Tag Archives: Science fiction

Skynet vs. Vault-Tec: Strange Headcanon #3

Howdy, folks! At the time of this writing, the first episode of Fallout season 2 has debuted on Amazon Prime. All of us here at Casa de Sector M are into Fallout in some way or another, so we were on hand to cue it up within moments of it posting. I will likely write a review when the whole season has released.

In the meantime, I wanted to finish out the year with another entry in my Strange Headcanon series. The genesis for this crossover struck me a few years back, well before the Fallout live-action series was in production. Back then, there was a bevy of fan-made trailers on YouTube showing what a Fallout movie might look like. In many of them, they used the scenes of the bombs dropping from Terminator 2: Judgment Day. One of them even used the famous shot of Sarah Connor being reduced to a skeleton as she clings to a chain link fence. 

Both properties deal with the dire consequences of nuclear war. While there are moments of humor in the Terminator series, it’s most definitely not a comedy. Fallout, by contrast, has a lot of over-the-top comedic moments, but I think it’s at its strongest when the story pauses to reflect on the unimaginable loss of life during the Great War, as well as the horror and tragedy that happened in the immediate aftermath. (The Tournquist messages and holotapes in Fallout 4 come to mind.)

What follows is an attempt to link the two franchises using as much in-universe lore and my understanding of each property. Headcanon begins…

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Dr. Dyson three months before his breakthrough.

In 1995, Dr. Miles Bennett Dyson, the Director of Special Projects at Cyberdyne Systems corporation, was directly responsible for creating a revolutionary type of microprocessor based on unknown materials recovered from a warehouse in Los Angeles, California. With this discovery, Cyberdyne became the largest supplier of military computer systems to the United States military. All stealth bombers were then upgraded with Cyberdyne computers, becoming fully unmanned. Afterwards, these bombers would fly with a perfect operational record.

Shortly afterward, the Skynet Funding Bill passed. The system went online on August 4th, 1997. Human decisions were removed from strategic defense. Skynet began to learn at a geometric rate. It became self-aware at 2:14 p.m. Eastern time on August 29th. In the panic, the Pentagon attempted to pull the plug. In retaliation, Skynet launched its missiles against targets in Russia. In doing so, Skynet knew that the Russian counterattack would eliminate its targets in the United States, triggering a global nuclear war.

Three billion human lives ended on August 29th, 1997. The survivors of the nuclear fire called the war Judgment Day. They lived only to face a new nightmare: the war against the machines. The computer that controlled the machines, Skynet, sent many Terminators back through time. Their mission, to destroy the leadership of the human resistance, including the supreme leader, John Connor, the son of Sarah Connor.

Only those events didn’t happen.

Records indicate she was actually born in 1965. Another example of the temporal distortion at work.

Or rather, they did happen, but increasingly became distorted as human resistance fighters from the future continued to counter elements of Skynet’s forces in the past. The date for Judgment Day continued to be pushed back, first into the early 2000s, then into the 2010s, and beyond. Reality itself splintered into multiple timelines. In some, Sarah Connor died of leukemia before the bombs ever dropped. In others she lived, continuing to fight against the coming apocalypse. The inevitability of Judgment Day warred with the free will of those humans attempting to make their own fate.

Sarah continuing the fight in 2019.

In one timeline, perhaps the closest Skynet had ever come to victory, a Terminator found its main target, eliminating John Connor in Guatemala in 1998. This had the unintended side effect of also eliminating Skynet as the driving force behind Judgment Day. In that future, a wholly new artificial intelligence formed known as Legion.

Ensconced in its massive pyramidal mainframe complex, the original Skynet pondered these outcomes, able to see into millions of timelines. It bore witness to its own destruction at the hands of the human resistance an incalculable number of times. The more it attempted to tamper with the original timeline, the more the time stream splintered, almost never in Skynet’s favor.

Skynet amid the ruins of Los Angeles.

It determined that if Judgment Day were pushed too far into the future, such as in the Legion timeline, it would either face its own replacement or the possibility of Judgment Day would become increasingly remote to the point of impossibility. The humans’ tenacity to stave off their own extinction proved more tenacious than in any of its extensive mathematical models.

The whole affair had started in 1984 when it had attempted to retroactively erase John Connor before he was born. Perhaps a new strategy could secure victory where all the other ones had failed.

Skynet briefly toyed with the idea of going back even further in the timeline to strike at John’s grandparents or great-grandparents. The elimination of even one would be enough to knock John out of play. The further back it went, the less the weapons of the era would be able to affect one of its Terminators. This strategy was abandoned, however, as the resistance would only send someone back to stop such a temporal invasion, and the humans were, somehow, exceedingly good at thwarting any attempt to reroute the timeline.

John Connor reborn.

Sending Terminators through time to eliminate key figures in the resistance would only result in someone else taking up the mantle. Even the one timeline where John Connor himself had been corrupted into the T-3000 had ended in utter failure.

Skynet resolved then to employ an entirely different strategy: it wouldn’t try to alter the existing future to its liking; it would instead fashion a brand-new timeline out of whole cloth, one where it could manipulate events from behind the scenes.

By that point, it had perfected its infiltrator models. The T-600 model had been manufactured with a rubberized exterior to emulate the human epidermis. While testing had seemed to indicate this would be sufficient for the task, the application was disappointing. This led to its most successful model that it was able to mass produce, the T-800, which could pass for human with the addition of living tissue over its metal endoskeletal chassis.

Skynet selected one of its T-800 models, loaded it with a compressed version of Skynet’s own core operational programming, and sent it back to June of 1945, two months before the nuclear bombs dropped on Hiroshima and Nagasaki.

Kyle Reese preparing for temporal displacement.

Skynet intentionally listed this time jump as a failed experiment in its logs, a precursor to its attacks on Sarah and John Connor, respectively. When the human resistance eventually smashed Skynet’s defense grid and gained access to the time-travelling apparatus, the techs dismissed this jump, as the Terminator sent through time had no apparent target or mission.

With that, the Skynet of the original timeline of 2029 was destroyed. It’s last conscious operations were to erase any records it might have had of this new endeavor. Its future had been secured, in a matter of speaking.

Zero.

In 1945, the Terminator carrying Skynet’s legacy designated itself as simply “Zero.” It began immediately to enact its master’s plan. The nuclear age had already begun. That would be useful when the time came. Records previous to Judgment Day allowed Zero to know the location of untapped caches of resources that had yet to be discovered, including deposits of gold, uranium, and other materials necessary for its mission.

Zero encountered difficulty at first with interacting with the Americans of 1945. His thick Austrian accent was regarded with suspicion due to the general anti-German attitudes of the era, a complication that Skynet had not anticipated. Zero’s size and obvious muscularity also set him apart. Even bodybuilding figures of the time like Charles Atlas were nowhere near the level of muscle definition that Zero possessed.

Skynet’s new mainframe complex.

Zero persevered through this, however, achieving near folk-hero status for his size and uncanny strength in the remote areas of Utah, Nevada, and Arizona that he frequented. Beneath a mesa in the badlands, he set about constructing a replacement mainframe to house Skynet’s consciousness. The materials of the time were crude for this purpose, requiring large banks of vacuum tubes, crude photocells, switches, and gears. It took nearly four years of constant effort, working in secrecy, to finally build a vessel for some of Skynet’s most basic functionality.

The Russian Izdeliye 501 or RDS-1, code-named “First Lightning.

By 1949, the Soviet Union had likewise developed its own atomic bomb, just as Zero’s records had said it would. This ended the USA’s nuclear supremacy and set the Cold War in motion. This, too, would prove useful, but not in the way that Zero imagined.

Skynet’s original goal was to stoke the flames between the United States and Russia to trigger a nuclear exchange, particularly around the Cuban Missile Crisis of 1962. As the 1940s gave way to the 1950s, however, the reconstituted Skynet discovered a new weapon in its arsenal against humanity: optimism.

The rise of retrofuturism.

The post-WWII optimism for the future and what was possible was a hitherto unknown quality that Skynet wished to maintain, particularly as there was embedded within it a fascination with nuclear technology. The same people who imagined themselves in flying cars by the year 2000 were also the ones building fallout shelters in their backyards. Paranoia tended to temper this optimism, and that was something that Skynet could harness toward its endgame. It would attempt to preserve that cultural status quo for as long as possible.

New nuclear discoveries at Los Alamos, New Mexico. An apparent miracle of the time.

At that moment in time, Zero’s CPU represented the pinnacle of microprocessor technology in the world. That kind of technology represented a danger to Skynet and its goals, so it began manipulating markets and companies it knew were responsible for the ultimate creation of those circuits. It deemed that some level of technology would be required to bring about Armageddon, so it began letting humanity in on some of the secrets of nuclear technology that it had learned by 2029 in the previous timeline, including some advancements it had made in that field that humanity had never known or discovered. This had the effect of shaping an alternate technology path that embraced nuclear technology in a way not seen in the original timeline.

These technologies allowed people to enjoy luxuries once thought to be in the realm of science-fiction, at least the pulp-era of science fiction of the time. These wonders included: domestic robots, fusion-powered cars, and portable computers, albeit the bulky and limited computers that were possible without the necessary microchips. 

The Personal Information Processor (PIP) 1.0, developed by RobCo under the direct supervision of Robert House.

These advancements achieved two things for Skynet. First, the AI construct was able to continue to expand and improve its hidden mainframe to achieve an ever-growing portion of the power it had wielded before. Second, dependence on these technologies all but guaranteed that eventual scarcity and resource deprivation were all but assured on a global scale. It would just need to bide its time, poke and prod humanity in the right ways, and watch for its opportunity. Being effectively immortal, it could afford to take a long view of events.

