Admirals Rick Hunter and Lisa Hayes-Hunter got up to with the SDF-3 at the Robotech Masters’ homeworld. The series culminated with End of the Circle, which brings all three generations of Robotech heroes together for one last giant-sized adventure.

We also got the “Lost Generation” books which filled in the gaps, like the Malcontent Uprising, the Robotech Masters before they encountered the Armies of the Southern Cross, and a prelude to the devastating Invid invasion of Earth.

All told, the novels spoiled us with lots of extras we wouldn’t have found otherwise. I read them all, back-to-back, a few years ago and they hold up. It helps that I’m invested in the characters and setting, but they are a master class in tight writing to accurately describe both what we saw on the screen and all the things we didn’t.

The Game:

As I’ve stated elsewhere, Dungeons & Dragons was not the first TTRPG I played. I first entered that world on the Palladium/RIFTS/TMNT side of things. Well, Palladium games also had the Robotech license at the time. I collected all of the books I could find. While some of the information in them wound up being inaccurate or conflated, at the time it was the best resource I had for a deep dive into the mecha, the storyline, and the characters. The art by Kevin Long still stands in my mind as some of the best game art in any TTRPG supplement ever.

I had watched the series, then read about them, but here was my chance to step inside the universe with an original character. Unfortunately, I never got to play as an ace veritech pilot or destroid jockey. I did attempt to run a game in junior high, but it only went so far. My understanding of the material was still not there. Later on, in college, I wrote up this long campaign bible about how I could start a group of characters off at the launching day of the SDF-1 on Macross island and run them through adventures while the main story played out in the background. Then, once the REF came along, the characters would have a choice to either follow Rick and Lisa on their expedition into outer space or remain with the Southern Cross to defend planet Earth.

At that point, I was cross-referencing and collating everything from the animated series and the novels into one whole. I unfortunately never got to run it, as it would certainly take years of real-world time to give it a proper go. Still, I’m hoping that I’m able to do it one day. It’s definitely one for my bucket list.

The Legacy:

As I sit here in my writing office, I can look to the top of my bookshelves and see a generic beige veritech fighter in Gerwalk/Guardian mode. Behind that is Miriya Sterling’s distinctive red veritech in Battaloid mode. A bit behind that is a much larger veritech tank with an action figure-sized Dana Sterling in her Southern Cross armor sitting on its shoulder. A little farther down the way, I have M.A.C. II “Monster” next to some smaller ExoFrames-era destroids, as well as a bigger Excalibur and Gladiator. My G1 Jetfire is also up there, which is essentially a VF-1S model “Valkyrie” veritech. They are a part of my chorus of muses in amongst the Starrions, Transformers, and two incarnations of Voltron (lion and vehicle).  

Whenever I’m stuck on a problem or suffering from a bout of writer’s block, I can look up there and they are a reminder of the stories that influenced me early on. Beyond that, they are a personal reminder not to give up, no matter how hopeless or against the odds the situation at hand may seem.

I know that nostalgia is something that only gets stronger as one gets older, and it’s no different with me. I find, though, that the lessons that Robotech taught me about storytelling, facing adversity, and life in general aren’t just things that I reminisce about in distant memories of my childhood, but rather ones I find myself using pretty often in the present. And if that’s not a legacy, folks, I don’t know what is.

Thanks for reading!