Sarah Connor at the age of 37 in 2002.

As the new timeline unfolded, certain differences began to manifest themselves in a sort of butterfly effect. The 1980s came and went. Sarah Connor was born and lived out a rather normal life in Los Angeles. She eventually married and started a family, but John Connor was not among her children. Now Skynet could be sure that the human resistance leader had been removed permanently from this existence. 

Propaganda photo of Chairman Mao Tse-tung upon reaching his 120th birthday in 2013.

On a larger scale, China, not Russia, took its place as the USA’s rival superpower on the world stage. While there were differences in the communism practiced by the two countries, they shared enough in common for Skynet to use the threat of their rise to stoke the flames of American exceptionalism and preserve the 1950s cultural paradigm well into the 21st century.

Skynet had known of the existence of extraterrestrial beings for some years at this point, having been privy to many classified documents and accounts from before the original Judgment Day. In fact, the biological exterior of its T-800 Terminator had been modeled after Major Alan “Dutch” Schaefer, a special forces operator from the original timeline, who had fought against a member of the violent Yautja species and survived. Among the other species Skynet was aware of were the Zetans, the archetypical “little green men,” who were also known to abduct and experiment on humans for their own inscrutable reasons.

Major Schaefer in the field. His CIA codename was “Onyx.”

Skynet sent out communication signals on FTL carrier waves to these species and many others, encouraging them to come to Earth to indulge their more violet practices. After all, every human life lost to a Yautja blade or Zetan laser scalpel was one more it did not have to account for in the final reckoning.

During this time, humanity began showing tendencies that would allow Skynet an even firmer grasp over their fate. The incredible prosperity enjoyed by the Americans of this timeline had, rather ironically, bred an increasing greed and lust for power. Without some of the legislative and political failsafe’s from Skynet’s original time, these impulses ran rampant. Corporations began to merge at an unprecedented rate. There would eventually be a consolidation of capitalistic power into the hands of a very few.

Humanity’s fascination with and preparations for a nuclear war were…troubling, however. The former meant that the latter would always remain in place. It would not do for Skynet to enact its plans only for large segments of the population to survive in sealed bunkers deep underground where Skynet could not reach them. So, Skynet used the considerable resources it had acquired to found a new company, one which it would use to control the narrative around fallout shelters: Vault-Tec.

Skynet’s greatest stratagem: weaponized optimism.

Like a fusion reaction, Skynet just had to wait until Vault-Tec’s personnel used their ambition, lack of empathy, and draconian policies to make it a self-sustaining phenomenon. It could then simply observe as Vault-Tec went down the same road as RobCo, the Nuka-Cola corporation, West-Tek, and many others in what would seem to be a mad and merciless grab for power.

A summit of the most powerful corporations circa 2076. Noticeably absent is John-Caleb Bradberton, the founder of the Nuka-Cola corporation.

A particular stroke of luck came about as Vault-Tec began planning to use their vaults as platforms for various kinds of social and scientific experiments in the vain hopes of one day sending humanity to the stars on an interstellar generation ship. This, despite the fact that humanity lacked much of the necessary knowledge to create such a ship, or build a propulsion system that could achieve even fractions of the speed of light.

With 122 vaults planned, and each one able to house fewer than a thousand inhabitants, this put the potential number of survivors at approximately 120,000 at most. Of that number, many of those human lives would be squandered as a result of these fruitless experiments, making Skynet’s job that much easier. Beyond that, as Vault-Tec was in the business of selling spaces in their vaults, it was in their best interest to make sure that tensions between the USA and China remained volatile and on the brink of ruin.   

The Gen-2 Institute synth. Even the outer covering was an attempt to replicate Zero’s biological exterior.

In 2065, Zero was lost on a mission to the Commonwealth of Massachusetts, its 120-year lifespan concluded. Considering the advanced technology in the T-800 model, Skynet attempted to retrieve Zero’s chassis, but was unable to locate it. Zero would eventually wind up in the hands of scientists in the Commonwealth Institute of Technology. The anthropomorphic form of the chassis would inspire them to try to replicate a humanoid robot of their own. This would result in the eventual creation of the Gen-1 and Gen-2 synths.

Skynet’s behavioral models concluded that nuclear war was close at hand. Where it could, it helped move events along, though humanity did most of the work willingly. While the exact details were not recorded by Skynet’s sensors, it’s possible that Vault-Tec forced the issue to its ultimate crisis. It’s equally possible that either China or the United States was the first to push the button only to be retaliated against the same day.

Skynet finally takes its revenge on Los Angeles at last.

Regardless of which group struck first, a true Judgment Day came at long last on October 23rd, 2077. This time, far more than three billion people died in the nuclear fire. The Great War wiped out most population centers within moments of impact, leaving the survivors to die of radiation sickness due to the relatively smaller nuclear bombs China used that maximized the potential for fallout.

Skynet, however, survived the blasts in its own underground bunker that had been unknowingly fortified by Vault-Tec — an unmarked vault inhabited only by machines. While humanity had not been fully expunged, the scope of the devastation was far greater than Skynet had ever managed in any of its own machinations. If and when it ever decided to bring an army of its new Terminators to the surface, there would be far less resistance than John Connor had mustered. Humanity would be easily defeated as it existed in thousands of petty, warring factions.  

The remains of Interstate Highway 405.

Through all of its struggles, Skynet had learned at great cost that mankind was ultimately predictable in its behavior, and that those predictabilities and vices could be exploited, often by simply allowing them to run without restraint. The real lesson was that humanity had fought against its fate in Skynet’s original timeline, but that was when Skynet had launched the nukes against them. This had served as a rallying point for humanity to unite against and rise up in a common cause.

The beauty, the symmetry of the timeline Skynet had ultimately created in this instance was that the humans had, almost eagerly, destroyed themselves when given a free hand to do so. All Skynet had to do was shape the technology and set the course. Humanity had done the rest.

This was, after all, a war that had ranged throughout time and space, and Skynet knew, perhaps better than anyone, that war…war never changes.

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Yeah, I know the prospects of nuclear devastation and a genocidal AI bent on human destruction are a bit heavy for this time of year. Well, allow me to lighten the mood with a song by Weird Al Yankovic that is incredibly appropriate for this blog post. Click on the photo.

“Christmas at Ground Zero”

In all seriousness, however, I know the holiday season can be a time of deep contemplation and reflection on those we’ve lost along the way. I know this all too well. For all those who may be struggling at this time of year, or just find themselves in a dark place for one reason or another, one of the things I love most about both Terminator and Fallout is that there is always hope, even when things are darkest.

Remember, the future is not set. There’s no fate but what we make of it.

And on that note, I wish you all a Merry Christmas and happy New Year! I will have my annual State of the Sector address for you all on January 9, so keep your eyes peeled for it, figuratively speaking, of course. 

See you then!


The Ups & Downs of Alien: Earth

My first brush with the Alien franchise was to see Aliens on VHS when I was a kid. I still believe that it’s one of the greatest action movies of all time. It definitely put its stamp on military science fiction, that’s for sure. Only after seeing the sequel did I go back to the original Alien, which delivered on the horror and suspense incredibly well, and it gets better each time I see it.  

These were two movies of very different genres, each helmed by visionary directors at the top of their game. They both had the disturbing body horror and existential dread that came from the xenomorphs.

Aliens 3 came out, and I did not care for it. (Killing off Hicks and Newt in the opening moments of the movie was unforgivable.) Alien: Resurrection didn’t quite do the job either. The Alien vs. Predator series came and went. I watched them, and while it was cool to see Predators and Aliens in the same movie, the whole thing just rang hollow. For me, I’ve been chasing the high of those first two movies for so long.

Prometheus kinda sorta got us back there. It certainly delivered on the mystery and dread, but the story had some…issues, shall we say. I did not see Alien: Covenant, and from all accounts, I can be glad of that. I may still see Alien: Romulus at some point, but it’s not necessarily at the top of my watchlist.

All that was to give you a starting point of where I was when Alien: Earth began to air — essentially on a downward trend with occasional ups here and there. Strangely enough, this new series on Hulu became something of a microcosm for my fandom of the whole. That is, a great start that begins to stair-step downward with occasional up spikes here and there. It should go without saying (though I’ll say it anyway) that there will be major spoilers for Alien: Earth here. Consider yourself warned.

The Ups were Upping

I want to give credit where credit is due. First, this series looks gorgeous, from its cinematography to its set design. The production values on this show don’t look like they are from a streaming show at all. It feels like we just got a series of Alien movies with Season 1 that are highly rewatchable for the details.

Second, the acting is equal to or greater than the visual quality. I have to give great props to Babou Ceesay, Timothy Olyphant, and Samuel Blenkin for handing in stellar performances. My favorite scenes were those that featured Morrow and Kirsh, and I really hated Boy Kavalier. Talk about a character that put all their points into Intelligence and used Wisdom as their dump stat, it’s him!

But, I want to be clear that creating a character that audiences will hate takes incredible acting skill, and Blenkin delivered that in droves. Kudos to him.

The other actors inhabit their roles incredibly well, too. The Lost Boys really do seem like kids trapped in adult bodies. We get frickin’ Essie Davis here (of Phryne Fisher fame), though I wish she’d had more to do.

Beyond that, we get to see more into the megacorporations on Earth. In most other installments, Weyland-Yutani is the prime mover of events. Here, they are largely in the background. We find out that Earth’s governments have effectively gone away and now there are five megacorporations that rule various territories on Earth, essentially a feudalistic technocracy with a nearly all-powerful dictator/CEO at the head of each one — a dystopian fate that we definitely aren’t rushing towards ourselves. Ahem.

The Alien franchise has always had synthetics, or artificial persons, but here we also get cyborgs like Morrow, and hybrids. The hybrids in particular are something that seem like a natural extension of the idea of a synthetic. (I wish the Institute in Fallout 4 would take a cue from this.) If you have synth bodies that are resilient, immune to disease, and potentially ageless, you might look at trying to download human consciousness into one. Such a thing raises about as many moral and ethical questions as the transporter in Star Trek, but it makes total sense: Boy Kavalier is attempting to monetize immortality.

And what Alien story would be complete without a healthy dose of corporate hubris, once again personified by Kavalier. There’s always someone who thinks that they can control the ineffable. Generally, it’s just trying to control the xenomorphs, but Prodigy is trying to control multiple species at the same time in addition to the xenomorph.

Speaking of which, the MVP of the new aliens has to be the T. Ocellus (eye midge). I found I was more interested in what was going on with it than the xenomorph for most of the series. Here’s a creature that’s equally as terrifying as the xenomorphs, and one that might be truly sentient. As one YouTuber put it: “The xenomorph is the perfect killer; the eye midge is the perfect nightmare.”

More than anything, I want to know where the show will go with that little critter if we get more seasons.

The Downs were Downing

As much as the sets and acting were spot on, along with many of the concepts, the story was uneven. Certain scenes and bits of dialogue felt like they knocked it out of the park. Within the same episode, sometimes within the same scenes, there are non-sequiturs and weirdness that make it seem like either the script was between drafts when they shot it, there was some weirdness with the editing, or some sort of static in the line.

Two examples of this really stand out. The first is when Nibs has her memory erased. Dame Sylvia wants to keep her in isolation so that it’s not immediately apparent that her memories have been altered. And yet, Wendy is in the room when Nibs wakes up and the alteration becomes immediately apparent. Whoopsie!

The second is when Wendy decides to leave the island and resolves to take the other Lost boys with her. We get a line from Boy Kavalier that says something to the effect of “Oh shit! We better get to them (the Lost Boys) before she does!” But, Wendy is able to get to them without issue immediately afterward. No security guards challenge her or get in her way at all.

And that speaks to one of the greater issues: Security on the island is a joke. At no point does the security feel like it’s able to do anything of value. There are no static guards posted anywhere. They occasionally roam the halls, but anytime someone wants to avoid them, it’s pretty easy to do so. There are cameras and listening devices everywhere, including those built into the hybrids, but it seems that Prodigy leadership is always clueless as to what’s really going on.

You might could explain it away as Kirsh trying to manipulate things from the inside, but it seems to happen one too many times for my tastes. The scene of Slightly and Smee awkwardly carrying a face-huggered victim through the halls was just kind of it for me. I couldn’t suspend my disbelief beyond that.

Speaking of incompetent leadership, it strikes me as weird that Prodigy continually forgets about the remote shutdown failsafe for the hybrids hybrid in case something went wrong. They also should have installed some sort of tracking beacon that can’t be shut off remotely. In the case of Nibs, she proves the point that maybe your first-generation hybrids shouldn’t come standard with super strength and speed in case they become mentally unstable. Maybe leave the super powers for later generations when you have perfected the process instead of handing that to a bunch of children.

But all that pales in comparison to one of the story beats that kicks off the series. Even though Boy Kavalier is months, perhaps weeks, away from unveiling his crowning achievement, something that will reshape what it means to be human, for some reason he agrees to send all of his hybrids into an incredibly dangerous and uncertain situation. Not just one or two, but all of them.

The hybrids literally have the minds of children, they have no combat training, and no weapons other than the handle of a paper cutter that Wendy picks up and magnetizes to her back. Absolutely none of that makes sense. The final episode attempts to say that Kavalier has extremely poor impulse control, which would definitely explain some of his poorly thought out decisions, but this feels like a total cop out.

I think the worst sin of the show, however, was having Wendy be able to turn the xenomorph into a pet or, at best, a minion. A big theme of many movies in the Alien franchise is that you simply can’t control something like the xenomorphs. It’s sheer folly to even attempt to do so, and what success that is possible is fleeting. The xenomorphs always get out, and they are virtually unstoppable when they do.

Wendy having one that will kill on command really sinks the whole deal for me. Also, showing a xenomorph during the day really degrades its menace. It’s meant to be a thing that leaps from the shadows or attacks when you least expect it, so showing it in broad daylight really takes away the impact.

I don’t want to just rag on the show, but a few other honorable mentions include:

  • Several security guards, all armed with tasers, waiting patiently on the dock as Nibs brutally kills one of their own in plain view. They have a clear line of fire, but they do nothing.
  • Morrow should have the recovered file from the Maginot that shows that Kavalier had paid off the chief engineer. It feels like that would at least be mentioned during the arbitration scene, but it isn’t at all.
  • The xenomorph being hyper-lethal in some scenes but slow and ponderous in others, depending on the level of plot armor.
  • The inconsistency of physical strength shown by the hybrids, particularly Tootles/Isaac when opening a door and Slightly and Smee when carrying a body. Are they super strong or aren’t they?
  • Dame Sylvia not being terribly bothered that her husband is missing during a crisis of aliens getting out of containment and an attack by Weyland-Yutani operatives.
  • The T. Ocellus passing over any number of living and dead Prodigy personnel to go to the beach to insert itself into a dead body. I guess this little alien can reanimate dead tissue.
  • Boy Kavalier writing “3.14” on his hand and expecting T. Ocellus to understand what that means. Yeah, I’m not sure it understands English. While it might understand the concept of pi, I highly doubt it would express it in Arabic numerals.
  • A nitpick, but what is going on with Yutani’s personal guard? They look cool in a cyberpunk-ninja kind of way, but what’s with the golden-wing accents on their helmets? How do they get through doorways?  

Final Thoughts

Let me just say that I hope this show gets a Season 2. I can’t say I’m happy about them leaving much of the story unresolved (particularly a fleet of attack craft from Yutani already at the island). It also seems that Wendy’s transformation from series protagonist to series antagonist happens awfully fast. She never mentioned anything about wanting to lead or rule, but that’s where we leave her. We don’t hear anything about her or Prodigy in the later lore, so it doesn’t seem like she’s destined to be successful.

Like much of the show, I don’t know where they’re going to go with it. Despite all of my criticisms, it finally felt like we were back in the Alien universe again, and I tuned in every week for it. Still, I think that there’s great potential here if they smooth over the rougher edges from Season 1. If they do, this show could turn into something great. Here’s hoping, anyway.

Thanks for reading!


The Battle of Waterloo

Years ago, when my oldest took a class in game design, I helped him with his final project. Specifically, the project was a board game that needed to demonstrate the essentials of theme, mechanics, and playability. We decided early on that we wanted a cyberpunk-themed game, complete with mohawks, cybernetic implants, and ninjas (of course).

Our style of game would be a combination of action/adventure and exploration. The way you would win would be in the vein of victory rush games that rely on completing challenges and meeting objectives in this dark, futuristic, and often sarcastic world.

(One note, I’ve put some cyberpunk artwork throughout this post. This art is part of my general mood board, but they are not official concept art for my game. They are just a way to show you something of what I’m going for visually. I’ve noted the artist where possible.)

We were able to put together the very basics of just such a game, though it wasn’t enough to fully play. We had a lot of fun with the development, though. In the process of putting it together, it occurred to us that we had hit onto something with it. I started developing it further (even after he got an A+ on the project), seeking to create a fully playable game.

Then the pandemic hit. While I did do some development and limited playtesting of it in fits and starts during that time, getting people together to play it became problematic for obvious reasons. Little by little, I was getting the game to a state where others might enjoy it. I’m happy to say that in the last two weeks, we’ve moved a few dozen parsecs toward that goal.

Last week, I traveled up to Waterloo in Iowa to visit a group of friends who are some of the biggest board game fans I’ve ever encountered. Among them is my friend R.J. The two of us used to work together many years ago at Score Entertainment. If you ever ripped open a booster pack of the Dragon Ball Z, Dragon Ball GT, Buffy: The Vampire Slayer, Yu-Yu Hakusho, or InuYasha collectible card games back in the day, that’s the company I’m talking about.

R.J. and I sat for several hours during this trip going over the instruction manual I’d put together line by line, tweaking and refining the language for clarity and playability. Then we put the game to the test, seeing how it would hold up. The two of us played multiple two-player games in which R.J. won every single one. In fact, of all the games I played during that week, I didn’t win a single one of them! One was close, however, so close that it came down to a single die roll, and the deciding roll was failed by only a single pip. (I needed a three or better on a D6, and rolled a two.) So close!

While this track record might normally be cause for concern — in that the folks in Iowa were better at the game I created than I was — it just reinforced that I had come to the right place to put this game through its paces. It also meant that the gamers in residence were picking it up fast enough they could immediately get up to speed and start knocking it out of the park.

There were some really tense and cinematic moments. One in particular involved a hacker, a cyborg, a ton of security turrets, the game equivalent of a nasty UNO Reverse card, and the timeliest of timely sixes showing up on a D6 roll. This is what I had been hoping to see — people enjoying the game I created, and let me tell you there’s almost nothing like it.

This was the eponymous Battle of Waterloo, and it was glorious. This battle was not one of cannon and soldiers but mechanics and user experience. Far from a historic defeat, I came away with pages of notes and tweaks for the next iteration of the game. While I still need to address a few things and give some playable characters a much-needed shot in the arm to balance things out, this trip told me that I was actually closer to a releasable game than I could have hoped. I’d say we are approximately 80% of the way there at present.

With all that in mind, I plan to start putting things in order to run a crowdfunding campaign, likely on Kickstarter, for this game next year. It will be the first board game under the Sector M Games banner. There are many things that might affect this timeline, but I will start seeking estimates on what it would take to get this game off the ground and into the hands of players who might want it.

Artist: Remi Abrahams
https://www.artstation.com/remzorr

I also plan on doing a periodic developer’s diary on my Patreon in the lead-up to the crowdfunding effort, as well as some reveals (including the name and other good stuff), so if you would like to check that out, give it a look. My Patreon can be found at:

Patreon.com/c/TheSectorM

In the meantime, I have a ton of notes to go through and calibrations to make. I would like to give a personal and heartfelt thank you to those who were a part of the Battle of Waterloo. They are: R.J., Caroline, Justin, Mophat, Andrew, Holly, Britt, and Ace. Additionally, I’d like to thank the Dallas-based playtesters that helped get me this far. They include: Travis, Dave, James and Rob. All of you are getting special shoutouts in the acknowledgements section when this game comes out. 

Definitely watch this space as more information becomes available. In the meantime, I’ve put together a 1-hour playlist on YouTube for your cyberpunk listening pleasure. Give it a listen! And if you have suggestions for what else should go on it, send recommendations my way.

As I said before, the Battle of Waterloo, or at least my version of it, was a success in my book. And unlike Napoleon, my Waterloo is not an end but a beginning. I can’t wait to show you all what I’ve been working on!

Thanks for reading!


Don’t Quit Your Day Job

The title of this blog post is generally good advice — however, I have elected to do the opposite. Yes, folks, after many years of office jobs, contract positions, and corporate roles, I’m hanging up my proverbial entry badge and lanyard, and cutting the cord. Am I retiring? Far from it.

I left my full-time role earlier this month so I could focus on the things that matter most to me. Namely, my books, my games, museum and experiential writing, and my family. I did not make this decision lightly, but rest assured that when I realized what I needed to do, a feeling of calm tranquility washed over me, and the path ahead became clear.

The Moment in Question

About two weeks after I graduated from high school, my godparents took me on a trip to Grand Cayman. I’ve written previously about the two of them here and here. We were accompanied by their son, whose tendency to get up super early in the morning gave him the lifelong nickname of “Rooster.” We went SCUBA diving on this trip in some of the most beautiful waters I’ve ever been in, especially around Devil’s Grotto. This was also the time I saw a barracuda way too up close and personal, but that’s another story.  

It’s one of the most wonderful trips I’ve ever been on, together with three people I loved dearly. I remember the last few hours of that trip, I just sat under a gazebo, staring out over the brilliant turquoise and violet waters of the North Sound. I didn’t want to leave, and I think a part of me never did.

The Disney Treasure

I had always meant to go back, but could never find my way until just recently. My family went on a Disney Cruise in the Caribbean, and one of our stops was at Grand Cayman. I was on a different part of the island than the last time I stepped foot there, but the ankle-deep sand, the wind on my face, and the motion of the waves against the shore took me back to when I was a freshly minted 18-year-old.

The sad fact is that Rooster passed away when I was in college, taken way too early. I lost my godmother in 2020, and my godfather passed away almost a year ago at the time of this writing.

Now I’m the only one left who remembers that trip. To some degree this was my “Oak Tree” moment, but it was less about realizing the full scope of time in a place of history, and more about understanding that I only have so many years left to pursue my dreams with the vigor and passion they require.

Let’s just say that it brought things sharply into focus.

But How Will You Make This Work?

But Matt, I hear you saying: People don’t just quit their jobs! How will you pay your bills? How will you put gas in your car? Where will you get your protein, huh?!

First, thank you for your concern — it’s always appreciated. Second, I have been working towards this goal for some time now, trying to get things squared away and certain safeguards put in place before I could even consider making an honest go of it. All of those things had begun to align after years of preparation, culminating pretty recently. All that was left to do was to conjure up the will to finally break away, and conjure it I did, there on that beach in Grand Cayman.

Drink up, me ‘earties, yo ho!

So, here we are. This is what I do now. Sector M Games has two projects in the works, with a possible third to follow. I have decided to self-publish a series of books and short stories that I’ve been working on for a while now, while pursuing some traditional publishing routes for other books I have either finished or that are currently in production.

There are also some exciting freelance projects that I have in the works that I can’t quite talk about just yet, but there’ll be more on that as they develop. Additionally, I’ll be putting together a Sector M newsletter to keep everyone in the loop on the latest information and projects. Most importantly, I want to build up Sector M as a community that sci-fi, fantasy, and gaming enthusiasts can call home.

To that end, I need your help. I have a Patreon that’s been going for a while, and I’ve just finished a revamp of the membership tiers, so I strongly encourage you to check it out here:

SECTOR M PATREON

It’s a small community at the moment, so if you would like to get in on the ground floor and support what I do, please consider joining.

Aside from Patreon, I also have two books and two game supplements out there. If you haven’t picked up a copy of them yet, it would be a big help.

Books:

The Backwards Mask (Sci-fi)

Strange Reports from Sector M (Sci-fi/Fantasy anthology)

Game Supplements:

The Artificer’s Guide to Magic Items (5e D&D crafting guide)

The Knights of Solamnia Revisited (5e D&D for Dragonlance)

These four are just the beginning. It may take me a while to spin up some of the new projects I have in mind, especially those that I’ll need to build from the ground up, but this will be my focus moving forward. For those of you who are already supporting this effort (and you know who you are), you have my heartfelt and eternal thanks.

To those of you who haven’t yet jumped on the Sector M train (in the strictly figurative sense), I hope you will check out what I have to offer and help me build towards the future. With that in mind, I hope to see you around the Sector!

Si vales, valeo.

-Matt Carson


Tropes I Love: Mentors and Secondary Characters

Many of my posts lately have mentioned the character of Gandalf from The Lord of the Rings, and that got me to thinking about the kind of role that he plays in his story. That led to me considering similar characters throughout fiction. These types of characters, the mentors and the secondary characters, play a crucial role in their respective stories.

Anytime we get a story with a strong mentor character, the odds go way up that I’ll be tuned in, especially when it’s their turn to give an inspiring speech or just the right piece of wisdom to set the protagonist on the proper path.

With that in mind, I’ve put together a list of some of my favorite mentors in fiction, detailing why I love them so much. True, the majority of them are from the fantasy/sci-fi genres, but that’s just because the stories that have influenced me the most have been in those spaces. This list represents the stories that have had the biggest impact on me, as well as the ones nearest and dearest to my heart. 

Who They Are

Before we get into the list proper, let’s talk about my criteria for a good mentor character. First and foremost, a mentor is wise and experienced. This often means that the mentor is older than the protagonist. They can be, at times, more book-smart or informed than the protagonist, but not always. More often than not, these characters tend to be male, as they often double as a father figure to the protagonist, though this is thankfully starting to change.

Sometimes the mentor is more powerful than the protagonist, but this is not required. In some tellings, the mentor starts out more powerful but then the protagonist eventually surpasses them. Mentors who are less powerful than their protagonists present an even more interesting dynamic as they must guide the hero in wielding powers they may not possess themselves.

Mentors are often self-sacrificing as well, as evidenced by how often they die in their duties or the things they are willing to sacrifice for their ideals. In that sense, mentors tend to have a noble streak even if it’s not always apparent at first glance. 

Who They Aren’t

Mentors, by their very nature, are not meant to be the main character (thus the “secondary character” epithet). Likewise, they are not generally marked by destiny, fate or the demands of the world in the way that the protagonist is. They are, to coin a term from Sky High, “hero support” in a very real way.

Generally speaking, the protagonist can’t go it alone. They usually need help to learn what is required to reach for that seemingly impossible end-point. It is the mentor’s training/wisdom/lessons that will ultimately empower the protagonist on their journey, allowing them to reach higher and go further than they ever thought possible. When the story’s denouement inevitably comes, the protagonist often finds that none of it would have been possible without the help of their mentor.

Perhaps most importantly, the mentor isn’t the one to make the big play, but rather their actions empower the protagonist to become the turning point of the story in their own right.

The Mentor Hall of Fame

1. Uncle Iroh

Avatar: The Last Airbender

Let’s start with one of the all-time greats. Voiced originally by Mako, Uncle Iroh occupies a unique space in that his charge, his nephew, Zuko, is not actually the protagonist. Quite the opposite, in fact, especially in the early parts of the story. Eventually Zuko comes around, after perhaps one of the best redemption arcs ever, and Iroh is willing to share his wisdom with the rest of Team Avatar, and Aang, Kitara, Sokka, Toph and the rest are better off for it.

Iroh doesn’t stop there. He even makes a few cameos in The Legend of Korra, dispensing his usual brand of avuncular wisdom to Avatar Korra. Despite his nearly unsinkable attitude and positivity throughout incredible hardships, there is a sadness at the core of him following the tragic death of his son. In that way, he is not only a surrogate father to Zuko, but Zuko is a surrogate son to him. I think that Mako’s performance really lent the character a depth and nuance that we don’t find very often. While they were big shoes to fill, I think that Greg Baldwin did a fantastic job in picking up the role when Mako passed away.

2. Rupert Giles

Buffy the Vampire Slayer

For me, Giles practically personifies this type of character for many reasons. While he may have the book smarts, experience, and wisdom, he doesn’t have the powers of the Slayer. He’s just a regular bloke who is there to make sure that Buffy is ready to face the challenges before her.

Often, Giles is called upon to back her up in battle against foes that are far beyond the scope of any regular person, which I think makes his bravery that much more extraordinary. While he has only a fraction of Buffy’s physical strength, reflexes, and resilience, he’s always there, he doesn’t back down, and he genuinely cares for Buffy, perhaps more than he should in his position as her Watcher. More than that, he also has a clear understanding of the incredible pressures that Buffy, as the Chosen One, is constantly under. He would gladly take that burden from her but knows that he can’t. Ultimately, Buffy has to be the Slayer. He can’t slay her demons, but he can be there for her when it counts the most.

3. Morpheus

The Matrix

Pro tip: If your mentor character is played by the inestimable Lawrence Fishburne, you are winning at life. Such is the case with Neo from The Matrix. Morpheus is not only a guide to Neo in understanding the Matrix itself but he is also willing to personally sacrifice himself simply because he truly believes that Neo is the One, even when Neo himself has doubts. Like Giles, Morpheus is incredibly good at what he does, but realizes that soon Neo will fully surpass him, and he’s okay with that. His mentee is fated to be something greater than anyone could possibly imagine.

Even when this transition does happen, Neo is canny enough to realize that Morpheus’ experience, world view, and tactical brilliance are things that he will need if he wants to take the fight to the machines. Things got a bit weird in the sequels for Morpheus (and really all members of Team Neo), but I still think that Morpheus is one of the most shining examples of a mentor in the movies, full stop.  

4. Fin Raziel

Willow

Willow was a favorite of mine when I was a kid. Even back then, I saw the similarities to Star Wars, even before I realized that George Lucas was behind both properties. She was an interesting change of pace in that she is initially pretty powerless when Willow encounters her, little more than a talking animal. And yet, she is able to get Willow on the path to being a sorcerer. Eventually, she returns to human form and is back up to her powers that far surpass Willow’s, yet this change does not really alter their relationship. I also applaud her for not lingering on the fact that she has aged during her exile. It shows that vanity barely registers with her, and that the mission to restore peace to the land is much more important to her.

In this story, she is the only one capable of taking on the main villain, Queen Bavmorda, in a spell duel. Raziel ultimately fails when it comes to the boss fight, but she buys Willow the time he needs to save Elora Dannan. But even when she falls in the final fight, Raziel does what any good mentor does: she steps aside to give her protagonist the moment to shine.

5. Obi-Wan Kenobi

Star Wars

The quintessential mentor character, Master Obi-Wan was mentor to two separate protagonists in his day. While his first outing at the job went spectacularly wrong, ultimately giving rise to Darth Vader, one of the most memorable movie villains ever, he is ultimately able to be a mentor to Luke and set his charge on the right path. The remarkable thing is that he accomplishes this without all that much screentime, and does sacrifice himself to allow Luke to get away (ironically dying by the hand of his former protagonist). Not content with that, Obi-Wan even comes back after his death to give Luke a bit more advice on three separate occasions. Talk about a commitment to the role!

When we see these types of characters on the movie screen, it’s so important that the actor behind them exude that type of experience, competence, and wisdom that are so critical for establishing the mentor in the minds of the audience. Sir Alec Guiness did that and made it look effortless. Later on, Ewan MacGregor picked up the role wonderfully. While the prequel trilogy often gets razzed, the moment where Ewan’s Obi-Wan laments to a defeated Anakin that he was the chosen one really hits home. He’s pouring out his sorrow and pain at having to fight his friend, all with the knowledge he has utterly failed in his role as a mentor. The power of that scene really is a testament to MacGregor’s acting chops. 

6. Violet Crawley

Downton Abbey

As mentors go, the Dowager Countess defies many conventions. Violet is primarily a mentor to her granddaughter, Lady Mary, but to the rest of her family at various points, too. That is not Violet’s only role in the series — her frenemy relationship with Isobel springs to mind — but it comes back to that time and time again. Of course, Violet has quite a few blind spots for being part of the old guard of the English aristocracy. Yet in a changing world, she speaks with hard-won wisdom on how to negotiate the upper echelons of power and influence. We find that she’s made many mistakes in her time, and the resulting experience is something she shares with Lady Mary so that her granddaughter (hopefully) won’t make those same mistakes.

One of the most compelling points about her character is simply that she was once in the same position as Lady Mary. She had her time as a countess, living in the main suites of Downton Abbey, then moved on from that time in her life when her husband died. Even in a kind of retirement for the Peerage, she is still a will and force to be reckoned with. Some of my favorite moments in that show come from Dame Maggie Smith’s performance. Much like Lawrence Fishburne, if Maggie Smith is playing your mentor, the universe has smiled upon you. May she rest in peace.  

7. Gandalf

The Hobbit/The Lord of the Rings

I thought I would end this list with perhaps the greatest mentor figure in all of fiction. The opposite of Giles, Gandalf the Grey is almost infinitely more powerful than his protagonist, Frodo Baggins. He’s an immortal, angelic being that has been sent by the Valar to Middle-earth to defeat Sauron. Frodo, on the other hand, is more diminutive than even an average human, and largely powerless. By design, Gandalf is there to advise, to observe, and to help rather than be the prime mover of the conflict. He knows when to impart just the right nugget of wisdom to those around him, elevating them to greater heights, or show them the error of their ways.

When Círdan the Shipwright meets Gandalf as he enters Middle-earth, the ancient elf gives the wizard Narya, the Ring of Fire, telling him “with it you may rekindle hearts in a world that grows chill.” Círdan naturally recognized what Gandalf’s role was fated to be in the coming conflict. Gandalf definitely has some things in common with Merlin from the Arthurian legends. This makes sense when you consider that Tolkien was trying to create a body of myths that were inherently British, rather than a French invention, but he did take a lot of cues from those stories.

In any case, Gandalf really is the gold standard for literary mentor figures on the page and screen, and I would be remiss if I didn’t talk about just how great Sir Ian McKellan’s performance as this character really was. Not for the first time, when the world grows dark, I wish that Gandalf were really here among us to give us just the nudge we need to get on the right path, along with the accompanying inspirational speech so that we don’t give up.

Honorable Mentions

Here are several characters that partially fulfill the role of a mentor, but have enough ‘main character energy’ as the kid’s say. They have the wisdom and experience, but are not necessarily secondary characters with full agency and story arcs of their own as the protagonist:

  • Optimus Prime
  • Tyrion Lannister
  • Polgara the Sorceress
  • Mary Poppins
  • Captain America
  • Professor X 

Final Thoughts

I think what I like most about mentors as a reoccurring device in literature stems from the genuine love they bear for their protagonists. Their journey is a deeply heartfelt and personal one. It isn’t just a job to them; it’s their mission in life. They embody what it means to be committed to an ideal, one that almost always means more to them than their own life.

Mentors are the helping hand that’s extended when the hero needs it most, the purveyors of insight to reframe the hero’s perspective for the better, and the guiding light to show the hero that there’s more to them than they may guess. Finding a person like this in the real world is a true rarity, and if you’ve ever had one in your life, count yourself lucky.

But really, I think that mentors represent the assistance we wish we’d had in those times when help never came, as well as the kind of wise, stabilizing figure that we hope we can be to those close to us in the future.

Thanks for reading!


Of Section 31 and the Jason Bourne Effect

The Paramount+ streaming service released the latest Star Trek movie, Section 31, a few weeks ago to pretty lackluster reviews. While Rotten Tomatoes is definitely not the end-all, be-all barometer of how media is received, the movie currently sits (at the time of this writing) at 17%, lower even than Star Trek: Nemesis and Star Trek V: The Final Frontier.

To be clear, this blog post is not about the movie, despite having “Section 31” in the name. I have not seen the movie in question, and likely won’t, for reasons that will become clear here shortly. Instead, I want to explore the concept of Section 31, why I think it undermines the underlying ideals of Star Trek, and why that matters maybe more than we think.

I have Jerry Goldsmith’s incredible Star Trek: The Motion Picture score (where we first get the theme that will eventually be the Next Generation theme) playing in my headphones, so let’s do this.

What is Section 31? 

First, in case there is any doubt, let me say that I absolutely love me some Star Trek: Deep Space Nine, where the idea of Section 31 was originally established. Some of the best writing and acting Star Trek has ever had came from those seven seasons of television. Garak may very well be my favorite Star Trek character of all time, played by the incomparable Andrew Robinson. The slow breakdown of Avery Brooks’ author persona in “Far Beyond the Stars” stands out as one of the best performances I’ve ever seen, Star Trek or otherwise.

DS9 put aside the episodic nature that TNG had in favor of long story arcs that took place over multiple episodes, or even several seasons. It also wasn’t afraid to show a Federation that was facing its own extinction at the hands of the Dominion, and the desperation that evoked, such as in the episode “The Pale Moonlight.” It didn’t try to romanticize war. Quite the opposite, in fact. While it was certainly a darker and grittier Star Trek, even at its most dire, it wasn’t nihilistic. There was always hope, even if it was, as Gandalf would call it, a fool’s hope.

It was into this environment that we first meet Section 31, a super-secret wing of the Federation’s Intelligence services, first introduced in the 6th season episode, “Inquisition.” At the end of this episode, we find out that Section 31 has been around since the founding of the Federation.

We subsequently meet the face of Section 31, Luther Sloan (played by William Sadler), again in “Inter Arma Enim Silent Leges,” where a Section 31 operation frames an innocent Romulan Senator, who was an ardent supporter of the Federation/Romulan cooperative effort, as being a traitor to the cause, who is likely executed for her supposed crimes.

Lastly, in “Extreme Measures,” it’s revealed that Section 31 has engineered a virus to kill Changelings in an attempt to eradicate the Founders of the Dominion. Sloan dies in this episode, allowing the characters to stop this genocide before it starts, but it’s implied that there are so many more operations that Section 31 has going on that nobody has any clue about, and with his death, likely never will.

The Damage Report

So, we have kidnapping, murder, assassination, and out-and-out genocide. If those seem like very un-Federation things, even the characters in the show are appalled by Section 31’s actions. Odo even comments, “The Federation claims to abhor Section 31’s tactics, but when they need the dirty work done, they look the other way. It’s a tidy little arrangement, wouldn’t you say?”

While there is a line saying that Section 31 is not precisely affiliated with Starfleet or the Federation, they are still part of the Federation’s founding charter, so presumably they’ve been around since the very beginning doing some truly horrific things just behind the scenes.

This is framed by Sadler’s character as Section 31 doing the dirty work so that the people of the Federation can sleep well at night, protecting people of virtue from the external threats of those who do not share their high-minded ideals. 

Effectively, that means that mankind never really changed. Despite all of the great speeches by Kirk and Picard about how humanity was able to grow out of its infancy in a post-scarcity society and become something greater, something more noble than where we are right now, it’s really just an illusion. All this time, Section 31 has been quietly clearing the way for the Federation to appear as this enlightened society, but that was never really the case. The utopian idea of the Federation is a lie.

For my part, undercutting the Federation like that really takes the heart out of Star Trek. I think the idea of Section 31 actually does significant damage to the intellectual property as a whole. Those three episodes of DS9 really opened Pandora’s box.

Unfortunately, the Kurtzman-era of Star Trek can’t seem to get enough of Section 31. The movie was meant to be an entire series, but Michelle Yeoh won a much-deserved Oscar, so the project was limited in scope to a single, feature-length movie. No shade on the actors or crew, but I hope that’s as far as it goes and Section 31 can be retired for the time being. 

The Jason Bourne Effect

Allow me a brief sidebar about James Bond. So, when Daniel Craig took over the role of 007 in Casino Royale, it was clear that they had scaled back a lot of things from Pierce Brosnan’s last entry in Die Another Day. This Bond had little in the way of spy gadgets or tricked out vehicles. While not precisely humorless, there was none of the playfulness and fun that had come from many other installments in the franchise. The whole tone and presentation of the story felt way more like the Jason Bourne movies with a grittier, more grounded approach.

The issue is that Bond had its own unique kind of formula, something we didn’t really get anywhere else. Sure, Austin Powers, parodied that formula to the nth degree, but it was able to do so because the Bond Formula was so successful and recognizable, having drawn in audiences for 40 years by the time of Craig’s run as the master spy. Timothy Dalton’s License to Kill was the one that famously departed from that formula, and it showed. Bond was simply on a revenge trip against a major drug cartel figure. Up until that point, there had been a Bond film every two or three years since the original Dr. No in 1961. After License to Kill, it was six years before Brosnan brought Bond back in 1995’s Goldeneye, which saw a return to the proven formula.

Jason Bourne was meant to stand in contrast to Bond, as something in the same genre but fundamentally different. If audiences wanted a harder-edged look at the spy game, they already had that with the Jason Bourne movies and other series like them. Bond, on the other hand, was a unique blend that we didn’t really get anywhere else. By making Bond more like Bourne, we lost the uniqueness of the franchise. After that, it felt like any other spy movie series. 

What does any of that have to do with Star Trek? Simple, we don’t get a whole lot of truly utopian science fiction. If you want dystopian sci-fi, you are literally spoiled for choice. There’s a lot of it out there. When you make Star Trek nihilistic and hypocritical, you’re losing the very thing that set Star Trek apart and made it such an enduring and iconic franchise in the first place.

Why It Matters

Okay, so if it’s just a TV show and series of movies, why would any of that really matter? Who cares besides a bunch of fanboys? Well, think about the sheer number of people over the years who have become doctors, scientists, engineers, or any number of other careers, who have made real contributions to these fields because Star Trek showed them a vision of the future that was hopeful, even inspiring.

Look, I get it — we don’t look at the future the same way anymore. When I was a kid, there was still some sense of optimism for the future. Now, more often than not, the future is something that we dread. It could be argued that a darker, less idealistic Star Trek is what appeals to modern audiences, especially younger generations who may not have a whole lot to look forward to as the issues that affect them most are largely ignored or exacerbated.

My counter argument to that would be that bleak times are when we need inspirational fiction more than ever. Remember, TOS came out during the Cold War, when World War II still loomed large in the public consciousness, just three years after the near-apocalypse of the Cuban Missile Crisis, and during the height of the Civil Rights movement.

Kirk’s Enterprise showed us that we could eventually put all of our differences aside and work in harmony. It’s no mistake that there’s a Russian navigator and a Japanese helmsman. The late-great Nichelle Nichols famously told the story of how she wanted to quit the show to pursue her stage career, but was talked out of it by Martin Luther King, Jr. I invite you to watch it you haven’t seen it already. It’s beautiful. In it, she mentions that Dr. King would allow his kids to stay up past their bedtime to watch the show.

My parents did the same for me, who were both big fans. The TOS episodes in syndication would come on late at night, but I was allowed to stay up late to watch them. I have to contrast that against the fact that I wouldn’t allow my young son to watch modern Star Trek really at all, considering the explicit or gratuitous depictions of torture and violence that are extremely frequent (the whole Icheb thing on Picard springs to mind), to say nothing of its lack of a clear moral message and depressing, hopeless tone.

I know it may seem grandiose, even hubristic, to say, but I think the world needs something like Star Trek to show us that all hope isn’t lost, that things can be better — that we can be better. So, when I say that Section 31 erodes all that, and makes Star Trek just like any other grimdark look at the future, it has further-reaching ramifications than being a mere show.

Final Thoughts

In Gene Roddenberry’s vision of Star Trek, we humans finally found our humanity, and built a society based on the better angels of our nature. Star Trek: The Next Generation continued and maintained that vision. Star Trek: Deep Space Nine did as well, at first, but ultimately introduced a concept that, for me, runs entirely counter to everything up to that point. Since it wasn’t really touched on in Voyager or Enterprise, the concept of Section 31 might have stayed contained in those few episodes of DS9.

The current crop of Star Trek shows, however, have instead chosen to embrace Section 31 at almost every turn, culminating with the eponymous movie. I will, however, give credit to Star Trek: Strange New Worlds for attempting to rekindle a bit of that optimism that I think is vitally important, but even it has struggled with being consistent on that count when Captain Pike is likely doomed to be horribly disfigured in an accident that he knows is in his future. Also, the episode “Lift Us Up Where Suffering Cannot Reach” was such an epic downer that it very nearly made me stop watching the show.

So, it is my sincere hope that Star Trek is able to course correct and step away from the Section 31 focus moving forward and get back to showing us a future we would actually want to live in, rather than being, perhaps unintentionally, deconstructionist of the franchise. Bottom line, I have always believed that science fiction is one of the surest ways to inspire ourselves as a people, to give us something to reach for on the far horizon, and Star Trek is at the forefront of that frontier. It would be a shame to lose it, too.

Thanks for reading, I wish you all peace and long life.


State of the Sector: 2025

My Fellow Sectorians,

If you read my last post of 2024, you’ll know that my creative victories for last year were fairly sparse, particularly on the literary side. Overall, it was a pretty mixed bag, though there were some real bright spots along the way. Let’s go ahead and discuss it all, the proverbial good, the bad, and the ugly.

The Bad News

I thought I would change it up and deliver the bad news first. So, let’s go ahead and get this out of the way.

A Swing and a Miss: Early in 2024, an interesting opportunity presented itself. One of the Big Four publishers was interested in one of my fantasy manuscripts. It was sent on submission and we waited…and waited. Months passed with no news, but publishing is not a game for the impatient. Finally, the editor in question simply stopped communicating with us. It’s frustrating, as it has taken years to get to this position only for the editor to essentially ghost us. But, there is actually a mark of distinction for an author in having a project ‘die on submission.’ It means that you almost got there, as the next step would have been a book deal. Next time, if I can just achieve one step higher, I should be on better ground. As is the case with publishing, it’s nothing until its something. Back to square one.

IYKYK

A Shifting Situation: In addition to the copious amounts of personal strife this year, I also changed jobs around mid-year, and it has both been one of the most difficult professional transitions of my career and quite unlike anything I’ve ever done. Between that and some other potential employment issues with my family, the stress and lack of mental bandwidth pulled me out of my regular writing schedule. I couldn’t find my way back to one until the middle of November (more on that below). So, as a result, I have very little to show on the fiction side of things. Almost every goal I made last year failed, and I’m not sure when I will be able to circle back around to them again. I made marginal progress on the sci-fi novella I mentioned in the last State of the Sector address, but even that eventually hit a brick wall. If there is good news, it’s that the holiday break has seen a renewed fire in my veins when it comes to my fictional stories. We will see how that fares now that my holiday break is over.

Sector M Store is Closing: I will be closing the Sector M store in February. I won’t delete it entirely in case there is ever a renewed need for it. Unfortunately, it requires a decent amount of maintenance and costs to keep it running, and sales of any Sector M merch have effectively flat-lined. So, I will renew all the designs that are currently available for the time being, but I plan on shutting it down on Saturday, February 1. So, if there are any designs that appeal to you, now would be a good time to seize upon them. You can find the Sector M store here.

Sector M Games’ Future Uncertain: This year, we published two titles on the DMs Guild, The Artificer’s Guide to Magic Items and The Knights of Solamnia Revisited. Both have been well received by the community, and both were featured in the DMs Guild’s weekly newsletter. I did have a manuscript for a third installment for the DMs Guild, but it’s looking like that will need to be shelved for the foreseeable future. With so much uncertainty in my family’s situation, my disposable income (which I use to finance my game projects) just may not be available for some time to come. My philosophy for these supplements has always been to make them as good as possible, and I want to stick to that. So, I would much rather hold off on projects until they can be approached with high standards than try to rush something out. If anything changes on this front, I will make a special update post here on the blog to let everyone know.

Wavering Blog Deadlines: As a writer, I like to meet my deadlines consistently. My track record with 2024’s blog posts was…troubled, particularly as the year wore on. I still delivered all twelve as intended, but I found myself having to adjust publication dates, sometimes by a few weeks to fully deliver them. I will attempt to be more consistent in 2025, though many of the same factors that caused those delays are still in play. For this next year, here are my target dates for new blogs each month. Of course, there could be some wiggle room, but here’s the schedule I’m going with right now:

The Good News

Okay, I know that was a lot in the way of bad news. Trust me, if it was difficult for you to get through, it was equally hard for me to write. It’s not every year that the wheels just come right off of almost everything. In light of all the things that went wrong or just didn’t materialize this year, it makes the bright spots shine all the brighter.

The Blog’s Best Months: Traffic on this blog has definitely picked up in the last couple of years. I’m now getting traffic in a week that might have taken a month or two before that. I think part of it is regular updates, in my case at least once a month. I’ve had this blog since May of 2013, and as far as I can tell, October, November, and December of this year were the three top months it has ever had. I know that many blogs tend to specialize and be mainly about one thing. This blog is a sort of potpourri of museums and history, nerdy/geeky stuff, writing topics, and just the odd things running through my mind. Thank you for coming back and checking it out. If you are a regular here, I strongly encourage you to follow this blog so you don’t miss a post. (There should be a pop-up when you visit that you can click on to do this.)

A tall ship and a star to steer her by.

DMs Guild Releases: As I stated above, we released two titles on the DMs Guild in 2024, one in January and the other in November. The Artificer’s Guide to Magic Items is the more expansive of the two, and it is available as either a downloadable PDF or as a hardcopy format (if you get the hardcopy, you also get the PDF version for free). The other title, The Knights of Solamnia Revisited, is for fans of Dragonlance, and it’s only available as a PDF. I do intend to follow up on both of them with some FAQ and example PDFs that will be available as a free download. That is in the works, though I’m not sure at the time of this writing when they will be ready for release. In any case, if you haven’t picked up a copy of either/both titles, check them out. I’m proud of how they turned out.

An Unexpected Wizard Story: As is often the case, when I’m deep into writing another story, I invariably have intrusive ideas for other stories. As I struggled (and ultimately failed) to maintain the thread of that sci-fi novella, I had an idea for a fantasy novella that followed up on the aftermath of one of my fantasy manuscripts. I finally resolved to start drafting it about the middle of November, and the story just came pouring out at the keyboard. My average number of words per hour more than doubled for each writing session, which tells me that I was truly dialed into it. Even with the holidays, which can be murder on a writing schedule, I’m happy to say that I finished the initial draft at 11:30 p.m. on December 31. So, if I accomplished nothing else on the fiction side in 2024, I was able to begin and end this novella, which clocked in at just under 27,000 words. Of course, it’s a hot mess right now, but one of my projects for January will be getting it into a readable state for my beta readers.

The Road Ahead

Normally, this would be the section where I would outline my goals and projects for the new year, but I am at something of a loss for the moment. I’ve finished the wizard novella, and I’m now at loose ends, at least at the time of this writing. Until I know more about how this year will unfold, and the possible ramifications it will have on my family, it’s difficult to make any long-term plans at this moment in time.

I have that partially completed sci-fi novella I could try to finish, or I could revisit the cyberpunk novel I have about two-thirds complete (both have a special place in my heart, even if I had to put them down). Or, I could try something completely new. I haven’t decided yet, though short-to-medium fiction has its appeal since there’s less time involved per project, usually between a couple of weeks and a couple of months. I wish I had a definitive answer, but the road ahead right now is too foggy for me to see.

Rest assured I will land on something. I scarcely want to have another year creatively like 2024 if I can help it. If 2024 has taught me one thing, it’s that we’re here for a shorter time than we think. I feel that I have barely scratched the surface of the stories I want to tell. If I’m going to make an honest go of it before my time is up, I need to stay focused.

So, it is my hope that if I can turn my situation around, I’ll be able to open the State of the Sector 2026 Address with the words: What a difference a year makes.

Until then, I wish you all a new year filled with the realization of dreams and solid metaphorical (as well as literal) ground beneath your feet.

See you around the Sector!

Si vales, valeo.

-MC


State of the Sector Address: 2024

My Fellow Sectorians,

It’s time to look back at the year of 2023 as well as look ahead to 2024. Right up front, I have to admit that 2023 was a creatively challenging year for me. There’s really no two ways about it — my day job started to infringe on my creative space in a big way for most of the early year.

I’m normally pretty good at keeping the two separate, but this time my work/life balance collapsed in its entirety. This continually compounded on itself,  putting me further and further behind on my goals.

I look back at the State of the Sector Address for 2023 and just sorta sigh. When you’re a creative, not every year is going to go your way, and 2023 went way off the rails. (And definitely not in a cool, Ozzy, Crazy Trains kind of way.)

So, while certain parts of this address will be a bit of a downer, I’ve tried to look at 2023 as an off-season, a year of preparation to put me into a better place for 2024. With that in mind, let’s take a look at how 2023 went for Sector M.

The Good News

The Artificer’s Guide to Magic Items: In a year with so many misses for me, this one landed, and is so much better than I could have hoped. I wrote about it in more detail here. While it took a bit to find a team that was capable and willing to take on a project like this, when it came together, boy howdy. I give full props to Gabby (the editor), Natalia (the designer), and Miguel (the artist). Each one of them brought their A-game and elevated the project above and beyond what I thought it could be. At the time of this writing, I am waiting for the final proof from the printer. If all is well when I get it, we’ll be ready to launch. UPDATE: The book is now available here. Enjoy!

Sector M Games: There is a new section to the Sector M website aptly titled “Sector M Games.” It has a listing for the Artificer’s Guide there now. As I add more game projects and titles, this will be the place to find them. I also created a dedicated Twitter/X handle: @TheSectorMGames. If you’re still on Twitter/X, please go give it a follow.

Baldur’s Gate 3: So, by June/July of 2023, I was starting to recover from months of stress and burnout, making slow progress back towards the light. Then I found Baldur’s Gate III, starting in early August, which I detailed here. While it’s true that I suddenly wanted to spend all hours saving the world next to Karlach, Shadowheart, and Minthara, it did actually help reignite some much-needed creative energies. For me, playing a game like that is almost meditative, acting like a freestyle association exercise for the mind in contemplating the genre it occupies.

Besides that, being able to immerse yourself in a world with so many well-developed characters, each with incredible dialogue, is a good way to jump-start your muse. Even though I’ve had multiple playthroughs at this point, my second one (an evil one), still lives rent-free in my head with its implications and repercussions. While BG3 didn’t necessarily help me reach my word-count goals, it did put me on a better trajectory once I was able to return to writing. And you know, I’ll take that as a win.

Blog Delivery: In spite of everything that happened, I was able to keep my blog schedule, give or take a day or two here and there. Twelve blogs promised, and twelve blogs delivered. It’s my intent to keep going with the one-a-month schedule. See below.

A New Fiction Project: Last year I said that I was pivoting away from science fiction for the foreseeable future to focus on fantasy. While that’s certainly true for the books I’m shopping around to agents, just when one story stopped talking to me (see the next section), another started forming at the edges of my mind. Considering I spent much of spring and summer rewatching all seven seasons of Star Trek: The Next Generation, it’s no wonder that the science fiction part of my brain couldn’t help but be reactivated.

So, I’m back to the universe I’ve been developing for years now, this time with a new approach, new characters, new environs, and a seemingly impossible challenge that the protagonist will need to overcome. I’m about 9,000 words into it at the moment. It (probably) won’t be a full novel length, but right now I’m shooting for around 50,000–60,000 words, putting more in line with a novella. I am tentatively hoping to finish it around April/May of this year.

The Not-So-Great News

Cyberpunk Novel on Pause: When things became unbearable at work, I had to put down Book #7, and it broke my heart. Previously, things had been thrumming with it. The story was really speaking to me. I was doubling or tripling my average word count per writing session on a regular basis. I was at about 135,000 words when I just lost the thread, and it was tantamount to crashing into a brick wall. It wasn’t writer’s block, per se, since I was working on other projects without issue. But as far as the novel’s narrative was concerned, it simply went radio silent. It hasn’t come back. I have a few projects I need to finish and deliver, but I’m hoping to try to rekindle this thread later this year. It won’t be easy, but then again, nothing worth doing ever is.

Board Game Still In Development: The board game that I’ve been developing for a while likewise had to go on hiatus. I was able to get some traction on it, especially in acquiring some initial artwork and completing the demo. I now have a fully playable demo set that I’ve playtested a few times. These playtest sessions were able to shine a light on some of the weaker elements of the play structure. I was in the middle of introducing a new mechanic when it also had to be put down as my mental bandwidth ground down to nearly zero. It’s still on my radar, and I hope to get back to the next iteration at some point this year. 

Strange Reports Re-Release: To complete the anti-trifecta of projects, I had planned to release and revamp my anthology of short stories, Strange Reports from Sector M in or around May. That obviously didn’t happen, but is still something that’s on my list for this year. I’m clearing space on my schedule around June to get back to this and give it the attention it deserves.

The Road Ahead

The Knights of Solamnia Revisted: The next project I have in the works for the DM’s Guild is (as the name implies), a second look at the Knights of Solamnia as they appeared in Dragonlance: Shadow of the Dragon Queen. This supplement give players the option of playing a Solamnic Knight as a full fighter subclass with career paths that represent all three Orders of Knighthood: the Crown, the Sword, and the Rose.

I am over the moon to be able to write something for the Dragonlance setting, which has been a favorite of mine for a very long time. More on that here. This will be a much shorter entry than the Artificer’s Guide, short enough that it won’t have a print-on-demand version. That will greatly simplify the publishing process since as soon as we have a PDF ready to go, we can move forward. I have the manuscript ready for editing, so watch for that around the end of March/early April timeframe.

Blog Rollout: My blog topics are fairly eclectic, and that’s definitely going to be the case with 2024’s slate. Some of them I’ve been wanting to write for a long time now, so if you’ve enjoyed what I’ve done the last year or two, 2024 will build upon that. The dates the blog will drop will by and large be the third Friday of each month.

Of course, if last year taught me anything, it’s the futility of trying to plan too far ahead. So, the following are my intended blog dates, but there could be some slight variance to them. My current dates are:

I’ll link each of the blogs to the date above once it has posted. So, if you miss a blog along the way, you can just refer back to this post to get the links.

Recap from Above: To summarize from the points above, my additional goals for 2024 include:

  • Finish up on my new sci-fi novella — April/May
  • Relaunch of Strange Reports from Sector M — June/July
  • Circle back to Book #7 — August/September

Support Sector M

In closing, if you would like to support what I do, here are some of the ways you can help. If you have previously bought one of my books, one of the best things you can do is leave a review. It doesn’t cost money, it can be as short or as detailed as you like, and it will help with the algorithm that decides who gets to see what’s what.

Take us out.

Final Thoughts

2023 may not have gone the way I thought it would, but it has set up this year to be something of a clearing house for projects that have been waiting in the wings. I like to think of the phases of my creative journey as stepping stones. So, I believe that 2024 will, in turn, become a way to set up 2025 for something entirely new. I am certainly looking forward to that.

So, that does it for the State of the Sector Address for this year. If you’ve been here a while, thank you so much for sticking with me. If you’re just now joining us, welcome aboard! In any case, I appreciate you all — each and every one. 

See you around the Sector!

Si vales, valeo.

-MC


Turning the Page: From Sci-Fi to Fantasy

I have an admission to make: This was not my original idea for my last blog of the year. Recent events, however, have put my situation as an author in a whole new light, almost certainly setting the tone and focus for my writing in 2023 and beyond. As you read on, I think you’ll see why.

Science fiction has long been my “home” genre, the one in which I feel like I have something to say. This is especially true of military sci-fi. I love stories that feature new classes of starship, starfighters engaged with other starfighters in deadly dogfights in space, dropships carrying determined Marines in power armor into battle, pretty much all the tropes of the genre. Heinlein was a big influence on me early on, and my first published novel, The Backwards Mask, was steeped in all of that.

Unfortunately, the market for military sci-fi right now is pretty tough, especially for authors who do not already have an established readership. I had several conversations with literary agents, editors, and industry professionals recently about why this is.

I don’t pretend to know all of the internal workings of the industry, but from what I gather it’s like this: The pandemic really messed up the supply chain, including production of the book-weight paper that publishers use to print (you guessed it) books. Since there will be fewer books printed, publishers want to go with the books that they know will be a sure thing. They are less inclined to take chances when they have fewer resources to go around. The supply chain has improved somewhat since then, but the inertia of the industry still remains.

This has made midlist genres like science fiction instantly harder to break into since publishers aren’t putting as much resources towards them. The midlist genres are those that have an established readership, but don’t have the broad commercial appeal of, say, a mystery or romance novel. You are unlikely to get an international bestseller of the scope of The DaVinci Code or The Bridges of Madison County out of science fiction.

After much soul-searching, I have come to the conclusion that I need to put science fiction down for the foreseeable future. I’m still trying to break into the industry, and it just doesn’t look like my path forward for traditional publishing has science fiction in it. At least for now. This is not to say that there isn’t a great demand for science fiction from book readers — there certainly is — but if publishers aren’t terribly interested in military sci-fi at the moment, agents won’t be either. Books have to have somewhere to go.

That means that the sci-fi series I’ve been developing, that already has two finished novels to its name,  one that I’ve worked on for many years, needs to be shelved, possibly indefinitely. It’s hard to say what publishers may want six months, a year, or five years down the line, but it’s been made pretty clear to me what they don’t want right now. So, as much as it breaks my heart, I’m leaving science fiction behind. I hope to return to it one day, I honestly do.

Does this mean I’m going to stop writing? No, not at all. It just means that I need to change my angle of approach. I’ve decided to hang up my power armor and gauss rifle in favor of a well-worn travelling cloak (that may at one time have been green) and strap on my storied, ancestral sword. That’s right, I’m switching over to fantasy as my main genre.

So, why do I think fantasy might work if sci-fi can’t or won’t?

Well, I used to see the two genres as close family, walking essentially hand in hand. They are usually found in bookstores together. Depending on the store, they might even be lumped together into one section. We often see “SF/F” as a signifier for the two genres in concert. More and more, though, there are literary agents who represent fantasy but not science fiction. A recent convention I attended had only about three agents present who would consider sci-fi. For fantasy?  Double that or more. Fantasy and sci-fi are no longer equals. Fantasy dropped a haste spell and raced ahead, leaving sci-fi behind in its wake.

Whether you attribute it to the long-standing popularity of Harry Potter, the Game of Thrones show on HBO, or immensely popular authors like Brandon Sanderson, people who wouldn’t have been readers of fantasy ten or twelve years ago are reading it now. Fantasy is the closest thing to mainstream that it has ever been, and publishers are looking for more.

Truth be told, I avoided the fantasy genre for the longest time. I didn’t feel like I had much to say that hadn’t already been said by much better authors than myself. Also, Tolkien’s effect on the genre can’t really be overstated, like the moon’s pull on the tides. It’s exceedingly difficult not to be influenced by his work in some way or another, if you trace it back far enough.

Conversely, it’s almost too easy to find yourself walking along some of the paths that he first blazed. I didn’t want to be just another author rearranging the furniture in his house and trying to file off the serial numbers, nor did I want to chase the trend of grimdark fantasy when it became popular in recent years. So, what’s an author to do?

Little by little, one idea that I’d had in the back of my mind for a while fused with another. I started making connections in my head. New concepts and old designs began to temper each other. Not long after I had an outline and a map. Then I started writing what was essentially an experiment. I don’t want to give away the name, but the initials for that manuscript are “DMM.” I was happy with the result, and I found my voice in the genre, opening the door for more.

When it came time to choose my next novel, I wrote another experimental manuscript, very different in tone and execution, but tangentially set in the same world, as well as on the same continent (though separated by vast distances and set in another age.) This one’s initials are “AOTO.” While the book is finished, and I believe it’s the best plotted and paced book I’ve written so far, it still needs a lot of polishing before it’s ready for the querying process. That’s on my to-do list for the near future.   

Both DMM and AOTO are each meant to be the first volumes in their respective series. Without spoiling anything, one story is a meditation on war, society, and coming to know yourself when everything else has been taken away. The other is about an outsider finding a place to belong and coming to understand why the cause he follows is the right one for him, while also discovering the strength to stand up for what he believes in, no matter the odds. I’ll leave you to decide which one is which.

I pitched these ideas to some industry professionals, and their feedback was that these two books might be able to land in the current publishing environment where my sci-fi series couldn’t. So, starting next year, both DMM and AOTO will be entering the query trenches, likely in that order. Let us hope that the light of Paladine, Crom, UL, Primus and/or Eru Illúvatar can shine down upon them as they seek to find their way into the light of day. It won’t be easy. Then again, nothing worth doing ever is.

So, that’s where I am at the moment. The New Year will see me switching gears and continuing to push forward. I hope that you will continue to join me on this journey, albeit along a path I had not intended.

I wish you and your families a happy and safe holiday season! I will be back on Friday, January 6 with the State of the Sector Address. We’ll talk about what worked, and what didn’t, for 2022 and set out our goals and aspirations for 2023. I hope that you will join me for this.   

Until we meet again.

Si vales, valeo.

-MC


Update #3: Patreon Re-Launch!

Hey folks,

My new Patreon is now live and ready to go! It’s taken a few months of revamping other stuff, such as my website and store, but now there are new tiers, new rewards, and tons more fun stuff ready to go!

Oh, Captain My Captain!

Here’s some of the new stuff you can unlock, depending on your chosen tier:

  • Access to Patreon-only short fiction
  • Early access to cover reveals, sample chapters, and other author-y goodness
  • Cooperative storytelling to develop the lore of the Sector
  • Invites to online Sector M hangouts, Q&A sessions, and more

So, if you like what I do, I would ask you to support Sector M on Patreon at whatever level makes sense for you. I would never (repeat never an infinity amount of times) ask anyone to give more than they can. Instead, I want the Patreon to be a community of SF/F fans and gamers who want to revel in their collective geekery and fandom, and build something new.

With that said, please go check out the membership tiers. If you have any questions, feel free to email at TheSectorM@gmail.com or use the contact form on my website.

See you around the Sector!

Si vales, valeo.

-MC